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					503 lines
				
				24 KiB
			
		
		
			
		
	
	
					503 lines
				
				24 KiB
			| 
								 
											6 years ago
										 
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								/*
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								 * Copyright (C) 2010 The Android Open Source Project
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								 *
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								 * Licensed under the Apache License, Version 2.0 (the "License");
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								 * you may not use this file except in compliance with the License.
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								 * You may obtain a copy of the License at
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								 *
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								 *      http://www.apache.org/licenses/LICENSE-2.0
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								 *
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								 * Unless required by applicable law or agreed to in writing, software
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								 * distributed under the License is distributed on an "AS IS" BASIS,
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								 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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								 * See the License for the specific language governing permissions and
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								 * limitations under the License.
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								 */
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								#ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
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								#define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
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								#include <stdint.h>
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								#include <sys/types.h>
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								#include <utils/Errors.h>
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								#include <utils/RefBase.h>
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								#include <binder/IInterface.h>
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								#include <ui/Fence.h>
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								#include <ui/GraphicBuffer.h>
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								#include <ui/Rect.h>
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								#include <ui/Region.h>
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								namespace android {
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								// ----------------------------------------------------------------------------
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								class IProducerListener;
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								class NativeHandle;
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								class Surface;
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								/*
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								 * This class defines the Binder IPC interface for the producer side of
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								 * a queue of graphics buffers.  It's used to send graphics data from one
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								 * component to another.  For example, a class that decodes video for
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								 * playback might use this to provide frames.  This is typically done
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								 * indirectly, through Surface.
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								 *
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								 * The underlying mechanism is a BufferQueue, which implements
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								 * BnGraphicBufferProducer.  In normal operation, the producer calls
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								 * dequeueBuffer() to get an empty buffer, fills it with data, then
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								 * calls queueBuffer() to make it available to the consumer.
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								 *
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								 * This class was previously called ISurfaceTexture.
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								 */
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								class IGraphicBufferProducer : public IInterface
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								{
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								public:
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								    DECLARE_META_INTERFACE(GraphicBufferProducer);
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								    enum {
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								        // A flag returned by dequeueBuffer when the client needs to call
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								        // requestBuffer immediately thereafter.
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								        BUFFER_NEEDS_REALLOCATION = 0x1,
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								        // A flag returned by dequeueBuffer when all mirrored slots should be
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								        // released by the client. This flag should always be processed first.
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								        RELEASE_ALL_BUFFERS       = 0x2,
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								    };
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								    // requestBuffer requests a new buffer for the given index. The server (i.e.
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								    // the IGraphicBufferProducer implementation) assigns the newly created
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								    // buffer to the given slot index, and the client is expected to mirror the
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								    // slot->buffer mapping so that it's not necessary to transfer a
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								    // GraphicBuffer for every dequeue operation.
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								    //
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								    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
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								    //
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								    // Return of a value other than NO_ERROR means an error has occurred:
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								    // * NO_INIT - the buffer queue has been abandoned.
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								    // * BAD_VALUE - one of the two conditions occurred:
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								    //              * slot was out of range (see above)
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								    //              * buffer specified by the slot is not dequeued
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								    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
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								    // setBufferCount sets the number of buffer slots available. Calling this
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								    // will also cause all buffer slots to be emptied. The caller should empty
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								    // its mirrored copy of the buffer slots when calling this method.
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								    //
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								    // This function should not be called when there are any dequeued buffer
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								    // slots, doing so will result in a BAD_VALUE error returned.
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								    //
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								    // The buffer count should be at most NUM_BUFFER_SLOTS (inclusive), but at least
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								    // the minimum undequeued buffer count (exclusive). The minimum value
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								    // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
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								    // In particular the range is (minUndequeudBuffers, NUM_BUFFER_SLOTS].
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								    //
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								    // The buffer count may also be set to 0 (the default), to indicate that
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								    // the producer does not wish to set a value.
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								    //
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								    // Return of a value other than NO_ERROR means an error has occurred:
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								    // * NO_INIT - the buffer queue has been abandoned.
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								    // * BAD_VALUE - one of the below conditions occurred:
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								    //              * bufferCount was out of range (see above)
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								    //              * client has one or more buffers dequeued
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								    virtual status_t setBufferCount(int bufferCount) = 0;
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								    // dequeueBuffer requests a new buffer slot for the client to use. Ownership
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								    // of the slot is transfered to the client, meaning that the server will not
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								    // use the contents of the buffer associated with that slot.
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								    //
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								    // The slot index returned may or may not contain a buffer (client-side).
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								    // If the slot is empty the client should call requestBuffer to assign a new
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								    // buffer to that slot.
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								    //
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								    // Once the client is done filling this buffer, it is expected to transfer
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								    // buffer ownership back to the server with either cancelBuffer on
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								    // the dequeued slot or to fill in the contents of its associated buffer
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								    // contents and call queueBuffer.
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								    //
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								    // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
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								    // expected to call requestBuffer immediately.
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								    //
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								    // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
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								    // expected to release all of the mirrored slot->buffer mappings.
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								    //
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								    // The fence parameter will be updated to hold the fence associated with
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								    // the buffer. The contents of the buffer must not be overwritten until the
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								    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
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								    // immediately.
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								    //
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								    // The async parameter sets whether we're in asynchronous mode for this
