# include <stdio.h>
# include <stdlib.h>
# include <stdbool.h>
# include <signal.h>
# include <unistd.h>
# include <assert.h>
# include <poll.h>
# include <sys/mman.h>
# include "common/util.h"
# include "common/swaglog.h"
# include "common/visionimg.h"
# include "common/utilpp.h"
# include "ui.hpp"
# include "paint.hpp"
extern volatile sig_atomic_t do_exit ;
int write_param_float ( float param , const char * param_name , bool persistent_param ) {
char s [ 16 ] ;
int size = snprintf ( s , sizeof ( s ) , " %f " , param ) ;
return write_db_value ( param_name , s , size < sizeof ( s ) ? size : sizeof ( s ) , persistent_param ) ;
}
void ui_init ( UIState * s ) {
s - > sm = new SubMaster ( { " model " , " controlsState " , " uiLayoutState " , " liveCalibration " , " radarState " , " thermal " ,
" health " , " carParams " , " ubloxGnss " , " driverState " , " dMonitoringState " } ) ;
s - > started = false ;
s - > status = STATUS_OFFROAD ;
s - > scene . satelliteCount = - 1 ;
read_param ( & s - > is_metric , " IsMetric " ) ;
s - > fb = framebuffer_init ( " ui " , 0 , true , & s - > fb_w , & s - > fb_h ) ;
assert ( s - > fb ) ;
ui_nvg_init ( s ) ;
}
static void ui_init_vision ( UIState * s ) {
// Invisible until we receive a calibration message.
s - > scene . world_objects_visible = false ;
for ( int i = 0 ; i < UI_BUF_COUNT ; i + + ) {
if ( s - > khr [ i ] ! = 0 ) {
visionimg_destroy_gl ( s - > khr [ i ] , s - > priv_hnds [ i ] ) ;
glDeleteTextures ( 1 , & s - > frame_texs [ i ] ) ;
}
VisionImg img = {
. fd = s - > stream . bufs [ i ] . fd ,
. format = VISIONIMG_FORMAT_RGB24 ,
. width = s - > stream . bufs_info . width ,
. height = s - > stream . bufs_info . height ,
. stride = s - > stream . bufs_info . stride ,
. bpp = 3 ,
. size = s - > stream . bufs_info . buf_len ,
} ;
# ifndef QCOM
s - > priv_hnds [ i ] = s - > stream . bufs [ i ] . addr ;
# endif
s - > frame_texs [ i ] = visionimg_to_gl ( & img , & s - > khr [ i ] , & s - > priv_hnds [ i ] ) ;
glBindTexture ( GL_TEXTURE_2D , s - > frame_texs [ i ] ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
// BGR
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_R , GL_BLUE ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_G , GL_GREEN ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_B , GL_RED ) ;
}
assert ( glGetError ( ) = = GL_NO_ERROR ) ;
}
void ui_update_vision ( UIState * s ) {
if ( ! s - > vision_connected & & s - > started ) {
const VisionStreamType type = s - > scene . frontview ? VISION_STREAM_RGB_FRONT : VISION_STREAM_RGB_BACK ;
int err = visionstream_init ( & s - > stream , type , true , nullptr ) ;
if ( err = = 0 ) {
ui_init_vision ( s ) ;
s - > vision_connected = true ;
}
}
if ( s - > vision_connected ) {
if ( ! s - > started ) goto destroy ;
// poll for a new frame
struct pollfd fds [ 1 ] = { {
. fd = s - > stream . ipc_fd ,
. events = POLLOUT ,
} } ;
int ret = poll ( fds , 1 , 100 ) ;
if ( ret > 0 ) {
if ( ! visionstream_get ( & s - > stream , nullptr ) ) goto destroy ;
}
}
return ;
destroy :
visionstream_destroy ( & s - > stream ) ;
s - > vision_connected = false ;
}
static inline void fill_path_points ( const cereal : : ModelData : : PathData : : Reader & path , float * points ) {
const capnp : : List < float > : : Reader & poly = path . getPoly ( ) ;
for ( int i = 0 ; i < path . getValidLen ( ) ; i + + ) {
