# pragma once 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# include  <eigen3/Eigen/Dense> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  <memory> 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# include  <string> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  <QTimer> 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# include  <QColor> 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# include  <QFuture> 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# include  <QPolygonF> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# include  "cereal/messaging/messaging.h" 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# include  "common/mat.h" 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# include  "common/params.h" 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# include  "common/util.h" 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# include  "system/hardware/hw.h" 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# include  "selfdrive/ui/qt/prime_state.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								const  int  UI_BORDER_SIZE  =  30 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								const  int  UI_HEADER_HEIGHT  =  420 ; 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								const  int  UI_FREQ  =  20 ;  // Hz
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								const  int  BACKLIGHT_OFFROAD  =  50 ; 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								const  float  MIN_DRAW_DISTANCE  =  10.0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								const  float  MAX_DRAW_DISTANCE  =  100.0 ; 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								const  Eigen : : Matrix3f  VIEW_FROM_DEVICE  =  ( Eigen : : Matrix3f ( )  < < 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  0.0 ,  1.0 ,  0.0 , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  0.0 ,  0.0 ,  1.0 , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  1.0 ,  0.0 ,  0.0 ) . finished ( ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								const  Eigen : : Matrix3f  FCAM_INTRINSIC_MATRIX  =  ( Eigen : : Matrix3f ( )  < < 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  2648.0 ,  0.0 ,  1928.0  /  2 , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  0.0 ,  2648.0 ,  1208.0  /  2 , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  0.0 ,  0.0 ,  1.0 ) . finished ( ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								// tici ecam focal probably wrong? magnification is not consistent across frame
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// Need to retrain model before this can be changed
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								const  Eigen : : Matrix3f  ECAM_INTRINSIC_MATRIX  =  ( Eigen : : Matrix3f ( )  < < 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  567.0 ,  0.0 ,  1928.0  /  2 , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  0.0 ,  567.0 ,  1208.0  /  2 , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  0.0 ,  0.0 ,  1.0 ) . finished ( ) ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								typedef  enum  UIStatus  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  STATUS_DISENGAGED , 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  STATUS_OVERRIDE , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  STATUS_ENGAGED , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}  UIStatus ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								const  QColor  bg_colors  [ ]  =  { 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  [ STATUS_DISENGAGED ]  =  QColor ( 0x17 ,  0x33 ,  0x49 ,  0xc8 ) , 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  [ STATUS_OVERRIDE ]  =  QColor ( 0x91 ,  0x9b ,  0x95 ,  0xf1 ) , 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  [ STATUS_ENGAGED ]  =  QColor ( 0x17 ,  0x86 ,  0x44 ,  0xf1 ) , 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								typedef  struct  UIScene  { 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  Eigen : : Matrix3f  view_from_calib  =  VIEW_FROM_DEVICE ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  Eigen : : Matrix3f  view_from_wide_calib  =  VIEW_FROM_DEVICE ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  cereal : : PandaState : : PandaType  pandaType ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  // modelV2
  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  float  lane_line_probs [ 4 ] ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  float  road_edge_stds [ 2 ] ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  QPolygonF  track_vertices ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  QPolygonF  lane_line_vertices [ 4 ] ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  QPolygonF  road_edge_vertices [ 2 ] ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  // lead
  
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  QPointF  lead_vertices [ 2 ] ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  cereal : : LongitudinalPersonality  personality ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  float  light_sensor  =  - 1 ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  bool  started ,  ignition ,  is_metric ,  longitudinal_control ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  bool  world_objects_visible  =  false ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  uint64_t  started_frame ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}  UIScene ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								class  UIState  :  public  QObject  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  Q_OBJECT 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								public : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  UIState ( QObject *  parent  =  0 ) ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  void  updateStatus ( ) ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  inline  bool  engaged ( )  const  { 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								    return  scene . started  & &  ( * sm ) [ " selfdriveState " ] . getSelfdriveState ( ) . getEnabled ( ) ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  std : : unique_ptr < SubMaster >  sm ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  UIStatus  status ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  UIScene  scene  =  { } ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  QString  language ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  PrimeState  * prime_state ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  Eigen : : Matrix3f  car_space_transform  =  Eigen : : Matrix3f : : Zero ( ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  QRectF  clip_region ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								signals : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  void  uiUpdate ( const  UIState  & s ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  void  offroadTransition ( bool  offroad ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								private  slots : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  void  update ( ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								private : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  QTimer  * timer ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  bool  started_prev  =  false ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								UIState  * uiState ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// device management class
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								class  Device  :  public  QObject  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  Q_OBJECT 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								public : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  Device ( QObject  * parent  =  0 ) ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  bool  isAwake ( )  {  return  awake ;  } 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  void  setOffroadBrightness ( int  brightness )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    offroad_brightness  =  std : : clamp ( brightness ,  0 ,  100 ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								private : 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  bool  awake  =  false ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  int  interactive_timeout  =  0 ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  bool  ignition_on  =  false ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  int  offroad_brightness  =  BACKLIGHT_OFFROAD ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  int  last_brightness  =  0 ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  FirstOrderFilter  brightness_filter ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  QFuture < void >  brightness_future ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  void  updateBrightness ( const  UIState  & s ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  void  updateWakefulness ( const  UIState  & s ) ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  void  setAwake ( bool  on ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								signals : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  void  displayPowerChanged ( bool  on ) ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  void  interactiveTimeout ( ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								public  slots : 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  void  resetInteractiveTimeout ( int  timeout  =  - 1 ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  void  update ( const  UIState  & s ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} ; 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Device  * device ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  ui_update_params ( UIState  * s ) ; 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								int  get_path_length_idx ( const  cereal : : XYZTData : : Reader  & line ,  const  float  path_height ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								void  update_model ( UIState  * s , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                  const  cereal : : ModelDataV2 : : Reader  & model ) ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  update_leads ( UIState  * s ,  const  cereal : : RadarState : : Reader  & radar_state ,  const  cereal : : XYZTData : : Reader  & line ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								void  update_line_data ( const  UIState  * s ,  const  cereal : : XYZTData : : Reader  & line , 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                      float  y_off ,  float  z_off ,  QPolygonF  * pvd ,  int  max_idx ,  bool  allow_invert ) ;