You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					489 lines
				
				22 KiB
			
		
		
			
		
	
	
					489 lines
				
				22 KiB
			| 
								 
											6 years ago
										 
									 | 
							
								/*
							 | 
						||
| 
								 | 
							
								 * Copyright (C) 2010 The Android Open Source Project
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Licensed under the Apache License, Version 2.0 (the "License");
							 | 
						||
| 
								 | 
							
								 * you may not use this file except in compliance with the License.
							 | 
						||
| 
								 | 
							
								 * You may obtain a copy of the License at
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 *      http://www.apache.org/licenses/LICENSE-2.0
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Unless required by applicable law or agreed to in writing, software
							 | 
						||
| 
								 | 
							
								 * distributed under the License is distributed on an "AS IS" BASIS,
							 | 
						||
| 
								 | 
							
								 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
							 | 
						||
| 
								 | 
							
								 * See the License for the specific language governing permissions and
							 | 
						||
| 
								 | 
							
								 * limitations under the License.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifndef ANDROID_GUI_CONSUMER_H
							 | 
						||
| 
								 | 
							
								#define ANDROID_GUI_CONSUMER_H
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include <EGL/egl.h>
							 | 
						||
| 
								 | 
							
								#include <EGL/eglext.h>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include <gui/IGraphicBufferProducer.h>
							 | 
						||
| 
								 | 
							
								#include <gui/BufferQueue.h>
							 | 
						||
| 
								 | 
							
								#include <gui/ConsumerBase.h>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include <ui/GraphicBuffer.h>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include <utils/String8.h>
							 | 
						||
| 
								 | 
							
								#include <utils/Vector.h>
							 | 
						||
| 
								 | 
							
								#include <utils/threads.h>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								namespace android {
							 | 
						||
| 
								 | 
							
								// ----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class String8;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/*
							 | 
						||
| 
								 | 
							
								 * GLConsumer consumes buffers of graphics data from a BufferQueue,
							 | 
						||
| 
								 | 
							
								 * and makes them available to OpenGL as a texture.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * A typical usage pattern is to set up the GLConsumer with the
							 | 
						||
| 
								 | 
							
								 * desired options, and call updateTexImage() when a new frame is desired.
							 | 
						||
| 
								 | 
							
								 * If a new frame is available, the texture will be updated.  If not,
							 | 
						||
| 
								 | 
							
								 * the previous contents are retained.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
							 | 
						||
| 
								 | 
							
								 * texture target, in the EGL context of the first thread that calls
							 | 
						||
| 
								 | 
							
								 * updateTexImage().
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * This class was previously called SurfaceTexture.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								class GLConsumer : public ConsumerBase {
							 | 
						||
| 
								 | 
							
								public:
							 | 
						||
| 
								 | 
							
								    enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
							 | 
						||
| 
								 | 
							
								    typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // GLConsumer constructs a new GLConsumer object. If the constructor with
							 | 
						||
| 
								 | 
							
								    // the tex parameter is used, tex indicates the name of the OpenGL ES
							 | 
						||
| 
								 | 
							
								    // texture to which images are to be streamed. texTarget specifies the
							 | 
						||
| 
								 | 
							
								    // OpenGL ES texture target to which the texture will be bound in
							 | 
						||
| 
								 | 
							
								    // updateTexImage. useFenceSync specifies whether fences should be used to
							 | 
						||
| 
								 | 
							
								    // synchronize access to buffers if that behavior is enabled at
							 | 
						||
| 
								 | 
							
								    // compile-time.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // A GLConsumer may be detached from one OpenGL ES context and then
							 | 
						||
| 
								 | 
							
								    // attached to a different context using the detachFromContext and
							 | 
						||
| 
								 | 
							
								    // attachToContext methods, respectively. The intention of these methods is
							 | 
						||
| 
								 | 
							
								    // purely to allow a GLConsumer to be transferred from one consumer
							 | 
						||
| 
								 | 
							
								    // context to another. If such a transfer is not needed there is no
							 | 
						||
| 
								 | 
							
								    // requirement that either of these methods be called.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // If the constructor with the tex parameter is used, the GLConsumer is
							 | 
						||
| 
								 | 
							
								    // created in a state where it is considered attached to an OpenGL ES
							 | 
						||
| 
								 | 
							
								    // context for the purposes of the attachToContext and detachFromContext
							 | 
						||
| 
								 | 
							
