# include <iostream>
# include <stdio.h>
# include <cmath>
# include <unistd.h>
# include <assert.h>
# include "common/util.h"
# include "common/swaglog.h"
# include "common/visionimg.h"
# include "ui.hpp"
# include "paint.hpp"
int write_param_float ( float param , const char * param_name , bool persistent_param ) {
char s [ 16 ] ;
int size = snprintf ( s , sizeof ( s ) , " %f " , param ) ;
return Params ( persistent_param ) . write_db_value ( param_name , s , size < sizeof ( s ) ? size : sizeof ( s ) ) ;
}
// Projects a point in car to space to the corresponding point in full frame
// image space.
static bool calib_frame_to_full_frame ( const UIState * s , float in_x , float in_y , float in_z , vertex_data * out ) {
const float margin = 500.0f ;
const vec3 pt = ( vec3 ) { { in_x , in_y , in_z } } ;
const vec3 Ep = matvecmul3 ( s - > scene . view_from_calib , pt ) ;
const vec3 KEp = matvecmul3 ( fcam_intrinsic_matrix , Ep ) ;
// Project.
float x = KEp . v [ 0 ] / KEp . v [ 2 ] ;
float y = KEp . v [ 1 ] / KEp . v [ 2 ] ;
nvgTransformPoint ( & out - > x , & out - > y , s - > car_space_transform , x , y ) ;
return out - > x > = - margin & & out - > x < = s - > fb_w + margin & & out - > y > = - margin & & out - > y < = s - > fb_h + margin ;
}
static void ui_init_vision ( UIState * s ) {
// Invisible until we receive a calibration message.
s - > scene . world_objects_visible = false ;
for ( int i = 0 ; i < s - > vipc_client - > num_buffers ; i + + ) {
s - > texture [ i ] . reset ( new EGLImageTexture ( & s - > vipc_client - > buffers [ i ] ) ) ;
glBindTexture ( GL_TEXTURE_2D , s - > texture [ i ] - > frame_tex ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
// BGR
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_R , GL_BLUE ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_G , GL_GREEN ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_B , GL_RED ) ;
}
assert ( glGetError ( ) = = GL_NO_ERROR ) ;
}
void ui_init ( UIState * s ) {
s - > sm = new SubMaster ( {
" modelV2 " , " controlsState " , " uiLayoutState " , " liveCalibration " , " radarState " , " deviceState " , " liveLocationKalman " ,
" pandaState " , " carParams " , " driverState " , " driverMonitoringState " , " sensorEvents " , " carState " , " ubloxGnss " ,
# ifdef QCOM2
" roadCameraState " ,
# endif
} ) ;
s - > scene . started = false ;
s - > status = STATUS_OFFROAD ;
ui_nvg_init ( s ) ;
s - > last_frame = nullptr ;
s - > vipc_client_rear = new VisionIpcClient ( " camerad " , VISION_STREAM_RGB_BACK , true ) ;
s - > vipc_client_front = new VisionIpcClient ( " camerad " , VISION_STREAM_RGB_FRONT , true ) ;
s - > vipc_client = s - > vipc_client_rear ;
}
static int get_path_length_idx ( const cereal : : ModelDataV2 : : XYZTData : : Reader & line , const float path_height ) {
const auto line_x = line . getX ( ) ;
int max_idx = 0 ;
for ( int i = 0 ; i < TRAJECTORY_SIZE & & line_x [ i ] < path_height ; + + i ) {
max_idx = i ;
}
return max_idx ;
}
static void update_lead ( UIState * s , const cereal : : RadarState : : Reader & radar_state ,
const cereal : : ModelDataV2 : : XYZTData : : Reader & line , int idx ) {
auto & lead_data = s - > scene . lead_data [ idx ] ;
lead_data = ( idx = = 0 ) ? radar_state . getLeadOne ( ) : radar_state . getLeadTwo ( ) ;
if ( lead_data . getStatus ( ) ) {
const int path_idx = get_path_length_idx ( line , lead_data . getDRel ( ) ) ;
// negative because radarState uses left positive convention
calib_frame_to_full_frame ( s , lead_data . getDRel ( ) , - lead_data . getYRel ( ) , line . getZ ( ) [ path_idx ] + 1.22 , & s - > scene . lead_vertices [ idx ] ) ;
