# include <stdio.h>
# include <stdlib.h>
# include <stdbool.h>
# include <unistd.h>
# include <assert.h>
# include <sys/mman.h>
# include <sys/resource.h>
# include <cutils/properties.h>
# include <GLES3/gl3.h>
# include <EGL/egl.h>
# include <json.h>
# include <czmq.h>
# include "nanovg.h"
# define NANOVG_GLES3_IMPLEMENTATION
# include "nanovg_gl.h"
# include "nanovg_gl_utils.h"
# include "common/timing.h"
# include "common/util.h"
# include "common/swaglog.h"
# include "common/mat.h"
# include "common/glutil.h"
# include "common/touch.h"
# include "common/framebuffer.h"
# include "common/visionipc.h"
# include "common/visionimg.h"
# include "common/modeldata.h"
# include "common/params.h"
# include "cereal/gen/c/log.capnp.h"
# include "slplay.h"
# define STATUS_STOPPED 0
# define STATUS_DISENGAGED 1
# define STATUS_ENGAGED 2
# define STATUS_WARNING 3
# define STATUS_ALERT 4
# define STATUS_MAX 5
# define ALERTSIZE_NONE 0
# define ALERTSIZE_SMALL 1
# define ALERTSIZE_MID 2
# define ALERTSIZE_FULL 3
# define UI_BUF_COUNT 4
//#define DEBUG_TURN
//#define DEBUG_FPS
const int vwp_w = 1920 ;
const int vwp_h = 1080 ;
const int nav_w = 640 ;
const int nav_ww = 760 ;
const int sbr_w = 300 ;
const int bdr_s = 30 ;
const int box_x = sbr_w + bdr_s ;
const int box_y = bdr_s ;
const int box_w = vwp_w - sbr_w - ( bdr_s * 2 ) ;
const int box_h = vwp_h - ( bdr_s * 2 ) ;
const int viz_w = vwp_w - ( bdr_s * 2 ) ;
const int header_h = 420 ;
const int footer_h = 280 ;
const int footer_y = vwp_h - bdr_s - footer_h ;
const int UI_FREQ = 30 ; // Hz
const int MODEL_PATH_MAX_VERTICES_CNT = 98 ;
const int MODEL_LANE_PATH_CNT = 3 ;
const int TRACK_POINTS_MAX_CNT = 50 * 2 ;
const uint8_t bg_colors [ ] [ 4 ] = {
[ STATUS_STOPPED ] = { 0x07 , 0x23 , 0x39 , 0xff } ,
[ STATUS_DISENGAGED ] = { 0x17 , 0x33 , 0x49 , 0xff } ,
[ STATUS_ENGAGED ] = { 0x17 , 0x86 , 0x44 , 0xff } ,
[ STATUS_WARNING ] = { 0xDA , 0x6F , 0x25 , 0xff } ,
[ STATUS_ALERT ] = { 0xC9 , 0x22 , 0x31 , 0xff } ,
} ;
const uint8_t alert_colors [ ] [ 4 ] = {
[ STATUS_STOPPED ] = { 0x07 , 0x23 , 0x39 , 0xf1 } ,
[ STATUS_DISENGAGED ] = { 0x17 , 0x33 , 0x49 , 0xc8 } ,
[ STATUS_ENGAGED ] = { 0x17 , 0x86 , 0x44 , 0xf1 } ,
[ STATUS_WARNING ] = { 0xDA , 0x6F , 0x25 , 0xf1 } ,
[ STATUS_ALERT ] = { 0xC9 , 0x22 , 0x31 , 0xf1 } ,
} ;
const int alert_sizes [ ] = {
[ ALERTSIZE_NONE ] = 0 ,
[ ALERTSIZE_SMALL ] = 241 ,
[ ALERTSIZE_MID ] = 390 ,
[ ALERTSIZE_FULL ] = vwp_h ,
} ;
const int SET_SPEED_NA = 255 ;
// TODO: this is also hardcoded in common/transformations/camera.py
const mat3 intrinsic_matrix = ( mat3 ) { {
910. , 0. , 582. ,
0. , 910. , 437. ,
0. , 0. , 1.
} } ;
typedef struct UIScene {
int frontview ;
int fullview ;
int transformed_width , transformed_height ;
uint64_t model_ts ;
ModelData model ;
float mpc_x [ 50 ] ;
float mpc_y [ 50 ] ;
bool world_objects_visible ;
mat3 warp_matrix ; // transformed box -> frame.
mat4 extrinsic_matrix ; // Last row is 0 so we can use mat4.
float v_cruise ;
uint64_t v_cruise_update_ts ;
float v_ego ;
float v_curvature ;
bool decel_for_turn ;
float speedlimit ;
bool speedlimit_valid ;
bool map_valid ;
float curvature ;
int engaged ;
bool engageable ;
bool monitoring_active ;
bool uilayout_sidebarcollapsed ;
bool uilayout_mapenabled ;
// responsive layout
int ui_viz_rx ;
int ui_viz_rw ;
int ui_viz_ro ;
int lead_status ;
float lead_d_rel , lead_y_rel , lead_v_rel ;
int front_box_x , front_box_y , front_box_width , front_box_height ;
uint64_t alert_ts ;
char alert_text1 [ 1024 ] ;
char alert_text2 [ 1024 ] ;
uint8_t alert_size ;
float alert_blinkingrate ;
float awareness_status ;
uint64_t started_ts ;
// Used to show gps planner status
bool gps_planner_active ;
bool is_playing_alert ;
} UIScene ;
typedef struct {
float x , y ;
} vertex_data ;
typedef struct {
vertex_data v [ MODEL_PATH_MAX_VERTICES_CNT ] ;
int cnt ;
} model_path_vertices_data ;
typedef struct {
vertex_data v [ TRACK_POINTS_MAX_CNT ] ;
int cnt ;
} track_vertices_data ;
typedef struct UIState {
pthread_mutex_t lock ;
pthread_cond_t bg_cond ;
FramebufferState * fb ;
int fb_w , fb_h ;
EGLDisplay display ;
EGLSurface surface ;
NVGcontext * vg ;
int font_courbd ;
int font_sans_regular ;
int font_sans_semibold ;
int font_sans_bold ;
int img_wheel ;
int img_turn ;
int img_face ;
int img_map ;
zsock_t * thermal_sock ;
void * thermal_sock_raw ;
zsock_t * model_sock ;
void * model_sock_raw ;
zsock_t * live100_sock ;
void * live100_sock_raw ;
zsock_t * livecalibration_sock ;
void * livecalibration_sock_raw ;
zsock_t * live20_sock ;
void * live20_sock_raw ;
zsock_t * livempc_sock ;
void * livempc_sock_raw ;
zsock_t * plus_sock ;
void * plus_sock_raw ;
zsock_t * map_data_sock ;
void * map_data_sock_raw ;
zsock_t * uilayout_sock ;
void * uilayout_sock_raw ;
int plus_state ;
// vision state
bool vision_connected ;
bool vision_connect_firstrun ;
int ipc_fd ;
VIPCBuf bufs [ UI_BUF_COUNT ] ;
VIPCBuf front_bufs [ UI_BUF_COUNT ] ;
int cur_vision_idx ;
int cur_vision_front_idx ;
GLuint frame_program ;
GLuint frame_texs [ UI_BUF_COUNT ] ;
EGLImageKHR khr [ UI_BUF_COUNT ] ;
void * priv_hnds [ UI_BUF_COUNT ] ;
GLuint frame_front_texs [ UI_BUF_COUNT ] ;
EGLImageKHR khr_front [ UI_BUF_COUNT ] ;
void * priv_hnds_front [ UI_BUF_COUNT ] ;
GLint frame_pos_loc , frame_texcoord_loc ;
GLint frame_texture_loc , frame_transform_loc ;
GLuint line_program ;
GLint line_pos_loc , line_color_loc ;
GLint line_transform_loc ;
unsigned int rgb_width , rgb_height , rgb_stride ;
size_t rgb_buf_len ;
mat4 rgb_transform ;
unsigned int rgb_front_width , rgb_front_height , rgb_front_stride ;
size_t rgb_front_buf_len ;
UIScene scene ;
bool awake ;
int awake_timeout ;
int volume_timeout ;
int speed_lim_off_timeout ;
int is_metric_timeout ;
int limit_set_speed_timeout ;
int status ;
bool is_metric ;
bool limit_set_speed ;
float speed_lim_off ;
bool is_ego_over_limit ;
bool passive ;
char alert_type [ 64 ] ;
char alert_sound [ 64 ] ;
int alert_size ;
float alert_blinking_alpha ;
bool alert_blinked ;
float light_sensor ;
int touch_fd ;
// Hints for re-calculations and redrawing
bool model_changed ;
bool livempc_or_live20_changed ;
GLuint frame_vao [ 2 ] , frame_vbo [ 2 ] , frame_ibo [ 2 ] ;
mat4 rear_frame_mat , front_frame_mat ;
model_path_vertices_data model_path_vertices [ MODEL_LANE_PATH_CNT * 2 ] ;
track_vertices_data track_vertices [ 2 ] ;
} UIState ;
static int last_brightness = - 1 ;
static void set_brightness ( UIState * s , int brightness ) {
if ( last_brightness ! = brightness & & ( s - > awake | | brightness = = 0 ) ) {
FILE * f = fopen ( " /sys/class/leds/lcd-backlight/brightness " , " wb " ) ;
if ( f ! = NULL ) {
fprintf ( f , " %d " , brightness ) ;
fclose ( f ) ;
last_brightness = brightness ;
}
}
}
static void set_awake ( UIState * s , bool awake ) {
if ( awake ) {
// 30 second timeout at 30 fps
s - > awake_timeout = 30 * 30 ;
}
if ( s - > awake ! = awake ) {
s - > awake = awake ;
if ( awake ) {
LOG ( " awake normal " ) ;
framebuffer_set_power ( s - > fb , HWC_POWER_MODE_NORMAL ) ;
} else {
LOG ( " awake off " ) ;
set_brightness ( s , 0 ) ;
framebuffer_set_power ( s - > fb , HWC_POWER_MODE_OFF ) ;
}
}
}
static void set_volume ( UIState * s , int volume ) {
char volume_change_cmd [ 64 ] ;
sprintf ( volume_change_cmd , " service call audio 3 i32 3 i32 %d i32 1 " , volume ) ;
// 5 second timeout at 60fps
s - > volume_timeout = 5 * UI_FREQ ;
int volume_changed = system ( volume_change_cmd ) ;
}
volatile int do_exit = 0 ;
static void set_do_exit ( int sig ) {
do_exit = 1 ;
}
static void read_speed_lim_off ( UIState * s ) {
char * speed_lim_off = NULL ;
read_db_value ( NULL , " SpeedLimitOffset " , & speed_lim_off , NULL ) ;
s - > speed_lim_off = 0. ;
if ( speed_lim_off ) {
s - > speed_lim_off = strtod ( speed_lim_off , NULL ) ;
free ( speed_lim_off ) ;
}
s - > speed_lim_off_timeout = 2 * UI_FREQ ; // 0.5Hz
}
static void read_is_metric ( UIState * s ) {
char * is_metric ;
const int result = read_db_value ( NULL , " IsMetric " , & is_metric , NULL ) ;
if ( result = = 0 ) {
s - > is_metric = is_metric [ 0 ] = = ' 1 ' ;
free ( is_metric ) ;
}
s - > is_metric_timeout = 2 * UI_FREQ ; // 0.5Hz
}
static void read_limit_set_speed ( UIState * s ) {
char * limit_set_speed ;
const int result = read_db_value ( NULL , " LimitSetSpeed " , & limit_set_speed , NULL ) ;
if ( result = = 0 ) {
s - > limit_set_speed = limit_set_speed [ 0 ] = = ' 1 ' ;
free ( limit_set_speed ) ;
}
s - > limit_set_speed_timeout = 2 * UI_FREQ ; // 0.2Hz
}
static const char frame_vertex_shader [ ] =
" attribute vec4 aPosition; \n "
" attribute vec4 aTexCoord; \n "
" uniform mat4 uTransform; \n "
" varying vec4 vTexCoord; \n "
" void main() { \n "
" gl_Position = uTransform * aPosition; \n "
" vTexCoord = aTexCoord; \n "
" } \n " ;
static const char frame_fragment_shader [ ] =
" precision mediump float; \n "
" uniform sampler2D uTexture; \n "
" varying vec4 vTexCoord; \n "
" void main() { \n "
" gl_FragColor = texture2D(uTexture, vTexCoord.xy); \n "
" } \n " ;
static const char line_vertex_shader [ ] =
" attribute vec4 aPosition; \n "
" attribute vec4 aColor; \n "
" uniform mat4 uTransform; \n "
" varying vec4 vColor; \n "
" void main() { \n "
" gl_Position = uTransform * aPosition; \n "