								    // methods. However, despite being considered "attached" to a context, the
							 | 
						||
| 
								 | 
							
								    // specific OpenGL ES context doesn't get latched until the first call to
							 | 
						||
| 
								 | 
							
								    // updateTexImage. After that point, all calls to updateTexImage must be
							 | 
						||
| 
								 | 
							
								    // made with the same OpenGL ES context current.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // If the constructor without the tex parameter is used, the GLConsumer is
							 | 
						||
| 
								 | 
							
								    // created in a detached state, and attachToContext must be called before
							 | 
						||
| 
								 | 
							
								    // calls to updateTexImage.
							 | 
						||
| 
								 | 
							
								    GLConsumer(const sp<IGraphicBufferConsumer>& bq,
							 | 
						||
| 
								 | 
							
								            uint32_t tex, uint32_t texureTarget, bool useFenceSync,
							 | 
						||
| 
								 | 
							
								            bool isControlledByApp);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
							 | 
						||
| 
								 | 
							
								            bool useFenceSync, bool isControlledByApp);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // updateTexImage acquires the most recently queued buffer, and sets the
							 | 
						||
| 
								 | 
							
								    // image contents of the target texture to it.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // This call may only be made while the OpenGL ES context to which the
							 | 
						||
| 
								 | 
							
								    // target texture belongs is bound to the calling thread.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // This calls doGLFenceWait to ensure proper synchronization.
							 | 
						||
| 
								 | 
							
								    status_t updateTexImage();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // releaseTexImage releases the texture acquired in updateTexImage().
							 | 
						||
| 
								 | 
							
								    // This is intended to be used in single buffer mode.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // This call may only be made while the OpenGL ES context to which the
							 | 
						||
| 
								 | 
							
								    // target texture belongs is bound to the calling thread.
							 | 
						||
| 
								 | 
							
								    status_t releaseTexImage();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // setReleaseFence stores a fence that will signal when the current buffer
							 | 
						||
| 
								 | 
							
								    // is no longer being read. This fence will be returned to the producer
							 | 
						||
| 
								 | 
							
								    // when the current buffer is released by updateTexImage(). Multiple
							 | 
						||
| 
								 | 
							
								    // fences can be set for a given buffer; they will be merged into a single
							 | 
						||
| 
								 | 
							
								    // union fence.
							 | 
						||
| 
								 | 
							
								    void setReleaseFence(const sp<Fence>& fence);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // setDefaultMaxBufferCount sets the default limit on the maximum number
							 | 
						||
| 
								 | 
							
								    // of buffers that will be allocated at one time. The image producer may
							 | 
						||
| 
								 | 
							
								    // override the limit.
							 | 
						||
| 
								 | 
							
								    status_t setDefaultMaxBufferCount(int bufferCount);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
							 | 
						||
| 
								 | 
							
								    // associated with the texture image set by the most recent call to
							 | 
						||
| 
								 | 
							
								    // updateTexImage.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // This transform matrix maps 2D homogeneous texture coordinates of the form
							 | 
						||
| 
								 | 
							
								    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
							 | 
						||
| 
								 | 
							
								    // coordinate that should be used to sample that location from the texture.
							 | 
						||
| 
								 | 
							
								    // Sampling the texture outside of the range of this transform is undefined.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // This transform is necessary to compensate for transforms that the stream
							 | 
						||
| 
								 | 
							
								    // content producer may implicitly apply to the content. By forcing users of
							 | 
						||
| 
								 | 
							
								    // a GLConsumer to apply this transform we avoid performing an extra
							 | 
						||
| 
								 | 
							
								    // copy of the data that would be needed to hide the transform from the
							 | 
						||
| 
								 | 
							
								    // user.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // The matrix is stored in column-major order so that it may be passed
							 | 
						||
| 
								 | 
							
								    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
							 | 
						||
| 
								 | 
							
								    // functions.
							 | 
						||
| 
								 | 
							
								    void getTransformMatrix(float mtx[16]);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // getTimestamp retrieves the timestamp associated with the texture image
							 | 
						||
| 
								 | 
							
								    // set by the most recent call to updateTexImage.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // The timestamp is in nanoseconds, and is monotonically increasing. Its
							 | 
						||
| 
								 | 
							
								    // other semantics (zero point, etc) are source-dependent and should be
							 | 
						||
| 
								 | 
							
