//=============================================================================
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//
  
						 
					
						
							
								
							 
							
								
									
										 
								
							 
							
								 
							
							
								//  Copyright (c) 2017-2018,2021 Qualcomm Technologies, Inc.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//  All Rights Reserved.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//  Confidential and Proprietary - Qualcomm Technologies, Inc.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//=============================================================================
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifndef _DL_SYSTEM_PLATFORM_CONFIG_HPP_ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define _DL_SYSTEM_PLATFORM_CONFIG_HPP_ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "DlSystem/ZdlExportDefine.hpp" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  <string> 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								namespace  zdl { 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								namespace  DlSystem 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{ 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/** @addtogroup c_plus_plus_apis C++
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								@ {  */ 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  *  @ brief  . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  *  A  structure  OpenGL  configuration 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  *  @ note  When  certain  OpenGL  context  and  display  are  provided  to  UserGLConfig  for  using 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  *        GPU  buffer  as  input  directly ,  the  user  MUST  ensure  the  particular  OpenGL 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  *        context  and  display  remain  vaild  throughout  the  execution  of  neural  network  models . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  */ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								struct  ZDL_EXPORT  UserGLConfig 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{ 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   /// Holds user EGL context.
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   ///
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   void *  userGLContext  =  nullptr ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   /// Holds user EGL display.
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   void *  userGLDisplay  =  nullptr ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} ; 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  *  @ brief  . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  *  A  structure  Gpu  configuration 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  */ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								struct  ZDL_EXPORT  UserGpuConfig { 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   /// Holds user OpenGL configuration.
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   ///
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   UserGLConfig  userGLConfig ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} ; 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  *  @ brief  . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  *  A  class  user  platform  configuration 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  */ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ZDL_EXPORT  PlatformConfig 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{ 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								public : 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   /**
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ brief  . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  An  enum  class  of  all  supported  platform  types 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     */ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   enum  class  PlatformType_t 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   { 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      /// Unknown platform type.
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      UNKNOWN  =  0 , 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      /// Snapdragon CPU.
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      CPU  =  1 , 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      /// Adreno GPU.
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      GPU  =  2 , 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      /// Hexagon DSP.
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      DSP  =  3 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   } ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   /**
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ brief  . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  A  union  class  user  platform  configuration  information 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     */ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   union  PlatformConfigInfo 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   { 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      /// Holds user GPU Configuration.
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      ///
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      UserGpuConfig  userGpuConfig ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      PlatformConfigInfo ( ) { } ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   } ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   PlatformConfig ( )  :  m_PlatformType ( PlatformType_t : : UNKNOWN ) , 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      m_PlatformOptions ( " " )  { } ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   /**
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ brief  Retrieves  the  platform  type 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ return  Platform  type 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     */ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   PlatformType_t  getPlatformType ( )  const  { return  m_PlatformType ; } ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   /**
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ brief  Indicates  whther  the  plaform  configuration  is  valid . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ return  True  if  the  platform  configuration  is  valid ;  false  otherwise . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     */ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   bool  isValid ( )  const  { return  ( PlatformType_t : : UNKNOWN  ! =  m_PlatformType ) ; } ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   /**
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ brief  Retrieves  the  Gpu  configuration 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ param [ out ]  userGpuConfig  The  passed  in  userGpuConfig  populated  with  the  Gpu  configuration  on  return . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ return  True  if  Gpu  configuration  was  retrieved ;  false  otherwise . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     */ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   bool  getUserGpuConfig ( UserGpuConfig &  userGpuConfig )  const 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   { 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      if ( m_PlatformType  = =  PlatformType_t : : GPU ) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      { 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         userGpuConfig  =  m_PlatformConfigInfo . userGpuConfig ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         return  true ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      } 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      else 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      { 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         return  false ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      } 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   } 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   /**
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ brief  Sets  the  Gpu  configuration 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ param [ in ]  userGpuConfig  Gpu  Configuration 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ return  True  if  Gpu  configuration  was  successfully  set ;  false  otherwise . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     */ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   bool  setUserGpuConfig ( UserGpuConfig &  userGpuConfig ) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   { 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      if ( ( userGpuConfig . userGLConfig . userGLContext  ! =  nullptr )  & &  ( userGpuConfig . userGLConfig . userGLDisplay  ! =  nullptr ) ) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      { 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         switch  ( m_PlatformType ) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         { 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         case  PlatformType_t : : GPU : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            m_PlatformConfigInfo . userGpuConfig  =  userGpuConfig ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  true ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         case  PlatformType_t : : UNKNOWN : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            m_PlatformType  =  PlatformType_t : : GPU ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            m_PlatformConfigInfo . userGpuConfig  =  userGpuConfig ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  true ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         default : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  false ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         } 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      } 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      else 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         return  false ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   } 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   /**
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ brief  Sets  the  platform  options 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ param [ in ]  options  Options  as  a  string  in  the  form  of  " keyword:options " 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ return  True  if  options  are  pass  validation ;  otherwise  false .   If  false ,  the  options  are  not  updated . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     */ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   bool  setPlatformOptions ( std : : string  options )  { 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      std : : string  oldOptions  =  m_PlatformOptions ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      m_PlatformOptions  =  options ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      if  ( isOptionsValid ( ) )  { 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         return  true ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      }  else  { 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         m_PlatformOptions  =  oldOptions ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         return  false ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      } 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   } 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   /**
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ brief  Indicates  whther  the  plaform  configuration  is  valid . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ return  True  if  the  platform  configuration  is  valid ;  false  otherwise . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     */ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   bool  isOptionsValid ( )  const ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   /**
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ brief  Gets  the  platform  options 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     *  @ return  Options  as  a  string 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     */ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   std : : string  getPlatformOptions ( )  const  {  return  m_PlatformOptions ;  } 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
								
							 
							
								 
							
							
								    /**
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      *  @ brief  Sets  the  platform  options 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      *  @ param [ in ]  optionName  Name  of  platform  options " 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      *  @ param [ in ]  value  Value  of  specified  optionName 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      *  @ return  If  true ,  add  " optionName:value "  to  platform  options  if  optionName  don ' t  exist ,  otherwise  update  the 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      *          value  of  specified  optionName . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      *          If  false ,  the  platform  options  will  not  be  changed . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      */ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   bool  setPlatformOptionValue ( const  std : : string &  optionName ,  const  std : : string &  value ) ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    /**
   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       *  @ brief  Removes  the  platform  options 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       *  @ param [ in ]  optionName  Name  of  platform  options " 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       *  @ param [ in ]  value  Value  of  specified  optionName 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       * 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       *  @ return  If  true ,  removed  " optionName:value "  to  platform  options  if  optionName  don ' t  exist ,  do  nothing . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       *          If  false ,  the  platform  options  will  not  be  changed . 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       */ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    bool  removePlatformOptionValue ( const  std : : string &  optionName ,  const  std : : string &  value ) ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   static  void  SetIsUserGLBuffer ( bool  isUserGLBuffer ) ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   static  bool  GetIsUserGLBuffer ( ) ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								private : 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   PlatformType_t  m_PlatformType ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   PlatformConfigInfo  m_PlatformConfigInfo ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   std : : string  m_PlatformOptions ; 
  
						 
					
						
							
								
							 
							
								
									
										 
								
							 
							
								 
							
							
								   static  bool  m_IsUserGLBuffer ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} ; 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/** @} */  /* end_addtogroup c_plus_plus_apis C++ */ 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} }  //namespace end
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif