# include "selfdrive/ui/ui.h"
# include <unistd.h>
# include <cassert>
# include <cmath>
# include <cstdio>
# include "selfdrive/common/util.h"
# include "selfdrive/common/watchdog.h"
# include "selfdrive/hardware/hw.h"
# define BACKLIGHT_DT 0.05
# define BACKLIGHT_TS 10.00
# define BACKLIGHT_OFFROAD 75
// Projects a point in car to space to the corresponding point in full frame
// image space.
static bool calib_frame_to_full_frame ( const UIState * s , float in_x , float in_y , float in_z , vertex_data * out ) {
const float margin = 500.0f ;
const vec3 pt = ( vec3 ) { { in_x , in_y , in_z } } ;
const vec3 Ep = matvecmul3 ( s - > scene . view_from_calib , pt ) ;
const vec3 KEp = matvecmul3 ( s - > wide_camera ? ecam_intrinsic_matrix : fcam_intrinsic_matrix , Ep ) ;
// Project.
float x = KEp . v [ 0 ] / KEp . v [ 2 ] ;
float y = KEp . v [ 1 ] / KEp . v [ 2 ] ;
nvgTransformPoint ( & out - > x , & out - > y , s - > car_space_transform , x , y ) ;
return out - > x > = - margin & & out - > x < = s - > fb_w + margin & & out - > y > = - margin & & out - > y < = s - > fb_h + margin ;
}
static int get_path_length_idx ( const cereal : : ModelDataV2 : : XYZTData : : Reader & line , const float path_height ) {
const auto line_x = line . getX ( ) ;
int max_idx = 0 ;
for ( int i = 0 ; i < TRAJECTORY_SIZE & & line_x [ i ] < path_height ; + + i ) {
max_idx = i ;
}
return max_idx ;
}
static void update_leads ( UIState * s , const cereal : : ModelDataV2 : : Reader & model ) {
auto leads = model . getLeadsV3 ( ) ;
auto model_position = model . getPosition ( ) ;
for ( int i = 0 ; i < 2 ; + + i ) {
if ( leads [ i ] . getProb ( ) > 0.5 ) {
float z = model_position . getZ ( ) [ get_path_length_idx ( model_position , leads [ i ] . getX ( ) [ 0 ] ) ] ;
calib_frame_to_full_frame ( s , leads [ i ] . getX ( ) [ 0 ] , leads [ i ] . getY ( ) [ 0 ] , z + 1.22 , & s - > scene . lead_vertices [ i ] ) ;
}
}
}
static void update_line_data ( const UIState * s , const cereal : : ModelDataV2 : : XYZTData : : Reader & line ,
float y_off , float z_off , line_vertices_data * pvd , int max_idx ) {
const auto line_x = line . getX ( ) , line_y = line . getY ( ) , line_z = line . getZ ( ) ;
vertex_data * v = & pvd - > v [ 0 ] ;
for ( int i = 0 ; i < = max_idx ; i + + ) {
v + = calib_frame_to_full_frame ( s , line_x [ i ] , line_y [ i ] - y_off , line_z [ i ] + z_off , v ) ;
}
for ( int i = max_idx ; i > = 0 ; i - - ) {
v + = calib_frame_to_full_frame ( s , line_x [ i ] , line_y [ i ] + y_off , line_z [ i ] + z_off , v ) ;
}
pvd - > cnt = v - pvd - > v ;
assert ( pvd - > cnt < = std : : size ( pvd - > v ) ) ;
}
static void update_model ( UIState * s , const cereal : : ModelDataV2 : : Reader & model ) {
UIScene & scene = s - > scene ;
auto model_position = model . getPosition ( ) ;
float max_distance = std : : clamp ( model_position . getX ( ) [ TRAJECTORY_SIZE - 1 ] ,
MIN_DRAW_DISTANCE , MAX_DRAW_DISTANCE ) ;
// update lane lines