								    // documented by the source.
							 | 
						||
| 
								 | 
							
								    int64_t getTimestamp();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // getFrameNumber retrieves the frame number associated with the texture
							 | 
						||
| 
								 | 
							
								    // image set by the most recent call to updateTexImage.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // The frame number is an incrementing counter set to 0 at the creation of
							 | 
						||
| 
								 | 
							
								    // the BufferQueue associated with this consumer.
							 | 
						||
| 
								 | 
							
								    uint64_t getFrameNumber();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // setDefaultBufferSize is used to set the size of buffers returned by
							 | 
						||
| 
								 | 
							
								    // requestBuffers when a with and height of zero is requested.
							 | 
						||
| 
								 | 
							
								    // A call to setDefaultBufferSize() may trigger requestBuffers() to
							 | 
						||
| 
								 | 
							
								    // be called from the client.
							 | 
						||
| 
								 | 
							
								    // The width and height parameters must be no greater than the minimum of
							 | 
						||
| 
								 | 
							
								    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
							 | 
						||
| 
								 | 
							
								    // An error due to invalid dimensions might not be reported until
							 | 
						||
| 
								 | 
							
								    // updateTexImage() is called.
							 | 
						||
| 
								 | 
							
								    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // setFilteringEnabled sets whether the transform matrix should be computed
							 | 
						||
| 
								 | 
							
								    // for use with bilinear filtering.
							 | 
						||
| 
								 | 
							
								    void setFilteringEnabled(bool enabled);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // getCurrentBuffer returns the buffer associated with the current image.
							 | 
						||
| 
								 | 
							
								    sp<GraphicBuffer> getCurrentBuffer() const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // getCurrentTextureTarget returns the texture target of the current
							 | 
						||
| 
								 | 
							
								    // texture as returned by updateTexImage().
							 | 
						||
| 
								 | 
							
								    uint32_t getCurrentTextureTarget() const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // getCurrentCrop returns the cropping rectangle of the current buffer.
							 | 
						||
| 
								 | 
							
								    Rect getCurrentCrop() const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // getCurrentTransform returns the transform of the current buffer.
							 | 
						||
| 
								 | 
							
								    uint32_t getCurrentTransform() const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // getCurrentScalingMode returns the scaling mode of the current buffer.
							 | 
						||
| 
								 | 
							
								    uint32_t getCurrentScalingMode() const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // getCurrentFence returns the fence indicating when the current buffer is
							 | 
						||
| 
								 | 
							
								    // ready to be read from.
							 | 
						||
| 
								 | 
							
								    sp<Fence> getCurrentFence() const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // doGLFenceWait inserts a wait command into the OpenGL ES command stream
							 | 
						||
| 
								 | 
							
								    // to ensure that it is safe for future OpenGL ES commands to access the
							 | 
						||
| 
								 | 
							
								    // current texture buffer.
							 | 
						||
| 
								 | 
							
								    status_t doGLFenceWait() const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // set the name of the GLConsumer that will be used to identify it in
							 | 
						||
| 
								 | 
							
								    // log messages.
							 | 
						||
| 
								 | 
							
								    void setName(const String8& name);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // These functions call the corresponding BufferQueue implementation
							 | 
						||
| 
								 | 
							
								    // so the refactoring can proceed smoothly
							 | 
						||
| 
								 | 
							
								    status_t setDefaultBufferFormat(PixelFormat defaultFormat);
							 | 
						||
| 
								 | 
							
								    status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace);
							 | 
						||
| 
								 | 
							
								    status_t setConsumerUsageBits(uint32_t usage);
							 | 
						||
| 
								 | 
							
								    status_t setTransformHint(uint32_t hint);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // detachFromContext detaches the GLConsumer from the calling thread's
							 | 
						||
| 
								 | 
							
								    // current OpenGL ES context.  This context must be the same as the context
							 | 
						||
| 
								 | 
							
								    // that was current for previous calls to updateTexImage.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // Detaching a GLConsumer from an OpenGL ES context will result in the
							 | 
						||
| 
								 | 
							
								    // deletion of the OpenGL ES texture object into which the images were being
							 | 
						||
| 
								 | 
							
								    // streamed.  After a GLConsumer has been detached from the OpenGL ES
							 | 
						||
| 
								 | 
							
								    // context calls to updateTexImage will fail returning INVALID_OPERATION
							 | 
						||
| 
								 | 
							
