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/*
* This file is part of ACADO Toolkit.
*
* ACADO Toolkit -- A Toolkit for Automatic Control and Dynamic Optimization.
* Copyright (C) 2008-2014 by Boris Houska, Hans Joachim Ferreau,
* Milan Vukov, Rien Quirynen, KU Leuven.
* Developed within the Optimization in Engineering Center (OPTEC)
* under supervision of Moritz Diehl. All rights reserved.
*
* ACADO Toolkit is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* ACADO Toolkit is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with ACADO Toolkit; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
/**
* \file include/acado/matrix_vector/block_matrix.ipp
* \author Boris Houska, Hans Joachim Ferreau
* \date 19.01.2009
*/
//
// PUBLIC MEMBER FUNCTIONS:
//
BEGIN_NAMESPACE_ACADO
inline returnValue BlockMatrix::getSubBlock( uint rowIdx, uint colIdx, DMatrix &value ) const{
ASSERT( rowIdx < getNumRows( ) );
ASSERT( colIdx < getNumCols( ) );
value = elements[rowIdx][colIdx];
return SUCCESSFUL_RETURN;
}
inline uint BlockMatrix::getNumRows( ) const{
return nRows;
}
inline uint BlockMatrix::getNumCols( ) const{
return nCols;
}
inline uint BlockMatrix::getNumRows( uint rowIdx, uint colIdx ) const{
ASSERT( rowIdx < getNumRows( ) );
ASSERT( colIdx < getNumCols( ) );
return elements[rowIdx][colIdx].getNumRows();
}
inline uint BlockMatrix::getNumCols( uint rowIdx, uint colIdx ) const{
ASSERT( rowIdx < getNumRows( ) );
ASSERT( colIdx < getNumCols( ) );
return elements[rowIdx][colIdx].getNumCols();
}
inline returnValue BlockMatrix::setIdentity( uint rowIdx, uint colIdx, uint dim ){
ASSERT( rowIdx < getNumRows( ) );
ASSERT( colIdx < getNumCols( ) );
types [rowIdx][colIdx] = SBMT_ONE ;
elements[rowIdx][colIdx] = DMatrix(dim, dim);
elements[rowIdx][colIdx].setIdentity();
return SUCCESSFUL_RETURN;
}
inline returnValue BlockMatrix::setZero( uint rowIdx, uint colIdx ){
ASSERT( rowIdx < getNumRows( ) );
ASSERT( colIdx < getNumCols( ) );
types [rowIdx][colIdx] = SBMT_ZERO;
elements[rowIdx][colIdx].setZero() ;
return SUCCESSFUL_RETURN;
}
inline returnValue BlockMatrix::addRegularisation( uint rowIdx, uint colIdx, double eps ){
ASSERT( rowIdx < getNumRows( ) );
ASSERT( colIdx < getNumCols( ) );
if( types[rowIdx][colIdx] != SBMT_ZERO ){
DMatrix tmp( elements[rowIdx][colIdx].getNumRows(), elements[rowIdx][colIdx].getNumCols() );
tmp.setConstant( eps );
elements[rowIdx][colIdx] += tmp;
}
return SUCCESSFUL_RETURN;
}
inline returnValue BlockMatrix::setZero(){
uint run1, run2;
for( run1 = 0; run1 < getNumRows(); run1++ )
for( run2 = 0; run2 < getNumCols(); run2++ )
setZero( run1, run2 );
return SUCCESSFUL_RETURN;
}
inline BlockMatrix BlockMatrix::addRegularisation( double eps ){
uint run1, run2;
for( run1 = 0; run1 < getNumRows(); run1++ )
for( run2 = 0; run2 < getNumCols(); run2++ )
addRegularisation( run1, run2, eps );
return *this;
}
inline bool BlockMatrix::isSquare( ) const{
if( getNumRows() == getNumCols() ) return BT_TRUE;
return BT_FALSE;
}
inline bool BlockMatrix::isSquare( uint rowIdx, uint colIdx ) const{
ASSERT( rowIdx < getNumRows( ) );
ASSERT( colIdx < getNumCols( ) );
return elements[rowIdx][colIdx].isSquare();
}
inline bool BlockMatrix::isEmpty() const{
if( (getNumRows() == 0) && (getNumCols() == 0) ) return BT_TRUE;
return BT_FALSE;
}
CLOSE_NAMESPACE_ACADO
/*
* end of file
*/