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					90 lines
				
				3.7 KiB
			
		
		
			
		
	
	
					90 lines
				
				3.7 KiB
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											6 years ago
										 
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								/*
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								 * Copyright (C) 2012 The Android Open Source Project
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								 *
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								 * Licensed under the Apache License, Version 2.0 (the "License");
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								 * you may not use this file except in compliance with the License.
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								 * You may obtain a copy of the License at
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								 *
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								 *      http://www.apache.org/licenses/LICENSE-2.0
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								 *
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								 * Unless required by applicable law or agreed to in writing, software
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								 * distributed under the License is distributed on an "AS IS" BASIS,
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								 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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								 * See the License for the specific language governing permissions and
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								 * limitations under the License.
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								 */
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								#ifndef ANDROID_GUI_BUFFERQUEUE_H
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								#define ANDROID_GUI_BUFFERQUEUE_H
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								#include <gui/BufferItem.h>
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								#include <gui/BufferQueueDefs.h>
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								#include <gui/IGraphicBufferConsumer.h>
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								#include <gui/IGraphicBufferProducer.h>
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								#include <gui/IConsumerListener.h>
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								// These are only required to keep other parts of the framework with incomplete
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								// dependencies building successfully
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								#include <gui/IGraphicBufferAlloc.h>
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								namespace android {
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								class BufferQueue {
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								public:
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								    // BufferQueue will keep track of at most this value of buffers.
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								    // Attempts at runtime to increase the number of buffers past this will fail.
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								    enum { NUM_BUFFER_SLOTS = BufferQueueDefs::NUM_BUFFER_SLOTS };
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								    // Used as a placeholder slot# when the value isn't pointing to an existing buffer.
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								    enum { INVALID_BUFFER_SLOT = BufferItem::INVALID_BUFFER_SLOT };
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								    // Alias to <IGraphicBufferConsumer.h> -- please scope from there in future code!
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								    enum {
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								        NO_BUFFER_AVAILABLE = IGraphicBufferConsumer::NO_BUFFER_AVAILABLE,
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								        PRESENT_LATER = IGraphicBufferConsumer::PRESENT_LATER,
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								    };
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								    // When in async mode we reserve two slots in order to guarantee that the
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								    // producer and consumer can run asynchronously.
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								    enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
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								    // for backward source compatibility
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								    typedef ::android::ConsumerListener ConsumerListener;
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								    // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
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								    // reference to the actual consumer object.  It forwards all calls to that
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								    // consumer object so long as it exists.
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								    //
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								    // This class exists to avoid having a circular reference between the
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								    // BufferQueue object and the consumer object.  The reason this can't be a weak
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								    // reference in the BufferQueue class is because we're planning to expose the
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								    // consumer side of a BufferQueue as a binder interface, which doesn't support
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								    // weak references.
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								    class ProxyConsumerListener : public BnConsumerListener {
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								    public:
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								        ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
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								        virtual ~ProxyConsumerListener();
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								        virtual void onFrameAvailable(const BufferItem& item) override;
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								        virtual void onFrameReplaced(const BufferItem& item) override;
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								        virtual void onBuffersReleased() override;
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								        virtual void onSidebandStreamChanged() override;
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								    private:
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								        // mConsumerListener is a weak reference to the IConsumerListener.  This is
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								        // the raison d'etre of ProxyConsumerListener.
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								        wp<ConsumerListener> mConsumerListener;
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								    };
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								    // BufferQueue manages a pool of gralloc memory slots to be used by
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								    // producers and consumers. allocator is used to allocate all the
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								    // needed gralloc buffers.
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								    static void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
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								            sp<IGraphicBufferConsumer>* outConsumer,
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								            const sp<IGraphicBufferAlloc>& allocator = NULL);
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								private:
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								    BufferQueue(); // Create through createBufferQueue
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								};
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								// ----------------------------------------------------------------------------
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								}; // namespace android
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								#endif // ANDROID_GUI_BUFFERQUEUE_H
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