								    // until the GLConsumer is attached to a new OpenGL ES context using the
							 | 
						||
| 
								 | 
							
								    // attachToContext method.
							 | 
						||
| 
								 | 
							
								    status_t detachFromContext();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // attachToContext attaches a GLConsumer that is currently in the
							 | 
						||
| 
								 | 
							
								    // 'detached' state to the current OpenGL ES context.  A GLConsumer is
							 | 
						||
| 
								 | 
							
								    // in the 'detached' state iff detachFromContext has successfully been
							 | 
						||
| 
								 | 
							
								    // called and no calls to attachToContext have succeeded since the last
							 | 
						||
| 
								 | 
							
								    // detachFromContext call.  Calls to attachToContext made on a
							 | 
						||
| 
								 | 
							
								    // GLConsumer that is not in the 'detached' state will result in an
							 | 
						||
| 
								 | 
							
								    // INVALID_OPERATION error.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // The tex argument specifies the OpenGL ES texture object name in the
							 | 
						||
| 
								 | 
							
								    // new context into which the image contents will be streamed.  A successful
							 | 
						||
| 
								 | 
							
								    // call to attachToContext will result in this texture object being bound to
							 | 
						||
| 
								 | 
							
								    // the texture target and populated with the image contents that were
							 | 
						||
| 
								 | 
							
								    // current at the time of the last call to detachFromContext.
							 | 
						||
| 
								 | 
							
								    status_t attachToContext(uint32_t tex);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								protected:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // abandonLocked overrides the ConsumerBase method to clear
							 | 
						||
| 
								 | 
							
								    // mCurrentTextureImage in addition to the ConsumerBase behavior.
							 | 
						||
| 
								 | 
							
								    virtual void abandonLocked();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
							 | 
						||
| 
								 | 
							
								    // specific info in addition to the ConsumerBase behavior.
							 | 
						||
| 
								 | 
							
								    virtual void dumpLocked(String8& result, const char* prefix) const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // acquireBufferLocked overrides the ConsumerBase method to update the
							 | 
						||
| 
								 | 
							
								    // mEglSlots array in addition to the ConsumerBase behavior.
							 | 
						||
| 
								 | 
							
								    virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
							 | 
						||
| 
								 | 
							
								            uint64_t maxFrameNumber = 0) override;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // releaseBufferLocked overrides the ConsumerBase method to update the
							 | 
						||
| 
								 | 
							
								    // mEglSlots array in addition to the ConsumerBase.
							 | 
						||
| 
								 | 
							
								    virtual status_t releaseBufferLocked(int slot,
							 | 
						||
| 
								 | 
							
								            const sp<GraphicBuffer> graphicBuffer,
							 | 
						||
| 
								 | 
							
								            EGLDisplay display, EGLSyncKHR eglFence);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    status_t releaseBufferLocked(int slot,
							 | 
						||
| 
								 | 
							
								            const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
							 | 
						||
| 
								 | 
							
								        return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    static bool isExternalFormat(PixelFormat format);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // This releases the buffer in the slot referenced by mCurrentTexture,
							 | 
						||
| 
								 | 
							
								    // then updates state to refer to the BufferItem, which must be a
							 | 
						||
| 
								 | 
							
								    // newly-acquired buffer.
							 | 
						||
| 
								 | 
							
								    status_t updateAndReleaseLocked(const BufferItem& item);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Binds mTexName and the current buffer to mTexTarget.  Uses
							 | 
						||
| 
								 | 
							
								    // mCurrentTexture if it's set, mCurrentTextureImage if not.  If the
							 | 
						||
| 
								 | 
							
								    // bind succeeds, this calls doGLFenceWait.
							 | 
						||
| 
								 | 
							
								    status_t bindTextureImageLocked();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Gets the current EGLDisplay and EGLContext values, and compares them
							 | 
						||
| 
								 | 
							
								    // to mEglDisplay and mEglContext.  If the fields have been previously
							 | 
						||
| 
								 | 
							
								    // set, the values must match; if not, the fields are set to the current
							 | 
						||
| 
								 | 
							
								    // values.
							 | 
						||
| 
								 | 
							
								    // The contextCheck argument is used to ensure that a GL context is
							 | 
						||
| 
								 | 
							
								    // properly set; when set to false, the check is not performed.
							 | 
						||
| 
								 | 
							
								    status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								private:
							 | 
						||
| 
								 | 
							