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								    // dequeueBuffer() call.
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								    //
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								    // The width and height parameters must be no greater than the minimum of
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								    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
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								    // An error due to invalid dimensions might not be reported until
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								    // updateTexImage() is called.  If width and height are both zero, the
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								    // default values specified by setDefaultBufferSize() are used instead.
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								    //
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								    // If the format is 0, the default format will be used.
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								    //
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								    // The usage argument specifies gralloc buffer usage flags.  The values
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								    // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
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								    // will be merged with the usage flags specified by
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								    // IGraphicBufferConsumer::setConsumerUsageBits.
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								    //
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								    // This call will block until a buffer is available to be dequeued. If
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								    // both the producer and consumer are controlled by the app, then this call
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								    // can never block and will return WOULD_BLOCK if no buffer is available.
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								    //
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								    // A non-negative value with flags set (see above) will be returned upon
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								    // success.
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								    //
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								    // Return of a negative means an error has occurred:
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								    // * NO_INIT - the buffer queue has been abandoned.
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								    // * BAD_VALUE - both in async mode and buffer count was less than the
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								    //               max numbers of buffers that can be allocated at once.
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								    // * INVALID_OPERATION - cannot attach the buffer because it would cause
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								    //                       too many buffers to be dequeued, either because
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								    //                       the producer already has a single buffer dequeued
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								    //                       and did not set a buffer count, or because a
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								    //                       buffer count was set and this call would cause
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								    //                       it to be exceeded.
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								    // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
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								    //                 since both the producer/consumer are controlled by app
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								    // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
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								    //
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								    // All other negative values are an unknown error returned downstream
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								    // from the graphics allocator (typically errno).
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								    virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
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								            uint32_t w, uint32_t h, PixelFormat format, uint32_t usage) = 0;
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								    // detachBuffer attempts to remove all ownership of the buffer in the given
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								    // slot from the buffer queue. If this call succeeds, the slot will be
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								    // freed, and there will be no way to obtain the buffer from this interface.
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								    // The freed slot will remain unallocated until either it is selected to
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								    // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
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								    // to the slot. The buffer must have already been dequeued, and the caller
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								    // must already possesses the sp<GraphicBuffer> (i.e., must have called
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								    // requestBuffer).
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								    //
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								    // Return of a value other than NO_ERROR means an error has occurred:
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								    // * NO_INIT - the buffer queue has been abandoned.
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								    // * BAD_VALUE - the given slot number is invalid, either because it is
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								    //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
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								    //               it refers to is not currently dequeued and requested.
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								    virtual status_t detachBuffer(int slot) = 0;
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								    // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
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								    // and detachBuffer in sequence, except for two things:
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								    //
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								    // 1) It is unnecessary to know the dimensions, format, or usage of the
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								    //    next buffer.
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								    // 2) It will not block, since if it cannot find an appropriate buffer to
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								    //    return, it will return an error instead.
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								    //
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								    // Only slots that are free but still contain a GraphicBuffer will be
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								    // considered, and the oldest of those will be returned. outBuffer is
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								    // equivalent to outBuffer from the requestBuffer call, and outFence is
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								    // equivalent to fence from the dequeueBuffer call.
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								    //
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								    // Return of a value other than NO_ERROR means an error has occurred:
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								    // * NO_INIT - the buffer queue has been abandoned.
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								    // * BAD_VALUE - either outBuffer or outFence were NULL.
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								    // * NO_MEMORY - no slots were found that were both free and contained a
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								    //               GraphicBuffer.
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								    virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
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								            sp<Fence>* outFence) = 0;
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								    // attachBuffer attempts to transfer ownership of a buffer to the buffer
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								    // queue. If this call succeeds, it will be as if this buffer was dequeued
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								    // from the returned slot number. As such, this call will fail if attaching
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								    // this buffer would cause too many buffers to be simultaneously dequeued.
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								    //
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								    // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
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								    // expected to release all of the mirrored slot->buffer mappings.
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								    //
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								    // A non-negative value with flags set (see above) will be returned upon
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								    // success.
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								    //
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								    // Return of a negative value means an error has occurred:
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								    // * NO_INIT - the buffer queue has been abandoned.
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								    // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
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								    //               async mode and buffer count override, or the generation
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								    //               number of the buffer did not match the buffer queue.
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								    // * INVALID_OPERATION - cannot attach the buffer because it would cause
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								    //                       too many buffers to be dequeued, either because
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								    //                       the producer already has a single buffer dequeued
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								    //                       and did not set a buffer count, or because a
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								    //                       buffer count was set and this call would cause
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								    //                       it to be exceeded.
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								    // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
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								    //                 disabled since both the producer/consumer are
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								    //                 controlled by the app.
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								    virtual status_t attachBuffer(int* outSlot,
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								            const sp<GraphicBuffer>& buffer) = 0;
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								    // queueBuffer indicates that the client has finished filling in the
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								    // contents of the buffer associated with slot and transfers ownership of
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								    // that slot back to the server.
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								    //
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								    // It is not valid to call queueBuffer on a slot that is not owned
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								    // by the client or one for which a buffer associated via requestBuffer
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								 | 
							
