You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					185 lines
				
				7.4 KiB
			
		
		
			
		
	
	
					185 lines
				
				7.4 KiB
			| 
											6 years ago
										 | /*
 | ||
|  |  * Copyright 2014 The Android Open Source Project
 | ||
|  |  *
 | ||
|  |  * Licensed under the Apache License, Version 2.0 (the "License");
 | ||
|  |  * you may not use this file except in compliance with the License.
 | ||
|  |  * You may obtain a copy of the License at
 | ||
|  |  *
 | ||
|  |  *      http://www.apache.org/licenses/LICENSE-2.0
 | ||
|  |  *
 | ||
|  |  * Unless required by applicable law or agreed to in writing, software
 | ||
|  |  * distributed under the License is distributed on an "AS IS" BASIS,
 | ||
|  |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | ||
|  |  * See the License for the specific language governing permissions and
 | ||
|  |  * limitations under the License.
 | ||
|  |  */
 | ||
|  | 
 | ||
|  | #ifndef ANDROID_GUI_STREAMSPLITTER_H
 | ||
|  | #define ANDROID_GUI_STREAMSPLITTER_H
 | ||
|  | 
 | ||
|  | #include <gui/IConsumerListener.h>
 | ||
|  | #include <gui/IProducerListener.h>
 | ||
|  | 
 | ||
|  | #include <utils/Condition.h>
 | ||
|  | #include <utils/KeyedVector.h>
 | ||
|  | #include <utils/Mutex.h>
 | ||
|  | #include <utils/StrongPointer.h>
 | ||
|  | 
 | ||
|  | namespace android {
 | ||
|  | 
 | ||
|  | class GraphicBuffer;
 | ||
|  | class IGraphicBufferConsumer;
 | ||
|  | class IGraphicBufferProducer;
 | ||
|  | 
 | ||
|  | // StreamSplitter is an autonomous class that manages one input BufferQueue
 | ||
|  | // and multiple output BufferQueues. By using the buffer attach and detach logic
 | ||
|  | // in BufferQueue, it is able to present the illusion of a single split
 | ||
|  | // BufferQueue, where each buffer queued to the input is available to be
 | ||
|  | // acquired by each of the outputs, and is able to be dequeued by the input
 | ||
|  | // again only once all of the outputs have released it.
 | ||
|  | class StreamSplitter : public BnConsumerListener {
 | ||
|  | public:
 | ||
|  |     // createSplitter creates a new splitter, outSplitter, using inputQueue as
 | ||
|  |     // the input BufferQueue. Output BufferQueues must be added using addOutput
 | ||
|  |     // before queueing any buffers to the input.
 | ||
|  |     //
 | ||
|  |     // A return value other than NO_ERROR means that an error has occurred and
 | ||
|  |     // outSplitter has not been modified. BAD_VALUE is returned if inputQueue or
 | ||
|  |     // outSplitter is NULL. See IGraphicBufferConsumer::consumerConnect for
 | ||
|  |     // explanations of other error codes.
 | ||
|  |     static status_t createSplitter(const sp<IGraphicBufferConsumer>& inputQueue,
 | ||
|  |             sp<StreamSplitter>* outSplitter);
 | ||
|  | 
 | ||
|  |     // addOutput adds an output BufferQueue to the splitter. The splitter
 | ||
|  |     // connects to outputQueue as a CPU producer, and any buffers queued
 | ||
|  |     // to the input will be queued to each output. It is assumed that all of the
 | ||
|  |     // outputs are added before any buffers are queued on the input. If any
 | ||
|  |     // output is abandoned by its consumer, the splitter will abandon its input
 | ||
|  |     // queue (see onAbandoned).
 | ||
|  |     //
 | ||
|  |     // A return value other than NO_ERROR means that an error has occurred and
 | ||
|  |     // outputQueue has not been added to the splitter. BAD_VALUE is returned if
 | ||
|  |     // outputQueue is NULL. See IGraphicBufferProducer::connect for explanations
 | ||
|  |     // of other error codes.
 | ||
|  |     status_t addOutput(const sp<IGraphicBufferProducer>& outputQueue);
 | ||
|  | 
 | ||
|  |     // setName sets the consumer name of the input queue
 | ||
|  |     void setName(const String8& name);
 | ||
|  | 
 | ||
|  | private:
 | ||
|  |     // From IConsumerListener
 | ||
|  |     //
 | ||
|  |     // During this callback, we store some tracking information, detach the
 | ||
|  |     // buffer from the input, and attach it to each of the outputs. This call
 | ||
|  |     // can block if there are too many outstanding buffers. If it blocks, it
 | ||
|  |     // will resume when onBufferReleasedByOutput releases a buffer back to the
 | ||
|  |     // input.
 | ||
|  |     virtual void onFrameAvailable(const BufferItem& item);
 | ||
|  | 
 | ||
|  |     // From IConsumerListener
 | ||
|  |     // We don't care about released buffers because we detach each buffer as
 | ||
|  |     // soon as we acquire it. See the comment for onBufferReleased below for
 | ||
|  |     // some clarifying notes about the name.
 | ||
|  |     virtual void onBuffersReleased() {}
 | ||
|  | 
 | ||
|  |     // From IConsumerListener
 | ||
|  |     // We don't care about sideband streams, since we won't be splitting them
 | ||
