# include  "system/ui/raylib/util.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  <array> 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# undef GREEN 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# undef RED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# undef YELLOW 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "common/swaglog.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "system/hardware/hw.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								constexpr  std : : array < const  char  * ,  static_cast < int > ( FontWeight : : Count ) >  FONT_FILE_PATHS  =  { 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " ../../assets/fonts/Inter-Black.ttf " , 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " ../../assets/fonts/Inter-Bold.ttf " , 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " ../../assets/fonts/Inter-ExtraBold.ttf " , 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " ../../assets/fonts/Inter-ExtraLight.ttf " , 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " ../../assets/fonts/Inter-Medium.ttf " , 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " ../../assets/fonts/Inter-Regular.ttf " , 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " ../../assets/fonts/Inter-SemiBold.ttf " , 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " ../../assets/fonts/Inter-Thin.ttf " , 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} ; 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								struct  FontManager  { 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  FontManager ( )  { 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  ( int  i  =  0 ;  i  <  fonts . size ( ) ;  + + i )  { 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      fonts [ i ]  =  LoadFontEx ( FONT_FILE_PATHS [ i ] ,  120 ,  nullptr ,  250 ) ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  } 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  ~ FontManager ( )  { 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  ( auto  & f  :  fonts )  UnloadFont ( f ) ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  } 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  std : : array < Font ,  static_cast < int > ( FontWeight : : Count ) >  fonts ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} ; 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								const  Font &  getFont ( FontWeight  weight )  { 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  static  FontManager  font_manager ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  return  font_manager . fonts [ ( int ) weight ] ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Texture2D  LoadTextureResized ( const  char  * fileName ,  int  size )  { 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  Image  img  =  LoadImage ( fileName ) ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  ImageResize ( & img ,  size ,  size ) ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  Texture2D  texture  =  LoadTextureFromImage ( img ) ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  return  texture ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  initApp ( const  char  * title ,  int  fps )  { 
 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  Hardware : : set_display_power ( true ) ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  Hardware : : set_brightness ( 65 ) ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  // SetTraceLogLevel(LOG_NONE);
   
						 
					
						
							
								
							 
							
								
									
										 
								
							 
							
								 
							
							
								  InitWindow ( 2160 ,  1080 ,  title ) ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  SetTargetFPS ( fps ) ; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}