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407 lines
13 KiB
407 lines
13 KiB
7 years ago
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// Copyright (c) 2013-2014 Sandstorm Development Group, Inc. and contributors
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// Licensed under the MIT License:
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#ifndef KJ_MEMORY_H_
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#define KJ_MEMORY_H_
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#if defined(__GNUC__) && !KJ_HEADER_WARNINGS
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#pragma GCC system_header
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#endif
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#include "common.h"
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namespace kj {
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// =======================================================================================
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// Disposer -- Implementation details.
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class Disposer {
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// Abstract interface for a thing that "disposes" of objects, where "disposing" usually means
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// calling the destructor followed by freeing the underlying memory. `Own<T>` encapsulates an
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// object pointer with corresponding Disposer.
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//
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// Few developers will ever touch this interface. It is primarily useful for those implementing
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// custom memory allocators.
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protected:
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// Do not declare a destructor, as doing so will force a global initializer for each HeapDisposer
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// instance. Eww!
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virtual void disposeImpl(void* pointer) const = 0;
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// Disposes of the object, given a pointer to the beginning of the object. If the object is
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// polymorphic, this pointer is determined by dynamic_cast<void*>(). For non-polymorphic types,
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// Own<T> does not allow any casting, so the pointer exactly matches the original one given to
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// Own<T>.
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public:
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template <typename T>
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void dispose(T* object) const;
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// Helper wrapper around disposeImpl().
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//
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// If T is polymorphic, calls `disposeImpl(dynamic_cast<void*>(object))`, otherwise calls
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// `disposeImpl(implicitCast<void*>(object))`.
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//
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// Callers must not call dispose() on the same pointer twice, even if the first call throws
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// an exception.
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private:
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template <typename T, bool polymorphic = __is_polymorphic(T)>
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struct Dispose_;
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};
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template <typename T>
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class DestructorOnlyDisposer: public Disposer {
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// A disposer that merely calls the type's destructor and nothing else.
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public:
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static const DestructorOnlyDisposer instance;
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void disposeImpl(void* pointer) const override {
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reinterpret_cast<T*>(pointer)->~T();
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}
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};
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template <typename T>
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const DestructorOnlyDisposer<T> DestructorOnlyDisposer<T>::instance = DestructorOnlyDisposer<T>();
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class NullDisposer: public Disposer {
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// A disposer that does nothing.
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public:
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static const NullDisposer instance;
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void disposeImpl(void* pointer) const override {}
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};
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// =======================================================================================
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// Own<T> -- An owned pointer.
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template <typename T>
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class Own {
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// A transferrable title to a T. When an Own<T> goes out of scope, the object's Disposer is
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// called to dispose of it. An Own<T> can be efficiently passed by move, without relocating the
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// underlying object; this transfers ownership.
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//
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// This is much like std::unique_ptr, except:
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// - You cannot release(). An owned object is not necessarily allocated with new (see next
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// point), so it would be hard to use release() correctly.
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// - The deleter is made polymorphic by virtual call rather than by template. This is much
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// more powerful -- it allows the use of custom allocators, freelists, etc. This could
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// _almost_ be accomplished with unique_ptr by forcing everyone to use something like
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// std::unique_ptr<T, kj::Deleter>, except that things get hairy in the presence of multiple
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// inheritance and upcasting, and anyway if you force everyone to use a custom deleter
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// then you've lost any benefit to interoperating with the "standard" unique_ptr.
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public:
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KJ_DISALLOW_COPY(Own);
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inline Own(): disposer(nullptr), ptr(nullptr) {}
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inline Own(Own&& other) noexcept
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: disposer(other.disposer), ptr(other.ptr) { other.ptr = nullptr; }
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inline Own(Own<RemoveConstOrDisable<T>>&& other) noexcept
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: disposer(other.disposer), ptr(other.ptr) { other.ptr = nullptr; }
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template <typename U, typename = EnableIf<canConvert<U*, T*>()>>
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inline Own(Own<U>&& other) noexcept
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: disposer(other.disposer), ptr(other.ptr) {
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static_assert(__is_polymorphic(T),
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"Casting owned pointers requires that the target type is polymorphic.");
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other.ptr = nullptr;
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}
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inline Own(T* ptr, const Disposer& disposer) noexcept: disposer(&disposer), ptr(ptr) {}
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~Own() noexcept(false) { dispose(); }
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inline Own& operator=(Own&& other) {
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// Move-assingnment operator.
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// Careful, this might own `other`. Therefore we have to transfer the pointers first, then
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// dispose.