" vColor = aColor; \n "
" } \n " ;
static const char line_fragment_shader [ ] =
" precision mediump float; \n "
" uniform sampler2D uTexture; \n "
" varying vec4 vColor; \n "
" void main() { \n "
" gl_FragColor = vColor; \n "
" } \n " ;
static const mat4 device_transform = { {
1.0 , 0.0 , 0.0 , 0.0 ,
0.0 , 1.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 1.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 1.0 ,
} } ;
// frame from 4/3 to box size with a 2x zoom
static const mat4 frame_transform = { {
2 * ( 4. / 3. ) / ( ( float ) viz_w / box_h ) , 0.0 , 0.0 , 0.0 ,
0.0 , 2.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 1.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 1.0 ,
} } ;
// frame from 4/3 to 16/9 display
static const mat4 full_to_wide_frame_transform = { {
.75 , 0.0 , 0.0 , 0.0 ,
0.0 , 1.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 1.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 1.0 ,
} } ;
typedef struct {
const char * name ;
const char * uri ;
bool loop ;
} sound_file ;
sound_file sound_table [ ] = {
{ " chimeDisengage " , " ../assets/sounds/disengaged.wav " , false } ,
{ " chimeEngage " , " ../assets/sounds/engaged.wav " , false } ,
{ " chimeWarning1 " , " ../assets/sounds/warning_1.wav " , false } ,
{ " chimeWarning2 " , " ../assets/sounds/warning_2.wav " , false } ,
{ " chimeWarningRepeat " , " ../assets/sounds/warning_2.wav " , true } ,
{ " chimeError " , " ../assets/sounds/error.wav " , false } ,
{ " chimePrompt " , " ../assets/sounds/error.wav " , false } ,
{ NULL , NULL , false } ,
} ;
sound_file * get_sound_file_by_name ( const char * name ) {
for ( sound_file * s = sound_table ; s - > name ! = NULL ; s + + ) {
if ( strcmp ( s - > name , name ) = = 0 ) {
return s ;
}
}
return NULL ;
}
void ui_sound_init ( char * * error ) {
slplay_setup ( error ) ;
if ( * error ) return ;
for ( sound_file * s = sound_table ; s - > name ! = NULL ; s + + ) {
slplay_create_player_for_uri ( s - > uri , error ) ;
if ( * error ) return ;
}
}
static void ui_init ( UIState * s ) {
memset ( s , 0 , sizeof ( UIState ) ) ;
pthread_mutex_init ( & s - > lock , NULL ) ;
pthread_cond_init ( & s - > bg_cond , NULL ) ;
// init connections
s - > thermal_sock = zsock_new_sub ( " >tcp://127.0.0.1:8005 " , " " ) ;
assert ( s - > thermal_sock ) ;
s - > thermal_sock_raw = zsock_resolve ( s - > thermal_sock ) ;
s - > model_sock = zsock_new_sub ( " >tcp://127.0.0.1:8009 " , " " ) ;
assert ( s - > model_sock ) ;
s - > model_sock_raw = zsock_resolve ( s - > model_sock ) ;
s - > live100_sock = zsock_new_sub ( " >tcp://127.0.0.1:8007 " , " " ) ;
assert ( s - > live100_sock ) ;
s - > live100_sock_raw = zsock_resolve ( s - > live100_sock ) ;
s - > uilayout_sock = zsock_new_sub ( " >tcp://127.0.0.1:8060 " , " " ) ;
assert ( s - > uilayout_sock ) ;
s - > uilayout_sock_raw = zsock_resolve ( s - > uilayout_sock ) ;
s - > livecalibration_sock = zsock_new_sub ( " >tcp://127.0.0.1:8019 " , " " ) ;
assert ( s - > livecalibration_sock ) ;
s - > livecalibration_sock_raw = zsock_resolve ( s - > livecalibration_sock ) ;
s - > live20_sock = zsock_new_sub ( " >tcp://127.0.0.1:8012 " , " " ) ;
assert ( s - > live20_sock ) ;
s - > live20_sock_raw = zsock_resolve ( s - > live20_sock ) ;
s - > livempc_sock = zsock_new_sub ( " >tcp://127.0.0.1:8035 " , " " ) ;
assert ( s - > livempc_sock ) ;
s - > livempc_sock_raw = zsock_resolve ( s - > livempc_sock ) ;
s - > plus_sock = zsock_new_sub ( " >tcp://127.0.0.1:8037 " , " " ) ;
assert ( s - > plus_sock ) ;
s - > plus_sock_raw = zsock_resolve ( s - > plus_sock ) ;
s - > map_data_sock = zsock_new_sub ( " >tcp://127.0.0.1:8065 " , " " ) ;
assert ( s - > map_data_sock ) ;
s - > map_data_sock_raw = zsock_resolve ( s - > map_data_sock ) ;
s - > ipc_fd = - 1 ;
// init display
s - > fb = framebuffer_init ( " ui " , 0x00010000 , true ,
& s - > display , & s - > surface , & s - > fb_w , & s - > fb_h ) ;
assert ( s - > fb ) ;
set_awake ( s , true ) ;
// init drawing
s - > vg = nvgCreateGLES3 ( NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG ) ;
assert ( s - > vg ) ;
s - > font_courbd = nvgCreateFont ( s - > vg , " courbd " , " ../assets/courbd.ttf " ) ;
assert ( s - > font_courbd > = 0 ) ;
s - > font_sans_regular = nvgCreateFont ( s - > vg , " sans-regular " , " ../assets/OpenSans-Regular.ttf " ) ;
assert ( s - > font_sans_regular > = 0 ) ;
s - > font_sans_semibold = nvgCreateFont ( s - > vg , " sans-semibold " , " ../assets/OpenSans-SemiBold.ttf " ) ;
assert ( s - > font_sans_semibold > = 0 ) ;
s - > font_sans_bold = nvgCreateFont ( s - > vg , " sans-bold " , " ../assets/OpenSans-Bold.ttf " ) ;
assert ( s - > font_sans_bold > = 0 ) ;
assert ( s - > img_wheel > = 0 ) ;
s - > img_wheel = nvgCreateImage ( s - > vg , " ../assets/img_chffr_wheel.png " , 1 ) ;
assert ( s - > img_turn > = 0 ) ;
s - > img_turn = nvgCreateImage ( s - > vg , " ../assets/img_trafficSign_turn.png " , 1 ) ;
assert ( s - > img_face > = 0 ) ;
s - > img_face = nvgCreateImage ( s - > vg , " ../assets/img_driver_face.png " , 1 ) ;
assert ( s - > img_map > = 0 ) ;
s - > img_map = nvgCreateImage ( s - > vg , " ../assets/img_map.png " , 1 ) ;
// init gl
s - > frame_program = load_program ( frame_vertex_shader , frame_fragment_shader ) ;
assert ( s - > frame_program ) ;
s - > frame_pos_loc = glGetAttribLocation ( s - > frame_program , " aPosition " ) ;
s - > frame_texcoord_loc = glGetAttribLocation ( s - > frame_program , " aTexCoord " ) ;
s - > frame_texture_loc = glGetUniformLocation ( s - > frame_program , " uTexture " ) ;
s - > frame_transform_loc = glGetUniformLocation ( s - > frame_program , " uTransform " ) ;
s - > line_program = load_program ( line_vertex_shader , line_fragment_shader ) ;
assert ( s - > line_program ) ;
s - > line_pos_loc = glGetAttribLocation ( s - > line_program , " aPosition " ) ;
s - > line_color_loc = glGetAttribLocation ( s - > line_program , " aColor " ) ;
s - > line_transform_loc = glGetUniformLocation ( s - > line_program , " uTransform " ) ;
glViewport ( 0 , 0 , s - > fb_w , s - > fb_h ) ;
glDisable ( GL_DEPTH_TEST ) ;
assert ( glGetError ( ) = = GL_NO_ERROR ) ;
{
char * value ;
const int result = read_db_value ( NULL , " Passive " , & value , NULL ) ;
if ( result = = 0 ) {
s - > passive = value [ 0 ] = = ' 1 ' ;
free ( value ) ;
}
}
for ( int i = 0 ; i < 2 ; i + + ) {
float x1 , x2 , y1 , y2 ;
if ( i = = 1 ) {
// flip horizontally so it looks like a mirror
x1 = 0.0 ;
x2 = 1.0 ;
y1 = 1.0 ;
y2 = 0.0 ;
} else {
x1 = 1.0 ;
x2 = 0.0 ;
y1 = 1.0 ;
y2 = 0.0 ;
}
const uint8_t frame_indicies [ ] = { 0 , 1 , 2 , 0 , 2 , 3 } ;
const float frame_coords [ 4 ] [ 4 ] = {
{ - 1.0 , - 1.0 , x2 , y1 } , //bl
{ - 1.0 , 1.0 , x2 , y2 } , //tl
{ 1.0 , 1.0 , x1 , y2 } , //tr
{ 1.0 , - 1.0 , x1 , y1 } , //br
} ;
glGenVertexArrays ( 1 , & s - > frame_vao [ i ] ) ;
glBindVertexArray ( s - > frame_vao [ i ] ) ;
glGenBuffers ( 1 , & s - > frame_vbo [ i ] ) ;
glBindBuffer ( GL_ARRAY_BUFFER , s - > frame_vbo [ i ] ) ;
glBufferData ( GL_ARRAY_BUFFER , sizeof ( frame_coords ) , frame_coords , GL_STATIC_DRAW ) ;
glEnableVertexAttribArray ( s - > frame_pos_loc ) ;
glVertexAttribPointer ( s - > frame_pos_loc , 2 , GL_FLOAT , GL_FALSE ,
sizeof ( frame_coords [ 0 ] ) , ( const void * ) 0 ) ;
glEnableVertexAttribArray ( s - > frame_texcoord_loc ) ;
glVertexAttribPointer ( s - > frame_texcoord_loc , 2 , GL_FLOAT , GL_FALSE ,
sizeof ( frame_coords [ 0 ] ) , ( const void * ) ( sizeof ( float ) * 2 ) ) ;
glGenBuffers ( 1 , & s - > frame_ibo [ i ] ) ;
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , s - > frame_ibo [ i ] ) ;
glBufferData ( GL_ELEMENT_ARRAY_BUFFER , sizeof ( frame_indicies ) , frame_indicies , GL_STATIC_DRAW ) ;
glBindBuffer ( GL_ARRAY_BUFFER , 0 ) ;
glBindVertexArray ( 0 ) ;
}
s - > model_changed = false ;
s - > livempc_or_live20_changed = false ;
s - > front_frame_mat = matmul ( device_transform , full_to_wide_frame_transform ) ;
s - > rear_frame_mat = matmul ( device_transform , frame_transform ) ;
for ( int i = 0 ; i < UI_BUF_COUNT ; i + + ) {
s - > khr [ i ] = NULL ;
s - > priv_hnds [ i ] = NULL ;
s - > khr_front [ i ] = NULL ;
s - > priv_hnds_front [ i ] = NULL ;
}
}
static void ui_init_vision ( UIState * s , const VisionStreamBufs back_bufs ,
int num_back_fds , const int * back_fds ,
const VisionStreamBufs front_bufs , int num_front_fds ,
const int * front_fds ) {
const VisionUIInfo ui_info = back_bufs . buf_info . ui_info ;
assert ( num_back_fds = = UI_BUF_COUNT ) ;
assert ( num_front_fds = = UI_BUF_COUNT ) ;
vipc_bufs_load ( s - > bufs , & back_bufs , num_back_fds , back_fds ) ;
vipc_bufs_load ( s - > front_bufs , & front_bufs , num_front_fds , front_fds ) ;
s - > cur_vision_idx = - 1 ;
s - > cur_vision_front_idx = - 1 ;
s - > scene = ( UIScene ) {
. frontview = getenv ( " FRONTVIEW " ) ! = NULL ,
. fullview = getenv ( " FULLVIEW " ) ! = NULL ,
. transformed_width = ui_info . transformed_width ,
. transformed_height = ui_info . transformed_height ,
. front_box_x = ui_info . front_box_x ,
. front_box_y = ui_info . front_box_y ,
. front_box_width = ui_info . front_box_width ,
. front_box_height = ui_info . front_box_height ,
. world_objects_visible = false , // Invisible until we receive a calibration message.