								    // EglImage is a utility class for tracking and creating EGLImageKHRs. There
							 | 
						||
| 
								 | 
							
								    // is primarily just one image per slot, but there is also special cases:
							 | 
						||
| 
								 | 
							
								    //  - For releaseTexImage, we use a debug image (mReleasedTexImage)
							 | 
						||
| 
								 | 
							
								    //  - After freeBuffer, we must still keep the current image/buffer
							 | 
						||
| 
								 | 
							
								    // Reference counting EGLImages lets us handle all these cases easily while
							 | 
						||
| 
								 | 
							
								    // also only creating new EGLImages from buffers when required.
							 | 
						||
| 
								 | 
							
								    class EglImage : public LightRefBase<EglImage>  {
							 | 
						||
| 
								 | 
							
								    public:
							 | 
						||
| 
								 | 
							
								        EglImage(sp<GraphicBuffer> graphicBuffer);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // createIfNeeded creates an EGLImage if required (we haven't created
							 | 
						||
| 
								 | 
							
								        // one yet, or the EGLDisplay or crop-rect has changed).
							 | 
						||
| 
								 | 
							
								        status_t createIfNeeded(EGLDisplay display,
							 | 
						||
| 
								 | 
							
								                                const Rect& cropRect,
							 | 
						||
| 
								 | 
							
								                                bool forceCreate = false);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // This calls glEGLImageTargetTexture2DOES to bind the image to the
							 | 
						||
| 
								 | 
							
								        // texture in the specified texture target.
							 | 
						||
| 
								 | 
							
								        void bindToTextureTarget(uint32_t texTarget);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
							 | 
						||
| 
								 | 
							
								        const native_handle* graphicBufferHandle() {
							 | 
						||
| 
								 | 
							
								            return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    private:
							 | 
						||
| 
								 | 
							
								        // Only allow instantiation using ref counting.
							 | 
						||
| 
								 | 
							
								        friend class LightRefBase<EglImage>;
							 | 
						||
| 
								 | 
							
								        virtual ~EglImage();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // createImage creates a new EGLImage from a GraphicBuffer.
							 | 
						||
| 
								 | 
							
								        EGLImageKHR createImage(EGLDisplay dpy,
							 | 
						||
| 
								 | 
							
								                const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // Disallow copying
							 | 
						||
| 
								 | 
							
								        EglImage(const EglImage& rhs);
							 | 
						||
| 
								 | 
							
								        void operator = (const EglImage& rhs);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // mGraphicBuffer is the buffer that was used to create this image.
							 | 
						||
| 
								 | 
							
								        sp<GraphicBuffer> mGraphicBuffer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // mEglImage is the EGLImage created from mGraphicBuffer.
							 | 
						||
| 
								 | 
							
								        EGLImageKHR mEglImage;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // mEGLDisplay is the EGLDisplay that was used to create mEglImage.
							 | 
						||
| 
								 | 
							
								        EGLDisplay mEglDisplay;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // mCropRect is the crop rectangle passed to EGL when mEglImage
							 | 
						||
| 
								 | 
							
								        // was created.
							 | 
						||
| 
								 | 
							
								        Rect mCropRect;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // freeBufferLocked frees up the given buffer slot. If the slot has been
							 | 
						||
| 
								 | 
							
								    // initialized this will release the reference to the GraphicBuffer in that
							 | 
						||
| 
								 | 
							
								    // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // This method must be called with mMutex locked.
							 | 
						||
| 
								 | 
							
								    virtual void freeBufferLocked(int slotIndex);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // computeCurrentTransformMatrixLocked computes the transform matrix for the
							 | 
						||
| 
								 | 
							
								    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
							 | 
						||
| 
								 | 
							
								    // to compute this matrix and stores it in mCurrentTransformMatrix.
							 | 
						||
| 
								 | 
							
								    // mCurrentTextureImage must not be NULL.
							 | 
						||
| 
								 | 
							
								    void computeCurrentTransformMatrixLocked();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
							 | 
						||
| 
								 | 
							
								    // stream to ensure that it is safe for future OpenGL ES commands to
							 | 
						||
| 
								 | 
							
								    // access the current texture buffer.
							 | 
						||
| 
								 | 
							
								    status_t doGLFenceWaitLocked() const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // syncForReleaseLocked performs the synchronization needed to release the
							 | 
						||
| 
								 | 
							