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const Disposer* disposerCopy = disposer;
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T* ptrCopy = ptr;
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disposer = other.disposer;
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ptr = other.ptr;
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other.ptr = nullptr;
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if (ptrCopy != nullptr) {
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disposerCopy->dispose(const_cast<RemoveConst<T>*>(ptrCopy));
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}
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return *this;
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}
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inline Own& operator=(decltype(nullptr)) {
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dispose();
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return *this;
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}
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template <typename U>
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Own<U> downcast() {
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// Downcast the pointer to Own<U>, destroying the original pointer. If this pointer does not
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// actually point at an instance of U, the results are undefined (throws an exception in debug
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// mode if RTTI is enabled, otherwise you're on your own).
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Own<U> result;
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if (ptr != nullptr) {
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result.ptr = &kj::downcast<U>(*ptr);
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result.disposer = disposer;
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ptr = nullptr;
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}
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return result;
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}
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#define NULLCHECK KJ_IREQUIRE(ptr != nullptr, "null Own<> dereference")
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inline T* operator->() { NULLCHECK; return ptr; }
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inline const T* operator->() const { NULLCHECK; return ptr; }
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inline T& operator*() { NULLCHECK; return *ptr; }
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inline const T& operator*() const { NULLCHECK; return *ptr; }
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#undef NULLCHECK
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inline T* get() { return ptr; }
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inline const T* get() const { return ptr; }
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inline operator T*() { return ptr; }
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inline operator const T*() const { return ptr; }
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private:
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const Disposer* disposer; // Only valid if ptr != nullptr.
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T* ptr;
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inline explicit Own(decltype(nullptr)): disposer(nullptr), ptr(nullptr) {}
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inline bool operator==(decltype(nullptr)) { return ptr == nullptr; }
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inline bool operator!=(decltype(nullptr)) { return ptr != nullptr; }
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// Only called by Maybe<Own<T>>.
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inline void dispose() {
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// Make sure that if an exception is thrown, we are left with a null ptr, so we won't possibly
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// dispose again.
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T* ptrCopy = ptr;
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if (ptrCopy != nullptr) {
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ptr = nullptr;
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disposer->dispose(const_cast<RemoveConst<T>*>(ptrCopy));
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}
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}
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template <typename U>
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friend class Own;
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friend class Maybe<Own<T>>;
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};
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namespace _ { // private
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template <typename T>
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class OwnOwn {
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public:
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inline OwnOwn(Own<T>&& value) noexcept: value(kj::mv(value)) {}
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inline Own<T>& operator*() & { return value; }
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inline const Own<T>& operator*() const & { return value; }
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inline Own<T>&& operator*() && { return kj::mv(value); }
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inline const Own<T>&& operator*() const && { return kj::mv(value); }
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inline Own<T>* operator->() { return &value; }
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inline const Own<T>* operator->() const { return &value; }
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inline operator Own<T>*() { return value ? &value : nullptr; }
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inline operator const Own<T>*() const { return value ? &value : nullptr; }
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private:
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Own<T> value;
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};
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template <typename T>
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OwnOwn<T> readMaybe(Maybe<Own<T>>&& maybe) { return OwnOwn<T>(kj::mv(maybe.ptr)); }
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template <typename T>
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Own<T>* readMaybe(Maybe<Own<T>>& maybe) { return maybe.ptr ? &maybe.ptr : nullptr; }
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template <typename T>
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const Own<T>* readMaybe(const Maybe<Own<T>>& maybe) { return maybe.ptr ? &maybe.ptr : nullptr; }
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} // namespace _ (private)
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template <typename T>
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class Maybe<Own<T>> {
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public:
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inline Maybe(): ptr(nullptr) {}
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inline Maybe(Own<T>&& t) noexcept: ptr(kj::mv(t)) {}
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inline Maybe(Maybe&& other) noexcept: ptr(kj::mv(other.ptr)) {}
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template <typename U>
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inline Maybe(Maybe<Own<U>>&& other): ptr(mv(other.ptr)) {}
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template <typename U>
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inline Maybe(Own<U>&& other): ptr(mv(other)) {}
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inline Maybe(decltype(nullptr)) noexcept: ptr(nullptr) {}
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inline operator Maybe<T&>() { return ptr.get(); }
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inline operator Maybe<const T&>() const { return ptr.get(); }
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inline Maybe& operator=(Maybe&& other) { ptr = kj::mv(other.ptr); return *this; }
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inline bool operator==(decltype(nullptr)) const { return ptr == nullptr; }
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inline bool operator!=(decltype(nullptr)) const { return ptr != nullptr; }
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Own<T>& orDefault(Own<T>& defaultValue) {
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if (ptr == nullptr) {
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return defaultValue;
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} else {
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return ptr;
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}
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}
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const Own<T>& orDefault(const Own<T>& defaultValue) const {
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if (ptr == nullptr) {
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return defaultValue;
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} else {
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return ptr;
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}
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}