. gps_planner_active = false ,
} ;
s - > rgb_width = back_bufs . width ;
s - > rgb_height = back_bufs . height ;
s - > rgb_stride = back_bufs . stride ;
s - > rgb_buf_len = back_bufs . buf_len ;
s - > rgb_front_width = front_bufs . width ;
s - > rgb_front_height = front_bufs . height ;
s - > rgb_front_stride = front_bufs . stride ;
s - > rgb_front_buf_len = front_bufs . buf_len ;
s - > rgb_transform = ( mat4 ) { {
2.0 / s - > rgb_width , 0.0 , 0.0 , - 1.0 ,
0.0 , 2.0 / s - > rgb_height , 0.0 , - 1.0 ,
0.0 , 0.0 , 1.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 1.0 ,
} } ;
read_speed_lim_off ( s ) ;
read_is_metric ( s ) ;
read_limit_set_speed ( s ) ;
s - > is_metric_timeout = UI_FREQ / 2 ; // offset so values isn't read together with limit offset
s - > limit_set_speed_timeout = UI_FREQ ; // offset so values isn't read together with limit offset
}
static void ui_draw_transformed_box ( UIState * s , uint32_t color ) {
const UIScene * scene = & s - > scene ;
const mat3 bbt = scene - > warp_matrix ;
struct {
vec3 pos ;
uint32_t color ;
} verts [ ] = {
{ matvecmul3 ( bbt , ( vec3 ) { { 0.0 , 0.0 , 1.0 , } } ) , color } ,
{ matvecmul3 ( bbt , ( vec3 ) { { scene - > transformed_width , 0.0 , 1.0 , } } ) , color } ,
{ matvecmul3 ( bbt , ( vec3 ) { { scene - > transformed_width , scene - > transformed_height , 1.0 , } } ) , color } ,
{ matvecmul3 ( bbt , ( vec3 ) { { 0.0 , scene - > transformed_height , 1.0 , } } ) , color } ,
{ matvecmul3 ( bbt , ( vec3 ) { { 0.0 , 0.0 , 1.0 , } } ) , color } ,
} ;
for ( int i = 0 ; i < ARRAYSIZE ( verts ) ; i + + ) {
verts [ i ] . pos . v [ 0 ] = verts [ i ] . pos . v [ 0 ] / verts [ i ] . pos . v [ 2 ] ;
verts [ i ] . pos . v [ 1 ] = s - > rgb_height - verts [ i ] . pos . v [ 1 ] / verts [ i ] . pos . v [ 2 ] ;
}
glUseProgram ( s - > line_program ) ;
mat4 out_mat = matmul ( device_transform ,
matmul ( frame_transform , s - > rgb_transform ) ) ;
glUniformMatrix4fv ( s - > line_transform_loc , 1 , GL_TRUE , out_mat . v ) ;
glEnableVertexAttribArray ( s - > line_pos_loc ) ;
glVertexAttribPointer ( s - > line_pos_loc , 2 , GL_FLOAT , GL_FALSE , sizeof ( verts [ 0 ] ) , & verts [ 0 ] . pos . v [ 0 ] ) ;
glEnableVertexAttribArray ( s - > line_color_loc ) ;
glVertexAttribPointer ( s - > line_color_loc , 4 , GL_UNSIGNED_BYTE , GL_TRUE , sizeof ( verts [ 0 ] ) , & verts [ 0 ] . color ) ;
assert ( glGetError ( ) = = GL_NO_ERROR ) ;
glDrawArrays ( GL_LINE_STRIP , 0 , ARRAYSIZE ( verts ) ) ;
}
// Projects a point in car to space to the corresponding point in full frame
// image space.
vec3 car_space_to_full_frame ( const UIState * s , vec4 car_space_projective ) {
const UIScene * scene = & s - > scene ;
// We'll call the car space point p.
// First project into normalized image coordinates with the extrinsics matrix.
const vec4 Ep4 = matvecmul ( scene - > extrinsic_matrix , car_space_projective ) ;
// The last entry is zero because of how we store E (to use matvecmul).
const vec3 Ep = { { Ep4 . v [ 0 ] , Ep4 . v [ 1 ] , Ep4 . v [ 2 ] } } ;
const vec3 KEp = matvecmul3 ( intrinsic_matrix , Ep ) ;
// Project.
const vec3 p_image = { { KEp . v [ 0 ] / KEp . v [ 2 ] , KEp . v [ 1 ] / KEp . v [ 2 ] , 1. } } ;
return p_image ;
}
// Calculate an interpolation between two numbers at a specific increment
static float lerp ( float v0 , float v1 , float t ) {
return ( 1 - t ) * v0 + t * v1 ;
}
static void draw_chevron ( UIState * s , float x_in , float y_in , float sz ,
NVGcolor fillColor , NVGcolor glowColor ) {
const UIScene * scene = & s - > scene ;
nvgSave ( s - > vg ) ;
nvgTranslate ( s - > vg , 240.0f , 0.0 ) ;
nvgTranslate ( s - > vg , - 1440.0f / 2 , - 1080.0f / 2 ) ;
nvgScale ( s - > vg , 2.0 , 2.0 ) ;
nvgScale ( s - > vg , 1440.0f / s - > rgb_width , 1080.0f / s - > rgb_height ) ;
const vec4 p_car_space = ( vec4 ) { { x_in , y_in , 0. , 1. } } ;
const vec3 p_full_frame = car_space_to_full_frame ( s , p_car_space ) ;
sz * = 30 ;
sz / = ( x_in / 3 + 30 ) ;
if ( sz > 30 ) sz = 30 ;
if ( sz < 15 ) sz = 15 ;
float x = p_full_frame . v [ 0 ] ;
float y = p_full_frame . v [ 1 ] ;
// glow
nvgBeginPath ( s - > vg ) ;
float g_xo = sz / 5 ;
float g_yo = sz / 10 ;
if ( x > = 0 & & y > = 0. ) {
nvgMoveTo ( s - > vg , x + ( sz * 1.35 ) + g_xo , y + sz + g_yo ) ;
nvgLineTo ( s - > vg , x , y - g_xo ) ;
nvgLineTo ( s - > vg , x - ( sz * 1.35 ) - g_xo , y + sz + g_yo ) ;
nvgLineTo ( s - > vg , x + ( sz * 1.35 ) + g_xo , y + sz + g_yo ) ;
nvgClosePath ( s - > vg ) ;
}
nvgFillColor ( s - > vg , glowColor ) ;
nvgFill ( s - > vg ) ;
// chevron
nvgBeginPath ( s - > vg ) ;
if ( x > = 0 & & y > = 0. ) {
nvgMoveTo ( s - > vg , x + ( sz * 1.25 ) , y + sz ) ;
nvgLineTo ( s - > vg , x , y ) ;
nvgLineTo ( s - > vg , x - ( sz * 1.25 ) , y + sz ) ;
nvgLineTo ( s - > vg , x + ( sz * 1.25 ) , y + sz ) ;
nvgClosePath ( s - > vg ) ;
}
nvgFillColor ( s - > vg , fillColor ) ;
nvgFill ( s - > vg ) ;
nvgRestore ( s - > vg ) ;
}
static void ui_draw_lane_line ( UIState * s , const model_path_vertices_data * pvd , NVGcolor color ) {
const UIScene * scene = & s - > scene ;
nvgSave ( s - > vg ) ;
nvgTranslate ( s - > vg , 240.0f , 0.0 ) ; // rgb-box space
nvgTranslate ( s - > vg , - 1440.0f / 2 , - 1080.0f / 2 ) ; // zoom 2x
nvgScale ( s - > vg , 2.0 , 2.0 ) ;
nvgScale ( s - > vg , 1440.0f / s - > rgb_width , 1080.0f / s - > rgb_height ) ;
nvgBeginPath ( s - > vg ) ;
bool started = false ;
for ( int i = 0 ; i < pvd - > cnt ; i + + ) {
if ( pvd - > v [ i ] . x < 0 | | pvd - > v [ i ] . y < 0. ) {
continue ;
}
if ( ! started ) {
nvgMoveTo ( s - > vg , pvd - > v [ i ] . x , pvd - > v [ i ] . y ) ;
started = true ;
} else {
nvgLineTo ( s - > vg , pvd - > v [ i ] . x , pvd - > v [ i ] . y ) ;
}
}
nvgClosePath ( s - > vg ) ;
nvgFillColor ( s - > vg , color ) ;
nvgFill ( s - > vg ) ;
nvgRestore ( s - > vg ) ;
}
static void update_track_data ( UIState * s , bool is_mpc , track_vertices_data * pvd ) {
const UIScene * scene = & s - > scene ;
const PathData path = scene - > model . path ;
const float * mpc_x_coords = & scene - > mpc_x [ 0 ] ;
const float * mpc_y_coords = & scene - > mpc_y [ 0 ] ;
bool started = false ;
float off = is_mpc ? 0.3 : 0.5 ;
float lead_d = scene - > lead_d_rel * 2. ;
float path_height = is_mpc ? ( lead_d > 5. ) ? min ( lead_d , 25. ) - min ( lead_d * 0.35 , 10. ) : 20.
: ( lead_d > 0. ) ? min ( lead_d , 50. ) - min ( lead_d * 0.35 , 10. ) : 49. ;
pvd - > cnt = 0 ;
// left side up
for ( int i = 0 ; i < = path_height ; i + + ) {
float px , py , mpx ;
if ( is_mpc ) {
mpx = i = = 0 ? 0.0 : mpc_x_coords [ i ] ;
px = lerp ( mpx + 1.0 , mpx , i / 100.0 ) ;
py = mpc_y_coords [ i ] - off ;
} else {
px = lerp ( i + 1.0 , i , i / 100.0 ) ;
py = path . points [ i ] - off ;
}
vec4 p_car_space = ( vec4 ) { { px , py , 0. , 1. } } ;
vec3 p_full_frame = car_space_to_full_frame ( s , p_car_space ) ;
if ( p_full_frame . v [ 0 ] < 0. | | p_full_frame . v [ 1 ] < 0. ) {
continue ;
}
pvd - > v [ pvd - > cnt ] . x = p_full_frame . v [ 0 ] ;
pvd - > v [ pvd - > cnt ] . y = p_full_frame . v [ 1 ] ;
pvd - > cnt + = 1 ;
}
// right side down
for ( int i = path_height ; i > = 0 ; i - - ) {
float px , py , mpx ;
if ( is_mpc ) {
mpx = i = = 0 ? 0.0 : mpc_x_coords [ i ] ;
px = lerp ( mpx + 1.0 , mpx , i / 100.0 ) ;
py = mpc_y_coords [ i ] + off ;
} else {
px = lerp ( i + 1.0 , i , i / 100.0 ) ;
py = path . points [ i ] + off ;
}
vec4 p_car_space = ( vec4 ) { { px , py , 0. , 1. } } ;
vec3 p_full_frame = car_space_to_full_frame ( s , p_car_space ) ;
pvd - > v [ pvd - > cnt ] . x = p_full_frame . v [ 0 ] ;
pvd - > v [ pvd - > cnt ] . y = p_full_frame . v [ 1 ] ;
pvd - > cnt + = 1 ;
}
}
static void update_all_track_data ( UIState * s ) {
const UIScene * scene = & s - > scene ;
// Draw vision path
update_track_data ( s , false , & s - > track_vertices [ 0 ] ) ;
if ( scene - > engaged ) {
// Draw MPC path when engaged
update_track_data ( s , true , & s - > track_vertices [ 1 ] ) ;
}
}
static void ui_draw_track ( UIState * s , bool is_mpc , track_vertices_data * pvd ) {
const UIScene * scene = & s - > scene ;
const PathData path = scene - > model . path ;
const float * mpc_x_coords = & scene - > mpc_x [ 0 ] ;
const float * mpc_y_coords = & scene - > mpc_y [ 0 ] ;
nvgSave ( s - > vg ) ;
nvgTranslate ( s - > vg , 240.0f , 0.0 ) ; // rgb-box space
nvgTranslate ( s - > vg , - 1440.0f / 2 , - 1080.0f / 2 ) ; // zoom 2x
nvgScale ( s - > vg , 2.0 , 2.0 ) ;
nvgScale ( s - > vg , 1440.0f / s - > rgb_width , 1080.0f / s - > rgb_height ) ;
nvgBeginPath ( s - > vg ) ;
bool started = false ;
float off = is_mpc ? 0.3 : 0.5 ;
float lead_d = scene - > lead_d_rel * 2. ;
float path_height = is_mpc ? ( lead_d > 5. ) ? min ( lead_d , 25. ) - min ( lead_d * 0.35 , 10. ) : 20.
