openpilot is an open source driver assistance system. openpilot performs the functions of Automated Lane Centering and Adaptive Cruise Control for over 200 supported car makes and models.
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import os
import pyray as rl
from dataclasses import dataclass
from collections.abc import Callable
from abc import ABC
from openpilot.system.ui.lib.scroll_panel import GuiScrollPanel
from openpilot.system.ui.lib.application import gui_app, FontWeight, Widget
from openpilot.system.ui.lib.text_measure import measure_text_cached
from openpilot.system.ui.lib.wrap_text import wrap_text
from openpilot.system.ui.lib.button import gui_button, ButtonStyle
from openpilot.system.ui.lib.toggle import Toggle, WIDTH as TOGGLE_WIDTH, HEIGHT as TOGGLE_HEIGHT
ITEM_BASE_HEIGHT = 170
LINE_PADDING = 40
LINE_COLOR = rl.GRAY
ITEM_PADDING = 20
ITEM_SPACING = 80
ITEM_TEXT_FONT_SIZE = 50
ITEM_TEXT_COLOR = rl.WHITE
ITEM_DESC_TEXT_COLOR = rl.Color(128, 128, 128, 255)
ITEM_DESC_FONT_SIZE = 40
ITEM_DESC_V_OFFSET = 140
RIGHT_ITEM_PADDING = 20
ICON_SIZE = 80
BUTTON_WIDTH = 250
BUTTON_HEIGHT = 100
BUTTON_BORDER_RADIUS = 50
BUTTON_FONT_SIZE = 35
BUTTON_FONT_WEIGHT = FontWeight.MEDIUM
TEXT_PADDING = 20
def _resolve_value(value, default=""):
return value() if callable(value) else (value or default)
# Abstract base class for right-side items
class ItemAction(Widget, ABC):
def __init__(self, width: int = 100, enabled: bool | Callable[[], bool] = True):
super().__init__()
self.width = width
self._enabled_source = enabled
@property
def enabled(self):
return _resolve_value(self._enabled_source, False)
def get_width(self) -> int:
return self.width
class ToggleAction(ItemAction):
def __init__(self, initial_state: bool = False, width: int = TOGGLE_WIDTH, enabled: bool | Callable[[], bool] = True):
super().__init__(width, enabled)
self.toggle = Toggle(initial_state=initial_state)
self.state = initial_state
def _render(self, rect: rl.Rectangle) -> bool:
self.toggle.set_enabled(self.enabled)
self.toggle.render(rl.Rectangle(rect.x, rect.y + (rect.height - TOGGLE_HEIGHT) / 2, self.width, TOGGLE_HEIGHT))
return False
def set_state(self, state: bool):
self.state = state
self.toggle.set_state(state)
def get_state(self) -> bool:
return self.state
class ButtonAction(ItemAction):
def __init__(self, text: str | Callable[[], str], width: int = BUTTON_WIDTH, enabled: bool | Callable[[], bool] = True):
super().__init__(width, enabled)
self._text_source = text
@property
def text(self):
return _resolve_value(self._text_source, "Error")
def _render(self, rect: rl.Rectangle) -> bool:
return gui_button(
rl.Rectangle(rect.x, rect.y + (rect.height - BUTTON_HEIGHT) / 2, BUTTON_WIDTH, BUTTON_HEIGHT),
self.text,
border_radius=BUTTON_BORDER_RADIUS,
font_weight=BUTTON_FONT_WEIGHT,
font_size=BUTTON_FONT_SIZE,
button_style=ButtonStyle.LIST_ACTION,
is_enabled=self.enabled,
) == 1
class TextAction(ItemAction):
def __init__(self, text: str | Callable[[], str], color: rl.Color = ITEM_TEXT_COLOR, enabled: bool | Callable[[], bool] = True):
self._text_source = text
self.color = color
self._font = gui_app.font(FontWeight.NORMAL)
initial_text = _resolve_value(text, "")
text_width = measure_text_cached(self._font, initial_text, ITEM_TEXT_FONT_SIZE).x
super().__init__(int(text_width + TEXT_PADDING), enabled)
@property
def text(self):
return _resolve_value(self._text_source, "Error")
def _render(self, rect: rl.Rectangle) -> bool:
current_text = self.text
text_size = measure_text_cached(self._font, current_text, ITEM_TEXT_FONT_SIZE)
text_x = rect.x + (rect.width - text_size.x) / 2
text_y = rect.y + (rect.height - text_size.y) / 2
