# pragma once
# include "messaging.hpp"
# ifdef __APPLE__
# include <OpenGL/gl3.h>
# define NANOVG_GL3_IMPLEMENTATION
# define nvgCreate nvgCreateGL3
# else
# include <GLES3/gl3.h>
# include <EGL/egl.h>
# define NANOVG_GLES3_IMPLEMENTATION
# define nvgCreate nvgCreateGLES3
# endif
# include <atomic>
# include <map>
# include <string>
# include <sstream>
# include "nanovg.h"
# include "common/mat.h"
# include "common/visionipc.h"
# include "common/visionimg.h"
# include "common/framebuffer.h"
# include "common/modeldata.h"
# include "common/params.h"
# include "sound.hpp"
# define COLOR_BLACK nvgRGBA(0, 0, 0, 255)
# define COLOR_BLACK_ALPHA(x) nvgRGBA(0, 0, 0, x)
# define COLOR_WHITE nvgRGBA(255, 255, 255, 255)
# define COLOR_WHITE_ALPHA(x) nvgRGBA(255, 255, 255, x)
# define COLOR_YELLOW nvgRGBA(218, 202, 37, 255)
# define COLOR_RED nvgRGBA(201, 34, 49, 255)
# define COLOR_OCHRE nvgRGBA(218, 111, 37, 255)
# define UI_BUF_COUNT 4
typedef struct Rect {
int x , y , w , h ;
int centerX ( ) const { return x + w / 2 ; }
int right ( ) const { return x + w ; }
int bottom ( ) const { return y + h ; }
bool ptInRect ( int px , int py ) const {
return px > = x & & px < ( x + w ) & & py > = y & & py < ( y + h ) ;
}
} Rect ;
const int sbr_w = 300 ;
const int bdr_s = 30 ;
const int header_h = 420 ;
const int footer_h = 280 ;
const Rect settings_btn = { 50 , 35 , 200 , 117 } ;
const Rect home_btn = { 60 , 1080 - 180 - 40 , 180 , 180 } ;
const int UI_FREQ = 20 ; // Hz
const int MODEL_PATH_MAX_VERTICES_CNT = 98 ;
const int MODEL_LANE_PATH_CNT = 2 ;
const int TRACK_POINTS_MAX_CNT = 50 * 2 ;
const int SET_SPEED_NA = 255 ;
typedef struct Color {
uint8_t r , g , b ;
} Color ;
typedef enum NetStatus {
NET_CONNECTED ,
NET_DISCONNECTED ,
NET_ERROR ,
} NetStatus ;
typedef enum UIStatus {
STATUS_OFFROAD ,
STATUS_DISENGAGED ,
STATUS_ENGAGED ,
STATUS_WARNING ,
STATUS_ALERT ,
} UIStatus ;
static std : : map < UIStatus , Color > bg_colors = {
{ STATUS_OFFROAD , { 0x07 , 0x23 , 0x39 } } ,
{ STATUS_DISENGAGED , { 0x17 , 0x33 , 0x49 } } ,
{ STATUS_ENGAGED , { 0x17 , 0x86 , 0x44 } } ,
{ STATUS_WARNING , { 0xDA , 0x6F , 0x25 } } ,
{ STATUS_ALERT , { 0xC9 , 0x22 , 0x31 } } ,
} ;
typedef struct UIScene {
float mpc_x [ 50 ] ;
float mpc_y [ 50 ] ;
mat4 extrinsic_matrix ; // Last row is 0 so we can use mat4.
bool world_objects_visible ;
bool is_rhd ;
bool frontview ;
bool uilayout_sidebarcollapsed ;
// responsive layout
Rect viz_rect ;
int ui_viz_ro ;
std : : string alert_text1 ;
std : : string alert_text2 ;
std : : string alert_type ;
cereal : : ControlsState : : AlertSize alert_size ;
cereal : : HealthData : : HwType hwType ;
int satelliteCount ;
NetStatus athenaStatus ;
cereal : : ThermalData : : Reader thermal ;
cereal : : RadarState : : LeadData : : Reader lead_data [ 2 ] ;
cereal : : ControlsState : : Reader controls_state ;
cereal : : DriverState : : Reader driver_state ;
cereal : : DMonitoringState : : Reader dmonitoring_state ;
cereal : : ModelData : : Reader model ;
float left_lane_points [ MODEL_PATH_DISTANCE ] ;
float path_points [ MODEL_PATH_DISTANCE ] ;
float right_lane_points [ MODEL_PATH_DISTANCE ] ;
} UIScene ;
typedef struct {
float x , y ;
} vertex_data ;
typedef struct {
vertex_data v [ MODEL_PATH_MAX_VERTICES_CNT ] ;
int cnt ;
} model_path_vertices_data ;
typedef struct {
vertex_data v [ TRACK_POINTS_MAX_CNT ] ;
int cnt ;
} track_vertices_data ;
typedef struct UIState {
// framebuffer
FramebufferState * fb ;
int fb_w , fb_h ;
// NVG
NVGcontext * vg ;
// fonts and images
int font_sans_regular ;
int font_sans_semibold ;
int font_sans_bold ;
int img_wheel ;
int img_turn ;
int img_face ;
int img_button_settings ;
int img_button_home ;
int img_battery ;
int img_battery_charging ;
int img_network [ 6 ] ;
SubMaster * sm ;
Sound * sound ;
UIStatus status ;
UIScene scene ;
cereal : : UiLayoutState : : App active_app ;
// vision state
bool vision_connected ;
VisionStream stream ;
// graphics
GLuint frame_program ;
GLuint frame_texs [ UI_BUF_COUNT ] ;
EGLImageKHR khr [ UI_BUF_COUNT ] ;
void * priv_hnds [ UI_BUF_COUNT ] ;
GLint frame_pos_loc , frame_texcoord_loc ;
GLint frame_texture_loc , frame_transform_loc ;
GLuint frame_vao [ 2 ] , frame_vbo [ 2 ] , frame_ibo [ 2 ] ;
mat4 rear_frame_mat , front_frame_mat ;
// device state
bool awake ;
float light_sensor ;
bool started ;
bool ignition ;
bool is_metric ;
bool longitudinal_control ;
uint64_t last_athena_ping ;
uint64_t started_frame ;
bool alert_blinked ;
float alert_blinking_alpha ;
track_vertices_data track_vertices [ 2 ] ;
model_path_vertices_data model_path_vertices [ MODEL_LANE_PATH_CNT * 2 ] ;
} UIState ;
void ui_init ( UIState * s ) ;
void ui_update ( UIState * s ) ;
int write_param_float ( float param , const char * param_name , bool persistent_param = false ) ;
template < class T >
int read_param ( T * param , const char * param_name , bool persistent_param = false ) {
T param_orig = * param ;
char * value ;
size_t sz ;
int result = read_db_value ( param_name , & value , & sz , persistent_param ) ;
if ( result = = 0 ) {
std : : string s = std : : string ( value , sz ) ; // value is not null terminated
free ( value ) ;
// Parse result
std : : istringstream iss ( s ) ;
iss > > * param ;
// Restore original value if parsing failed
if ( iss . fail ( ) ) {
* param = param_orig ;
result = - 1 ;
}
}
return result ;
}