								    // current slot from an OpenGL ES context.  If needed it will set the
							 | 
						||
| 
								 | 
							
								    // current slot's fence to guard against a producer accessing the buffer
							 | 
						||
| 
								 | 
							
								    // before the outstanding accesses have completed.
							 | 
						||
| 
								 | 
							
								    status_t syncForReleaseLocked(EGLDisplay dpy);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // returns a graphic buffer used when the texture image has been released
							 | 
						||
| 
								 | 
							
								    static sp<GraphicBuffer> getDebugTexImageBuffer();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // The default consumer usage flags that GLConsumer always sets on its
							 | 
						||
| 
								 | 
							
								    // BufferQueue instance; these will be OR:d with any additional flags passed
							 | 
						||
| 
								 | 
							
								    // from the GLConsumer user. In particular, GLConsumer will always
							 | 
						||
| 
								 | 
							
								    // consume buffers as hardware textures.
							 | 
						||
| 
								 | 
							
								    static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
							 | 
						||
| 
								 | 
							
								    // possible that this buffer is not associated with any buffer slot, so we
							 | 
						||
| 
								 | 
							
								    // must track it separately in order to support the getCurrentBuffer method.
							 | 
						||
| 
								 | 
							
								    sp<EglImage> mCurrentTextureImage;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mCurrentCrop is the crop rectangle that applies to the current texture.
							 | 
						||
| 
								 | 
							
								    // It gets set each time updateTexImage is called.
							 | 
						||
| 
								 | 
							
								    Rect mCurrentCrop;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mCurrentTransform is the transform identifier for the current texture. It
							 | 
						||
| 
								 | 
							
								    // gets set each time updateTexImage is called.
							 | 
						||
| 
								 | 
							
								    uint32_t mCurrentTransform;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mCurrentScalingMode is the scaling mode for the current texture. It gets
							 | 
						||
| 
								 | 
							
								    // set each time updateTexImage is called.
							 | 
						||
| 
								 | 
							
								    uint32_t mCurrentScalingMode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mCurrentFence is the fence received from BufferQueue in updateTexImage.
							 | 
						||
| 
								 | 
							
								    sp<Fence> mCurrentFence;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mCurrentTransformMatrix is the transform matrix for the current texture.
							 | 
						||
| 
								 | 
							
								    // It gets computed by computeTransformMatrix each time updateTexImage is
							 | 
						||
| 
								 | 
							
								    // called.
							 | 
						||
| 
								 | 
							
								    float mCurrentTransformMatrix[16];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mCurrentTimestamp is the timestamp for the current texture. It
							 | 
						||
| 
								 | 
							
								    // gets set each time updateTexImage is called.
							 | 
						||
| 
								 | 
							
								    int64_t mCurrentTimestamp;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mCurrentFrameNumber is the frame counter for the current texture.
							 | 
						||
| 
								 | 
							
								    // It gets set each time updateTexImage is called.
							 | 
						||
| 
								 | 
							
								    uint64_t mCurrentFrameNumber;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    uint32_t mDefaultWidth, mDefaultHeight;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mFilteringEnabled indicates whether the transform matrix is computed for
							 | 
						||
| 
								 | 
							
								    // use with bilinear filtering. It defaults to true and is changed by
							 | 
						||
| 
								 | 
							
								    // setFilteringEnabled().
							 | 
						||
| 
								 | 
							
								    bool mFilteringEnabled;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mTexName is the name of the OpenGL texture to which streamed images will
							 | 
						||
| 
								 | 
							
								    // be bound when updateTexImage is called. It is set at construction time
							 | 
						||
| 
								 | 
							
								    // and can be changed with a call to attachToContext.
							 | 
						||
| 
								 | 
							
								    uint32_t mTexName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
							 | 
						||
| 
								 | 
							
								    // extension should be used to prevent buffers from being dequeued before
							 | 
						||
| 
								 | 
							
								    // it's safe for them to be written. It gets set at construction time and
							 | 
						||
| 
								 | 
							
								    // never changes.
							 | 
						||
| 
								 | 
							
								    const bool mUseFenceSync;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mTexTarget is the GL texture target with which the GL texture object is
							 | 
						||
| 
								 | 
							
								    // associated.  It is set in the constructor and never changed.  It is
							 | 
						||
| 
								 | 
							
								    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
							 | 
						||
| 
								 | 
							