: ( lead_d > 0. ) ? min ( lead_d , 50. ) - min ( lead_d * 0.35 , 10. ) : 49. ;
int vi = 0 ;
for ( int i = 0 ; i < pvd - > cnt ; i + + ) {
if ( pvd - > v [ i ] . x < 0 | | pvd - > v [ i ] . y < 0 ) {
continue ;
}
if ( ! started ) {
nvgMoveTo ( s - > vg , pvd - > v [ i ] . x , pvd - > v [ i ] . y ) ;
started = true ;
} else {
nvgLineTo ( s - > vg , pvd - > v [ i ] . x , pvd - > v [ i ] . y ) ;
}
}
nvgClosePath ( s - > vg ) ;
NVGpaint track_bg ;
if ( is_mpc ) {
// Draw colored MPC track
const uint8_t * clr = bg_colors [ s - > status ] ;
track_bg = nvgLinearGradient ( s - > vg , vwp_w , vwp_h , vwp_w , vwp_h * .4 ,
nvgRGBA ( clr [ 0 ] , clr [ 1 ] , clr [ 2 ] , 255 ) , nvgRGBA ( clr [ 0 ] , clr [ 1 ] , clr [ 2 ] , 255 / 2 ) ) ;
} else {
// Draw white vision track
track_bg = nvgLinearGradient ( s - > vg , vwp_w , vwp_h , vwp_w , vwp_h * .4 ,
nvgRGBA ( 255 , 255 , 255 , 255 ) , nvgRGBA ( 255 , 255 , 255 , 0 ) ) ;
}
nvgFillPaint ( s - > vg , track_bg ) ;
nvgFill ( s - > vg ) ;
nvgRestore ( s - > vg ) ;
}
static void draw_steering ( UIState * s , float curvature ) {
float points [ 50 ] ;
for ( int i = 0 ; i < 50 ; i + + ) {
float y_actual = i * tan ( asin ( clamp ( i * curvature , - 0.999 , 0.999 ) ) / 2. ) ;
points [ i ] = y_actual ;
}
// ui_draw_lane_edge(s, points, 0.0, nvgRGBA(0, 0, 255, 128), 5);
}
static void draw_frame ( UIState * s ) {
const UIScene * scene = & s - > scene ;
float x1 , x2 , y1 , y2 ;
if ( s - > scene . frontview ) {
glBindVertexArray ( s - > frame_vao [ 1 ] ) ;
} else {
glBindVertexArray ( s - > frame_vao [ 0 ] ) ;
}
mat4 * out_mat ;
if ( s - > scene . frontview | | s - > scene . fullview ) {
out_mat = & s - > front_frame_mat ;
} else {
out_mat = & s - > rear_frame_mat ;
}
glActiveTexture ( GL_TEXTURE0 ) ;
if ( s - > scene . frontview & & s - > cur_vision_front_idx > = 0 ) {
glBindTexture ( GL_TEXTURE_2D , s - > frame_front_texs [ s - > cur_vision_front_idx ] ) ;
} else if ( ! scene - > frontview & & s - > cur_vision_idx > = 0 ) {
glBindTexture ( GL_TEXTURE_2D , s - > frame_texs [ s - > cur_vision_idx ] ) ;
}
glUseProgram ( s - > frame_program ) ;
glUniform1i ( s - > frame_texture_loc , 0 ) ;
glUniformMatrix4fv ( s - > frame_transform_loc , 1 , GL_TRUE , out_mat - > v ) ;
assert ( glGetError ( ) = = GL_NO_ERROR ) ;
glEnableVertexAttribArray ( 0 ) ;
glDrawElements ( GL_TRIANGLES , 6 , GL_UNSIGNED_BYTE , ( const void * ) 0 ) ;
glDisableVertexAttribArray ( 0 ) ;
glBindVertexArray ( 0 ) ;
}
static inline bool valid_frame_pt ( UIState * s , float x , float y ) {
return x > = 0 & & x < = s - > rgb_width & & y > = 0 & & y < = s - > rgb_height ;
}
static void update_lane_line_data ( UIState * s , const float * points , float off , bool is_ghost , model_path_vertices_data * pvd ) {
pvd - > cnt = 0 ;
for ( int i = 0 ; i < MODEL_PATH_MAX_VERTICES_CNT / 2 ; i + + ) {
float px = ( float ) i ;
float py = points [ i ] - off ;
const vec4 p_car_space = ( vec4 ) { { px , py , 0. , 1. } } ;
const vec3 p_full_frame = car_space_to_full_frame ( s , p_car_space ) ;
if ( ! valid_frame_pt ( s , p_full_frame . v [ 0 ] , p_full_frame . v [ 1 ] ) )
continue ;
pvd - > v [ pvd - > cnt ] . x = p_full_frame . v [ 0 ] ;
pvd - > v [ pvd - > cnt ] . y = p_full_frame . v [ 1 ] ;
pvd - > cnt + = 1 ;
}
for ( int i = MODEL_PATH_MAX_VERTICES_CNT / 2 ; i > 0 ; i - - ) {
float px = ( float ) i ;
float py = is_ghost ? ( points [ i ] - off ) : ( points [ i ] + off ) ;
const vec4 p_car_space = ( vec4 ) { { px , py , 0. , 1. } } ;
const vec3 p_full_frame = car_space_to_full_frame ( s , p_car_space ) ;
if ( ! valid_frame_pt ( s , p_full_frame . v [ 0 ] , p_full_frame . v [ 1 ] ) )
continue ;
pvd - > v [ pvd - > cnt ] . x = p_full_frame . v [ 0 ] ;
pvd - > v [ pvd - > cnt ] . y = p_full_frame . v [ 1 ] ;
pvd - > cnt + = 1 ;
}
}
static void update_all_lane_lines_data ( UIState * s , const PathData path , model_path_vertices_data * pstart ) {
update_lane_line_data ( s , path . points , 0.025 * path . prob , false , pstart ) ;
float var = min ( path . std , 0.7 ) ;
update_lane_line_data ( s , path . points , - var , true , pstart + 1 ) ;
update_lane_line_data ( s , path . points , var , true , pstart + 2 ) ;
}
static void ui_draw_lane ( UIState * s , const PathData * path , model_path_vertices_data * pstart , NVGcolor color ) {
ui_draw_lane_line ( s , pstart , color ) ;
float var = min ( path - > std , 0.7 ) ;
color . a / = 4 ;
ui_draw_lane_line ( s , pstart + 1 , color ) ;
ui_draw_lane_line ( s , pstart + 2 , color ) ;
}
static void ui_draw_vision_lanes ( UIState * s ) {
const UIScene * scene = & s - > scene ;
model_path_vertices_data * pvd = & s - > model_path_vertices [ 0 ] ;
if ( s - > model_changed ) {
update_all_lane_lines_data ( s , scene - > model . left_lane , pvd ) ;
update_all_lane_lines_data ( s , scene - > model . right_lane , pvd + MODEL_LANE_PATH_CNT ) ;
s - > model_changed = false ;
}
// Draw left lane edge
ui_draw_lane (
s , & scene - > model . left_lane ,
pvd ,
nvgRGBAf ( 1.0 , 1.0 , 1.0 , scene - > model . left_lane . prob ) ) ;
// Draw right lane edge
ui_draw_lane (
s , & scene - > model . right_lane ,
pvd + MODEL_LANE_PATH_CNT ,
nvgRGBAf ( 1.0 , 1.0 , 1.0 , scene - > model . right_lane . prob ) ) ;
if ( s - > livempc_or_live20_changed ) {
update_all_track_data ( s ) ;
s - > livempc_or_live20_changed = false ;
}
// Draw vision path
ui_draw_track ( s , false , & s - > track_vertices [ 0 ] ) ;
if ( scene - > engaged ) {
// Draw MPC path when engaged
ui_draw_track ( s , true , & s - > track_vertices [ 1 ] ) ;
}
}
// Draw all world space objects.
static void ui_draw_world ( UIState * s ) {
const UIScene * scene = & s - > scene ;
if ( ! scene - > world_objects_visible ) {
return ;
}
if ( ( nanos_since_boot ( ) - scene - > model_ts ) < 1000000000ULL ) {
// Draw lane edges and vision/mpc tracks
ui_draw_vision_lanes ( s ) ;
}
if ( scene - > lead_status ) {
// Draw lead car indicator
float fillAlpha = 0 ;
float speedBuff = 10. ;
float leadBuff = 40. ;
if ( scene - > lead_d_rel < leadBuff ) {
fillAlpha = 255 * ( 1.0 - ( scene - > lead_d_rel / leadBuff ) ) ;
if ( scene - > lead_v_rel < 0 ) {
fillAlpha + = 255 * ( - 1 * ( scene - > lead_v_rel / speedBuff ) ) ;
}
fillAlpha = ( int ) ( min ( fillAlpha , 255 ) ) ;
}
draw_chevron ( s , scene - > lead_d_rel + 2.7 , scene - > lead_y_rel , 25 ,
nvgRGBA ( 201 , 34 , 49 , fillAlpha ) , nvgRGBA ( 218 , 202 , 37 , 255 ) ) ;
}
}
static void ui_draw_vision_maxspeed ( UIState * s ) {
const UIScene * scene = & s - > scene ;
int ui_viz_rx = scene - > ui_viz_rx ;
int ui_viz_rw = scene - > ui_viz_rw ;
char maxspeed_str [ 32 ] ;
float maxspeed = s - > scene . v_cruise ;
int maxspeed_calc = maxspeed * 0.6225 + 0.5 ;
float speedlimit = s - > scene . speedlimit ;
int speedlim_calc = speedlimit * 2.2369363 + 0.5 ;
int speed_lim_off = s - > speed_lim_off * 2.2369363 + 0.5 ;
if ( s - > is_metric ) {
maxspeed_calc = maxspeed + 0.5 ;
speedlim_calc = speedlimit * 3.6 + 0.5 ;
speed_lim_off = s - > speed_lim_off * 3.6 + 0.5 ;
}
bool is_cruise_set = ( maxspeed ! = 0 & & maxspeed ! = SET_SPEED_NA ) ;
bool is_speedlim_valid = s - > scene . speedlimit_valid ;
bool is_set_over_limit = is_speedlim_valid & & s - > scene . engaged & &
is_cruise_set & & maxspeed_calc > ( speedlim_calc + speed_lim_off ) ;
int viz_maxspeed_w = 184 ;
int viz_maxspeed_h = 202 ;
int viz_maxspeed_x = ( ui_viz_rx + ( bdr_s * 2 ) ) ;
int viz_maxspeed_y = ( box_y + ( bdr_s * 1.5 ) ) ;
int viz_maxspeed_xo = 180 ;
viz_maxspeed_w + = viz_maxspeed_xo ;
viz_maxspeed_x + = viz_maxspeed_w - ( viz_maxspeed_xo * 2 ) ;
// Draw Background
nvgBeginPath ( s - > vg ) ;
nvgRoundedRect ( s - > vg , viz_maxspeed_x , viz_maxspeed_y , viz_maxspeed_w , viz_maxspeed_h , 30 ) ;
if ( is_set_over_limit ) {
nvgFillColor ( s - > vg , nvgRGBA ( 218 , 111 , 37 , 180 ) ) ;
} else {
nvgFillColor ( s - > vg , nvgRGBA ( 0 , 0 , 0 , 100 ) ) ;
}
nvgFill ( s - > vg ) ;
// Draw Border
nvgBeginPath ( s - > vg ) ;
nvgRoundedRect ( s - > vg , viz_maxspeed_x , viz_maxspeed_y , viz_maxspeed_w , viz_maxspeed_h , 20 ) ;
if ( is_set_over_limit ) {
nvgStrokeColor ( s - > vg , nvgRGBA ( 218 , 111 , 37 , 255 ) ) ;
} else if ( is_speedlim_valid & & ! s - > is_ego_over_limit ) {
nvgStrokeColor ( s - > vg , nvgRGBA ( 255 , 255 , 255 , 255 ) ) ;
} else if ( is_speedlim_valid & & s - > is_ego_over_limit ) {
nvgStrokeColor ( s - > vg , nvgRGBA ( 255 , 255 , 255 , 20 ) ) ;
} else {
nvgStrokeColor ( s - > vg , nvgRGBA ( 255 , 255 , 255 , 100 ) ) ;
}
nvgStrokeWidth ( s - > vg , 10 ) ;
nvgStroke ( s - > vg ) ;
// Draw "MAX" Text
nvgTextAlign ( s - > vg , NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE ) ;
nvgFontFace ( s - > vg , " sans-regular " ) ;
nvgFontSize ( s - > vg , 26 * 2.5 ) ;
if ( is_cruise_set ) {
nvgFillColor ( s - > vg , nvgRGBA ( 255 , 255 , 255 , 200 ) ) ;
} else {
nvgFillColor ( s - > vg , nvgRGBA ( 255 , 255 , 255 , 100 ) ) ;
}
nvgText ( s - > vg , viz_maxspeed_x + ( viz_maxspeed_xo / 2 ) + ( viz_maxspeed_w / 2 ) , 148 , " MAX " , NULL ) ;
// Draw Speed Text
nvgFontFace ( s - > vg , " sans-bold " ) ;
nvgFontSize ( s - > vg , 48 * 2.5 ) ;
if ( is_cruise_set ) {
snprintf ( maxspeed_str , sizeof ( maxspeed_str ) , " %d " , maxspeed_calc ) ;
nvgFillColor ( s - > vg , nvgRGBA ( 255 , 255 , 255 , 255 ) ) ;
nvgText ( s - > vg , viz_maxspeed_x + ( viz_maxspeed_xo / 2 ) + ( viz_maxspeed_w / 2 ) , 242 , maxspeed_str , NULL ) ;
} else {
nvgFontFace ( s - > vg , " sans-semibold " ) ;
nvgFontSize ( s - > vg , 42 * 2.5 ) ;
nvgFillColor ( s - > vg , nvgRGBA ( 255 , 255 , 255 , 100 ) ) ;
nvgText ( s - > vg , viz_maxspeed_x + ( viz_maxspeed_xo / 2 ) + ( viz_maxspeed_w / 2 ) , 242 , " N/A " , NULL ) ;
}
# ifdef DEBUG_TURN
if ( s - > scene . decel_for_turn & & s - > scene . engaged ) {
int v_curvature = s - > scene . v_curvature * 2.2369363 + 0.5 ;
snprintf ( maxspeed_str , sizeof ( maxspeed_str ) , " %d " , v_curvature ) ;
nvgFillColor ( s - > vg , nvgRGBA ( 255 , 255 , 255 , 255 ) ) ;
nvgFontSize ( s - > vg , 25 * 2.5 ) ;
nvgText ( s - > vg , 200 + viz_maxspeed_x + ( viz_maxspeed_xo / 2 ) + ( viz_maxspeed_w / 2 ) , 148 , " TURN " , NULL ) ;
