import time
from typing import Literal
import pyray as rl
from openpilot . system . ui . lib . application import gui_app , FontWeight
from openpilot . system . ui . lib . button import ButtonStyle , gui_button
from openpilot . system . ui . lib . inputbox import InputBox
from openpilot . system . ui . lib . label import gui_label
KEY_FONT_SIZE = 96
DOUBLE_CLICK_THRESHOLD = 0.5 # seconds
# Constants for special keys
CONTENT_MARGIN = 50
BACKSPACE_KEY = " <- "
ENTER_KEY = " -> "
SPACE_KEY = " "
SHIFT_INACTIVE_KEY = " SHIFT_OFF "
SHIFT_ACTIVE_KEY = " SHIFT_ON "
CAPS_LOCK_KEY = " CAPS "
NUMERIC_KEY = " 123 "
SYMBOL_KEY = " #+= "
ABC_KEY = " ABC "
# Define keyboard layouts as a dictionary for easier access
KEYBOARD_LAYOUTS = {
" lowercase " : [
[ " q " , " w " , " e " , " r " , " t " , " y " , " u " , " i " , " o " , " p " ] ,
[ " a " , " s " , " d " , " f " , " g " , " h " , " j " , " k " , " l " ] ,
[ SHIFT_INACTIVE_KEY , " z " , " x " , " c " , " v " , " b " , " n " , " m " , BACKSPACE_KEY ] ,
[ NUMERIC_KEY , " / " , " - " , SPACE_KEY , " . " , ENTER_KEY ] ,
] ,
" uppercase " : [
[ " Q " , " W " , " E " , " R " , " T " , " Y " , " U " , " I " , " O " , " P " ] ,
[ " A " , " S " , " D " , " F " , " G " , " H " , " J " , " K " , " L " ] ,
[ SHIFT_ACTIVE_KEY , " Z " , " X " , " C " , " V " , " B " , " N " , " M " , BACKSPACE_KEY ] ,
[ NUMERIC_KEY , " / " , " - " , SPACE_KEY , " . " , ENTER_KEY ] ,
] ,
" numbers " : [
[ " 1 " , " 2 " , " 3 " , " 4 " , " 5 " , " 6 " , " 7 " , " 8 " , " 9 " , " 0 " ] ,
[ " - " , " / " , " : " , " ; " , " ( " , " ) " , " $ " , " & " , " @ " , " \" " ] ,
[ SYMBOL_KEY , " . " , " , " , " ? " , " ! " , " ` " , BACKSPACE_KEY ] ,
[ ABC_KEY , SPACE_KEY , " . " , ENTER_KEY ] ,
] ,
" specials " : [
[ " [ " , " ] " , " { " , " } " , " # " , " % " , " ^ " , " * " , " + " , " = " ] ,
[ " _ " , " \\ " , " | " , " ~ " , " < " , " > " , " € " , " £ " , " ¥ " , " • " ] ,
[ NUMERIC_KEY , " . " , " , " , " ? " , " ! " , " ' " , BACKSPACE_KEY ] ,
[ ABC_KEY , SPACE_KEY , " . " , ENTER_KEY ] ,
] ,
}
class Keyboard :
def __init__ ( self , max_text_size : int = 255 , min_text_size : int = 0 , password_mode : bool = False , show_password_toggle : bool = False ) :
self . _layout_name : Literal [ " lowercase " , " uppercase " , " numbers " , " specials " ] = " lowercase "
self . _caps_lock = False
self . _last_shift_press_time = 0
self . _max_text_size = max_text_size
self . _min_text_size = min_text_size
self . _input_box = InputBox ( max_text_size )
self . _password_mode = password_mode
self . _show_password_toggle = show_password_toggle
self . _eye_open_texture = gui_app . texture ( " icons/eye_open.png " , 81 , 54 )
self . _eye_closed_texture = gui_app . texture ( " icons/eye_closed.png " , 81 , 54 )
self . _key_icons = {
BACKSPACE_KEY : gui_app . texture ( " icons/backspace.png " , 80 , 80 ) ,
SHIFT_INACTIVE_KEY : gui_app . texture ( " icons/shift.png " , 80 , 80 ) ,
SHIFT_ACTIVE_KEY : gui_app . texture ( " icons/shift-fill.png " , 80 , 80 ) ,
CAPS_LOCK_KEY : gui_app . texture ( " icons/capslock-fill.png " , 80 , 80 ) ,
ENTER_KEY : gui_app . texture ( " icons/arrow-right.png " , 80 , 80 ) ,
}
@property
def text ( self ) :
return self . _input_box . text
def clear ( self ) :
self . _layout_name = " lowercase "
self . _caps_lock = False
self . _input_box . clear ( )
def render ( self , title : str , sub_title : str ) :
rect = rl . Rectangle ( CONTENT_MARGIN , CONTENT_MARGIN , gui_app . width - 2 * CONTENT_MARGIN , gui_app . height - 2 * CONTENT_MARGIN )
gui_label ( rl . Rectangle ( rect . x , rect . y , rect . width , 95 ) , title , 90 , font_weight = FontWeight . BOLD )
gui_label ( rl . Rectangle ( rect . x , rect . y + 95 , rect . width , 60 ) , sub_title , 55 , font_weight = FontWeight . NORMAL )
if gui_button ( rl . Rectangle ( rect . x + rect . width - 386 , rect . y , 386 , 125 ) , " Cancel " ) :
self . clear ( )
return 0
# Draw input box and password toggle
input_margin = 25
input_box_rect = rl . Rectangle ( rect . x + input_margin , rect . y + 160 , rect . width - input_margin , 100 )
