# include "selfdrive/ui/qt/onroad/annotated_camera.h"
# include <QPainter>
# include <algorithm>
# include <cmath>
# include "common/swaglog.h"
# include "selfdrive/ui/qt/util.h"
// Window that shows camera view and variety of info drawn on top
AnnotatedCameraWidget : : AnnotatedCameraWidget ( VisionStreamType type , QWidget * parent )
: fps_filter ( UI_FREQ , 3 , 1. / UI_FREQ ) , CameraWidget ( " camerad " , type , parent ) {
pm = std : : make_unique < PubMaster > ( std : : vector < const char * > { " uiDebug " } ) ;
main_layout = new QVBoxLayout ( this ) ;
main_layout - > setMargin ( UI_BORDER_SIZE ) ;
main_layout - > setSpacing ( 0 ) ;
experimental_btn = new ExperimentalButton ( this ) ;
main_layout - > addWidget ( experimental_btn , 0 , Qt : : AlignTop | Qt : : AlignRight ) ;
}
void AnnotatedCameraWidget : : updateState ( const UIState & s ) {
// update engageability/experimental mode button
experimental_btn - > updateState ( s ) ;
dmon . updateState ( s ) ;
}
void AnnotatedCameraWidget : : initializeGL ( ) {
CameraWidget : : initializeGL ( ) ;
qInfo ( ) < < " OpenGL version: " < < QString ( ( const char * ) glGetString ( GL_VERSION ) ) ;
qInfo ( ) < < " OpenGL vendor: " < < QString ( ( const char * ) glGetString ( GL_VENDOR ) ) ;
qInfo ( ) < < " OpenGL renderer: " < < QString ( ( const char * ) glGetString ( GL_RENDERER ) ) ;
qInfo ( ) < < " OpenGL language version: " < < QString ( ( const char * ) glGetString ( GL_SHADING_LANGUAGE_VERSION ) ) ;
prev_draw_t = millis_since_boot ( ) ;
setBackgroundColor ( bg_colors [ STATUS_DISENGAGED ] ) ;
}
mat4 AnnotatedCameraWidget : : calcFrameMatrix ( ) {
// Project point at "infinity" to compute x and y offsets
// to ensure this ends up in the middle of the screen
// for narrow come and a little lower for wide cam.
// TODO: use proper perspective transform?
// Select intrinsic matrix and calibration based on camera type
auto * s = uiState ( ) ;
bool wide_cam = active_stream_type = = VISION_STREAM_WIDE_ROAD ;
const auto & intrinsic_matrix = wide_cam ? ECAM_INTRINSIC_MATRIX : FCAM_INTRINSIC_MATRIX ;
const auto & calibration = wide_cam ? s - > scene . view_from_wide_calib : s - > scene . view_from_calib ;
// Compute the calibration transformation matrix
const auto calib_transform = intrinsic_matrix * calibration ;
float zoom = wide_cam ? 2.0 : 1.1 ;
Eigen : : Vector3f inf ( 1000. , 0. , 0. ) ;
auto Kep = calib_transform * inf ;
int w = width ( ) , h = height ( ) ;
float center_x = intrinsic_matrix ( 0 , 2 ) ;
float center_y = intrinsic_matrix ( 1 , 2 ) ;
float max_x_offset = center_x * zoom - w / 2 - 5 ;
float max_y_offset = center_y * zoom - h / 2 - 5 ;
float x_offset = std : : clamp < float > ( ( Kep . x ( ) / Kep . z ( ) - center_x ) * zoom , - max_x_offset , max_x_offset ) ;
float y_offset = std : : clamp < float > ( ( Kep . y ( ) / Kep . z ( ) - center_y ) * zoom , - max_y_offset , max_y_offset ) ;
// Apply transformation such that video pixel coordinates match video
// 1) Put (0, 0) in the middle of the video
// 2) Apply same scaling as video
// 3) Put (0, 0) in top left corner of video
Eigen : : Matrix3f video_transform = ( Eigen : : Matrix3f ( ) < <
zoom , 0.0f , ( w / 2 - x_offset ) - ( center_x * zoom ) ,
0.0f , zoom , ( h / 2 - y_offset ) - ( center_y * zoom ) ,
0.0f , 0.0f , 1.0f ) . finished ( ) ;
s - > car_space_transform = video_transform * calib_transform ;
s - > clip_region = rect ( ) . adjusted ( - 500 , - 500 , 500 , 500 ) ;
float zx = zoom * 2 * center_x / w ;
float zy = zoom * 2 * center_y / h ;