nvgFontSize ( s - > vg , 50 * 2.5 ) ;
nvgText ( s - > vg , 200 + viz_maxspeed_x + ( viz_maxspeed_xo / 2 ) + ( viz_maxspeed_w / 2 ) , 242 , maxspeed_str , NULL ) ;
}
# endif
}
static void ui_draw_vision_speedlimit ( UIState * s ) {
const UIScene * scene = & s - > scene ;
int ui_viz_rx = scene - > ui_viz_rx ;
int ui_viz_rw = scene - > ui_viz_rw ;
char speedlim_str [ 32 ] ;
float speedlimit = s - > scene . speedlimit ;
int speedlim_calc = speedlimit * 2.2369363 + 0.5 ;
if ( s - > is_metric ) {
speedlim_calc = speedlimit * 3.6 + 0.5 ;
}
bool is_speedlim_valid = s - > scene . speedlimit_valid ;
float hysteresis_offset = 0.5 ;
if ( s - > is_ego_over_limit ) {
hysteresis_offset = 0.0 ;
}
s - > is_ego_over_limit = is_speedlim_valid & & s - > scene . v_ego > ( speedlimit + s - > speed_lim_off + hysteresis_offset ) ;
int viz_speedlim_w = 180 ;
int viz_speedlim_h = 202 ;
int viz_speedlim_x = ( ui_viz_rx + ( bdr_s * 2 ) ) ;
int viz_speedlim_y = ( box_y + ( bdr_s * 1.5 ) ) ;
if ( ! is_speedlim_valid ) {
viz_speedlim_w - = 5 ;
viz_speedlim_h - = 10 ;
viz_speedlim_x + = 9 ;
viz_speedlim_y + = 5 ;
}
int viz_speedlim_bdr = is_speedlim_valid ? 30 : 15 ;
// Draw Background
nvgBeginPath ( s - > vg ) ;
nvgRoundedRect ( s - > vg , viz_speedlim_x , viz_speedlim_y , viz_speedlim_w , viz_speedlim_h , viz_speedlim_bdr ) ;
if ( is_speedlim_valid & & s - > is_ego_over_limit ) {
nvgFillColor ( s - > vg , nvgRGBA ( 218 , 111 , 37 , 180 ) ) ;
} else if ( is_speedlim_valid ) {
nvgFillColor ( s - > vg , nvgRGBA ( 255 , 255 , 255 , 255 ) ) ;
} else {
nvgFillColor ( s - > vg , nvgRGBA ( 255 , 255 , 255 , 100 ) ) ;
}
nvgFill ( s - > vg ) ;
// Draw Border
if ( is_speedlim_valid ) {
nvgStrokeWidth ( s - > vg , 10 ) ;
nvgStroke ( s - > vg ) ;
nvgBeginPath ( s - > vg ) ;
nvgRoundedRect ( s - > vg , viz_speedlim_x , viz_speedlim_y , viz_speedlim_w , viz_speedlim_h , 20 ) ;
if ( s - > is_ego_over_limit ) {
nvgStrokeColor ( s - > vg , nvgRGBA ( 218 , 111 , 37 , 255 ) ) ;
} else if ( is_speedlim_valid ) {
nvgStrokeColor ( s - > vg , nvgRGBA ( 255 , 255 , 255 , 255 ) ) ;
}
}
// Draw "Speed Limit" Text
nvgTextAlign ( s - > vg , NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE ) ;
nvgFontFace ( s - > vg , " sans-semibold " ) ;
nvgFontSize ( s - > vg , 50 ) ;
nvgFillColor ( s - > vg , nvgRGBA ( 0 , 0 , 0 , 255 ) ) ;
if ( is_speedlim_valid & & s - > is_ego_over_limit ) {
nvgFillColor ( s - > vg , nvgRGBA ( 255 , 255 , 255 , 255 ) ) ;
}
nvgText ( s - > vg , viz_speedlim_x + viz_speedlim_w / 2 + ( is_speedlim_valid ? 6 : 0 ) , viz_speedlim_y + ( is_speedlim_valid ? 50 : 45 ) , " SPEED " , NULL ) ;
nvgText ( s - > vg , viz_speedlim_x + viz_speedlim_w / 2 + ( is_speedlim_valid ? 6 : 0 ) , viz_speedlim_y + ( is_speedlim_valid ? 90 : 85 ) , " LIMIT " , NULL ) ;
// Draw Speed Text
nvgFontFace ( s - > vg , " sans-bold " ) ;
nvgFontSize ( s - > vg , 48 * 2.5 ) ;
if ( s - > is_ego_over_limit ) {
nvgFillColor ( s - > vg , nvgRGBA ( 255 , 255 , 255 , 255 ) ) ;
} else {
nvgFillColor ( s - > vg , nvgRGBA ( 0 , 0 , 0 , 255 ) ) ;
}
if ( is_speedlim_valid ) {
snprintf ( speedlim_str , sizeof ( speedlim_str ) , " %d " , speedlim_calc ) ;
nvgText ( s - > vg , viz_speedlim_x + viz_speedlim_w / 2 , viz_speedlim_y + ( is_speedlim_valid ? 170 : 165 ) , speedlim_str , NULL ) ;
} else {
nvgFontFace ( s - > vg , " sans-semibold " ) ;
nvgFontSize ( s - > vg , 42 * 2.5 ) ;
nvgText ( s - > vg , viz_speedlim_x + viz_speedlim_w / 2 , viz_speedlim_y + ( is_speedlim_valid ? 170 : 165 ) , " N/A " , NULL ) ;
}
}
static void ui_draw_vision_speed ( UIState * s ) {
const UIScene * scene = & s - > scene ;
int ui_viz_rx = scene - > ui_viz_rx ;
int ui_viz_rw = scene - > ui_viz_rw ;
float speed = s - > scene . v_ego ;
const int viz_speed_w = 280 ;
const int viz_speed_x = ui_viz_rx + ( ( ui_viz_rw / 2 ) - ( viz_speed_w / 2 ) ) ;
char speed_str [ 32 ] ;
nvgBeginPath ( s - > vg ) ;
nvgRect ( s - > vg , viz_speed_x , box_y , viz_speed_w , header_h ) ;
nvgTextAlign ( s - > vg , NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE ) ;
if ( s - > is_metric ) {
snprintf ( speed_str , sizeof ( speed_str ) , " %d " , ( int ) ( speed * 3.6 + 0.5 ) ) ;
} else {
snprintf ( speed_str , sizeof ( speed_str ) , " %d " , ( int ) ( speed * 2.2369363 + 0.5 ) ) ;
}
nvgFontFace ( s - > vg , " sans-bold " ) ;
nvgFontSize ( s - > vg , 96 * 2.5 ) ;
nvgFillColor ( s - > vg , nvgRGBA ( 255 , 255 , 255 , 255 ) ) ;
nvgText ( s - > vg , viz_speed_x + viz_speed_w / 2 , 240 , speed_str , NULL ) ;
nvgFontFace ( s - > vg , " sans-regular " ) ;
nvgFontSize ( s - > vg , 36 * 2.5 ) ;
nvgFillColor ( s - > vg , nvgRGBA ( 255 , 255 , 255 , 200 ) ) ;
if ( s - > is_metric ) {
nvgText ( s - > vg , viz_speed_x + viz_speed_w / 2 , 320 , " kph " , NULL ) ;
} else {
nvgText ( s - > vg , viz_speed_x + viz_speed_w / 2 , 320 , " mph " , NULL ) ;
}
}
static void ui_draw_vision_event ( UIState * s ) {
const UIScene * scene = & s - > scene ;
const int ui_viz_rx = scene - > ui_viz_rx ;
const int ui_viz_rw = scene - > ui_viz_rw ;
const int viz_event_w = 220 ;
const int viz_event_x = ( ( ui_viz_rx + ui_viz_rw ) - ( viz_event_w + ( bdr_s * 2 ) ) ) ;
const int viz_event_y = ( box_y + ( bdr_s * 1.5 ) ) ;
const int viz_event_h = ( header_h - ( bdr_s * 1.5 ) ) ;
if ( s - > scene . decel_for_turn & & s - > scene . engaged & & s - > limit_set_speed ) {
// draw winding road sign
const int img_turn_size = 160 * 1.5 ;
const int img_turn_x = viz_event_x - ( img_turn_size / 4 ) ;
const int img_turn_y = viz_event_y + bdr_s - 25 ;
float img_turn_alpha = 1.0f ;
nvgBeginPath ( s - > vg ) ;
NVGpaint imgPaint = nvgImagePattern ( s - > vg , img_turn_x , img_turn_y ,
img_turn_size , img_turn_size , 0 , s - > img_turn , img_turn_alpha ) ;
nvgRect ( s - > vg , img_turn_x , img_turn_y , img_turn_size , img_turn_size ) ;
nvgFillPaint ( s - > vg , imgPaint ) ;
nvgFill ( s - > vg ) ;
} else {
// draw steering wheel
const int bg_wheel_size = 96 ;
const int bg_wheel_x = viz_event_x + ( viz_event_w - bg_wheel_size ) ;
const int bg_wheel_y = viz_event_y + ( bg_wheel_size / 2 ) ;
const int img_wheel_size = bg_wheel_size * 1.5 ;
const int img_wheel_x = bg_wheel_x - ( img_wheel_size / 2 ) ;
const int img_wheel_y = bg_wheel_y - 25 ;
float img_wheel_alpha = 0.1f ;
bool is_engaged = ( s - > status = = STATUS_ENGAGED ) ;
bool is_warning = ( s - > status = = STATUS_WARNING ) ;
bool is_engageable = scene - > engageable ;
if ( is_engaged | | is_warning | | is_engageable ) {
nvgBeginPath ( s - > vg ) ;
nvgCircle ( s - > vg , bg_wheel_x , ( bg_wheel_y + ( bdr_s * 1.5 ) ) , bg_wheel_size ) ;
if ( is_engaged ) {
nvgFillColor ( s - > vg , nvgRGBA ( 23 , 134 , 68 , 255 ) ) ;
} else if ( is_warning ) {
nvgFillColor ( s - > vg , nvgRGBA ( 218 , 111 , 37 , 255 ) ) ;
} else if ( is_engageable ) {
nvgFillColor ( s - > vg , nvgRGBA ( 23 , 51 , 73 , 255 ) ) ;
}
nvgFill ( s - > vg ) ;
img_wheel_alpha = 1.0f ;
}
nvgBeginPath ( s - > vg ) ;
NVGpaint imgPaint = nvgImagePattern ( s - > vg , img_wheel_x , img_wheel_y ,
img_wheel_size , img_wheel_size , 0 , s - > img_wheel , img_wheel_alpha ) ;
nvgRect ( s - > vg , img_wheel_x , img_wheel_y , img_wheel_size , img_wheel_size ) ;
nvgFillPaint ( s - > vg , imgPaint ) ;
nvgFill ( s - > vg ) ;
}
}
static void ui_draw_vision_map ( UIState * s ) {
const UIScene * scene = & s - > scene ;
const int map_size = 96 ;
const int map_x = ( scene - > ui_viz_rx + ( map_size * 3 ) + ( bdr_s * 3 ) ) ;
const int map_y = ( footer_y + ( ( footer_h - map_size ) / 2 ) ) ;
const int map_img_size = ( map_size * 1.5 ) ;
const int map_img_x = ( map_x - ( map_img_size / 2 ) ) ;
const int map_img_y = ( map_y - ( map_size / 4 ) ) ;
bool map_valid = s - > scene . map_valid ;
float map_img_alpha = map_valid ? 1.0f : 0.15f ;
float map_bg_alpha = map_valid ? 0.3f : 0.1f ;
NVGcolor map_bg = nvgRGBA ( 0 , 0 , 0 , ( 255 * map_bg_alpha ) ) ;
NVGpaint map_img = nvgImagePattern ( s - > vg , map_img_x , map_img_y ,
map_img_size , map_img_size , 0 , s - > img_map , map_img_alpha ) ;
nvgBeginPath ( s - > vg ) ;
nvgCircle ( s - > vg , map_x , ( map_y + ( bdr_s * 1.5 ) ) , map_size ) ;
nvgFillColor ( s - > vg , map_bg ) ;
nvgFill ( s - > vg ) ;
nvgBeginPath ( s - > vg ) ;
nvgRect ( s - > vg , map_img_x , map_img_y , map_img_size , map_img_size ) ;
nvgFillPaint ( s - > vg , map_img ) ;
nvgFill ( s - > vg ) ;
}
static void ui_draw_vision_face ( UIState * s ) {
const UIScene * scene = & s - > scene ;
const int face_size = 96 ;
const int face_x = ( scene - > ui_viz_rx + face_size + ( bdr_s * 2 ) ) ;
const int face_y = ( footer_y + ( ( footer_h - face_size ) / 2 ) ) ;
const int face_img_size = ( face_size * 1.5 ) ;
const int face_img_x = ( face_x - ( face_img_size / 2 ) ) ;
const int face_img_y = ( face_y - ( face_size / 4 ) ) ;
float face_img_alpha = scene - > monitoring_active ? 1.0f : 0.15f ;
float face_bg_alpha = scene - > monitoring_active ? 0.3f : 0.1f ;
NVGcolor face_bg = nvgRGBA ( 0 , 0 , 0 , ( 255 * face_bg_alpha ) ) ;
NVGpaint face_img = nvgImagePattern ( s - > vg , face_img_x , face_img_y ,
face_img_size , face_img_size , 0 , s - > img_face , face_img_alpha ) ;
nvgBeginPath ( s - > vg ) ;
nvgCircle ( s - > vg , face_x , ( face_y + ( bdr_s * 1.5 ) ) , face_size ) ;
nvgFillColor ( s - > vg , face_bg ) ;
nvgFill ( s - > vg ) ;
nvgBeginPath ( s - > vg ) ;
nvgRect ( s - > vg , face_img_x , face_img_y , face_img_size , face_img_size ) ;
nvgFillPaint ( s - > vg , face_img ) ;
nvgFill ( s - > vg ) ;
}
static void ui_draw_vision_header ( UIState * s ) {
const UIScene * scene = & s - > scene ;
int ui_viz_rx = scene - > ui_viz_rx ;
int ui_viz_rw = scene - > ui_viz_rw ;
nvgBeginPath ( s - > vg ) ;
NVGpaint gradient = nvgLinearGradient ( s - > vg , ui_viz_rx ,
( box_y + ( header_h - ( header_h / 2.5 ) ) ) ,
ui_viz_rx , box_y + header_h ,
nvgRGBAf ( 0 , 0 , 0 , 0.45 ) , nvgRGBAf ( 0 , 0 , 0 , 0 ) ) ;
nvgFillPaint ( s - > vg , gradient ) ;
nvgRect ( s - > vg , ui_viz_rx , box_y , ui_viz_rw , header_h ) ;
nvgFill ( s - > vg ) ;
ui_draw_vision_maxspeed ( s ) ;
ui_draw_vision_speedlimit ( s ) ;
ui_draw_vision_speed ( s ) ;
ui_draw_vision_event ( s ) ;
