#pragma once
#include <QFrame>
#include <QPushButton>
#include <QStackedLayout>
class KeyButton : public QPushButton {
Q_OBJECT
public:
KeyButton(const QString &text, QWidget *parent = 0);
bool event(QEvent *event) override;
};
class KeyboardLayout : public QWidget {
explicit KeyboardLayout(QWidget* parent, const std::vector<QVector<QString>>& layout);
class Keyboard : public QFrame {
explicit Keyboard(QWidget *parent = 0);
private:
QStackedLayout* main_layout;
private slots:
void handleButton(QAbstractButton* m_button);
signals:
void emitKey(const QString &s);
void emitBackspace();
void emitEnter();