# pragma once 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# include  <map> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# include  <QSoundEffect> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  <QtWidgets> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# include  "cereal/gen/cpp/log.capnp.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "selfdrive/hardware/hw.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "selfdrive/ui/ui.h" 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# include  "selfdrive/ui/qt/qt_window.h" 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								typedef  cereal : : CarControl : : HUDControl : : AudibleAlert  AudibleAlert ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// ***** onroad widgets *****
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								class  OnroadAlerts  :  public  QWidget  { 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  Q_OBJECT 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								public : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  OnroadAlerts ( QWidget  * parent  =  0 ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								protected : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  void  paintEvent ( QPaintEvent * )  override ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								private : 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  void  stopSounds ( ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  void  playSound ( AudibleAlert  alert ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  void  updateAlert ( const  QString  & t1 ,  const  QString  & t2 ,  float  blink_rate , 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                   const  std : : string  & type ,  cereal : : ControlsState : : AlertSize  size ,  AudibleAlert  sound ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  std : : map < AudibleAlert ,  std : : pair < QString ,  bool > >  sound_map  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    // AudibleAlert, (file path, inf loop)
  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    { AudibleAlert : : CHIME_DISENGAGE ,  { " ../assets/sounds/disengaged.wav " ,  false } } , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    { AudibleAlert : : CHIME_ENGAGE ,  { " ../assets/sounds/engaged.wav " ,  false } } , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    { AudibleAlert : : CHIME_WARNING1 ,  { " ../assets/sounds/warning_1.wav " ,  false } } , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    { AudibleAlert : : CHIME_WARNING2 ,  { " ../assets/sounds/warning_2.wav " ,  false } } , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    { AudibleAlert : : CHIME_WARNING2_REPEAT ,  { " ../assets/sounds/warning_2.wav " ,  true } } , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    { AudibleAlert : : CHIME_WARNING_REPEAT ,  { " ../assets/sounds/warning_repeat.wav " ,  true } } , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    { AudibleAlert : : CHIME_ERROR ,  { " ../assets/sounds/error.wav " ,  false } } , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    { AudibleAlert : : CHIME_PROMPT ,  { " ../assets/sounds/error.wav " ,  false } } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  } ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  QColor  bg ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  float  volume  =  Hardware : : MIN_VOLUME ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  std : : map < AudibleAlert ,  QSoundEffect >  sounds ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  float  blinking_rate  =  0 ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  QString  text1 ,  text2 ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  std : : string  alert_type ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  cereal : : ControlsState : : AlertSize  alert_size ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								public  slots : 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  void  updateState ( const  UIState  & s ) ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  void  offroadTransition ( bool  offroad ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// container window for the NVG UI
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								class  NvgWindow  :  public  QOpenGLWidget ,  protected  QOpenGLFunctions  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  Q_OBJECT 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								public : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  using  QOpenGLWidget : : QOpenGLWidget ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  explicit  NvgWindow ( QWidget *  parent  =  0 ) ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  ~ NvgWindow ( ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								protected : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  void  paintGL ( )  override ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  void  initializeGL ( )  override ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  void  resizeGL ( int  w ,  int  h )  override ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								private : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  double  prev_draw_t  =  0 ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								public  slots : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  void  update ( const  UIState  & s ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} ; 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// container for all onroad widgets
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								class  OnroadWindow  :  public  QWidget  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  Q_OBJECT 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								public : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  OnroadWindow ( QWidget *  parent  =  0 ) ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								  QWidget  * map  =  nullptr ; 
 
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								private : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  OnroadAlerts  * alerts ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  NvgWindow  * nvg ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  QStackedLayout  * layout ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								signals : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  void  update ( const  UIState  & s ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  void  offroadTransition ( bool  offroad ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} ;