rl.draw_text_ex(self._font, current_text, rl.Vector2(text_x, text_y), ITEM_TEXT_FONT_SIZE, 0, self.color)
return False
def get_width(self) -> int:
text_width = measure_text_cached(self._font, self.text, ITEM_TEXT_FONT_SIZE).x
return int(text_width + TEXT_PADDING)
@dataclass
class ListItem:
title: str
icon: str | None = None
description: str | Callable[[], str] | None = None
description_visible: bool = False
rect: "rl.Rectangle" = rl.Rectangle(0, 0, 0, 0)
callback: Callable | None = None
action_item: ItemAction | None = None
# Cached properties for performance
_prev_max_width: int = 0
_wrapped_description: str | None = None
_prev_description: str | None = None
_description_height: float = 0
def actiion(self) -> ItemAction | None:
return self.action_item
def get_description(self):
return _resolve_value(self.description, None)
def get_item_height(self, font: rl.Font, max_width: int) -> float:
current_description = self.get_description()
if self.description_visible and current_description:
if not self._wrapped_description or current_description != self._prev_description or max_width != self._prev_max_width:
self._prev_max_width = max_width
self._prev_description = current_description
wrapped_lines = wrap_text(font, current_description, ITEM_DESC_FONT_SIZE, max_width)
self._wrapped_description = "\n".join(wrapped_lines)
self._description_height = len(wrapped_lines) * ITEM_DESC_FONT_SIZE + 10 # Line height + padding
return ITEM_BASE_HEIGHT + self._description_height - (ITEM_BASE_HEIGHT - ITEM_DESC_V_OFFSET) + ITEM_PADDING
return ITEM_BASE_HEIGHT
def get_content_width(self, total_width: int) -> int:
if self.action_item:
return total_width - self.action_item.get_width() - RIGHT_ITEM_PADDING
return total_width
def get_right_item_rect(self, item_rect: rl.Rectangle) -> rl.Rectangle:
if not self.action_item:
return rl.Rectangle(0, 0, 0, 0)
right_width = self.action_item.get_width()
right_x = item_rect.x + item_rect.width - right_width
right_y = item_rect.y
return rl.Rectangle(right_x, right_y, right_width, ITEM_BASE_HEIGHT)
class ListView(Widget):
def __init__(self, items: list[ListItem]):
super().__init__()
self._items: list[ListItem] = items
self.scroll_panel = GuiScrollPanel()
self._font = gui_app.font(FontWeight.NORMAL)
self._hovered_item: int = -1
def _render(self, rect: rl.Rectangle):
total_height = self._update_item_rects(rect)
# Update layout and handle scrolling
content_rect = rl.Rectangle(rect.x, rect.y, rect.width, total_height)
scroll_offset = self.scroll_panel.handle_scroll(rect, content_rect)
# Handle mouse interaction
if self.scroll_panel.is_click_valid():
self._handle_mouse_interaction(rect, scroll_offset)
# Set scissor mode for clipping
rl.begin_scissor_mode(int(rect.x), int(rect.y), int(rect.width), int(rect.height))
for i, item in enumerate(self._items):
y = int(item.rect.y + scroll_offset.y)
if y + item.rect.height <= rect.y or y >= rect.y + rect.height:
continue
self._render_item(item, y)
if i < len(self._items) - 1:
line_y = int(y + item.rect.height - 1)
rl.draw_line(int(item.rect.x) + LINE_PADDING, line_y, int(item.rect.x + item.rect.width) - LINE_PADDING * 2, line_y, LINE_COLOR)
rl.end_scissor_mode()
def _render_item(self, item: ListItem, y: int):
content_x = item.rect.x + ITEM_PADDING
text_x = content_x
# Draw icon if present
if item.icon:
icon_texture = gui_app.texture(os.path.join("icons", item.icon), ICON_SIZE, ICON_SIZE)
rl.draw_texture(icon_texture, int(content_x), int(y + (ITEM_BASE_HEIGHT - icon_texture.width) // 2), rl.WHITE)
text_x += ICON_SIZE + ITEM_PADDING
# Draw main text
text_size = measure_text_cached(self._font, item.title, ITEM_TEXT_FONT_SIZE)
item_y = y + (ITEM_BASE_HEIGHT - text_size.y) // 2