return mat4 { {
zx , 0.0 , 0.0 , - x_offset / w * 2 ,
0.0 , zy , 0.0 , y_offset / h * 2 ,
0.0 , 0.0 , 1.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 1.0 ,
} } ;
}
void AnnotatedCameraWidget : : drawLaneLines ( QPainter & painter , const UIState * s ) {
painter . save ( ) ;
const UIScene & scene = s - > scene ;
SubMaster & sm = * ( s - > sm ) ;
// lanelines
for ( int i = 0 ; i < std : : size ( scene . lane_line_vertices ) ; + + i ) {
painter . setBrush ( QColor : : fromRgbF ( 1.0 , 1.0 , 1.0 , std : : clamp < float > ( scene . lane_line_probs [ i ] , 0.0 , 0.7 ) ) ) ;
painter . drawPolygon ( scene . lane_line_vertices [ i ] ) ;
}
// road edges
for ( int i = 0 ; i < std : : size ( scene . road_edge_vertices ) ; + + i ) {
painter . setBrush ( QColor : : fromRgbF ( 1.0 , 0 , 0 , std : : clamp < float > ( 1.0 - scene . road_edge_stds [ i ] , 0.0 , 1.0 ) ) ) ;
painter . drawPolygon ( scene . road_edge_vertices [ i ] ) ;
}
// paint path
QLinearGradient bg ( 0 , height ( ) , 0 , 0 ) ;
if ( sm [ " selfdriveState " ] . getSelfdriveState ( ) . getExperimentalMode ( ) ) {
// The first half of track_vertices are the points for the right side of the path
const auto & acceleration = sm [ " modelV2 " ] . getModelV2 ( ) . getAcceleration ( ) . getX ( ) ;
const int max_len = std : : min < int > ( scene . track_vertices . length ( ) / 2 , acceleration . size ( ) ) ;
for ( int i = 0 ; i < max_len ; + + i ) {
// Some points are out of frame
int track_idx = max_len - i - 1 ; // flip idx to start from bottom right
if ( scene . track_vertices [ track_idx ] . y ( ) < 0 | | scene . track_vertices [ track_idx ] . y ( ) > height ( ) ) continue ;
// Flip so 0 is bottom of frame
float lin_grad_point = ( height ( ) - scene . track_vertices [ track_idx ] . y ( ) ) / height ( ) ;
// speed up: 120, slow down: 0
float path_hue = fmax ( fmin ( 60 + acceleration [ i ] * 35 , 120 ) , 0 ) ;
// FIXME: painter.drawPolygon can be slow if hue is not rounded
path_hue = int ( path_hue * 100 + 0.5 ) / 100 ;
float saturation = fmin ( fabs ( acceleration [ i ] * 1.5 ) , 1 ) ;
float lightness = util : : map_val ( saturation , 0.0f , 1.0f , 0.95f , 0.62f ) ; // lighter when grey
float alpha = util : : map_val ( lin_grad_point , 0.75f / 2.f , 0.75f , 0.4f , 0.0f ) ; // matches previous alpha fade
bg . setColorAt ( lin_grad_point , QColor : : fromHslF ( path_hue / 360. , saturation , lightness , alpha ) ) ;
// Skip a point, unless next is last
i + = ( i + 2 ) < max_len ? 1 : 0 ;
}
} else {
bg . setColorAt ( 0.0 , QColor : : fromHslF ( 148 / 360. , 0.94 , 0.51 , 0.4 ) ) ;
bg . setColorAt ( 0.5 , QColor : : fromHslF ( 112 / 360. , 1.0 , 0.68 , 0.35 ) ) ;
bg . setColorAt ( 1.0 , QColor : : fromHslF ( 112 / 360. , 1.0 , 0.68 , 0.0 ) ) ;
}
painter . setBrush ( bg ) ;
painter . drawPolygon ( scene . track_vertices ) ;
painter . restore ( ) ;
}
void AnnotatedCameraWidget : : drawLead ( QPainter & painter , const cereal : : RadarState : : LeadData : : Reader & lead_data , const QPointF & vd ) {
painter . save ( ) ;
const float speedBuff = 10. ;
const float leadBuff = 40. ;
const float d_rel = lead_data . getDRel ( ) ;
const float v_rel = lead_data . getVRel ( ) ;
float fillAlpha = 0 ;
if ( d_rel < leadBuff ) {
fillAlpha = 255 * ( 1.0 - ( d_rel / leadBuff ) ) ;
if ( v_rel < 0 ) {
fillAlpha + = 255 * ( - 1 * ( v_rel / speedBuff ) ) ;
}
fillAlpha = ( int ) ( fmin ( fillAlpha , 255 ) ) ;
}
float sz = std : : clamp ( ( 25 * 30 ) / ( d_rel / 3 + 30 ) , 15.0f , 30.0f ) * 2.35 ;