}
}
static void update_line_data ( const UIState * s , const cereal : : ModelDataV2 : : XYZTData : : Reader & line ,
float y_off , float z_off , line_vertices_data * pvd , int max_idx ) {
const auto line_x = line . getX ( ) , line_y = line . getY ( ) , line_z = line . getZ ( ) ;
vertex_data * v = & pvd - > v [ 0 ] ;
for ( int i = 0 ; i < = max_idx ; i + + ) {
v + = calib_frame_to_full_frame ( s , line_x [ i ] , line_y [ i ] - y_off , line_z [ i ] + z_off , v ) ;
}
for ( int i = max_idx ; i > = 0 ; i - - ) {
v + = calib_frame_to_full_frame ( s , line_x [ i ] , line_y [ i ] + y_off , line_z [ i ] + z_off , v ) ;
}
pvd - > cnt = v - pvd - > v ;
assert ( pvd - > cnt < std : : size ( pvd - > v ) ) ;
}
static void update_model ( UIState * s , const cereal : : ModelDataV2 : : Reader & model ) {
UIScene & scene = s - > scene ;
auto model_position = model . getPosition ( ) ;
const float max_distance = std : : clamp ( model_position . getX ( ) [ TRAJECTORY_SIZE - 1 ] ,
MIN_DRAW_DISTANCE , MAX_DRAW_DISTANCE ) ;
// update lane lines
const auto lane_lines = model . getLaneLines ( ) ;
const auto lane_line_probs = model . getLaneLineProbs ( ) ;
int max_idx = get_path_length_idx ( lane_lines [ 0 ] , max_distance ) ;
for ( int i = 0 ; i < std : : size ( scene . lane_line_vertices ) ; i + + ) {
scene . lane_line_probs [ i ] = lane_line_probs [ i ] ;
update_line_data ( s , lane_lines [ i ] , 0.025 * scene . lane_line_probs [ i ] , 0 , & scene . lane_line_vertices [ i ] , max_idx ) ;
}
// update road edges
const auto road_edges = model . getRoadEdges ( ) ;
const auto road_edge_stds = model . getRoadEdgeStds ( ) ;
for ( int i = 0 ; i < std : : size ( scene . road_edge_vertices ) ; i + + ) {
scene . road_edge_stds [ i ] = road_edge_stds [ i ] ;
update_line_data ( s , road_edges [ i ] , 0.025 , 0 , & scene . road_edge_vertices [ i ] , max_idx ) ;
}
// update path
if ( scene . lead_data [ 0 ] . getStatus ( ) ) {
const float lead_d = scene . lead_data [ 0 ] . getDRel ( ) * 2. ;
const float path_length = std : : clamp ( ( float ) ( lead_d - fmin ( lead_d * 0.35 , 10. ) ) ,
0.0f , max_distance ) ;
max_idx = get_path_length_idx ( model_position , path_length ) ;
} else {
max_idx = get_path_length_idx ( model_position , max_distance ) ;
}
update_line_data ( s , model_position , 0.5 , 1.22 , & scene . track_vertices , max_idx ) ;
}
static void update_sockets ( UIState * s ) {
SubMaster & sm = * ( s - > sm ) ;
if ( sm . update ( 0 ) = = 0 ) return ;
UIScene & scene = s - > scene ;
if ( scene . started & & sm . updated ( " controlsState " ) ) {
scene . controls_state = sm [ " controlsState " ] . getControlsState ( ) ;
}
if ( sm . updated ( " carState " ) ) {
scene . car_state = sm [ " carState " ] . getCarState ( ) ;
}
if ( sm . updated ( " radarState " ) ) {
auto radar_state = sm [ " radarState " ] . getRadarState ( ) ;
const auto line = sm [ " modelV2 " ] . getModelV2 ( ) . getPosition ( ) ;
update_lead ( s , radar_state , line , 0 ) ;
update_lead ( s , radar_state , line , 1 ) ;
}
if ( sm . updated ( " liveCalibration " ) ) {
scene . world_objects_visible = true ;
auto rpy_list = sm [ " liveCalibration " ] . getLiveCalibration ( ) . getRpyCalib ( ) ;
Eigen : : Vector3d rpy ;
rpy < < rpy_list [ 0 ] , rpy_list [ 1 ] , rpy_list [ 2 ] ;
Eigen : : Matrix3d device_from_calib = euler2rot ( rpy ) ;
Eigen : : Matrix3d view_from_device ;
view_from_device < < 0 , 1 , 0 ,
0 , 0 , 1 ,
1 , 0 , 0 ;
Eigen : : Matrix3d view_from_calib = view_from_device * device_from_calib ;
for ( int i = 0 ; i < 3 ; i + + ) {
for ( int j = 0 ; j < 3 ; j + + ) {
scene . view_from_calib . v [ i * 3 + j ] = view_from_calib ( i , j ) ;
}
}
}
if ( sm . updated ( " modelV2 " ) ) {
update_model ( s , sm [ " modelV2 " ] . getModelV2 ( ) ) ;
}
if ( sm . updated ( " uiLayoutState " ) ) {
auto data = sm [ " uiLayoutState " ] . getUiLayoutState ( ) ;
s - > active_app = data . getActiveApp ( ) ;
s - > sidebar_collapsed = data . getSidebarCollapsed ( ) ;
}
if ( sm . updated ( " deviceState " ) ) {
scene . deviceState = sm [ " deviceState " ] . getDeviceState ( ) ;
}
if ( sm . updated ( " pandaState " ) ) {
auto pandaState = sm [ " pandaState " ] . getPandaState ( ) ;
scene . pandaType = pandaState . getPandaType ( ) ;
scene . ignition = pandaState . getIgnitionLine ( ) | | pandaState . getIgnitionCan ( ) ;
} else if ( ( s - > sm - > frame - s - > sm - > rcv_frame ( " pandaState " ) ) > 5 * UI_FREQ ) {
scene . pandaType = cereal : : PandaState : : PandaType : : UNKNOWN ;
}
if ( sm . updated ( " ubloxGnss " ) ) {
auto data = sm [ " ubloxGnss " ] . getUbloxGnss ( ) ;
if ( data . which ( ) = = cereal : : UbloxGnss : : MEASUREMENT_REPORT ) {
scene . satelliteCount = data . getMeasurementReport ( ) . getNumMeas ( ) ;
}
}
if ( sm . updated ( " liveLocationKalman " ) ) {
scene . gpsOK = sm [ " liveLocationKalman " ] . getLiveLocationKalman ( ) . getGpsOK ( ) ;
}
if ( sm . updated ( " carParams " ) ) {
scene . longitudinal_control = sm [ " carParams " ] . getCarParams ( ) . getOpenpilotLongitudinalControl ( ) ;
}
if ( sm . updated ( " driverState " ) ) {
scene . driver_state = sm [ " driverState " ] . getDriverState ( ) ;
}
if ( sm . updated ( " driverMonitoringState " ) ) {
scene . dmonitoring_state = sm [ " driverMonitoringState " ] . getDriverMonitoringState ( ) ;
if ( ! scene . driver_view & & ! scene . ignition ) {
read_param ( & scene . driver_view , " IsDriverViewEnabled " ) ;
}
} else if ( ( sm . frame - sm . rcv_frame ( " driverMonitoringState " ) ) > UI_FREQ / 2 ) {
scene . driver_view = false ;
}
if ( sm . updated ( " sensorEvents " ) ) {
for ( auto sensor : sm [ " sensorEvents " ] . getSensorEvents ( ) ) {
if ( sensor . which ( ) = = cereal : : SensorEventData : : LIGHT ) {
# ifndef QCOM2
scene . light_sensor = sensor . getLight ( ) ;
# endif
} else if ( ! scene . started & & sensor . which ( ) = = cereal : : SensorEventData : : ACCELERATION ) {
auto accel = sensor . getAcceleration ( ) . getV ( ) ;
if ( accel . totalSize ( ) . wordCount ) { // TODO: sometimes empty lists are received. Figure out why
scene . accel_sensor = accel [ 2 ] ;
}
} else if ( ! scene . started & & sensor . which ( ) = = cereal : : SensorEventData : : GYRO_UNCALIBRATED ) {
auto gyro = sensor . getGyroUncalibrated ( ) . getV ( ) ;
if ( gyro . totalSize ( ) . wordCount ) {
scene . gyro_sensor = gyro [ 1 ] ;
}
}
}
}
# ifdef QCOM2
if ( sm . updated ( " roadCameraState " ) ) {
scene . light_sensor = std : : clamp < float > ( 1023.0 - sm [ " roadCameraState " ] . getRoadCameraState ( ) . getIntegLines ( ) , 0.0 , 1023.0 ) ;
}
# endif
scene . started = scene . deviceState . getStarted ( ) | | scene . driver_view ;
}
static void update_alert ( UIState * s ) {
UIScene & scene = s - > scene ;
if ( s - > sm - > updated ( " controlsState " ) ) {
auto alert_sound = scene . controls_state . getAlertSound ( ) ;
if ( scene . alert_type . compare ( scene . controls_state . getAlertType ( ) ) ! = 0 ) {
if ( alert_sound = = AudibleAlert : : NONE ) {
s - > sound - > stop ( ) ;
} else {
s - > sound - > play ( alert_sound ) ;
}
}
scene . alert_text1 = scene . controls_state . getAlertText1 ( ) ;
scene . alert_text2 = scene . controls_state . getAlertText2 ( ) ;