								    // (an attempt to do so will fail with a return value of BAD_VALUE).
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // In addition, the input must be described by the client (as documented
							 | 
						||
| 
								 | 
							
								    // below). Any other properties (zero point, etc)
							 | 
						||
| 
								 | 
							
								    // are client-dependent, and should be documented by the client.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // Upon success, the output will be filled with meaningful values
							 | 
						||
| 
								 | 
							
								    // (refer to the documentation below).
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // Return of a value other than NO_ERROR means an error has occurred:
							 | 
						||
| 
								 | 
							
								    // * NO_INIT - the buffer queue has been abandoned.
							 | 
						||
| 
								 | 
							
								    // * BAD_VALUE - one of the below conditions occurred:
							 | 
						||
| 
								 | 
							
								    //              * fence was NULL
							 | 
						||
| 
								 | 
							
								    //              * scaling mode was unknown
							 | 
						||
| 
								 | 
							
								    //              * both in async mode and buffer count was less than the
							 | 
						||
| 
								 | 
							
								    //                max numbers of buffers that can be allocated at once
							 | 
						||
| 
								 | 
							
								    //              * slot index was out of range (see above).
							 | 
						||
| 
								 | 
							
								    //              * the slot was not in the dequeued state
							 | 
						||
| 
								 | 
							
								    //              * the slot was enqueued without requesting a buffer
							 | 
						||
| 
								 | 
							
