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							77 lines
						
					
					
						
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							77 lines
						
					
					
						
							1.9 KiB
						
					
					
				| #include <stdio.h>
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| #include <stdlib.h>
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| #include <stdbool.h>
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| #include <math.h>
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| #include <unistd.h>
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| #include <assert.h>
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| 
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| #include <GLES3/gl3.h>
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| #include <EGL/eglext.h>
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| 
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| #include "nanovg.h"
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| #define NANOVG_GLES3_IMPLEMENTATION
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| #include "nanovg_gl.h"
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| #include "nanovg_gl_utils.h"
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| 
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| #include "common/framebuffer.h"
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| 
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| 
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| int main(int argc, char** argv) {
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|   int err;
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| 
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|   const char* spintext = NULL;
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|   if (argc >= 2) {
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|     spintext = argv[1];
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|   }
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| 
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|   // spinner
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|   int fb_w, fb_h;
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|   EGLDisplay display;
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|   EGLSurface surface;
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|   FramebufferState *fb = framebuffer_init("spinner", 0x00001000, false,
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|                      &display, &surface, &fb_w, &fb_h);
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|   assert(fb);
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| 
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|   NVGcontext *vg = nvgCreateGLES3(NVG_ANTIALIAS | NVG_STENCIL_STROKES);
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|   assert(vg);
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| 
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|   int font = nvgCreateFont(vg, "Bold", "../../assets/courbd.ttf");
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|   assert(font >= 0);
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| 
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|   for (int cnt = 0; ; cnt++) {
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|     glClearColor(0.1, 0.1, 0.1, 1.0);
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|     glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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| 
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|     glEnable(GL_BLEND);
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|     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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|     nvgBeginFrame(vg, fb_w, fb_h, 1.0f);
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| 
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| 
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|     for (int k=0; k<3; k++) {
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|       float ang = (2*M_PI * (float)cnt / 120.0) + (k / 3.0) * 2*M_PI;
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| 
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|       nvgBeginPath(vg);
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|         nvgStrokeColor(vg, nvgRGBA(255, 255, 255, 255));
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|         nvgStrokeWidth(vg, 5);
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|         
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|         nvgMoveTo(vg, fb_w/2 + 50 * cosf(ang), fb_h/2 + 50 * sinf(ang));
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|         nvgLineTo(vg, fb_w/2 + 15 * cosf(ang), fb_h/2 + 15 * sinf(ang));
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|         nvgMoveTo(vg, fb_w/2 - 15 * cosf(ang), fb_h/2 - 15 * sinf(ang));
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|         nvgLineTo(vg, fb_w/2 - 50 * cosf(ang), fb_h/2 - 50 * sinf(ang));
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|       nvgStroke(vg);
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|     }
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| 
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|     if (spintext) {
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|       nvgTextAlign(vg, NVG_ALIGN_CENTER | NVG_ALIGN_TOP);
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|       nvgFontSize(vg, 96.0f);
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|       nvgText(vg, fb_w / 2, fb_h*2/3, spintext, NULL);      
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|     }
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| 
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|     nvgEndFrame(vg);
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| 
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|     eglSwapBuffers(display, surface);
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|     assert(glGetError() == GL_NO_ERROR);
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|   }
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| 
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|   return 0;
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| }
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| 
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