const auto lane_lines = model . getLaneLines ( ) ;
const auto lane_line_probs = model . getLaneLineProbs ( ) ;
int max_idx = get_path_length_idx ( lane_lines [ 0 ] , max_distance ) ;
for ( int i = 0 ; i < std : : size ( scene . lane_line_vertices ) ; i + + ) {
scene . lane_line_probs [ i ] = lane_line_probs [ i ] ;
update_line_data ( s , lane_lines [ i ] , 0.025 * scene . lane_line_probs [ i ] , 0 , & scene . lane_line_vertices [ i ] , max_idx ) ;
}
// update road edges
const auto road_edges = model . getRoadEdges ( ) ;
const auto road_edge_stds = model . getRoadEdgeStds ( ) ;
for ( int i = 0 ; i < std : : size ( scene . road_edge_vertices ) ; i + + ) {
scene . road_edge_stds [ i ] = road_edge_stds [ i ] ;
update_line_data ( s , road_edges [ i ] , 0.025 , 0 , & scene . road_edge_vertices [ i ] , max_idx ) ;
}
// update path
auto lead_one = model . getLeadsV3 ( ) [ 0 ] ;
if ( lead_one . getProb ( ) > 0.5 ) {
const float lead_d = lead_one . getX ( ) [ 0 ] * 2. ;
max_distance = std : : clamp ( ( float ) ( lead_d - fmin ( lead_d * 0.35 , 10. ) ) , 0.0f , max_distance ) ;
}
max_idx = get_path_length_idx ( model_position , max_distance ) ;
update_line_data ( s , model_position , 0.5 , 1.22 , & scene . track_vertices , max_idx ) ;
}
static void update_sockets ( UIState * s ) {
s - > sm - > update ( 0 ) ;
}
static void update_state ( UIState * s ) {
SubMaster & sm = * ( s - > sm ) ;
UIScene & scene = s - > scene ;
// update engageability and DM icons at 2Hz
if ( sm . frame % ( UI_FREQ / 2 ) = = 0 ) {
auto cs = sm [ " controlsState " ] . getControlsState ( ) ;
scene . engageable = cs . getEngageable ( ) | | cs . getEnabled ( ) ;
scene . dm_active = sm [ " driverMonitoringState " ] . getDriverMonitoringState ( ) . getIsActiveMode ( ) ;
}
if ( sm . updated ( " modelV2 " ) & & s - > vg ) {
auto model = sm [ " modelV2 " ] . getModelV2 ( ) ;
update_model ( s , model ) ;
update_leads ( s , model ) ;
}
if ( sm . updated ( " liveCalibration " ) ) {
scene . world_objects_visible = true ;
auto rpy_list = sm [ " liveCalibration " ] . getLiveCalibration ( ) . getRpyCalib ( ) ;
Eigen : : Vector3d rpy ;
rpy < < rpy_list [ 0 ] , rpy_list [ 1 ] , rpy_list [ 2 ] ;
Eigen : : Matrix3d device_from_calib = euler2rot ( rpy ) ;
Eigen : : Matrix3d view_from_device ;
view_from_device < < 0 , 1 , 0 ,
0 , 0 , 1 ,
1 , 0 , 0 ;
Eigen : : Matrix3d view_from_calib = view_from_device * device_from_calib ;
for ( int i = 0 ; i < 3 ; i + + ) {
for ( int j = 0 ; j < 3 ; j + + ) {
scene . view_from_calib . v [ i * 3 + j ] = view_from_calib ( i , j ) ;
}
}
}
if ( sm . updated ( " pandaStates " ) ) {
auto pandaStates = sm [ " pandaStates " ] . getPandaStates ( ) ;
if ( pandaStates . size ( ) > 0 ) {
scene . pandaType = pandaStates [ 0 ] . getPandaType ( ) ;
if ( scene . pandaType ! = cereal : : PandaState : : PandaType : : UNKNOWN ) {
scene . ignition = false ;
for ( const auto & pandaState : pandaStates ) {