								    //              * crop rect is out of bounds of the buffer dimensions
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    struct QueueBufferInput : public Flattenable<QueueBufferInput> {
							 | 
						||
| 
								 | 
							
								        friend class Flattenable<QueueBufferInput>;
							 | 
						||
| 
								 | 
							
								        inline QueueBufferInput(const Parcel& parcel);
							 | 
						||
| 
								 | 
							
								        // timestamp - a monotonically increasing value in nanoseconds
							 | 
						||
| 
								 | 
							
								        // isAutoTimestamp - if the timestamp was synthesized at queue time
							 | 
						||
| 
								 | 
							
								        // dataSpace - description of the contents, interpretation depends on format
							 | 
						||
| 
								 | 
							
								        // crop - a crop rectangle that's used as a hint to the consumer
							 | 
						||
| 
								 | 
							
								        // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
							 | 
						||
| 
								 | 
							
								        // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
							 | 
						||
| 
								 | 
							
								        // async - if the buffer is queued in asynchronous mode
							 | 
						||
| 
								 | 
							
								        // fence - a fence that the consumer must wait on before reading the buffer,
							 | 
						||
| 
								 | 
							
								        //         set this to Fence::NO_FENCE if the buffer is ready immediately
							 | 
						||
| 
								 | 
							
								        // sticky - the sticky transform set in Surface (only used by the LEGACY
							 | 
						||
| 
								 | 
							
								        //          camera mode).
							 | 
						||
| 
								 | 
							
								        inline QueueBufferInput(int64_t timestamp, bool isAutoTimestamp,
							 | 
						||
| 
								 | 
							
								                android_dataspace dataSpace, const Rect& crop, int scalingMode,
							 | 
						||
| 
								 | 
							
								                uint32_t transform, bool async, const sp<Fence>& fence,
							 | 
						||
| 
								 | 
							
								                uint32_t sticky = 0)
							 | 
						||
| 
								 | 
							
								                : timestamp(timestamp), isAutoTimestamp(isAutoTimestamp),
							 | 
						||
| 
								 | 
							
								                  dataSpace(dataSpace), crop(crop), scalingMode(scalingMode),
							 | 
						||
| 
								 | 
							
								                  transform(transform), stickyTransform(sticky),
							 | 
						||
| 
								 | 
							
								                  async(async), fence(fence), surfaceDamage() { }
							 | 
						||
| 
								 | 
							
								        inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
							 | 
						||
| 
								 | 
							
								                android_dataspace* outDataSpace,
							 | 
						||
| 
								 | 
							
								                Rect* outCrop, int* outScalingMode,
							 | 
						||
| 
								 | 
							
								                uint32_t* outTransform, bool* outAsync, sp<Fence>* outFence,
							 | 
						||
| 
								 | 
							
								                uint32_t* outStickyTransform = NULL) const {
							 | 
						||
| 
								 | 
							
								            *outTimestamp = timestamp;
							 | 
						||
| 
								 | 
							
								            *outIsAutoTimestamp = bool(isAutoTimestamp);
							 | 
						||
| 
								 | 
							
								            *outDataSpace = dataSpace;
							 | 
						||
| 
								 | 
							
								            *outCrop = crop;
							 | 
						||
| 
								 | 
							
								            *outScalingMode = scalingMode;
							 | 
						||
| 
								 | 
							
								            *outTransform = transform;
							 | 
						||
| 
								 | 
							
								            *outAsync = bool(async);
							 | 
						||
| 
								 | 
							
								            *outFence = fence;
							 | 
						||
| 
								 | 
							
								            if (outStickyTransform != NULL) {
							 | 
						||
| 
								 | 
							
								                *outStickyTransform = stickyTransform;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // Flattenable protocol
							 | 
						||
| 
								 | 
							
								        size_t getFlattenedSize() const;
							 | 
						||
| 
								 | 
							
								        size_t getFdCount() const;
							 | 
						||
| 
								 | 
							
								        status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
							 | 
						||
| 
								 | 
							