}
static void ui_draw_vision_footer ( UIState * s ) {
const UIScene * scene = & s - > scene ;
int ui_viz_rx = scene - > ui_viz_rx ;
int ui_viz_rw = scene - > ui_viz_rw ;
nvgBeginPath ( s - > vg ) ;
nvgRect ( s - > vg , ui_viz_rx , footer_y , ui_viz_rw , footer_h ) ;
ui_draw_vision_face ( s ) ;
ui_draw_vision_map ( s ) ;
}
static void ui_draw_vision_alert ( UIState * s , int va_size , int va_color ,
const char * va_text1 , const char * va_text2 ) {
const UIScene * scene = & s - > scene ;
int ui_viz_rx = scene - > ui_viz_rx ;
int ui_viz_rw = scene - > ui_viz_rw ;
bool hasSidebar = ! s - > scene . uilayout_sidebarcollapsed ;
bool mapEnabled = s - > scene . uilayout_mapenabled ;
bool longAlert1 = strlen ( va_text1 ) > 15 ;
const uint8_t * color = alert_colors [ va_color ] ;
const int alr_s = alert_sizes [ va_size ] ;
const int alr_x = ui_viz_rx - ( mapEnabled ? ( hasSidebar ? nav_w : ( nav_ww ) ) : 0 ) - bdr_s ;
const int alr_w = ui_viz_rw + ( mapEnabled ? ( hasSidebar ? nav_w : ( nav_ww ) ) : 0 ) + ( bdr_s * 2 ) ;
const int alr_h = alr_s + ( va_size = = ALERTSIZE_NONE ? 0 : bdr_s ) ;
const int alr_y = vwp_h - alr_h ;
nvgBeginPath ( s - > vg ) ;
nvgRect ( s - > vg , alr_x , alr_y , alr_w , alr_h ) ;
nvgFillColor ( s - > vg , nvgRGBA ( color [ 0 ] , color [ 1 ] , color [ 2 ] , ( color [ 3 ] * s - > alert_blinking_alpha ) ) ) ;
nvgFill ( s - > vg ) ;
nvgBeginPath ( s - > vg ) ;
NVGpaint gradient = nvgLinearGradient ( s - > vg , alr_x , alr_y , alr_x , alr_y + alr_h ,
nvgRGBAf ( 0.0 , 0.0 , 0.0 , 0.05 ) , nvgRGBAf ( 0.0 , 0.0 , 0.0 , 0.35 ) ) ;
nvgFillPaint ( s - > vg , gradient ) ;
nvgRect ( s - > vg , alr_x , alr_y , alr_w , alr_h ) ;
nvgFill ( s - > vg ) ;
nvgFillColor ( s - > vg , nvgRGBA ( 255 , 255 , 255 , 255 ) ) ;
nvgTextAlign ( s - > vg , NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE ) ;
if ( va_size = = ALERTSIZE_SMALL ) {
nvgFontFace ( s - > vg , " sans-semibold " ) ;
nvgFontSize ( s - > vg , 40 * 2.5 ) ;
nvgText ( s - > vg , alr_x + alr_w / 2 , alr_y + alr_h / 2 + 15 , va_text1 , NULL ) ;
} else if ( va_size = = ALERTSIZE_MID ) {
nvgFontFace ( s - > vg , " sans-bold " ) ;
nvgFontSize ( s - > vg , 48 * 2.5 ) ;
nvgText ( s - > vg , alr_x + alr_w / 2 , alr_y + alr_h / 2 - 45 , va_text1 , NULL ) ;
nvgFontFace ( s - > vg , " sans-regular " ) ;
nvgFontSize ( s - > vg , 36 * 2.5 ) ;
nvgText ( s - > vg , alr_x + alr_w / 2 , alr_y + alr_h / 2 + 75 , va_text2 , NULL ) ;
} else if ( va_size = = ALERTSIZE_FULL ) {
nvgFontSize ( s - > vg , ( longAlert1 ? 72 : 96 ) * 2.5 ) ;
nvgFontFace ( s - > vg , " sans-bold " ) ;
nvgTextAlign ( s - > vg , NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE ) ;
nvgTextBox ( s - > vg , alr_x , alr_y + ( longAlert1 ? 360 : 420 ) , alr_w - 60 , va_text1 , NULL ) ;
nvgFontSize ( s - > vg , 48 * 2.5 ) ;
nvgFontFace ( s - > vg , " sans-regular " ) ;
nvgTextAlign ( s - > vg , NVG_ALIGN_CENTER | NVG_ALIGN_BOTTOM ) ;
nvgTextBox ( s - > vg , alr_x , alr_h - ( longAlert1 ? 300 : 360 ) , alr_w - 60 , va_text2 , NULL ) ;
}
}
static void ui_draw_vision ( UIState * s ) {
const UIScene * scene = & s - > scene ;
int ui_viz_rx = scene - > ui_viz_rx ;
int ui_viz_rw = scene - > ui_viz_rw ;
int ui_viz_ro = scene - > ui_viz_ro ;
glClearColor ( 0.0 , 0.0 , 0.0 , 0.0 ) ;
glClear ( GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT ) ;
// Draw video frames
glEnable ( GL_SCISSOR_TEST ) ;
glViewport ( ui_viz_rx + ui_viz_ro , s - > fb_h - ( box_y + box_h ) , viz_w , box_h ) ;
glScissor ( ui_viz_rx , s - > fb_h - ( box_y + box_h ) , ui_viz_rw , box_h ) ;
glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
draw_frame ( s ) ;
glViewport ( 0 , 0 , s - > fb_w , s - > fb_h ) ;
glDisable ( GL_SCISSOR_TEST ) ;
glClear ( GL_STENCIL_BUFFER_BIT ) ;
nvgBeginFrame ( s - > vg , s - > fb_w , s - > fb_h , 1.0f ) ;
nvgSave ( s - > vg ) ;
// Draw augmented elements
const int inner_height = viz_w * 9 / 16 ;
nvgScissor ( s - > vg , ui_viz_rx , box_y , ui_viz_rw , box_h ) ;
nvgTranslate ( s - > vg , ui_viz_rx + ui_viz_ro , box_y + ( box_h - inner_height ) / 2.0 ) ;
nvgScale ( s - > vg , ( float ) viz_w / s - > fb_w , ( float ) inner_height / s - > fb_h ) ;
if ( ! scene - > frontview & & ! scene - > fullview ) {
ui_draw_world ( s ) ;
}
nvgRestore ( s - > vg ) ;
// Set Speed, Current Speed, Status/Events
ui_draw_vision_header ( s ) ;
if ( s - > scene . alert_size ! = ALERTSIZE_NONE ) {
// Controls Alerts
ui_draw_vision_alert ( s , s - > scene . alert_size , s - > status ,
s - > scene . alert_text1 , s - > scene . alert_text2 ) ;
} else {
ui_draw_vision_footer ( s ) ;
}
nvgEndFrame ( s - > vg ) ;
glDisable ( GL_BLEND ) ;
}
static void ui_draw_blank ( UIState * s ) {
glClearColor ( 0.0 , 0.0 , 0.0 , 0.0 ) ;
glClear ( GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT ) ;
}
static void ui_draw ( UIState * s ) {
if ( s - > vision_connected & & s - > plus_state = = 0 ) {
ui_draw_vision ( s ) ;
} else {
ui_draw_blank ( s ) ;
}
{
glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
glClear ( GL_STENCIL_BUFFER_BIT ) ;
nvgBeginFrame ( s - > vg , s - > fb_w , s - > fb_h , 1.0f ) ;
nvgEndFrame ( s - > vg ) ;
glDisable ( GL_BLEND ) ;
}
}
static PathData read_path ( cereal_ModelData_PathData_ptr pathp ) {
PathData ret = { 0 } ;
struct cereal_ModelData_PathData pathd ;
cereal_read_ModelData_PathData ( & pathd , pathp ) ;
ret . prob = pathd . prob ;
ret . std = pathd . std ;
capn_list32 pointl = pathd . points ;
capn_resolve ( & pointl . p ) ;
for ( int i = 0 ; i < 50 ; i + + ) {
ret . points [ i ] = capn_to_f32 ( capn_get32 ( pointl , i ) ) ;
}
return ret ;
}
static ModelData read_model ( cereal_ModelData_ptr modelp ) {
struct cereal_ModelData modeld ;
cereal_read_ModelData ( & modeld , modelp ) ;
ModelData d = { 0 } ;
d . path = read_path ( modeld . path ) ;
d . left_lane = read_path ( modeld . leftLane ) ;
d . right_lane = read_path ( modeld . rightLane ) ;
struct cereal_ModelData_LeadData leadd ;
cereal_read_ModelData_LeadData ( & leadd , modeld . lead ) ;
d . lead = ( LeadData ) {
. dist = leadd . dist , . prob = leadd . prob , . std = leadd . std ,
} ;
return d ;
}
static void update_status ( UIState * s , int status ) {
if ( s - > status ! = status ) {
s - > status = status ;
// wake up bg thread to change
pthread_cond_signal ( & s - > bg_cond ) ;
}
}
static void ui_update ( UIState * s ) {
int err ;
if ( s - > vision_connect_firstrun ) {
// cant run this in connector thread because opengl.
// do this here for now in lieu of a run_on_main_thread event
for ( int i = 0 ; i < UI_BUF_COUNT ; i + + ) {
if ( s - > khr [ i ] ! = NULL ) {
visionimg_destroy_gl ( s - > khr [ i ] , s - > priv_hnds [ i ] ) ;
glDeleteTextures ( 1 , & s - > frame_texs [ i ] ) ;
}
VisionImg img = {
. fd = s - > bufs [ i ] . fd ,
. format = VISIONIMG_FORMAT_RGB24 ,
. width = s - > rgb_width ,
. height = s - > rgb_height ,
. stride = s - > rgb_stride ,
. bpp = 3 ,
. size = s - > rgb_buf_len ,
} ;
s - > frame_texs [ i ] = visionimg_to_gl ( & img , & s - > khr [ i ] , & s - > priv_hnds [ i ] ) ;
glBindTexture ( GL_TEXTURE_2D , s - > frame_texs [ i ] ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
// BGR
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_R , GL_BLUE ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_G , GL_GREEN ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_B , GL_RED ) ;
}
for ( int i = 0 ; i < UI_BUF_COUNT ; i + + ) {
if ( s - > khr_front [ i ] ! = NULL ) {
visionimg_destroy_gl ( s - > khr_front [ i ] , s - > priv_hnds_front [ i ] ) ;
glDeleteTextures ( 1 , & s - > frame_front_texs [ i ] ) ;
}
VisionImg img = {
. fd = s - > front_bufs [ i ] . fd ,
. format = VISIONIMG_FORMAT_RGB24 ,
. width = s - > rgb_front_width ,
. height = s - > rgb_front_height ,
. stride = s - > rgb_front_stride ,
. bpp = 3 ,
. size = s - > rgb_front_buf_len ,
} ;
s - > frame_front_texs [ i ] = visionimg_to_gl ( & img , & s - > khr_front [ i ] , & s - > priv_hnds_front [ i ] ) ;
glBindTexture ( GL_TEXTURE_2D , s - > frame_front_texs [ i ] ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
// BGR
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_R , GL_BLUE ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_G , GL_GREEN ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_B , GL_RED ) ;
}
assert ( glGetError ( ) = = GL_NO_ERROR ) ;
// Default UI Measurements (Assumes sidebar collapsed)
s - > scene . ui_viz_rx = ( box_x - sbr_w + bdr_s * 2 ) ;
s - > scene . ui_viz_rw = ( box_w + sbr_w - ( bdr_s * 2 ) ) ;
s - > scene . ui_viz_ro = 0 ;
s - > vision_connect_firstrun = false ;
s - > alert_blinking_alpha = 1.0 ;
s - > alert_blinked = false ;
}
zmq_pollitem_t polls [ 9 ] = { { 0 } } ;
// Wait for next rgb image from visiond
while ( true ) {
assert ( s - > ipc_fd > = 0 ) ;
polls [ 0 ] . fd = s - > ipc_fd ;
polls [ 0 ] . events = ZMQ_POLLIN ;
int ret = zmq_poll ( polls , 1 , 1000 ) ;
if ( ret < 0 ) {
LOGW ( " poll failed (%d) " , ret ) ;
close ( s - > ipc_fd ) ;
s - > ipc_fd = - 1 ;
s - > vision_connected = false ;
return ;
} else if ( ret = = 0 )
continue ;
// vision ipc event
VisionPacket rp ;
err = vipc_recv ( s - > ipc_fd , & rp ) ;
if ( err < = 0 ) {
LOGW ( " vision disconnected " ) ;
close ( s - > ipc_fd ) ;
s - > ipc_fd = - 1 ;
s - > vision_connected = false ;
return ;
}
if ( rp . type = = VIPC_STREAM_ACQUIRE ) {
bool front = rp . d . stream_acq . type = = VISION_STREAM_RGB_FRONT ;
int idx = rp . d . stream_acq . idx ;
int release_idx ;
if ( front ) {
release_idx = s - > cur_vision_front_idx ;
} else {
release_idx = s - > cur_vision_idx ;
}
if ( release_idx > = 0 ) {
VisionPacket rep = {
. type = VIPC_STREAM_RELEASE ,
. d = { . stream_rel = {
. type = rp . d . stream_acq . type ,
. idx = release_idx ,
} } ,
} ;
vipc_send ( s - > ipc_fd , & rep ) ;
}
if ( front ) {
assert ( idx < UI_BUF_COUNT ) ;
s - > cur_vision_front_idx = idx ;
} else {
assert ( idx < UI_BUF_COUNT ) ;
s - > cur_vision_idx = idx ;
// printf("v %d\n", ((uint8_t*)s->bufs[idx].addr)[0]);
}
} else {
assert ( false ) ;
}
break ;
}
// peek and consume all events in the zmq queue, then return.
