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							99 lines
						
					
					
						
							2.4 KiB
						
					
					
				
			
		
		
	
	
							99 lines
						
					
					
						
							2.4 KiB
						
					
					
				import numpy as np
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def get_delta_out_limits(aEgo, aMax, aMin, jMax, jMin):
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  tDelta = 0.
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  if aEgo > aMax:
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    tDelta = (aMax - aEgo) / jMin
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  elif aEgo < aMin:
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    tDelta = (aMin - aEgo) / jMax
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  return tDelta
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def speed_smoother(vEgo, aEgo, vT, aMax, aMin, jMax, jMin, ts):
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  dV = vT - vEgo
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  # recover quickly if dV is positive and aEgo is negative or viceversa
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  if dV > 0. and aEgo < 0.:
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    jMax *= 3.
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  elif dV < 0. and aEgo > 0.:
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    jMin *= 3.
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  tDelta = get_delta_out_limits(aEgo, aMax, aMin, jMax, jMin)
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  if (ts <= tDelta):
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    if (aEgo < aMin):
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      vEgo += ts * aEgo + 0.5 * ts**2 * jMax
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      aEgo += ts * jMax
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      return vEgo, aEgo
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    elif (aEgo > aMax):
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      vEgo += ts * aEgo + 0.5 * ts**2 * jMin
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      aEgo += ts * jMin
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      return vEgo, aEgo
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  if aEgo > aMax:
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    dV -= 0.5 * (aMax**2 - aEgo**2) / jMin
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    vEgo += 0.5 * (aMax**2 - aEgo**2) / jMin
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    aEgo += tDelta * jMin
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  elif aEgo < aMin:
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    dV -= 0.5 * (aMin**2 - aEgo**2) / jMax
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    vEgo += 0.5 * (aMin**2 - aEgo**2) / jMax
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    aEgo += tDelta * jMax
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  ts -= tDelta
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  jLim = jMin if aEgo >= 0 else jMax
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  # if we reduce the accel to zero immediately, how much delta speed we generate?
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  dv_min_shift = - 0.5 * aEgo**2 / jLim
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  # flip signs so we can consider only one case
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  flipped = False
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  if dV < dv_min_shift:
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    flipped = True
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    dV *= -1
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    vEgo *= -1
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    aEgo *= -1
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    aMax = -aMin
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    jMaxcopy = -jMin
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    jMin = -jMax
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    jMax = jMaxcopy
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  # small addition needed to avoid numerical issues with sqrt of ~zero
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  aPeak = np.sqrt((0.5 * aEgo**2 / jMax + dV + 1e-9) / (0.5 / jMax - 0.5 / jMin))
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  if aPeak > aMax:
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    aPeak = aMax
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    t1 = (aPeak - aEgo) / jMax
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    if aPeak <= 0:  # there is no solution, so stop after t1
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      t2 = t1 + ts + 1e-9
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      t3 = t2
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    else:
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      vChange = dV - 0.5 * (aPeak**2 - aEgo**2) / jMax + 0.5 * aPeak**2 / jMin
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      if vChange < aPeak * ts:
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        t2 = t1 + vChange / aPeak
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      else:
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        t2 = t1 + ts
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      t3 = t2 - aPeak / jMin
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  else:
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    t1 = (aPeak - aEgo) / jMax
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    t2 = t1
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    t3 = t2 - aPeak / jMin
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  dt1 = min(ts, t1)
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  dt2 = max(min(ts, t2) - t1, 0.)
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  dt3 = max(min(ts, t3) - t2, 0.)
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  if ts > t3:
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    vEgo += dV
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    aEgo = 0.
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  else:
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    vEgo += aEgo * dt1 + 0.5 * dt1**2 * jMax + aPeak * dt2 + aPeak * dt3 + 0.5 * dt3**2 * jMin
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    aEgo += jMax * dt1 + dt3 * jMin
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  vEgo *= -1 if flipped else 1
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  aEgo *= -1 if flipped else 1
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  return float(vEgo), float(aEgo)
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