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				7.9 KiB
			
		
		
			
		
	
	
					188 lines
				
				7.9 KiB
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											6 years ago
										 
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								/*
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								 * Copyright 2014 The Android Open Source Project
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								 *
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								 * Licensed under the Apache License, Version 2.0 (the "License");
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								 * you may not use this file except in compliance with the License.
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								 * You may obtain a copy of the License at
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								 *
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								 *      http://www.apache.org/licenses/LICENSE-2.0
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								 *
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								 * Unless required by applicable law or agreed to in writing, software
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								 * distributed under the License is distributed on an "AS IS" BASIS,
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								 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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								 * See the License for the specific language governing permissions and
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								 * limitations under the License.
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								 */
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								#ifndef ANDROID_GUI_BUFFERQUEUECONSUMER_H
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								#define ANDROID_GUI_BUFFERQUEUECONSUMER_H
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								#include <EGL/egl.h>
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								#include <EGL/eglext.h>
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								#include <gui/BufferQueueDefs.h>
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								#include <gui/IGraphicBufferConsumer.h>
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								namespace android {
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								class BufferQueueCore;
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								class BufferQueueConsumer : public BnGraphicBufferConsumer {
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								public:
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								    BufferQueueConsumer(const sp<BufferQueueCore>& core);
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								    virtual ~BufferQueueConsumer();
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								    // acquireBuffer attempts to acquire ownership of the next pending buffer in
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								    // the BufferQueue. If no buffer is pending then it returns
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								    // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the
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								    // information about the buffer is returned in BufferItem.  If the buffer
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								    // returned had previously been acquired then the BufferItem::mGraphicBuffer
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								    // field of buffer is set to NULL and it is assumed that the consumer still
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								    // holds a reference to the buffer.
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								    //
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								    // If expectedPresent is nonzero, it indicates the time when the buffer
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								    // will be displayed on screen. If the buffer's timestamp is farther in the
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								    // future, the buffer won't be acquired, and PRESENT_LATER will be
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								    // returned.  The presentation time is in nanoseconds, and the time base
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								    // is CLOCK_MONOTONIC.
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								    virtual status_t acquireBuffer(BufferItem* outBuffer,
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								            nsecs_t expectedPresent, uint64_t maxFrameNumber = 0) override;
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								    // See IGraphicBufferConsumer::detachBuffer
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								    virtual status_t detachBuffer(int slot);
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								    // See IGraphicBufferConsumer::attachBuffer
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								    virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer);
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								    // releaseBuffer releases a buffer slot from the consumer back to the
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								    // BufferQueue.  This may be done while the buffer's contents are still
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								    // being accessed.  The fence will signal when the buffer is no longer
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								    // in use. frameNumber is used to indentify the exact buffer returned.
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								    //
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								    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
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								    // any references to the just-released buffer that it might have, as if it
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								    // had received a onBuffersReleased() call with a mask set for the released
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								    // buffer.
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								    //
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								    // Note that the dependencies on EGL will be removed once we switch to using
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								    // the Android HW Sync HAL.
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								    virtual status_t releaseBuffer(int slot, uint64_t frameNumber,
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								            const sp<Fence>& releaseFence, EGLDisplay display,
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								            EGLSyncKHR fence);
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								    // connect connects a consumer to the BufferQueue.  Only one
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								    // consumer may be connected, and when that consumer disconnects the
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								    // BufferQueue is placed into the "abandoned" state, causing most
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								    // interactions with the BufferQueue by the producer to fail.
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								    // controlledByApp indicates whether the consumer is controlled by
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								    // the application.
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								    //
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								    // consumerListener may not be NULL.
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								    virtual status_t connect(const sp<IConsumerListener>& consumerListener,
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								            bool controlledByApp);
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								    // disconnect disconnects a consumer from the BufferQueue. All
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								    // buffers will be freed and the BufferQueue is placed in the "abandoned"
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								    // state, causing most interactions with the BufferQueue by the producer to
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								    // fail.
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								    virtual status_t disconnect();