								        status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        const Region& getSurfaceDamage() const { return surfaceDamage; }
							 | 
						||
| 
								 | 
							
								        void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    private:
							 | 
						||
| 
								 | 
							
								        int64_t timestamp;
							 | 
						||
| 
								 | 
							
								        int isAutoTimestamp;
							 | 
						||
| 
								 | 
							
								        android_dataspace dataSpace;
							 | 
						||
| 
								 | 
							
								        Rect crop;
							 | 
						||
| 
								 | 
							
								        int scalingMode;
							 | 
						||
| 
								 | 
							
								        uint32_t transform;
							 | 
						||
| 
								 | 
							
								        uint32_t stickyTransform;
							 | 
						||
| 
								 | 
							
								        int async;
							 | 
						||
| 
								 | 
							
								        sp<Fence> fence;
							 | 
						||
| 
								 | 
							
								        Region surfaceDamage;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // QueueBufferOutput must be a POD structure
							 | 
						||
| 
								 | 
							
								    struct __attribute__ ((__packed__)) QueueBufferOutput {
							 | 
						||
| 
								 | 
							
								        inline QueueBufferOutput() { }
							 | 
						||
| 
								 | 
							
								        // outWidth - filled with default width applied to the buffer
							 | 
						||
| 
								 | 
							
								        // outHeight - filled with default height applied to the buffer
							 | 
						||
| 
								 | 
							
								        // outTransformHint - filled with default transform applied to the buffer
							 | 
						||
| 
								 | 
							
								        // outNumPendingBuffers - num buffers queued that haven't yet been acquired
							 | 
						||
| 
								 | 
							
								        //                        (counting the currently queued buffer)
							 | 
						||
| 
								 | 
							
								        inline void deflate(uint32_t* outWidth,
							 | 
						||
| 
								 | 
							
								                uint32_t* outHeight,
							 | 
						||
| 
								 | 
							
								                uint32_t* outTransformHint,
							 | 
						||
| 
								 | 
							
								                uint32_t* outNumPendingBuffers) const {
							 | 
						||
| 
								 | 
							
								            *outWidth = width;
							 | 
						||
| 
								 | 
							
								            *outHeight = height;
							 | 
						||
| 
								 | 
							
								            *outTransformHint = transformHint;
							 | 
						||
| 
								 | 
							
								            *outNumPendingBuffers = numPendingBuffers;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        inline void inflate(uint32_t inWidth, uint32_t inHeight,
							 | 
						||
| 
								 | 
							
								                uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
							 | 
						||
| 
								 | 
							
								            width = inWidth;
							 | 
						||
| 
								 | 
							
								            height = inHeight;
							 | 
						||
| 
								 | 
							
								            transformHint = inTransformHint;
							 | 
						||
| 
								 | 
							
								            numPendingBuffers = inNumPendingBuffers;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    private:
							 | 
						||
| 
								 | 
							
								        uint32_t width;
							 | 
						||
| 
								 | 
							
								        uint32_t height;
							 | 
						||
| 
								 | 
							
								        uint32_t transformHint;
							 | 
						||
| 
								 | 
							
								        uint32_t numPendingBuffers;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    virtual status_t queueBuffer(int slot,
							 | 
						||
| 
								 | 
							
								            const QueueBufferInput& input, QueueBufferOutput* output) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // cancelBuffer indicates that the client does not wish to fill in the
							 | 
						||
| 
								 | 
							
								    // buffer associated with slot and transfers ownership of the slot back to
							 | 
						||
| 
								 | 
							
								    // the server.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // The buffer is not queued for use by the consumer.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // The buffer will not be overwritten until the fence signals.  The fence
							 | 
						||
| 
								 | 
							
								    // will usually be the one obtained from dequeueBuffer.
							 | 
						||
| 
								 | 
							
								    virtual void cancelBuffer(int slot, const sp<Fence>& fence) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // query retrieves some information for this surface
							 | 
						||
| 
								 | 
							