scene . ignition | = pandaState . getIgnitionLine ( ) | | pandaState . getIgnitionCan ( ) ;
}
}
}
} else if ( ( s - > sm - > frame - s - > sm - > rcv_frame ( " pandaStates " ) ) > 5 * UI_FREQ ) {
scene . pandaType = cereal : : PandaState : : PandaType : : UNKNOWN ;
}
if ( sm . updated ( " carParams " ) ) {
scene . longitudinal_control = sm [ " carParams " ] . getCarParams ( ) . getOpenpilotLongitudinalControl ( ) ;
}
if ( sm . updated ( " sensorEvents " ) ) {
for ( auto sensor : sm [ " sensorEvents " ] . getSensorEvents ( ) ) {
if ( ! scene . started & & sensor . which ( ) = = cereal : : SensorEventData : : ACCELERATION ) {
auto accel = sensor . getAcceleration ( ) . getV ( ) ;
if ( accel . totalSize ( ) . wordCount ) { // TODO: sometimes empty lists are received. Figure out why
scene . accel_sensor = accel [ 2 ] ;
}
} else if ( ! scene . started & & sensor . which ( ) = = cereal : : SensorEventData : : GYRO_UNCALIBRATED ) {
auto gyro = sensor . getGyroUncalibrated ( ) . getV ( ) ;
if ( gyro . totalSize ( ) . wordCount ) {
scene . gyro_sensor = gyro [ 1 ] ;
}
}
}
}
if ( sm . updated ( " roadCameraState " ) ) {
auto camera_state = sm [ " roadCameraState " ] . getRoadCameraState ( ) ;
float max_lines = Hardware : : EON ( ) ? 5408 : 1904 ;
float max_gain = Hardware : : EON ( ) ? 1.0 : 10.0 ;
float max_ev = max_lines * max_gain ;
if ( Hardware : : TICI ( ) ) {
max_ev / = 6 ;
}
float ev = camera_state . getGain ( ) * float ( camera_state . getIntegLines ( ) ) ;
scene . light_sensor = std : : clamp < float > ( 1.0 - ( ev / max_ev ) , 0.0 , 1.0 ) ;
}
scene . started = sm [ " deviceState " ] . getDeviceState ( ) . getStarted ( ) & & scene . ignition ;
}
static void update_params ( UIState * s ) {
const uint64_t frame = s - > sm - > frame ;
UIScene & scene = s - > scene ;
if ( frame % ( 5 * UI_FREQ ) = = 0 ) {
scene . is_metric = Params ( ) . getBool ( " IsMetric " ) ;
}
}
static void update_status ( UIState * s ) {
if ( s - > scene . started & & s - > sm - > updated ( " controlsState " ) ) {
auto controls_state = ( * s - > sm ) [ " controlsState " ] . getControlsState ( ) ;
auto alert_status = controls_state . getAlertStatus ( ) ;
if ( alert_status = = cereal : : ControlsState : : AlertStatus : : USER_PROMPT ) {
s - > status = STATUS_WARNING ;
} else if ( alert_status = = cereal : : ControlsState : : AlertStatus : : CRITICAL ) {
s - > status = STATUS_ALERT ;
} else {
s - > status = controls_state . getEnabled ( ) ? STATUS_ENGAGED : STATUS_DISENGAGED ;
}
}
// Handle onroad/offroad transition
static bool started_prev = false ;
if ( s - > scene . started ! = started_prev ) {
if ( s - > scene . started ) {
s - > status = STATUS_DISENGAGED ;
s - > scene . started_frame = s - > sm - > frame ;
s - > scene . end_to_end = Params ( ) . getBool ( " EndToEndToggle " ) ;
s - > wide_camera = Hardware : : TICI ( ) ? Params ( ) . getBool ( " EnableWideCamera " ) : false ;
}
// Invisible until we receive a calibration message.
