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					94 lines
				
				3.7 KiB
			
		
		
			
		
	
	
					94 lines
				
				3.7 KiB
			| 
											6 years ago
										 | /*
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|  |  * Copyright (C) 2012 The Android Open Source Project
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|  |  *
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|  |  * Licensed under the Apache License, Version 2.0 (the "License");
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|  |  * you may not use this file except in compliance with the License.
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|  |  * You may obtain a copy of the License at
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|  |  *
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|  |  *      http://www.apache.org/licenses/LICENSE-2.0
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|  |  *
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|  |  * Unless required by applicable law or agreed to in writing, software
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|  |  * distributed under the License is distributed on an "AS IS" BASIS,
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|  |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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|  |  * See the License for the specific language governing permissions and
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|  |  * limitations under the License.
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|  |  */
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|  | 
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|  | #ifndef ANDROID_GUI_BUFFERITEMCONSUMER_H
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|  | #define ANDROID_GUI_BUFFERITEMCONSUMER_H
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|  | 
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|  | #include <gui/ConsumerBase.h>
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|  | 
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|  | #include <ui/GraphicBuffer.h>
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|  | 
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|  | #include <utils/String8.h>
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|  | #include <utils/Vector.h>
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|  | #include <utils/threads.h>
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|  | 
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|  | #define ANDROID_GRAPHICS_BUFFERITEMCONSUMER_JNI_ID "mBufferItemConsumer"
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|  | 
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|  | namespace android {
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|  | 
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|  | class BufferQueue;
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|  | 
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|  | /**
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|  |  * BufferItemConsumer is a BufferQueue consumer endpoint that allows clients
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|  |  * access to the whole BufferItem entry from BufferQueue. Multiple buffers may
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|  |  * be acquired at once, to be used concurrently by the client. This consumer can
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|  |  * operate either in synchronous or asynchronous mode.
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|  |  */
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|  | class BufferItemConsumer: public ConsumerBase
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|  | {
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|  |   public:
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|  |     typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
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|  | 
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|  |     enum { DEFAULT_MAX_BUFFERS = -1 };
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|  |     enum { INVALID_BUFFER_SLOT = BufferQueue::INVALID_BUFFER_SLOT };
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|  |     enum { NO_BUFFER_AVAILABLE = BufferQueue::NO_BUFFER_AVAILABLE };
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|  | 
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|  |     // Create a new buffer item consumer. The consumerUsage parameter determines
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|  |     // the consumer usage flags passed to the graphics allocator. The
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|  |     // bufferCount parameter specifies how many buffers can be locked for user
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|  |     // access at the same time.
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|  |     // controlledByApp tells whether this consumer is controlled by the
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|  |     // application.
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|  |     BufferItemConsumer(const sp<IGraphicBufferConsumer>& consumer,
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|  |             uint32_t consumerUsage, int bufferCount = DEFAULT_MAX_BUFFERS,
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|  |             bool controlledByApp = false);
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|  | 
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|  |     virtual ~BufferItemConsumer();
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|  | 
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|  |     // set the name of the BufferItemConsumer that will be used to identify it in
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|  |     // log messages.
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|  |     void setName(const String8& name);
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|  | 
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|  |     // Gets the next graphics buffer from the producer, filling out the
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|  |     // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue
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|  |     // of buffers is empty, and INVALID_OPERATION if the maximum number of
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|  |     // buffers is already acquired.
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|  |     //
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|  |     // Only a fixed number of buffers can be acquired at a time, determined by
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|  |     // the construction-time bufferCount parameter. If INVALID_OPERATION is
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|  |     // returned by acquireBuffer, then old buffers must be returned to the
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|  |     // queue by calling releaseBuffer before more buffers can be acquired.
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|  |     //
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|  |     // If waitForFence is true, and the acquired BufferItem has a valid fence object,
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|  |     // acquireBuffer will wait on the fence with no timeout before returning.
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|  |     status_t acquireBuffer(BufferItem* item, nsecs_t presentWhen,
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|  |             bool waitForFence = true);
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|  | 
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|  |     // Returns an acquired buffer to the queue, allowing it to be reused. Since
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|  |     // only a fixed number of buffers may be acquired at a time, old buffers
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|  |     // must be released by calling releaseBuffer to ensure new buffers can be
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|  |     // acquired by acquireBuffer. Once a BufferItem is released, the caller must
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|  |     // not access any members of the BufferItem, and should immediately remove
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|  |     // all of its references to the BufferItem itself.
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|  |     status_t releaseBuffer(const BufferItem &item,
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|  |             const sp<Fence>& releaseFence = Fence::NO_FENCE);
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|  | 
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|  | };
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|  | 
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|  | } // namespace android
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|  | 
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|  | #endif // ANDROID_GUI_CPUCONSUMER_H
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