								    // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // Return of a value other than NO_ERROR means an error has occurred:
							 | 
						||
| 
								 | 
							
								    // * NO_INIT - the buffer queue has been abandoned.
							 | 
						||
| 
								 | 
							
								    // * BAD_VALUE - what was out of range
							 | 
						||
| 
								 | 
							
								    virtual int query(int what, int* value) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // connect attempts to connect a client API to the IGraphicBufferProducer.
							 | 
						||
| 
								 | 
							
								    // This must be called before any other IGraphicBufferProducer methods are
							 | 
						||
| 
								 | 
							
								    // called except for getAllocator. A consumer must be already connected.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // This method will fail if the connect was previously called on the
							 | 
						||
| 
								 | 
							
								    // IGraphicBufferProducer and no corresponding disconnect call was made.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // The listener is an optional binder callback object that can be used if
							 | 
						||
| 
								 | 
							
								    // the producer wants to be notified when the consumer releases a buffer
							 | 
						||
| 
								 | 
							
								    // back to the BufferQueue. It is also used to detect the death of the
							 | 
						||
| 
								 | 
							
								    // producer. If only the latter functionality is desired, there is a
							 | 
						||
| 
								 | 
							
								    // DummyProducerListener class in IProducerListener.h that can be used.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // The producerControlledByApp should be set to true if the producer is hosted
							 | 
						||
| 
								 | 
							
								    // by an untrusted process (typically app_process-forked processes). If both
							 | 
						||
| 
								 | 
							
								    // the producer and the consumer are app-controlled then all buffer queues
							 | 
						||
| 
								 | 
							
								    // will operate in async mode regardless of the async flag.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // Upon success, the output will be filled with meaningful data
							 | 
						||
| 
								 | 
							
								    // (refer to QueueBufferOutput documentation above).
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // Return of a value other than NO_ERROR means an error has occurred:
							 | 
						||
| 
								 | 
							
								    // * NO_INIT - one of the following occurred:
							 | 
						||
| 
								 | 
							
								    //             * the buffer queue was abandoned
							 | 
						||
| 
								 | 
							
								    //             * no consumer has yet connected
							 | 
						||
| 
								 | 
							
								    // * BAD_VALUE - one of the following has occurred:
							 | 
						||
| 
								 | 
							
								    //             * the producer is already connected
							 | 
						||
| 
								 | 
							
								    //             * api was out of range (see above).
							 | 
						||
| 
								 | 
							
								    //             * output was NULL.
							 | 
						||
| 
								 | 
							
								    // * DEAD_OBJECT - the token is hosted by an already-dead process
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // Additional negative errors may be returned by the internals, they
							 | 
						||
| 
								 | 
							
								    // should be treated as opaque fatal unrecoverable errors.
							 | 
						||
| 
								 | 
							
								    virtual status_t connect(const sp<IProducerListener>& listener,
							 | 
						||
| 
								 | 
							
								            int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // disconnect attempts to disconnect a client API from the
							 | 
						||
| 
								 | 
							
								    // IGraphicBufferProducer.  Calling this method will cause any subsequent
							 | 
						||
| 
								 | 
							
								    // calls to other IGraphicBufferProducer methods to fail except for
							 | 
						||
| 
								 | 
							
								    // getAllocator and connect.  Successfully calling connect after this will
							 | 
						||
| 
								 | 
							
								    // allow the other methods to succeed again.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // This method will fail if the the IGraphicBufferProducer is not currently
							 | 
						||
| 
								 | 
							
								    // connected to the specified client API.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // Disconnecting from an abandoned IGraphicBufferProducer is legal and
							 | 
						||
| 
								 | 
							
								    // is considered a no-op.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // Return of a value other than NO_ERROR means an error has occurred:
							 | 
						||
| 
								 | 
							
								    // * BAD_VALUE - one of the following has occurred:
							 | 
						||
| 
								 | 
							
								    //             * the api specified does not match the one that was connected
							 | 
						||
| 
								 | 
							
								    //             * api was out of range (see above).
							 | 
						||
| 
								 | 
							