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								    // getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask
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								    // indicating which buffer slots have been released by the BufferQueue
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								    // but have not yet been released by the consumer.
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								    //
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								    // This should be called from the onBuffersReleased() callback.
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								    virtual status_t getReleasedBuffers(uint64_t* outSlotMask);
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								    // setDefaultBufferSize is used to set the size of buffers returned by
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								    // dequeueBuffer when a width and height of zero is requested.  Default
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								    // is 1x1.
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								    virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height);
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								    // setDefaultMaxBufferCount sets the default value for the maximum buffer
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								    // count (the initial default is 2). If the producer has requested a
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								    // buffer count using setBufferCount, the default buffer count will only
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								    // take effect if the producer sets the count back to zero.
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								    //
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								    // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
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								    virtual status_t setDefaultMaxBufferCount(int bufferCount);
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								    // disableAsyncBuffer disables the extra buffer used in async mode
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								    // (when both producer and consumer have set their "isControlledByApp"
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								    // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
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								    //
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								    // This can only be called before connect().
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								    virtual status_t disableAsyncBuffer();
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								    // setMaxAcquiredBufferCount sets the maximum number of buffers that can
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								    // be acquired by the consumer at one time (default 1).  This call will
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								    // fail if a producer is connected to the BufferQueue.
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								    virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
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								    // setConsumerName sets the name used in logging
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								    virtual void setConsumerName(const String8& name);
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								    // setDefaultBufferFormat allows the BufferQueue to create
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								    // GraphicBuffers of a defaultFormat if no format is specified
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								    // in dequeueBuffer. The initial default is HAL_PIXEL_FORMAT_RGBA_8888.
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								    virtual status_t setDefaultBufferFormat(PixelFormat defaultFormat);
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								    // setDefaultBufferDataSpace allows the BufferQueue to create
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								    // GraphicBuffers of a defaultDataSpace if no data space is specified
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								    // in queueBuffer.
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								    // The initial default is HAL_DATASPACE_UNKNOWN
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								    virtual status_t setDefaultBufferDataSpace(
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								            android_dataspace defaultDataSpace);
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								    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
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								    // These are merged with the bits passed to dequeueBuffer.  The values are
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								    // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
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								    virtual status_t setConsumerUsageBits(uint32_t usage);
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								    // setTransformHint bakes in rotation to buffers so overlays can be used.
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								    // The values are enumerated in window.h, e.g.
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								    // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
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								    virtual status_t setTransformHint(uint32_t hint);
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								    // Retrieve the sideband buffer stream, if any.
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								    virtual sp<NativeHandle> getSidebandStream() const;
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								    // dump our state in a String
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								    virtual void dump(String8& result, const char* prefix) const;
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								    // Functions required for backwards compatibility.
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								    // These will be modified/renamed in IGraphicBufferConsumer and will be
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								    // removed from this class at that time. See b/13306289.
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								    virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
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								            EGLDisplay display, EGLSyncKHR fence,
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								            const sp<Fence>& releaseFence) {
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								        return releaseBuffer(buf, frameNumber, releaseFence, display, fence);
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								    }
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								    virtual status_t consumerConnect(const sp<IConsumerListener>& consumer,
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								            bool controlledByApp) {
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								        return connect(consumer, controlledByApp);
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								    }
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								    virtual status_t consumerDisconnect() { return disconnect(); }
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								    // End functions required for backwards compatibility
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								private:
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								    sp<BufferQueueCore> mCore;
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								    // This references mCore->mSlots. Lock mCore->mMutex while accessing.
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								    BufferQueueDefs::SlotsType& mSlots;
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								    // This is a cached copy of the name stored in the BufferQueueCore.
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								    // It's updated during setConsumerName.
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								    String8 mConsumerName;
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								}; // class BufferQueueConsumer
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								} // namespace android
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								#endif
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