s - > scene . world_objects_visible = false ;
}
started_prev = s - > scene . started ;
}
QUIState : : QUIState ( QObject * parent ) : QObject ( parent ) {
ui_state . sm = std : : make_unique < SubMaster , const std : : initializer_list < const char * > > ( {
" modelV2 " , " controlsState " , " liveCalibration " , " deviceState " , " roadCameraState " ,
" pandaStates " , " carParams " , " driverMonitoringState " , " sensorEvents " , " carState " , " liveLocationKalman " ,
} ) ;
ui_state . wide_camera = Hardware : : TICI ( ) ? Params ( ) . getBool ( " EnableWideCamera " ) : false ;
// update timer
timer = new QTimer ( this ) ;
QObject : : connect ( timer , & QTimer : : timeout , this , & QUIState : : update ) ;
timer - > start ( 1000 / UI_FREQ ) ;
}
void QUIState : : update ( ) {
update_params ( & ui_state ) ;
update_sockets ( & ui_state ) ;
update_state ( & ui_state ) ;
update_status ( & ui_state ) ;
if ( ui_state . scene . started ! = started_prev | | ui_state . sm - > frame = = 1 ) {
started_prev = ui_state . scene . started ;
emit offroadTransition ( ! ui_state . scene . started ) ;
}
watchdog_kick ( ) ;
emit uiUpdate ( ui_state ) ;
}
Device : : Device ( QObject * parent ) : brightness_filter ( BACKLIGHT_OFFROAD , BACKLIGHT_TS , BACKLIGHT_DT ) , QObject ( parent ) {
}
void Device : : update ( const UIState & s ) {
updateBrightness ( s ) ;
updateWakefulness ( s ) ;
// TODO: remove from UIState and use signals
QUIState : : ui_state . awake = awake ;
}
void Device : : setAwake ( bool on , bool reset ) {
if ( on ! = awake ) {
awake = on ;
Hardware : : set_display_power ( awake ) ;
LOGD ( " setting display power %d " , awake ) ;
emit displayPowerChanged ( awake ) ;
}
if ( reset ) {
awake_timeout = 30 * UI_FREQ ;
}
}
void Device : : updateBrightness ( const UIState & s ) {
// Scale to 0% to 100%
float clipped_brightness = 100.0 * s . scene . light_sensor ;
// CIE 1931 - https://www.photonstophotos.net/GeneralTopics/Exposure/Psychometric_Lightness_and_Gamma.htm
if ( clipped_brightness < = 8 ) {
clipped_brightness = ( clipped_brightness / 903.3 ) ;
} else {
clipped_brightness = std : : pow ( ( clipped_brightness + 16.0 ) / 116.0 , 3.0 ) ;
}
// Scale back to 10% to 100%
clipped_brightness = std : : clamp ( 100.0f * clipped_brightness , 10.0f , 100.0f ) ;
if ( ! s . scene . started ) {
clipped_brightness = BACKLIGHT_OFFROAD ;
}
int brightness = brightness_filter . update ( clipped_brightness ) ;
if ( ! awake ) {
brightness = 0 ;
}
if ( brightness ! = last_brightness ) {
std : : thread { Hardware : : set_brightness , brightness } . detach ( ) ;
}
last_brightness = brightness ;
}
void Device : : updateWakefulness ( const UIState & s ) {
awake_timeout = std : : max ( awake_timeout - 1 , 0 ) ;
bool should_wake = s . scene . started | | s . scene . ignition ;
if ( ! should_wake ) {
// tap detection while display is off
bool accel_trigger = abs ( s . scene . accel_sensor - accel_prev ) > 0.2 ;
bool gyro_trigger = abs ( s . scene . gyro_sensor - gyro_prev ) > 0.15 ;
should_wake = accel_trigger & & gyro_trigger ;
gyro_prev = s . scene . gyro_sensor ;
accel_prev = ( accel_prev * ( accel_samples - 1 ) + s . scene . accel_sensor ) / accel_samples ;
}
setAwake ( awake_timeout , should_wake ) ;
}