#pragma once
#include <vector>
#include <QAbstractButton>
#include <QFrame>
#include <QStackedLayout>
#include <QString>
#include <QWidget>
class KeyboardLayout : public QWidget {
Q_OBJECT
public:
explicit KeyboardLayout(QWidget* parent, const std::vector<QVector<QString>>& layout);
};
class Keyboard : public QFrame {
explicit Keyboard(QWidget *parent = 0);
private:
QStackedLayout* main_layout;
private slots:
void handleButton(QAbstractButton* m_button);
signals:
void emitButton(const QString &s);