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							150 lines
						
					
					
						
							4.2 KiB
						
					
					
				/*
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 * Copyright (C) 2010 The Android Open Source Project
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *      http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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/**
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 * @addtogroup NativeActivity Native Activity
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 * @{
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 */
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/**
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 * @file native_window.h
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 */
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#ifndef ANDROID_NATIVE_WINDOW_H
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#define ANDROID_NATIVE_WINDOW_H
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#include <android/rect.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 * Pixel formats that a window can use.
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 */
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enum {
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    /** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Alpha: 8 bits. **/
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    WINDOW_FORMAT_RGBA_8888          = 1,
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    /** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Unused: 8 bits. **/
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    WINDOW_FORMAT_RGBX_8888          = 2,
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    /** Red: 5 bits, Green: 6 bits, Blue: 5 bits. **/
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    WINDOW_FORMAT_RGB_565            = 4,
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};
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struct ANativeWindow;
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/**
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 * {@link ANativeWindow} is opaque type that provides access to a native window.
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 *
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 * A pointer can be obtained using ANativeWindow_fromSurface().
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 */
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typedef struct ANativeWindow ANativeWindow;
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/**
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 * {@link ANativeWindow} is a struct that represents a windows buffer.
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 *
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 * A pointer can be obtained using ANativeWindow_lock().
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 */
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typedef struct ANativeWindow_Buffer {
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    // The number of pixels that are show horizontally.
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    int32_t width;
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    // The number of pixels that are shown vertically.
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    int32_t height;
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    // The number of *pixels* that a line in the buffer takes in
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    // memory.  This may be >= width.
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    int32_t stride;
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    // The format of the buffer.  One of WINDOW_FORMAT_*
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    int32_t format;
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    // The actual bits.
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    void* bits;
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    // Do not touch.
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    uint32_t reserved[6];
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} ANativeWindow_Buffer;
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/**
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 * Acquire a reference on the given ANativeWindow object.  This prevents the object
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 * from being deleted until the reference is removed.
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 */
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void ANativeWindow_acquire(ANativeWindow* window);
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/**
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 * Remove a reference that was previously acquired with ANativeWindow_acquire().
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 */
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void ANativeWindow_release(ANativeWindow* window);
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/**
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 * Return the current width in pixels of the window surface.  Returns a
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 * negative value on error.
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 */
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int32_t ANativeWindow_getWidth(ANativeWindow* window);
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/**
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 * Return the current height in pixels of the window surface.  Returns a
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 * negative value on error.
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 */
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int32_t ANativeWindow_getHeight(ANativeWindow* window);
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/**
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 * Return the current pixel format of the window surface.  Returns a
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 * negative value on error.
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 */
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int32_t ANativeWindow_getFormat(ANativeWindow* window);
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/**
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 * Change the format and size of the window buffers.
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 *
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 * The width and height control the number of pixels in the buffers, not the
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 * dimensions of the window on screen.  If these are different than the
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 * window's physical size, then it buffer will be scaled to match that size
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 * when compositing it to the screen.
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 *
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 * For all of these parameters, if 0 is supplied then the window's base
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 * value will come back in force.
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 *
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 * width and height must be either both zero or both non-zero.
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 *
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 */
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int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window,
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        int32_t width, int32_t height, int32_t format);
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/**
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 * Lock the window's next drawing surface for writing.
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 * inOutDirtyBounds is used as an in/out parameter, upon entering the
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 * function, it contains the dirty region, that is, the region the caller
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 * intends to redraw. When the function returns, inOutDirtyBounds is updated
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 * with the actual area the caller needs to redraw -- this region is often
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 * extended by ANativeWindow_lock.
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 */
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int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer,
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        ARect* inOutDirtyBounds);
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/**
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 * Unlock the window's drawing surface after previously locking it,
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 * posting the new buffer to the display.
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 */
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int32_t ANativeWindow_unlockAndPost(ANativeWindow* window);
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#ifdef __cplusplus
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};
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#endif
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#endif // ANDROID_NATIVE_WINDOW_H
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/** @} */
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