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template <typename Func>
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auto map(Func&& f) & -> Maybe<decltype(f(instance<Own<T>&>()))> {
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if (ptr == nullptr) {
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return nullptr;
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} else {
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return f(ptr);
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}
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}
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template <typename Func>
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auto map(Func&& f) const & -> Maybe<decltype(f(instance<const Own<T>&>()))> {
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if (ptr == nullptr) {
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return nullptr;
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} else {
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return f(ptr);
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}
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}
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template <typename Func>
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auto map(Func&& f) && -> Maybe<decltype(f(instance<Own<T>&&>()))> {
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if (ptr == nullptr) {
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return nullptr;
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} else {
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return f(kj::mv(ptr));
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}
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}
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template <typename Func>
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auto map(Func&& f) const && -> Maybe<decltype(f(instance<const Own<T>&&>()))> {
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if (ptr == nullptr) {
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return nullptr;
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} else {
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return f(kj::mv(ptr));
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}
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}
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private:
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Own<T> ptr;
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template <typename U>
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friend class Maybe;
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template <typename U>
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friend _::OwnOwn<U> _::readMaybe(Maybe<Own<U>>&& maybe);
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template <typename U>
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friend Own<U>* _::readMaybe(Maybe<Own<U>>& maybe);
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template <typename U>
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friend const Own<U>* _::readMaybe(const Maybe<Own<U>>& maybe);
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};
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namespace _ { // private
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template <typename T>
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class HeapDisposer final: public Disposer {
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public:
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virtual void disposeImpl(void* pointer) const override { delete reinterpret_cast<T*>(pointer); }
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static const HeapDisposer instance;
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};
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template <typename T>
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const HeapDisposer<T> HeapDisposer<T>::instance = HeapDisposer<T>();
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} // namespace _ (private)
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template <typename T, typename... Params>
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Own<T> heap(Params&&... params) {
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// heap<T>(...) allocates a T on the heap, forwarding the parameters to its constructor. The
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// exact heap implementation is unspecified -- for now it is operator new, but you should not
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// assume this. (Since we know the object size at delete time, we could actually implement an
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// allocator that is more efficient than operator new.)
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return Own<T>(new T(kj::fwd<Params>(params)...), _::HeapDisposer<T>::instance);
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}
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template <typename T>
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Own<Decay<T>> heap(T&& orig) {
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// Allocate a copy (or move) of the argument on the heap.
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//
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// The purpose of this overload is to allow you to omit the template parameter as there is only
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// one argument and the purpose is to copy it.
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typedef Decay<T> T2;
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return Own<T2>(new T2(kj::fwd<T>(orig)), _::HeapDisposer<T2>::instance);
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}
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// =======================================================================================
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// SpaceFor<T> -- assists in manual allocation
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template <typename T>
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class SpaceFor {
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// A class which has the same size and alignment as T but does not call its constructor or
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// destructor automatically. Instead, call construct() to construct a T in the space, which
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// returns an Own<T> which will take care of calling T's destructor later.
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public:
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inline SpaceFor() {}
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inline ~SpaceFor() {}
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template <typename... Params>
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Own<T> construct(Params&&... params) {
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ctor(value, kj::fwd<Params>(params)...);
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return Own<T>(&value, DestructorOnlyDisposer<T>::instance);
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}
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private:
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union {
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T value;
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};
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};
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// =======================================================================================
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// Inline implementation details
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template <typename T>
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struct Disposer::Dispose_<T, true> {
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static void dispose(T* object, const Disposer& disposer) {
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// Note that dynamic_cast<void*> does not require RTTI to be enabled, because the offset to
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// the top of the object is in the vtable -- as it obviously needs to be to correctly implement
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// operator delete.
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disposer.disposeImpl(dynamic_cast<void*>(object));
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}
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};
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template <typename T>
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struct Disposer::Dispose_<T, false> {
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static void dispose(T* object, const Disposer& disposer) {
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disposer.disposeImpl(static_cast<void*>(object));
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}
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};
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template <typename T>
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void Disposer::dispose(T* object) const {
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Dispose_<T>::dispose(object, *this);
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}
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} // namespace kj
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#endif // KJ_MEMORY_H_
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