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							143 lines
						
					
					
						
							4.2 KiB
						
					
					
				| //
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| // Copyright (c) 2009-2013 Mikko Mononen memon@inside.org
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| //
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| // This software is provided 'as-is', without any express or implied
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| // warranty.  In no event will the authors be held liable for any damages
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| // arising from the use of this software.
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it
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| // freely, subject to the following restrictions:
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| // 1. The origin of this software must not be misrepresented; you must not
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| //    claim that you wrote the original software. If you use this software
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| //    in a product, an acknowledgment in the product documentation would be
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| //    appreciated but is not required.
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| // 2. Altered source versions must be plainly marked as such, and must not be
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| //    misrepresented as being the original software.
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| #ifndef NANOVG_GL_UTILS_H
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| #define NANOVG_GL_UTILS_H
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| 
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| struct NVGLUframebuffer {
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| 	NVGcontext* ctx;
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| 	GLuint fbo;
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| 	GLuint rbo;
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| 	GLuint texture;
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| 	int image;
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| };
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| typedef struct NVGLUframebuffer NVGLUframebuffer;
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| 
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| // Helper function to create GL frame buffer to render to.
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| void nvgluBindFramebuffer(NVGLUframebuffer* fb);
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| NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags);
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| void nvgluDeleteFramebuffer(NVGLUframebuffer* fb);
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| 
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| #endif // NANOVG_GL_UTILS_H
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| 
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| #ifdef NANOVG_GL_IMPLEMENTATION
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| 
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| #if defined(NANOVG_GL3) || defined(NANOVG_GLES2) || defined(NANOVG_GLES3)
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| // FBO is core in OpenGL 3>.
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| #	define NANOVG_FBO_VALID 1
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| #elif defined(NANOVG_GL2)
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| // On OS X including glext defines FBO on GL2 too.
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| #	ifdef __APPLE__
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| #		include <OpenGL/glext.h>
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| #		define NANOVG_FBO_VALID 1
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| #	endif
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| #endif
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| 
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| static GLint defaultFBO = -1;
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| 
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| NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags)
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| {
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| #ifdef NANOVG_FBO_VALID
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| 	GLint defaultFBO;
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| 	GLint defaultRBO;
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| 	NVGLUframebuffer* fb = NULL;
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| 
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| 	glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
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| 	glGetIntegerv(GL_RENDERBUFFER_BINDING, &defaultRBO);
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| 
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| 	fb = (NVGLUframebuffer*)malloc(sizeof(NVGLUframebuffer));
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| 	if (fb == NULL) goto error;
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| 	memset(fb, 0, sizeof(NVGLUframebuffer));
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| 
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| 	fb->image = nvgCreateImageRGBA(ctx, w, h, imageFlags | NVG_IMAGE_FLIPY | NVG_IMAGE_PREMULTIPLIED, NULL);
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| 
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| #if defined NANOVG_GL2
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| 	fb->texture = nvglImageHandleGL2(ctx, fb->image);
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| #elif defined NANOVG_GL3
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| 	fb->texture = nvglImageHandleGL3(ctx, fb->image);
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| #elif defined NANOVG_GLES2
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| 	fb->texture = nvglImageHandleGLES2(ctx, fb->image);
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| #elif defined NANOVG_GLES3
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| 	fb->texture = nvglImageHandleGLES3(ctx, fb->image);
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| #endif
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| 
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| 	fb->ctx = ctx;
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| 
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| 	// frame buffer object
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| 	glGenFramebuffers(1, &fb->fbo);
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| 	glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo);
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| 
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| 	// render buffer object
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| 	glGenRenderbuffers(1, &fb->rbo);
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| 	glBindRenderbuffer(GL_RENDERBUFFER, fb->rbo);
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| 	glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, w, h);
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| 
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| 	// combine all
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| 	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0);
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| 	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo);
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| 
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| 	if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) goto error;
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| 
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| 	glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
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| 	glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO);
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| 	return fb;
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| error:
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| 	glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
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| 	glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO);
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| 	nvgluDeleteFramebuffer(fb);
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| 	return NULL;
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| #else
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| 	NVG_NOTUSED(ctx);
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| 	NVG_NOTUSED(w);
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| 	NVG_NOTUSED(h);
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| 	NVG_NOTUSED(imageFlags);
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| 	return NULL;
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| #endif
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| }
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| 
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| void nvgluBindFramebuffer(NVGLUframebuffer* fb)
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| {
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| #ifdef NANOVG_FBO_VALID
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| 	if (defaultFBO == -1) glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
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| 	glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO);
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| #else
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| 	NVG_NOTUSED(fb);
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| #endif
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| }
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| 
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| void nvgluDeleteFramebuffer(NVGLUframebuffer* fb)
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| {
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| #ifdef NANOVG_FBO_VALID
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| 	if (fb == NULL) return;
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| 	if (fb->fbo != 0)
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| 		glDeleteFramebuffers(1, &fb->fbo);
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| 	if (fb->rbo != 0)
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| 		glDeleteRenderbuffers(1, &fb->rbo);
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| 	if (fb->image >= 0)
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| 		nvgDeleteImage(fb->ctx, fb->image);
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| 	fb->ctx = NULL;
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| 	fb->fbo = 0;
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| 	fb->rbo = 0;
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| 	fb->texture = 0;
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| 	fb->image = -1;
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| 	free(fb);
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| #else
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| 	NVG_NOTUSED(fb);
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| #endif
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| }
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| 
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| #endif // NANOVG_GL_IMPLEMENTATION
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| 
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