rl.draw_text_ex(self._font, item.title, rl.Vector2(text_x, item_y), ITEM_TEXT_FONT_SIZE, 0, ITEM_TEXT_COLOR)
# Draw description if visible
current_description = item.get_description()
if item.description_visible and current_description and item._wrapped_description:
rl.draw_text_ex(
self._font,
item._wrapped_description,
(text_x, y + ITEM_DESC_V_OFFSET),
ITEM_DESC_FONT_SIZE,
0,
ITEM_DESC_TEXT_COLOR,
)
# Draw right item if present
if item.action_item:
right_rect = item.get_right_item_rect(item.rect)
right_rect.y = y
if item.action_item.render(right_rect) and item.action_item.enabled:
# Right item was clicked/activated
if item.callback:
item.callback()
def _update_item_rects(self, container_rect: rl.Rectangle) -> float:
current_y = 0.0
for item in self._items:
content_width = item.get_content_width(int(container_rect.width - ITEM_PADDING * 2))
item_height = item.get_item_height(self._font, content_width)
item.rect = rl.Rectangle(container_rect.x, container_rect.y + current_y, container_rect.width, item_height)
current_y += item_height
return current_y # total height of all items
def _handle_mouse_interaction(self, rect: rl.Rectangle, scroll_offset: rl.Vector2):
mouse_pos = rl.get_mouse_position()
self._hovered_item = -1
if not rl.check_collision_point_rec(mouse_pos, rect):
return
content_mouse_y = mouse_pos.y - rect.y - scroll_offset.y
for i, item in enumerate(self._items):
if item.rect:
# Check if mouse is within this item's bounds in content space
if (
mouse_pos.x >= rect.x
and mouse_pos.x <= rect.x + rect.width
and content_mouse_y >= item.rect.y
and content_mouse_y <= item.rect.y + item.rect.height
):
item_screen_y = item.rect.y + scroll_offset.y
if item_screen_y < rect.height and item_screen_y + item.rect.height > 0:
self._hovered_item = i
break
# Handle click on main item (not right item)
if rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT) and self._hovered_item >= 0:
item = self._items[self._hovered_item]
# Check if click was on right item area
if item.action_item and item.rect:
# Use the same coordinate system as in _render_item
adjusted_rect = rl.Rectangle(item.rect.x, item.rect.y + scroll_offset.y, item.rect.width, item.rect.height)
right_rect = item.get_right_item_rect(adjusted_rect)
if rl.check_collision_point_rec(mouse_pos, right_rect):
# Click was on right item, don't toggle description
return
# Toggle description visibility if item has description
if item.description:
item.description_visible = not item.description_visible
# Factory functions
def simple_item(title: str, callback: Callable | None = None) -> ListItem:
return ListItem(title=title, callback=callback)
def toggle_item(title: str, description: str | Callable[[], str] | None = None, initial_state: bool = False,
callback: Callable | None = None, icon: str = "", enabled: bool | Callable[[], bool] = True) -> ListItem:
action = ToggleAction(initial_state=initial_state, enabled=enabled)
return ListItem(title=title, description=description, action_item=action, icon=icon, callback=callback)
def button_item(title: str, button_text: str | Callable[[], str], description: str | Callable[[], str] | None = None,
callback: Callable | None = None, enabled: bool | Callable[[], bool] = True) -> ListItem:
action = ButtonAction(text=button_text, enabled=enabled)
return ListItem(title=title, description=description, action_item=action, callback=callback)
def text_item(title: str, value: str | Callable[[], str], description: str | Callable[[], str] | None = None,
callback: Callable | None = None, enabled: bool | Callable[[], bool] = True) -> ListItem:
action = TextAction(text=value, color=rl.Color(170, 170, 170, 255), enabled=enabled)
return ListItem(title=title, description=description, action_item=action, callback=callback)