float x = std : : clamp ( ( float ) vd . x ( ) , 0.f , width ( ) - sz / 2 ) ;
float y = std : : fmin ( height ( ) - sz * .6 , ( float ) vd . y ( ) ) ;
float g_xo = sz / 5 ;
float g_yo = sz / 10 ;
QPointF glow [ ] = { { x + ( sz * 1.35 ) + g_xo , y + sz + g_yo } , { x , y - g_yo } , { x - ( sz * 1.35 ) - g_xo , y + sz + g_yo } } ;
painter . setBrush ( QColor ( 218 , 202 , 37 , 255 ) ) ;
painter . drawPolygon ( glow , std : : size ( glow ) ) ;
// chevron
QPointF chevron [ ] = { { x + ( sz * 1.25 ) , y + sz } , { x , y } , { x - ( sz * 1.25 ) , y + sz } } ;
painter . setBrush ( redColor ( fillAlpha ) ) ;
painter . drawPolygon ( chevron , std : : size ( chevron ) ) ;
painter . restore ( ) ;
}
void AnnotatedCameraWidget : : paintGL ( ) {
UIState * s = uiState ( ) ;
SubMaster & sm = * ( s - > sm ) ;
const double start_draw_t = millis_since_boot ( ) ;
const cereal : : ModelDataV2 : : Reader & model = sm [ " modelV2 " ] . getModelV2 ( ) ;
// draw camera frame
{
std : : lock_guard lk ( frame_lock ) ;
if ( frames . empty ( ) ) {
if ( skip_frame_count > 0 ) {
skip_frame_count - - ;
qDebug ( ) < < " skipping frame, not ready " ;
return ;
}
} else {
// skip drawing up to this many frames if we're
// missing camera frames. this smooths out the
// transitions from the narrow and wide cameras
skip_frame_count = 5 ;
}
// Wide or narrow cam dependent on speed
bool has_wide_cam = available_streams . count ( VISION_STREAM_WIDE_ROAD ) ;
if ( has_wide_cam ) {
float v_ego = sm [ " carState " ] . getCarState ( ) . getVEgo ( ) ;
if ( ( v_ego < 10 ) | | available_streams . size ( ) = = 1 ) {
wide_cam_requested = true ;
} else if ( v_ego > 15 ) {
wide_cam_requested = false ;
}
wide_cam_requested = wide_cam_requested & & sm [ " selfdriveState " ] . getSelfdriveState ( ) . getExperimentalMode ( ) ;
}
CameraWidget : : setStreamType ( wide_cam_requested ? VISION_STREAM_WIDE_ROAD : VISION_STREAM_ROAD ) ;
CameraWidget : : setFrameId ( model . getFrameId ( ) ) ;
CameraWidget : : paintGL ( ) ;
}
QPainter painter ( this ) ;
painter . setRenderHint ( QPainter : : Antialiasing ) ;
painter . setPen ( Qt : : NoPen ) ;
if ( s - > scene . world_objects_visible ) {
update_model ( s , model ) ;
drawLaneLines ( painter , s ) ;
if ( s - > scene . longitudinal_control & & sm . rcv_frame ( " radarState " ) > s - > scene . started_frame ) {
auto radar_state = sm [ " radarState " ] . getRadarState ( ) ;
update_leads ( s , radar_state , model . getPosition ( ) ) ;
auto lead_one = radar_state . getLeadOne ( ) ;
auto lead_two = radar_state . getLeadTwo ( ) ;
if ( lead_one . getStatus ( ) ) {
drawLead ( painter , lead_one , s - > scene . lead_vertices [ 0 ] ) ;
}
if ( lead_two . getStatus ( ) & & ( std : : abs ( lead_one . getDRel ( ) - lead_two . getDRel ( ) ) > 3.0 ) ) {
drawLead ( painter , lead_two , s - > scene . lead_vertices [ 1 ] ) ;
}
}
}
dmon . draw ( painter , rect ( ) ) ;
hud . updateState ( * s ) ;
hud . draw ( painter , rect ( ) ) ;
double cur_draw_t = millis_since_boot ( ) ;
double dt = cur_draw_t - prev_draw_t ;
double fps = fps_filter . update ( 1. / dt * 1000 ) ;
if ( fps < 15 ) {
LOGW ( " slow frame rate: %.2f fps " , fps ) ;
}
prev_draw_t = cur_draw_t ;
// publish debug msg
MessageBuilder msg ;
auto m = msg . initEvent ( ) . initUiDebug ( ) ;
m . setDrawTimeMillis ( cur_draw_t - start_draw_t ) ;
pm - > send ( " uiDebug " , msg ) ;
}
void AnnotatedCameraWidget : : showEvent ( QShowEvent * event ) {
CameraWidget : : showEvent ( event ) ;
ui_update_params ( uiState ( ) ) ;
prev_draw_t = millis_since_boot ( ) ;
}