open source driving agent
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#pragma once
#include <tuple>
#include <QMap>
#include <QSoundEffect>
#include <QString>
#include "system/hardware/hw.h"
#include "selfdrive/ui/ui.h"
const float MAX_VOLUME = 1.0;
const std::tuple<AudibleAlert, QString, int, float> sound_list[] = {
// AudibleAlert, file name, loop count
{AudibleAlert::ENGAGE, "engage.wav", 0, MAX_VOLUME},
{AudibleAlert::DISENGAGE, "disengage.wav", 0, MAX_VOLUME},
{AudibleAlert::REFUSE, "refuse.wav", 0, MAX_VOLUME},
{AudibleAlert::PROMPT, "prompt.wav", 0, MAX_VOLUME},
{AudibleAlert::PROMPT_REPEAT, "prompt.wav", QSoundEffect::Infinite, MAX_VOLUME},
{AudibleAlert::PROMPT_DISTRACTED, "prompt_distracted.wav", QSoundEffect::Infinite, MAX_VOLUME},
{AudibleAlert::WARNING_SOFT, "warning_soft.wav", QSoundEffect::Infinite, MAX_VOLUME},
{AudibleAlert::WARNING_IMMEDIATE, "warning_immediate.wav", QSoundEffect::Infinite, MAX_VOLUME},
};
class Sound : public QObject {
public:
explicit Sound(QObject *parent = 0);
protected:
void update();
void setAlert(const Alert &alert);
SubMaster sm;
Alert current_alert = {};
QMap<AudibleAlert, QPair<QSoundEffect *, int>> sounds;
int current_volume = -1;
};