while ( true ) {
polls [ 0 ] . socket = s - > live100_sock_raw ;
polls [ 0 ] . events = ZMQ_POLLIN ;
polls [ 1 ] . socket = s - > livecalibration_sock_raw ;
polls [ 1 ] . events = ZMQ_POLLIN ;
polls [ 2 ] . socket = s - > model_sock_raw ;
polls [ 2 ] . events = ZMQ_POLLIN ;
polls [ 3 ] . socket = s - > live20_sock_raw ;
polls [ 3 ] . events = ZMQ_POLLIN ;
polls [ 4 ] . socket = s - > livempc_sock_raw ;
polls [ 4 ] . events = ZMQ_POLLIN ;
polls [ 5 ] . socket = s - > thermal_sock_raw ;
polls [ 5 ] . events = ZMQ_POLLIN ;
polls [ 6 ] . socket = s - > uilayout_sock_raw ;
polls [ 6 ] . events = ZMQ_POLLIN ;
polls [ 7 ] . socket = s - > map_data_sock_raw ;
polls [ 7 ] . events = ZMQ_POLLIN ;
polls [ 8 ] . socket = s - > plus_sock_raw ; // plus_sock should be last
polls [ 8 ] . events = ZMQ_POLLIN ;
int num_polls = 9 ;
int ret = zmq_poll ( polls , num_polls , 0 ) ;
if ( ret < 0 ) {
LOGW ( " poll failed (%d) " , ret ) ;
return ;
}
if ( ret = = 0 ) {
return ;
}
if ( polls [ 0 ] . revents | | polls [ 1 ] . revents | | polls [ 2 ] . revents | |
polls [ 3 ] . revents | | polls [ 4 ] . revents | | polls [ 6 ] . revents | |
polls [ 7 ] . revents | | polls [ 8 ] . revents ) {
// awake on any (old) activity
set_awake ( s , true ) ;
}
if ( polls [ 8 ] . revents ) {
// plus socket
zmq_msg_t msg ;
err = zmq_msg_init ( & msg ) ;
assert ( err = = 0 ) ;
err = zmq_msg_recv ( & msg , s - > plus_sock_raw , 0 ) ;
assert ( err > = 0 ) ;
assert ( zmq_msg_size ( & msg ) = = 1 ) ;
s - > plus_state = ( ( char * ) zmq_msg_data ( & msg ) ) [ 0 ] ;
zmq_msg_close ( & msg ) ;
} else {
// zmq messages
void * which = NULL ;
for ( int i = 0 ; i < num_polls - 1 ; i + + ) {
if ( polls [ i ] . revents ) {
which = polls [ i ] . socket ;
break ;
}
}
if ( which = = NULL ) {
return ;
}
zmq_msg_t msg ;
err = zmq_msg_init ( & msg ) ;
assert ( err = = 0 ) ;
err = zmq_msg_recv ( & msg , which , 0 ) ;
assert ( err > = 0 ) ;
struct capn ctx ;
capn_init_mem ( & ctx , zmq_msg_data ( & msg ) , zmq_msg_size ( & msg ) , 0 ) ;
cereal_Event_ptr eventp ;
eventp . p = capn_getp ( capn_root ( & ctx ) , 0 , 1 ) ;
struct cereal_Event eventd ;
cereal_read_Event ( & eventd , eventp ) ;
double t = millis_since_boot ( ) ;
if ( eventd . which = = cereal_Event_live100 ) {
struct cereal_Live100Data datad ;
cereal_read_Live100Data ( & datad , eventd . live100 ) ;
if ( datad . vCruise ! = s - > scene . v_cruise ) {
s - > scene . v_cruise_update_ts = eventd . logMonoTime ;
}
s - > scene . v_cruise = datad . vCruise ;
s - > scene . v_ego = datad . vEgo ;
s - > scene . curvature = datad . curvature ;
s - > scene . engaged = datad . enabled ;
s - > scene . engageable = datad . engageable ;
s - > scene . gps_planner_active = datad . gpsPlannerActive ;
s - > scene . monitoring_active = datad . driverMonitoringOn ;
s - > scene . frontview = datad . rearViewCam ;
s - > scene . v_curvature = datad . vCurvature ;
s - > scene . decel_for_turn = datad . decelForTurn ;
if ( datad . alertSound . str & & datad . alertSound . str [ 0 ] ! = ' \0 ' & & strcmp ( s - > alert_type , datad . alertType . str ) ! = 0 ) {
char * error = NULL ;
if ( s - > alert_sound [ 0 ] ! = ' \0 ' ) {
sound_file * active_sound = get_sound_file_by_name ( s - > alert_sound ) ;
slplay_stop_uri ( active_sound - > uri , & error ) ;
if ( error ) {
LOGW ( " error stopping active sound %s " , error ) ;
}
}
sound_file * sound = get_sound_file_by_name ( datad . alertSound . str ) ;
slplay_play ( sound - > uri , sound - > loop , & error ) ;
if ( error ) {
LOGW ( " error playing sound: %s " , error ) ;
}
snprintf ( s - > alert_sound , sizeof ( s - > alert_sound ) , " %s " , datad . alertSound . str ) ;
snprintf ( s - > alert_type , sizeof ( s - > alert_type ) , " %s " , datad . alertType . str ) ;
} else if ( ( ! datad . alertSound . str | | datad . alertSound . str [ 0 ] = = ' \0 ' ) & & s - > alert_sound [ 0 ] ! = ' \0 ' ) {
sound_file * sound = get_sound_file_by_name ( s - > alert_sound ) ;
char * error = NULL ;
slplay_stop_uri ( sound - > uri , & error ) ;
if ( error ) {
LOGW ( " error stopping sound: %s " , error ) ;
}
s - > alert_type [ 0 ] = ' \0 ' ;
s - > alert_sound [ 0 ] = ' \0 ' ;
}
if ( datad . alertText1 . str ) {
snprintf ( s - > scene . alert_text1 , sizeof ( s - > scene . alert_text1 ) , " %s " , datad . alertText1 . str ) ;
} else {
s - > scene . alert_text1 [ 0 ] = ' \0 ' ;
}
if ( datad . alertText2 . str ) {
snprintf ( s - > scene . alert_text2 , sizeof ( s - > scene . alert_text2 ) , " %s " , datad . alertText2 . str ) ;
} else {
s - > scene . alert_text2 [ 0 ] = ' \0 ' ;
}
s - > scene . awareness_status = datad . awarenessStatus ;
s - > scene . alert_ts = eventd . logMonoTime ;
s - > scene . alert_size = datad . alertSize ;
if ( datad . alertSize = = cereal_Live100Data_AlertSize_none ) {
s - > alert_size = ALERTSIZE_NONE ;
} else if ( datad . alertSize = = cereal_Live100Data_AlertSize_small ) {
s - > alert_size = ALERTSIZE_SMALL ;
} else if ( datad . alertSize = = cereal_Live100Data_AlertSize_mid ) {
s - > alert_size = ALERTSIZE_MID ;
} else if ( datad . alertSize = = cereal_Live100Data_AlertSize_full ) {
s - > alert_size = ALERTSIZE_FULL ;
}
if ( datad . alertStatus = = cereal_Live100Data_AlertStatus_userPrompt ) {
update_status ( s , STATUS_WARNING ) ;
} else if ( datad . alertStatus = = cereal_Live100Data_AlertStatus_critical ) {
update_status ( s , STATUS_ALERT ) ;
} else if ( datad . enabled ) {
update_status ( s , STATUS_ENGAGED ) ;
} else {
update_status ( s , STATUS_DISENGAGED ) ;
}
s - > scene . alert_blinkingrate = datad . alertBlinkingRate ;
if ( datad . alertBlinkingRate > 0. ) {
if ( s - > alert_blinked ) {
if ( s - > alert_blinking_alpha > 0.0 & & s - > alert_blinking_alpha < 1.0 ) {
s - > alert_blinking_alpha + = ( 0.05 * datad . alertBlinkingRate ) ;
} else {
s - > alert_blinked = false ;
}
} else {
if ( s - > alert_blinking_alpha > 0.25 ) {
s - > alert_blinking_alpha - = ( 0.05 * datad . alertBlinkingRate ) ;
} else {
s - > alert_blinking_alpha + = 0.25 ;
s - > alert_blinked = true ;
}
}
}
} else if ( eventd . which = = cereal_Event_live20 ) {
struct cereal_Live20Data datad ;
cereal_read_Live20Data ( & datad , eventd . live20 ) ;
struct cereal_Live20Data_LeadData leaddatad ;
cereal_read_Live20Data_LeadData ( & leaddatad , datad . leadOne ) ;
s - > scene . lead_status = leaddatad . status ;
s - > scene . lead_d_rel = leaddatad . dRel ;
s - > scene . lead_y_rel = leaddatad . yRel ;
s - > scene . lead_v_rel = leaddatad . vRel ;
s - > livempc_or_live20_changed = true ;
} else if ( eventd . which = = cereal_Event_liveCalibration ) {
s - > scene . world_objects_visible = true ;
struct cereal_LiveCalibrationData datad ;
cereal_read_LiveCalibrationData ( & datad , eventd . liveCalibration ) ;
// should we still even have this?
capn_list32 warpl = datad . warpMatrix2 ;
capn_resolve ( & warpl . p ) ; // is this a bug?
for ( int i = 0 ; i < 3 * 3 ; i + + ) {
s - > scene . warp_matrix . v [ i ] = capn_to_f32 ( capn_get32 ( warpl , i ) ) ;
}
capn_list32 extrinsicl = datad . extrinsicMatrix ;
capn_resolve ( & extrinsicl . p ) ; // is this a bug?