points [ i ] = poly [ 0 ] * ( i * i * i ) + poly [ 1 ] * ( i * i ) + poly [ 2 ] * i + poly [ 3 ] ;
}
}
void update_sockets ( UIState * s ) {
UIScene & scene = s - > scene ;
SubMaster & sm = * ( s - > sm ) ;
// poll sockets
if ( sm . update ( 0 ) = = 0 ) {
return ;
}
if ( s - > started & & sm . updated ( " controlsState " ) ) {
auto event = sm [ " controlsState " ] ;
scene . controls_state = event . getControlsState ( ) ;
// TODO: the alert stuff shouldn't be handled here
auto alert_sound = scene . controls_state . getAlertSound ( ) ;
if ( scene . alert_type . compare ( scene . controls_state . getAlertType ( ) ) ! = 0 ) {
if ( alert_sound = = AudibleAlert : : NONE ) {
s - > sound - > stop ( ) ;
} else {
s - > sound - > play ( alert_sound ) ;
}
}
scene . alert_text1 = scene . controls_state . getAlertText1 ( ) ;
scene . alert_text2 = scene . controls_state . getAlertText2 ( ) ;
scene . alert_size = scene . controls_state . getAlertSize ( ) ;
scene . alert_type = scene . controls_state . getAlertType ( ) ;
auto alertStatus = scene . controls_state . getAlertStatus ( ) ;
if ( alertStatus = = cereal : : ControlsState : : AlertStatus : : USER_PROMPT ) {
s - > status = STATUS_WARNING ;
} else if ( alertStatus = = cereal : : ControlsState : : AlertStatus : : CRITICAL ) {
s - > status = STATUS_ALERT ;
} else {
s - > status = scene . controls_state . getEnabled ( ) ? STATUS_ENGAGED : STATUS_DISENGAGED ;
}
float alert_blinkingrate = scene . controls_state . getAlertBlinkingRate ( ) ;
if ( alert_blinkingrate > 0. ) {
if ( s - > alert_blinked ) {
if ( s - > alert_blinking_alpha > 0.0 & & s - > alert_blinking_alpha < 1.0 ) {
s - > alert_blinking_alpha + = ( 0.05 * alert_blinkingrate ) ;
} else {
s - > alert_blinked = false ;
}
} else {
if ( s - > alert_blinking_alpha > 0.25 ) {
s - > alert_blinking_alpha - = ( 0.05 * alert_blinkingrate ) ;
} else {
s - > alert_blinking_alpha + = 0.25 ;
s - > alert_blinked = true ;
}
}
}
}
if ( sm . updated ( " radarState " ) ) {
auto data = sm [ " radarState " ] . getRadarState ( ) ;
scene . lead_data [ 0 ] = data . getLeadOne ( ) ;
scene . lead_data [ 1 ] = data . getLeadTwo ( ) ;
}
if ( sm . updated ( " liveCalibration " ) ) {
scene . world_objects_visible = true ;
auto extrinsicl = sm [ " liveCalibration " ] . getLiveCalibration ( ) . getExtrinsicMatrix ( ) ;
for ( int i = 0 ; i < 3 * 4 ; i + + ) {
scene . extrinsic_matrix . v [ i ] = extrinsicl [ i ] ;
}
}
if ( sm . updated ( " model " ) ) {
scene . model = sm [ " model " ] . getModel ( ) ;
fill_path_points ( scene . model . getPath ( ) , scene . path_points ) ;
fill_path_points ( scene . model . getLeftLane ( ) , scene . left_lane_points ) ;
fill_path_points ( scene . model . getRightLane ( ) , scene . right_lane_points ) ;
}
if ( sm . updated ( " uiLayoutState " ) ) {
auto data = sm [ " uiLayoutState " ] . getUiLayoutState ( ) ;
s - > active_app = data . getActiveApp ( ) ;
scene . uilayout_sidebarcollapsed = data . getSidebarCollapsed ( ) ;
}
if ( sm . updated ( " thermal " ) ) {
scene . thermal = sm [ " thermal " ] . getThermal ( ) ;
}
if ( sm . updated ( " ubloxGnss " ) ) {
auto data = sm [ " ubloxGnss " ] . getUbloxGnss ( ) ;
if ( data . which ( ) = = cereal : : UbloxGnss : : MEASUREMENT_REPORT ) {
scene . satelliteCount = data . getMeasurementReport ( ) . getNumMeas ( ) ;
}
}