								    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
							 | 
						||
| 
								 | 
							
								    // glCopyTexSubImage to read from the texture.  This is a hack to work
							 | 
						||
| 
								 | 
							
								    // around a GL driver limitation on the number of FBO attachments, which the
							 | 
						||
| 
								 | 
							
								    // browser's tile cache exceeds.
							 | 
						||
| 
								 | 
							
								    const uint32_t mTexTarget;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // EGLSlot contains the information and object references that
							 | 
						||
| 
								 | 
							
								    // GLConsumer maintains about a BufferQueue buffer slot.
							 | 
						||
| 
								 | 
							
								    struct EglSlot {
							 | 
						||
| 
								 | 
							
								        EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // mEglImage is the EGLImage created from mGraphicBuffer.
							 | 
						||
| 
								 | 
							
								        sp<EglImage> mEglImage;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // mFence is the EGL sync object that must signal before the buffer
							 | 
						||
| 
								 | 
							
								        // associated with this buffer slot may be dequeued. It is initialized
							 | 
						||
| 
								 | 
							
								        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
							 | 
						||
| 
								 | 
							
								        // on a compile-time option) set to a new sync object in updateTexImage.
							 | 
						||
| 
								 | 
							
								        EGLSyncKHR mEglFence;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
							 | 
						||
| 
								 | 
							
								    // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
							 | 
						||
| 
								 | 
							
								    // current display when updateTexImage is called for the first time and when
							 | 
						||
| 
								 | 
							
								    // attachToContext is called.
							 | 
						||
| 
								 | 
							
								    EGLDisplay mEglDisplay;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mEglContext is the OpenGL ES context with which this GLConsumer is
							 | 
						||
| 
								 | 
							
								    // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
							 | 
						||
| 
								 | 
							
								    // to the current GL context when updateTexImage is called for the first
							 | 
						||
| 
								 | 
							
								    // time and when attachToContext is called.
							 | 
						||
| 
								 | 
							
								    EGLContext mEglContext;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mEGLSlots stores the buffers that have been allocated by the BufferQueue
							 | 
						||
| 
								 | 
							
								    // for each buffer slot.  It is initialized to null pointers, and gets
							 | 
						||
| 
								 | 
							
								    // filled in with the result of BufferQueue::acquire when the
							 | 
						||
| 
								 | 
							
								    // client dequeues a buffer from a
							 | 
						||
| 
								 | 
							
								    // slot that has not yet been used. The buffer allocated to a slot will also
							 | 
						||
| 
								 | 
							
								    // be replaced if the requested buffer usage or geometry differs from that
							 | 
						||
| 
								 | 
							
								    // of the buffer allocated to a slot.
							 | 
						||
| 
								 | 
							
								    EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mCurrentTexture is the buffer slot index of the buffer that is currently
							 | 
						||
| 
								 | 
							
								    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
							 | 
						||
| 
								 | 
							
								    // indicating that no buffer slot is currently bound to the texture. Note,
							 | 
						||
| 
								 | 
							
								    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
							 | 
						||
| 
								 | 
							
								    // that no buffer is bound to the texture. A call to setBufferCount will
							 | 
						||
| 
								 | 
							
								    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
							 | 
						||
| 
								 | 
							
								    int mCurrentTexture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mAttached indicates whether the ConsumerBase is currently attached to
							 | 
						||
| 
								 | 
							
								    // an OpenGL ES context.  For legacy reasons, this is initialized to true,
							 | 
						||
| 
								 | 
							
								    // indicating that the ConsumerBase is considered to be attached to
							 | 
						||
| 
								 | 
							
								    // whatever context is current at the time of the first updateTexImage call.
							 | 
						||
| 
								 | 
							
								    // It is set to false by detachFromContext, and then set to true again by
							 | 
						||
| 
								 | 
							
								    // attachToContext.
							 | 
						||
| 
								 | 
							
								    bool mAttached;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // protects static initialization
							 | 
						||
| 
								 | 
							
								    static Mutex sStaticInitLock;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
							 | 
						||
| 
								 | 
							
								    // mode and releaseTexImage() has been called
							 | 
						||
| 
								 | 
							
								    static sp<GraphicBuffer> sReleasedTexImageBuffer;
							 | 
						||
| 
								 | 
							
								    sp<EglImage> mReleasedTexImage;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								}; // namespace android
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif // ANDROID_GUI_CONSUMER_H
							 |