for ( int i = 0 ; i < 3 * 4 ; i + + ) {
s - > scene . extrinsic_matrix . v [ i ] =
capn_to_f32 ( capn_get32 ( extrinsicl , i ) ) ;
}
} else if ( eventd . which = = cereal_Event_model ) {
s - > scene . model_ts = eventd . logMonoTime ;
s - > scene . model = read_model ( eventd . model ) ;
s - > model_changed = true ;
} else if ( eventd . which = = cereal_Event_liveMpc ) {
struct cereal_LiveMpcData datad ;
cereal_read_LiveMpcData ( & datad , eventd . liveMpc ) ;
capn_list32 x_list = datad . x ;
capn_resolve ( & x_list . p ) ;
for ( int i = 0 ; i < 50 ; i + + ) {
s - > scene . mpc_x [ i ] = capn_to_f32 ( capn_get32 ( x_list , i ) ) ;
}
capn_list32 y_list = datad . y ;
capn_resolve ( & y_list . p ) ;
for ( int i = 0 ; i < 50 ; i + + ) {
s - > scene . mpc_y [ i ] = capn_to_f32 ( capn_get32 ( y_list , i ) ) ;
}
s - > livempc_or_live20_changed = true ;
} else if ( eventd . which = = cereal_Event_thermal ) {
struct cereal_ThermalData datad ;
cereal_read_ThermalData ( & datad , eventd . thermal ) ;
if ( ! datad . started ) {
update_status ( s , STATUS_STOPPED ) ;
} else if ( s - > status = = STATUS_STOPPED ) {
// car is started but controls doesn't have fingerprint yet
update_status ( s , STATUS_DISENGAGED ) ;
}
s - > scene . started_ts = datad . startedTs ;
} else if ( eventd . which = = cereal_Event_uiLayoutState ) {
struct cereal_UiLayoutState datad ;
cereal_read_UiLayoutState ( & datad , eventd . uiLayoutState ) ;
s - > scene . uilayout_sidebarcollapsed = datad . sidebarCollapsed ;
s - > scene . uilayout_mapenabled = datad . mapEnabled ;
bool hasSidebar = ! s - > scene . uilayout_sidebarcollapsed ;
bool mapEnabled = s - > scene . uilayout_mapenabled ;
if ( mapEnabled ) {
s - > scene . ui_viz_rx = hasSidebar ? ( box_x + nav_w ) : ( box_x + nav_w - ( bdr_s * 4 ) ) ;
s - > scene . ui_viz_rw = hasSidebar ? ( box_w - nav_w ) : ( box_w - nav_w + ( bdr_s * 4 ) ) ;
s - > scene . ui_viz_ro = - ( sbr_w + 4 * bdr_s ) ;
} else {
s - > scene . ui_viz_rx = hasSidebar ? box_x : ( box_x - sbr_w + bdr_s * 2 ) ;
s - > scene . ui_viz_rw = hasSidebar ? box_w : ( box_w + sbr_w - ( bdr_s * 2 ) ) ;
s - > scene . ui_viz_ro = hasSidebar ? - ( sbr_w - 6 * bdr_s ) : 0 ;
}
} else if ( eventd . which = = cereal_Event_liveMapData ) {
struct cereal_LiveMapData datad ;
cereal_read_LiveMapData ( & datad , eventd . liveMapData ) ;
s - > scene . speedlimit = datad . speedLimit ;
s - > scene . speedlimit_valid = datad . speedLimitValid ;
s - > scene . map_valid = datad . mapValid ;
}
capn_free ( & ctx ) ;
zmq_msg_close ( & msg ) ;
}
}
}
static int vision_subscribe ( int fd , VisionPacket * rp , int type ) {
int err ;
LOGW ( " vision_subscribe type:%d " , type ) ;
VisionPacket p1 = {
. type = VIPC_STREAM_SUBSCRIBE ,
. d = { . stream_sub = { . type = type , . tbuffer = true , } , } ,
} ;
err = vipc_send ( fd , & p1 ) ;
if ( err < 0 ) {
close ( fd ) ;
return 0 ;
}
do {
err = vipc_recv ( fd , rp ) ;
if ( err < = 0 ) {
close ( fd ) ;
return 0 ;
}
// release what we aren't ready for yet
if ( rp - > type = = VIPC_STREAM_ACQUIRE ) {
VisionPacket rep = {
. type = VIPC_STREAM_RELEASE ,
. d = { . stream_rel = {
. type = rp - > d . stream_acq . type ,
. idx = rp - > d . stream_acq . idx ,
} } ,
} ;
vipc_send ( fd , & rep ) ;
}
} while ( rp - > type ! = VIPC_STREAM_BUFS | | rp - > d . stream_bufs . type ! = type ) ;
return 1 ;
}
static void * vision_connect_thread ( void * args ) {
int err ;
UIState * s = args ;
while ( ! do_exit ) {
usleep ( 100000 ) ;
pthread_mutex_lock ( & s - > lock ) ;
bool connected = s - > vision_connected ;
pthread_mutex_unlock ( & s - > lock ) ;
if ( connected ) continue ;
int fd = vipc_connect ( ) ;
if ( fd < 0 ) continue ;
VisionPacket back_rp , front_rp ;
if ( ! vision_subscribe ( fd , & back_rp , VISION_STREAM_RGB_BACK ) ) continue ;
if ( ! vision_subscribe ( fd , & front_rp , VISION_STREAM_RGB_FRONT ) ) continue ;
pthread_mutex_lock ( & s - > lock ) ;
assert ( ! s - > vision_connected ) ;
s - > ipc_fd = fd ;
ui_init_vision ( s ,
back_rp . d . stream_bufs , back_rp . num_fds , back_rp . fds ,
front_rp . d . stream_bufs , front_rp . num_fds , front_rp . fds ) ;
s - > vision_connected = true ;
s - > vision_connect_firstrun = true ;
pthread_mutex_unlock ( & s - > lock ) ;
}
return NULL ;
}
# include <hardware/sensors.h>
# include <utils/Timers.h>
static void * light_sensor_thread ( void * args ) {
int err ;
UIState * s = args ;
s - > light_sensor = 0.0 ;
struct sensors_poll_device_t * device ;
struct sensors_module_t * module ;
hw_get_module ( SENSORS_HARDWARE_MODULE_ID , ( hw_module_t const * * ) & module ) ;
sensors_open ( & module - > common , & device ) ;
// need to do this
struct sensor_t const * list ;
int count = module - > get_sensors_list ( module , & list ) ;
int SENSOR_LIGHT = 7 ;
device - > activate ( device , SENSOR_LIGHT , 0 ) ;
device - > activate ( device , SENSOR_LIGHT , 1 ) ;
device - > setDelay ( device , SENSOR_LIGHT , ms2ns ( 100 ) ) ;
while ( ! do_exit ) {
static const size_t numEvents = 1 ;
sensors_event_t buffer [ numEvents ] ;
int n = device - > poll ( device , buffer , numEvents ) ;
if ( n < 0 ) {
LOG_100 ( " light_sensor_poll failed: %d " , n ) ;
}
if ( n > 0 ) {
s - > light_sensor = buffer [ 0 ] . light ;
}
}
return NULL ;
}
static void * bg_thread ( void * args ) {
UIState * s = args ;
EGLDisplay bg_display ;
EGLSurface bg_surface ;
FramebufferState * bg_fb = framebuffer_init ( " bg " , 0x00001000 , false ,
& bg_display , & bg_surface , NULL , NULL ) ;
assert ( bg_fb ) ;
int bg_status = - 1 ;
while ( ! do_exit ) {
pthread_mutex_lock ( & s - > lock ) ;
if ( bg_status = = s - > status ) {
// will always be signaled if it changes?
pthread_cond_wait ( & s - > bg_cond , & s - > lock ) ;
}
bg_status = s - > status ;
pthread_mutex_unlock ( & s - > lock ) ;
assert ( bg_status < ARRAYSIZE ( bg_colors ) ) ;
const uint8_t * color = bg_colors [ bg_status ] ;
glClearColor ( color [ 0 ] / 256.0 , color [ 1 ] / 256.0 , color [ 2 ] / 256.0 , 0.0 ) ;
glClear ( GL_COLOR_BUFFER_BIT ) ;
eglSwapBuffers ( bg_display , bg_surface ) ;
assert ( glGetError ( ) = = GL_NO_ERROR ) ;
}
return NULL ;
}
int is_leon ( ) {
# define MAXCHAR 1000
FILE * fp ;
char str [ MAXCHAR ] ;
char * filename = " /proc/cmdline " ;
fp = fopen ( filename , " r " ) ;
if ( fp = = NULL ) {
printf ( " Could not open file %s " , filename ) ;
return 0 ;
}
fgets ( str , MAXCHAR , fp ) ;
fclose ( fp ) ;
return strstr ( str , " letv " ) ! = NULL ;
}
int main ( ) {
int err ;
setpriority ( PRIO_PROCESS , 0 , - 14 ) ;
zsys_handler_set ( NULL ) ;
signal ( SIGINT , ( sighandler_t ) set_do_exit ) ;
UIState uistate ;
UIState * s = & uistate ;
ui_init ( s ) ;
pthread_t connect_thread_handle ;
err = pthread_create ( & connect_thread_handle , NULL ,
vision_connect_thread , s ) ;
assert ( err = = 0 ) ;
pthread_t light_sensor_thread_handle ;
err = pthread_create ( & light_sensor_thread_handle , NULL ,
light_sensor_thread , s ) ;
assert ( err = = 0 ) ;
pthread_t bg_thread_handle ;
err = pthread_create ( & bg_thread_handle , NULL ,
bg_thread , s ) ;
assert ( err = = 0 ) ;
TouchState touch = { 0 } ;
touch_init ( & touch ) ;
s - > touch_fd = touch . fd ;
char * error = NULL ;
ui_sound_init ( & error ) ;
if ( error ) {
LOGW ( error ) ;
exit ( 1 ) ;
}
// light sensor scaling params
const int EON = ( access ( " /EON " , F_OK ) ! = - 1 ) ;
const int LEON = is_leon ( ) ;
const float BRIGHTNESS_B = LEON ? 10.0 : 5.0 ;
const float BRIGHTNESS_M = LEON ? 2.6 : 1.3 ;
# define NEO_BRIGHTNESS 100
float smooth_brightness = BRIGHTNESS_B ;
set_volume ( s , 0 ) ;
# ifdef DEBUG_FPS
vipc_t1 = millis_since_boot ( ) ;
double t1 = millis_since_boot ( ) ;
int draws = 0 , old_draws = 0 ;
# endif //DEBUG_FPS
while ( ! do_exit ) {
bool should_swap = false ;
if ( ! s - > vision_connected ) {
// Delay a while to avoid 9% cpu usage while car is not started and user is keeping touching on the screen.
// Don't hold the lock while sleeping, so that vision_connect_thread have chances to get the lock.
usleep ( 30 * 1000 ) ;
}
pthread_mutex_lock ( & s - > lock ) ;
if ( EON ) {
// light sensor is only exposed on EONs
float clipped_brightness = ( s - > light_sensor * BRIGHTNESS_M ) + BRIGHTNESS_B ;
if ( clipped_brightness > 255 ) clipped_brightness = 255 ;
smooth_brightness = clipped_brightness * 0.01 + smooth_brightness * 0.99 ;
set_brightness ( s , ( int ) smooth_brightness ) ;
} else {
// compromise for bright and dark envs
set_brightness ( s , NEO_BRIGHTNESS ) ;
}
if ( ! s - > vision_connected ) {
// Car is not started, keep in idle state and awake on touch events
zmq_pollitem_t polls [ 1 ] = { { 0 } } ;
polls [ 0 ] . fd = s - > touch_fd ;
polls [ 0 ] . events = ZMQ_POLLIN ;
int ret = zmq_poll ( polls , 1 , 0 ) ;
if ( ret < 0 )
LOGW ( " poll failed (%d) " , ret ) ;
else if ( ret > 0 ) {
// awake on any touch
int touch_x = - 1 , touch_y = - 1 ;
int touched = touch_read ( & touch , & touch_x , & touch_y ) ;
if ( touched = = 1 ) {
set_awake ( s , true ) ;
}
}
} else {
// Car started, fetch a new rgb image from ipc and peek for zmq events.
ui_update ( s ) ;
if ( ! s - > vision_connected ) {
// Visiond process is just stopped, force a redraw to make screen blank again.
ui_draw ( s ) ;
glFinish ( ) ;
should_swap = true ;
}
}
// manage wakefulness
if ( s - > awake_timeout > 0 ) {
s - > awake_timeout - - ;
} else {
set_awake ( s , false ) ;
}
// Don't waste resources on drawing in case screen is off or car is not started.
if ( s - > awake & & s - > vision_connected ) {
ui_draw ( s ) ;
glFinish ( ) ;
should_swap = true ;
# ifdef DEBUG_FPS
draws + + ;
double t2 = millis_since_boot ( ) ;
const double interval = 30. ;
if ( t2 - t1 > = interval * 1000. ) {
printf ( " ui draw fps: %.2f \n " , ( ( double ) ( draws - old_draws ) ) / interval ) ;
t1 = t2 ;
old_draws = draws ;
}
# endif
}
if ( s - > volume_timeout > 0 ) {
s - > volume_timeout - - ;
} else {
int volume = min ( 13 , 11 + s - > scene . v_ego / 15 ) ; // up one notch every 15 m/s, starting at 11
set_volume ( s , volume ) ;
}
if ( s - > speed_lim_off_timeout > 0 ) {
s - > speed_lim_off_timeout - - ;
} else {
read_speed_lim_off ( s ) ;
}
if ( s - > is_metric_timeout > 0 ) {
s - > is_metric_timeout - - ;
} else {
read_is_metric ( s ) ;
}
if ( s - > limit_set_speed_timeout > 0 ) {
s - > limit_set_speed_timeout - - ;
} else {
read_limit_set_speed ( s ) ;
}
pthread_mutex_unlock ( & s - > lock ) ;
// the bg thread needs to be scheduled, so the main thread needs time without the lock
// safe to do this outside the lock?
if ( should_swap ) {
eglSwapBuffers ( s - > display , s - > surface ) ;
}
}
set_awake ( s , true ) ;
slplay_destroy ( ) ;
// wake up bg thread to exit
pthread_mutex_lock ( & s - > lock ) ;
pthread_cond_signal ( & s - > bg_cond ) ;
pthread_mutex_unlock ( & s - > lock ) ;
err = pthread_join ( bg_thread_handle , NULL ) ;
assert ( err = = 0 ) ;
err = pthread_join ( connect_thread_handle , NULL ) ;
assert ( err = = 0 ) ;
return 0 ;
}