if ( sm . updated ( " health " ) ) {
auto health = sm [ " health " ] . getHealth ( ) ;
scene . hwType = health . getHwType ( ) ;
s - > ignition = health . getIgnitionLine ( ) | | health . getIgnitionCan ( ) ;
} else if ( ( s - > sm - > frame - s - > sm - > rcv_frame ( " health " ) ) > 5 * UI_FREQ ) {
scene . hwType = cereal : : HealthData : : HwType : : UNKNOWN ;
}
if ( sm . updated ( " carParams " ) ) {
s - > longitudinal_control = sm [ " carParams " ] . getCarParams ( ) . getOpenpilotLongitudinalControl ( ) ;
}
if ( sm . updated ( " driverState " ) ) {
scene . driver_state = sm [ " driverState " ] . getDriverState ( ) ;
}
if ( sm . updated ( " dMonitoringState " ) ) {
scene . dmonitoring_state = sm [ " dMonitoringState " ] . getDMonitoringState ( ) ;
scene . is_rhd = scene . dmonitoring_state . getIsRHD ( ) ;
scene . frontview = scene . dmonitoring_state . getIsPreview ( ) ;
} else if ( ( sm . frame - sm . rcv_frame ( " dMonitoringState " ) ) > UI_FREQ / 2 ) {
scene . frontview = false ;
}
s - > started = scene . thermal . getStarted ( ) | | scene . frontview ;
}
void ui_update ( UIState * s ) {
update_sockets ( s ) ;
ui_update_vision ( s ) ;
// Handle onroad/offroad transition
if ( ! s - > started & & s - > status ! = STATUS_OFFROAD ) {
s - > status = STATUS_OFFROAD ;
s - > active_app = cereal : : UiLayoutState : : App : : HOME ;
s - > scene . uilayout_sidebarcollapsed = false ;
} else if ( s - > started & & s - > status = = STATUS_OFFROAD ) {
s - > status = STATUS_DISENGAGED ;
s - > started_frame = s - > sm - > frame ;
s - > active_app = cereal : : UiLayoutState : : App : : NONE ;
s - > scene . uilayout_sidebarcollapsed = true ;
s - > alert_blinked = false ;
s - > alert_blinking_alpha = 1.0 ;
s - > scene . alert_size = cereal : : ControlsState : : AlertSize : : NONE ;
}
// Handle controls timeout
bool controls_timeout = ( ( s - > sm ) - > frame - ( s - > sm ) - > rcv_frame ( " controlsState " ) ) > 10 * UI_FREQ ;
if ( s - > started & & ! s - > scene . frontview & & controls_timeout ) {
if ( ( s - > sm ) - > rcv_frame ( " controlsState " ) < s - > started_frame ) {
// car is started, but controlsState hasn't been seen at all
s - > scene . alert_text1 = " openpilot Unavailable " ;
s - > scene . alert_text2 = " Waiting for controls to start " ;
s - > scene . alert_size = cereal : : ControlsState : : AlertSize : : MID ;
} else {
// car is started, but controls is lagging or died
if ( s - > scene . alert_text2 ! = " Controls Unresponsive " ) {
s - > sound - > play ( AudibleAlert : : CHIME_WARNING_REPEAT ) ;
LOGE ( " Controls unresponsive " ) ;
}
s - > scene . alert_text1 = " TAKE CONTROL IMMEDIATELY " ;
s - > scene . alert_text2 = " Controls Unresponsive " ;
s - > scene . alert_size = cereal : : ControlsState : : AlertSize : : FULL ;
s - > status = STATUS_ALERT ;
}
}
// Read params
if ( ( s - > sm ) - > frame % ( 5 * UI_FREQ ) = = 0 ) {
read_param ( & s - > is_metric , " IsMetric " ) ;
} else if ( ( s - > sm ) - > frame % ( 6 * UI_FREQ ) = = 0 ) {
int param_read = read_param ( & s - > last_athena_ping , " LastAthenaPingTime " ) ;
if ( param_read ! = 0 ) { // Failed to read param
s - > scene . athenaStatus = NET_DISCONNECTED ;
} else if ( nanos_since_boot ( ) - s - > last_athena_ping < 70e9 ) {
s - > scene . athenaStatus = NET_CONNECTED ;
} else {
s - > scene . athenaStatus = NET_ERROR ;
}
}
}