open source driving agent
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/*
* This file is part of ACADO Toolkit.
*
* ACADO Toolkit -- A Toolkit for Automatic Control and Dynamic Optimization.
* Copyright (C) 2008-2014 by Boris Houska, Hans Joachim Ferreau,
* Milan Vukov, Rien Quirynen, KU Leuven.
* Developed within the Optimization in Engineering Center (OPTEC)
* under supervision of Moritz Diehl. All rights reserved.
*
* ACADO Toolkit is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* ACADO Toolkit is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with ACADO Toolkit; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/// Object pool, a template
#ifndef ACADO_TOOLKIT_OBJECT_POOL
#define ACADO_TOOLKIT_OBJECT_POOL
#include <map>
#include <vector>
#include <utility>
/** An object pool class that creates and reuses objects of an arbitrary type. */
template
<
/** Type of objects to store in the pool */
typename T,
/** Comparator for object stored in the pool */
typename C = std::less< T >
>
class ObjectPool
{
public:
/** Default constructor */
ObjectPool()
{}
/** Default destructor */
~ObjectPool()
{}
/** This function enables one to explicitly put an object into the pool.
*
* In case the object is already in the pool, the function returns false.
* Otherwise, it returns true.
* */
bool add(const T& obj)
{
typename poolMap::const_iterator it = pool.find( obj );
if (it == pool.end())
{
pool.insert( std::make_pair(obj, true) );
return true;
}
return false;
}
bool busy( void )
{
if (pool.size() == 0)
return true;
typename poolMap::const_iterator it = pool.begin();
for (; it != pool.end(); ++it)
if (it->second == false)
return false;
return true;
}
/** When user code demands an object, pool first looks if there is any spare
* object to return. In case there is not any available object in the pool,
* a new object will be created and returned.
* */
bool acquire(T& obj)
{
if ( pool.size() )
{
typename poolMap::iterator it = pool.begin();
for (; it != pool.end(); ++it)
{
if (it->second == false)
break;
}
if (it != pool.end())
{
obj = it->first;
it->second = true;
return true;
}
}
return false;
}
/** This function releases an object in the pool */
bool release(const T& obj)
{
typename poolMap::iterator it = pool.find( obj );
if (it != pool.end())
{
it->second = false;
return true;
}
return false;
}
/** This function return a vector containing all objects in the pool */
std::vector< T > getPool() const
{
std::vector< T > v;
typename poolMap::const_iterator it = pool.begin();
for (; it != pool.end(); ++it)
v.push_back( it->first );
return v;
}
/** Number of objects in the pool */
unsigned size( void )
{
return pool.size();
}
private:
typedef std::map<T, bool, C> poolMap;
poolMap pool;
};
#endif // ACADO_TOOLKIT_OBJECT_POOL