								    // * DEAD_OBJECT - the token is hosted by an already-dead process
							 | 
						||
| 
								 | 
							
								    virtual status_t disconnect(int api) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Attaches a sideband buffer stream to the IGraphicBufferProducer.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // A sideband stream is a device-specific mechanism for passing buffers
							 | 
						||
| 
								 | 
							
								    // from the producer to the consumer without using dequeueBuffer/
							 | 
						||
| 
								 | 
							
								    // queueBuffer. If a sideband stream is present, the consumer can choose
							 | 
						||
| 
								 | 
							
								    // whether to acquire buffers from the sideband stream or from the queued
							 | 
						||
| 
								 | 
							
								    // buffers.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // Passing NULL or a different stream handle will detach the previous
							 | 
						||
| 
								 | 
							
								    // handle if any.
							 | 
						||
| 
								 | 
							
								    virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Allocates buffers based on the given dimensions/format.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // This function will allocate up to the maximum number of buffers
							 | 
						||
| 
								 | 
							
								    // permitted by the current BufferQueue configuration. It will use the
							 | 
						||
| 
								 | 
							
								    // given format, dimensions, and usage bits, which are interpreted in the
							 | 
						||
| 
								 | 
							
								    // same way as for dequeueBuffer, and the async flag must be set the same
							 | 
						||
| 
								 | 
							
								    // way as for dequeueBuffer to ensure that the correct number of buffers are
							 | 
						||
| 
								 | 
							
								    // allocated. This is most useful to avoid an allocation delay during
							 | 
						||
| 
								 | 
							
								    // dequeueBuffer. If there are already the maximum number of buffers
							 | 
						||
| 
								 | 
							
								    // allocated, this function has no effect.
							 | 
						||
| 
								 | 
							
								    virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
							 | 
						||
| 
								 | 
							
								            PixelFormat format, uint32_t usage) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Sets whether dequeueBuffer is allowed to allocate new buffers.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // Normally dequeueBuffer does not discriminate between free slots which
							 | 
						||
| 
								 | 
							
								    // already have an allocated buffer and those which do not, and will
							 | 
						||
| 
								 | 
							
								    // allocate a new buffer if the slot doesn't have a buffer or if the slot's
							 | 
						||
| 
								 | 
							
								    // buffer doesn't match the requested size, format, or usage. This method
							 | 
						||
| 
								 | 
							
								    // allows the producer to restrict the eligible slots to those which already
							 | 
						||
| 
								 | 
							
								    // have an allocated buffer of the correct size, format, and usage. If no
							 | 
						||
| 
								 | 
							
								    // eligible slot is available, dequeueBuffer will block or return an error
							 | 
						||
| 
								 | 
							
								    // as usual.
							 | 
						||
| 
								 | 
							
								    virtual status_t allowAllocation(bool allow) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Sets the current generation number of the BufferQueue.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // This generation number will be inserted into any buffers allocated by the
							 | 
						||
| 
								 | 
							
								    // BufferQueue, and any attempts to attach a buffer with a different
							 | 
						||
| 
								 | 
							
								    // generation number will fail. Buffers already in the queue are not
							 | 
						||
| 
								 | 
							
								    // affected and will retain their current generation number. The generation
							 | 
						||
| 
								 | 
							
								    // number defaults to 0.
							 | 
						||
| 
								 | 
							
								    virtual status_t setGenerationNumber(uint32_t generationNumber) = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Returns the name of the connected consumer.
							 | 
						||
| 
								 | 
							
								    virtual String8 getConsumerName() const = 0;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								public:
							 | 
						||
| 
								 | 
							
								    virtual status_t    onTransact( uint32_t code,
							 | 
						||
| 
								 | 
							
								                                    const Parcel& data,
							 | 
						||
| 
								 | 
							
								                                    Parcel* reply,
							 | 
						||
| 
								 | 
							
								                                    uint32_t flags = 0);
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ----------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								}; // namespace android
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
							 |