self . _render_input_area ( input_box_rect )
layout = KEYBOARD_LAYOUTS [ self . _layout_name ]
h_space , v_space = 15 , 15
row_y_start = rect . y + 300 # Starting Y position for the first row
key_height = ( rect . height - 300 - 3 * v_space ) / 4
key_max_width = ( rect . width - ( len ( layout [ 2 ] ) - 1 ) * h_space ) / len ( layout [ 2 ] )
# Iterate over the rows of keys in the current layout
for row , keys in enumerate ( layout ) :
key_width = min ( ( rect . width - ( 180 if row == 1 else 0 ) - h_space * ( len ( keys ) - 1 ) ) / len ( keys ) , key_max_width )
start_x = rect . x + ( 90 if row == 1 else 0 )
for i , key in enumerate ( keys ) :
if i > 0 :
start_x + = h_space
new_width = ( key_width * 3 + h_space * 2 ) if key == SPACE_KEY else ( key_width * 2 + h_space if key == ENTER_KEY else key_width )
key_rect = rl . Rectangle ( start_x , row_y_start + row * ( key_height + v_space ) , new_width , key_height )
start_x + = new_width
is_enabled = key != ENTER_KEY or len ( self . _input_box . text ) > = self . _min_text_size
result = - 1
if key in self . _key_icons :
if key == SHIFT_ACTIVE_KEY and self . _caps_lock :
key = CAPS_LOCK_KEY
texture = self . _key_icons [ key ]
result = gui_button ( key_rect , " " , icon = texture , button_style = ButtonStyle . PRIMARY if key == ENTER_KEY else ButtonStyle . NORMAL , is_enabled = is_enabled )
else :
result = gui_button ( key_rect , key , KEY_FONT_SIZE , is_enabled = is_enabled )
if result :
if key == ENTER_KEY :
return 1
else :
self . handle_key_press ( key )
return - 1
def _render_input_area ( self , input_rect : rl . Rectangle ) :
if self . _show_password_toggle :
self . _input_box . set_password_mode ( self . _password_mode )
self . _input_box . render ( rl . Rectangle ( input_rect . x , input_rect . y , input_rect . width - 100 , input_rect . height ) )
# render eye icon
eye_texture = self . _eye_closed_texture if self . _password_mode else self . _eye_open_texture
eye_rect = rl . Rectangle ( input_rect . x + input_rect . width - 90 , input_rect . y , 80 , input_rect . height )
eye_x = eye_rect . x + ( eye_rect . width - eye_texture . width ) / 2
eye_y = eye_rect . y + ( eye_rect . height - eye_texture . height ) / 2
rl . draw_texture_v ( eye_texture , rl . Vector2 ( eye_x , eye_y ) , rl . WHITE )
# Handle click on eye icon
if rl . is_mouse_button_pressed ( rl . MouseButton . MOUSE_BUTTON_LEFT ) and rl . check_collision_point_rec (
rl . get_mouse_position ( ) , eye_rect
) :
self . _password_mode = not self . _password_mode
else :
self . _input_box . render ( input_rect )
rl . draw_line_ex (
rl . Vector2 ( input_rect . x , input_rect . y + input_rect . height - 2 ) ,
rl . Vector2 ( input_rect . x + input_rect . width , input_rect . y + input_rect . height - 2 ) ,
3.0 , # 3 pixel thickness
rl . Color ( 189 , 189 , 189 , 255 ) ,
)
def handle_key_press ( self , key ) :
if key in ( CAPS_LOCK_KEY , ABC_KEY ) :
self . _caps_lock = False
self . _layout_name = " lowercase "
elif key == SHIFT_INACTIVE_KEY :
self . _last_shift_press_time = time . monotonic ( )
self . _layout_name = " uppercase "
elif key == SHIFT_ACTIVE_KEY :
if time . monotonic ( ) - self . _last_shift_press_time < DOUBLE_CLICK_THRESHOLD :
self . _caps_lock = True
else :
self . _layout_name = " lowercase "
elif key == NUMERIC_KEY :
self . _layout_name = " numbers "
elif key == SYMBOL_KEY :
self . _layout_name = " specials "
elif key == BACKSPACE_KEY :
self . _input_box . delete_char_before_cursor ( )
else :
self . _input_box . add_char_at_cursor ( key )
if not self . _caps_lock and self . _layout_name == " uppercase " :
self . _layout_name = " lowercase "
if __name__ == " __main__ " :
gui_app . init_window ( " Keyboard " )
keyboard = Keyboard ( min_text_size = 8 )
for _ in gui_app . render ( ) :
result = keyboard . render ( " Keyboard " , " Type here " )
if result == 1 :
print ( f " You typed: { keyboard . text } " )
gui_app . request_close ( )
elif result == 0 :
print ( " Canceled " )
gui_app . request_close ( )
gui_app . close ( )