|  |     virtual void onSidebandStreamChanged() {}
 | ||
|  | 
 | ||
|  |     // This is the implementation of the onBufferReleased callback from
 | ||
|  |     // IProducerListener. It gets called from an OutputListener (see below), and
 | ||
|  |     // 'from' is which producer interface from which the callback was received.
 | ||
|  |     //
 | ||
|  |     // During this callback, we detach the buffer from the output queue that
 | ||
|  |     // generated the callback, update our state tracking to see if this is the
 | ||
|  |     // last output releasing the buffer, and if so, release it to the input.
 | ||
|  |     // If we release the buffer to the input, we allow a blocked
 | ||
|  |     // onFrameAvailable call to proceed.
 | ||
|  |     void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from);
 | ||
|  | 
 | ||
|  |     // When this is called, the splitter disconnects from (i.e., abandons) its
 | ||
|  |     // input queue and signals any waiting onFrameAvailable calls to wake up.
 | ||
|  |     // It still processes callbacks from other outputs, but only detaches their
 | ||
|  |     // buffers so they can continue operating until they run out of buffers to
 | ||
|  |     // acquire. This must be called with mMutex locked.
 | ||
|  |     void onAbandonedLocked();
 | ||
|  | 
 | ||
|  |     // This is a thin wrapper class that lets us determine which BufferQueue
 | ||
|  |     // the IProducerListener::onBufferReleased callback is associated with. We
 | ||
|  |     // create one of these per output BufferQueue, and then pass the producer
 | ||
|  |     // into onBufferReleasedByOutput above.
 | ||
|  |     class OutputListener : public BnProducerListener,
 | ||
|  |                            public IBinder::DeathRecipient {
 | ||
|  |     public:
 | ||
|  |         OutputListener(const sp<StreamSplitter>& splitter,
 | ||
|  |                 const sp<IGraphicBufferProducer>& output);
 | ||
|  |         virtual ~OutputListener();
 | ||
|  | 
 | ||
|  |         // From IProducerListener
 | ||
|  |         virtual void onBufferReleased();
 | ||
|  | 
 | ||
|  |         // From IBinder::DeathRecipient
 | ||
|  |         virtual void binderDied(const wp<IBinder>& who);
 | ||
|  | 
 | ||
|  |     private:
 | ||
|  |         sp<StreamSplitter> mSplitter;
 | ||
|  |         sp<IGraphicBufferProducer> mOutput;
 | ||
|  |     };
 | ||
|  | 
 | ||
|  |     class BufferTracker : public LightRefBase<BufferTracker> {
 | ||
|  |     public:
 | ||
|  |         BufferTracker(const sp<GraphicBuffer>& buffer);
 | ||
|  | 
 | ||
|  |         const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
 | ||
|  |         const sp<Fence>& getMergedFence() const { return mMergedFence; }
 | ||
|  | 
 | ||
|  |         void mergeFence(const sp<Fence>& with);
 | ||
|  | 
 | ||
|  |         // Returns the new value
 | ||
|  |         // Only called while mMutex is held
 | ||
|  |         size_t incrementReleaseCountLocked() { return ++mReleaseCount; }
 | ||
|  | 
 | ||
|  |     private:
 | ||
|  |         // Only destroy through LightRefBase
 | ||
|  |         friend LightRefBase<BufferTracker>;
 | ||
|  |         ~BufferTracker();
 | ||
|  | 
 | ||
|  |         // Disallow copying
 | ||
|  |         BufferTracker(const BufferTracker& other);
 | ||
|  |         BufferTracker& operator=(const BufferTracker& other);
 | ||
|  | 
 | ||
|  |         sp<GraphicBuffer> mBuffer; // One instance that holds this native handle
 | ||
|  |         sp<Fence> mMergedFence;
 | ||
|  |         size_t mReleaseCount;
 | ||
|  |     };
 | ||
|  | 
 | ||
|  |     // Only called from createSplitter
 | ||
|  |     StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue);
 | ||
|  | 
 | ||
|  |     // Must be accessed through RefBase
 | ||
|  |     virtual ~StreamSplitter();
 | ||
|  | 
 | ||
|  |     static const int MAX_OUTSTANDING_BUFFERS = 2;
 | ||
|  | 
 | ||
|  |     // mIsAbandoned is set to true when an output dies. Once the StreamSplitter
 | ||
|  |     // has been abandoned, it will continue to detach buffers from other
 | ||
|  |     // outputs, but it will disconnect from the input and not attempt to
 | ||
|  |     // communicate with it further.
 | ||
|  |     bool mIsAbandoned;
 | ||
|  | 
 | ||
|  |     Mutex mMutex;
 | ||
|  |     Condition mReleaseCondition;
 | ||
|  |     int mOutstandingBuffers;
 | ||
|  |     sp<IGraphicBufferConsumer> mInput;
 | ||
|  |     Vector<sp<IGraphicBufferProducer> > mOutputs;
 | ||
|  | 
 | ||
|  |     // Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking
 | ||
|  |     // objects (which are mostly for counting how many outputs have released the
 | ||
|  |     // buffer, but also contain merged release fences).
 | ||
|  |     KeyedVector<uint64_t, sp<BufferTracker> > mBuffers;
 | ||
|  | };
 | ||
|  | 
 | ||
|  | } // namespace android
 | ||
|  | 
 | ||
|  | #endif
 |