open source driving agent
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#ifndef COMMON_MAT_H
#define COMMON_MAT_H
typedef struct vec3 {
float v[3];
} vec3;
typedef struct vec4 {
float v[4];
} vec4;
typedef struct mat3 {
float v[3*3];
} mat3;
typedef struct mat4 {
float v[4*4];
} mat4;
static inline mat3 matmul3(const mat3 a, const mat3 b) {
mat3 ret = {{0.0}};
for (int r=0; r<3; r++) {
for (int c=0; c<3; c++) {
float v = 0.0;
for (int k=0; k<3; k++) {
v += a.v[r*3+k] * b.v[k*3+c];
}
ret.v[r*3+c] = v;
}
}
return ret;
}
static inline vec3 matvecmul3(const mat3 a, const vec3 b) {
vec3 ret = {{0.0}};
for (int r=0; r<3; r++) {
for (int c=0; c<3; c++) {
ret.v[r] += a.v[r*3+c] * b.v[c];
}
}
return ret;
}
static inline mat4 matmul(const mat4 a, const mat4 b) {
mat4 ret = {{0.0}};
for (int r=0; r<4; r++) {
for (int c=0; c<4; c++) {
float v = 0.0;
for (int k=0; k<4; k++) {
v += a.v[r*4+k] * b.v[k*4+c];
}
ret.v[r*4+c] = v;
}
}
return ret;
}
static inline vec4 matvecmul(const mat4 a, const vec4 b) {
vec4 ret = {{0.0}};
for (int r=0; r<4; r++) {
for (int c=0; c<4; c++) {
ret.v[r] += a.v[r*4+c] * b.v[c];
}
}
return ret;
}
#endif