#pragma once
#include "cereal/visionipc/visionbuf.h"
#ifdef __APPLE__
#include <OpenGL/gl3.h>
#else
#include <GLES3/gl3.h>
#endif
#ifdef QCOM
#include <EGL/egl.h>
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/eglext.h>
#undef Status
class EGLImageTexture {
public:
EGLImageTexture(const VisionBuf *buf);
~EGLImageTexture();
GLuint frame_tex = 0;
void *private_handle = nullptr;
EGLImageKHR img_khr = 0;
};