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					147 lines
				
				3.9 KiB
			
		
		
			
		
	
	
					147 lines
				
				3.9 KiB
			| 
								 
											6 years ago
										 
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								//==============================================================================
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								//
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								//  Copyright (c) 2014-2018 Qualcomm Technologies, Inc.
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								//  All Rights Reserved.
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								//  Confidential and Proprietary - Qualcomm Technologies, Inc.
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								//
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								//==============================================================================
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								#ifndef _DL_ENUMS_HPP_
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								#define _DL_ENUMS_HPP_
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								#include "DlSystem/ZdlExportDefine.hpp"
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								namespace zdl {
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								namespace DlSystem
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								{
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								/** @addtogroup c_plus_plus_apis C++
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								@{ */
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								/**
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								 * Enumeration of supported target runtimes.
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								 */
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								enum class Runtime_t
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								{
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								   /// Run the processing on Snapdragon CPU.
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								   /// Data: float 32bit
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								   /// Math: float 32bit
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								   CPU_FLOAT32  = 0,
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								   /// Run the processing on the Adreno GPU.
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								   /// Data: float 16bit
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								   /// Math: float 32bit
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								   GPU_FLOAT32_16_HYBRID = 1,
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								   /// Run the processing on the Hexagon DSP.
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								   /// Data: 8bit fixed point Tensorflow style format
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								   /// Math: 8bit fixed point Tensorflow style format
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								   DSP_FIXED8_TF = 2,
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								   /// Run the processing on the Adreno GPU.
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								   /// Data: float 16bit
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								   /// Math: float 16bit
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								   GPU_FLOAT16 = 3,
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								   /// Default legacy enum to retain backward compatibility.
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								   /// CPU = CPU_FLOAT32
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								   CPU = CPU_FLOAT32,
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								   /// Default legacy enum to retain backward compatibility.
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								   /// GPU = GPU_FLOAT32_16_HYBRID
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								   GPU = GPU_FLOAT32_16_HYBRID,
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								   /// Default legacy enum to retain backward compatibility.
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								   /// DSP = DSP_FIXED8_TF
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								   DSP = DSP_FIXED8_TF
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								};
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								/**
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								 * Enumeration of various performance profiles that can be requested.
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								 */
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								enum class PerformanceProfile_t
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								{
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								    /// Run in a standard mode.
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								    /// This mode will be deprecated in the future and replaced with BALANCED.
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								    DEFAULT = 0,
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								    /// Run in a balanced mode.
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								    BALANCED = 0,
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								    /// Run in high performance mode
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								    HIGH_PERFORMANCE,
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								    /// Run in a power sensitive mode, at the expense of performance.
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								    POWER_SAVER,
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								    /// Use system settings.  SNPE makes no calls to any performance related APIs.
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								    SYSTEM_SETTINGS,
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								    /// Run in sustained high performance mode
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								    SUSTAINED_HIGH_PERFORMANCE
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								};
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								/**
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								 * Enumeration of various execution priority hints.
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								 */
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								enum class ExecutionPriorityHint_t
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								{
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								    /// Normal priority
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								    NORMAL = 0,
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								    /// Higher than normal priority
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								    HIGH,
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								    /// Lower priority
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								    LOW
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								};
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								/** @} */ /* end_addtogroup c_plus_plus_apis C++*/
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								/**
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								 * Enumeration that lists the supported image encoding formats.
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								 */
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								enum class ImageEncoding_t
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								{
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								   /// For unknown image type. Also used as a default value for ImageEncoding_t.
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								   UNKNOWN = 0,
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								   /// The RGB format consists of 3 bytes per pixel: one byte for
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								   /// Red, one for Green, and one for Blue. The byte ordering is
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								   /// endian independent and is always in RGB byte order.
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								   RGB,
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								   /// The ARGB32 format consists of 4 bytes per pixel: one byte for
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								   /// Red, one for Green, one for Blue, and one for the alpha channel.
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								   /// The alpha channel is ignored. The byte ordering depends on the
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								   /// underlying CPU. For little endian CPUs, the byte order is BGRA.
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								   /// For big endian CPUs, the byte order is ARGB.
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								   ARGB32,
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								   /// The RGBA format consists of 4 bytes per pixel: one byte for
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								   /// Red, one for Green, one for Blue, and one for the alpha channel.
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								   /// The alpha channel is ignored. The byte ordering is endian independent
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								   /// and is always in RGBA byte order.
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								   RGBA,
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								   /// The GRAYSCALE format is for 8-bit grayscale.
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								   GRAYSCALE,
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								   /// NV21 is the Android version of YUV. The Chrominance is down
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								   /// sampled and has a subsampling ratio of 4:2:0. Note that this
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								   /// image format has 3 channels, but the U and V channels
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								   /// are subsampled. For every four Y pixels there is one U and one V pixel. @newpage
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								   NV21,
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								   /// The BGR format consists of 3 bytes per pixel: one byte for
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								   /// Red, one for Green and one for Blue. The byte ordering is
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								   /// endian independent and is always BGR byte order.
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								   BGR
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								};
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								}} // namespaces end
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								#endif
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