scene . alert_size = scene . controls_state . getAlertSize ( ) ;
scene . alert_type = scene . controls_state . getAlertType ( ) ;
scene . alert_blinking_rate = scene . controls_state . getAlertBlinkingRate ( ) ;
}
// Handle controls timeout
if ( scene . deviceState . getStarted ( ) & & ( s - > sm - > frame - scene . started_frame ) > 10 * UI_FREQ ) {
const uint64_t cs_frame = s - > sm - > rcv_frame ( " controlsState " ) ;
if ( cs_frame < scene . started_frame ) {
// car is started, but controlsState hasn't been seen at all
scene . alert_text1 = " openpilot Unavailable " ;
scene . alert_text2 = " Waiting for controls to start " ;
scene . alert_size = cereal : : ControlsState : : AlertSize : : MID ;
} else if ( ( s - > sm - > frame - cs_frame ) > 5 * UI_FREQ ) {
// car is started, but controls is lagging or died
if ( scene . alert_text2 ! = " Controls Unresponsive " ) {
s - > sound - > play ( AudibleAlert : : CHIME_WARNING_REPEAT ) ;
LOGE ( " Controls unresponsive " ) ;
}
scene . alert_text1 = " TAKE CONTROL IMMEDIATELY " ;
scene . alert_text2 = " Controls Unresponsive " ;
scene . alert_size = cereal : : ControlsState : : AlertSize : : FULL ;
s - > status = STATUS_ALERT ;
}
}
}
static void update_params ( UIState * s ) {
const uint64_t frame = s - > sm - > frame ;
UIScene & scene = s - > scene ;
if ( frame % ( 5 * UI_FREQ ) = = 0 ) {
read_param ( & scene . is_metric , " IsMetric " ) ;
} else if ( frame % ( 6 * UI_FREQ ) = = 0 ) {
scene . athenaStatus = NET_DISCONNECTED ;
uint64_t last_ping = 0 ;
if ( read_param ( & last_ping , " LastAthenaPingTime " ) = = 0 ) {
scene . athenaStatus = nanos_since_boot ( ) - last_ping < 70e9 ? NET_CONNECTED : NET_ERROR ;
}
}
}
static void update_vision ( UIState * s ) {
if ( ! s - > vipc_client - > connected & & s - > scene . started ) {
if ( s - > vipc_client - > connect ( false ) ) {
ui_init_vision ( s ) ;
}
}
if ( s - > vipc_client - > connected ) {
VisionBuf * buf = s - > vipc_client - > recv ( ) ;
if ( buf ! = nullptr ) {
s - > last_frame = buf ;
} else {
# if defined(QCOM) || defined(QCOM2)
LOGE ( " visionIPC receive timeout " ) ;
# endif
}
}
}
static void update_status ( UIState * s ) {
if ( s - > scene . started & & s - > sm - > updated ( " controlsState " ) ) {
auto alert_status = s - > scene . controls_state . getAlertStatus ( ) ;
if ( alert_status = = cereal : : ControlsState : : AlertStatus : : USER_PROMPT ) {
s - > status = STATUS_WARNING ;
} else if ( alert_status = = cereal : : ControlsState : : AlertStatus : : CRITICAL ) {
s - > status = STATUS_ALERT ;
} else {
s - > status = s - > scene . controls_state . getEnabled ( ) ? STATUS_ENGAGED : STATUS_DISENGAGED ;
}
}
// Handle onroad/offroad transition
static bool started_prev = false ;
if ( s - > scene . started ! = started_prev ) {
if ( s - > scene . started ) {
s - > status = STATUS_DISENGAGED ;
s - > scene . started_frame = s - > sm - > frame ;
read_param ( & s - > scene . is_rhd , " IsRHD " ) ;
s - > active_app = cereal : : UiLayoutState : : App : : NONE ;
s - > sidebar_collapsed = true ;
s - > scene . alert_size = cereal : : ControlsState : : AlertSize : : NONE ;
s - > vipc_client = s - > scene . driver_view ? s - > vipc_client_front : s - > vipc_client_rear ;
} else {
s - > status = STATUS_OFFROAD ;
s - > active_app = cereal : : UiLayoutState : : App : : HOME ;
s - > sidebar_collapsed = false ;
s - > sound - > stop ( ) ;
s - > vipc_client - > connected = false ;
}
}
started_prev = s - > scene . started ;
}
void ui_update ( UIState * s ) {
update_params ( s ) ;
update_sockets ( s ) ;
update_status ( s ) ;
update_alert ( s ) ;
update_vision ( s ) ;
}