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82 lines
2.6 KiB
82 lines
2.6 KiB
6 years ago
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//=============================================================================
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//
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// Copyright (c) 2017 Qualcomm Technologies, Inc.
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// All Rights Reserved.
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// Confidential and Proprietary - Qualcomm Technologies, Inc.
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//
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//=============================================================================
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#ifndef _IUSERBUFFER_FACTORY_HPP
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#define _IUSERBUFFER_FACTORY_HPP
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#include "IUserBuffer.hpp"
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#include "TensorShape.hpp"
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#include "ZdlExportDefine.hpp"
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#include "DlEnums.hpp"
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namespace zdl {
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namespace DlSystem {
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class IUserBuffer;
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class TensorShape;
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}
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}
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namespace zdl {
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namespace DlSystem {
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/** @addtogroup c_plus_plus_apis C++
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@{ */
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/**
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* Factory interface class to create IUserBuffer objects.
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*/
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class ZDL_EXPORT IUserBufferFactory {
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public:
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virtual ~IUserBufferFactory() = default;
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/**
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* @brief Creates a UserBuffer
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*
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* @param[in] buffer Pointer to the buffer that the caller supplies
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*
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* @param[in] bufSize Buffer size, in bytes
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*
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* @param[in] strides Total number of bytes between elements in each dimension.
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* E.g. A tightly packed tensor of floats with dimensions [4, 3, 2] would have strides of [24, 8, 4].
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*
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* @param[in] userBufferEncoding Reference to an UserBufferEncoding object
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*
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* @note Caller has to ensure that memory pointed to by buffer stays accessible
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* for the lifetime of the object created
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*/
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virtual std::unique_ptr<IUserBuffer>
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createUserBuffer(void *buffer, size_t bufSize, const zdl::DlSystem::TensorShape &strides, zdl::DlSystem::UserBufferEncoding* userBufferEncoding) noexcept = 0;
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/**
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* @brief Creates a UserBuffer
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*
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* @param[in] buffer Pointer to the buffer that the caller supplies
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*
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* @param[in] bufSize Buffer size, in bytes
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*
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* @param[in] strides Total number of bytes between elements in each dimension.
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* E.g. A tightly packed tensor of floats with dimensions [4, 3, 2] would have strides of [24, 8, 4].
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*
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* @param[in] userBufferEncoding Reference to an UserBufferEncoding object
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*
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* @param[in] userBufferSource Reference to an UserBufferSource object
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*
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* @note Caller has to ensure that memory pointed to by buffer stays accessible
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* for the lifetime of the object created
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*/
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virtual std::unique_ptr<IUserBuffer>
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createUserBuffer(void *buffer, size_t bufSize, const zdl::DlSystem::TensorShape &strides, zdl::DlSystem::UserBufferEncoding* userBufferEncoding, zdl::DlSystem::UserBufferSource* userBufferSource) noexcept = 0;
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};
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/** @} */ /* end_addtogroup c_plus_plus_apis C++ */
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}
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}
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#endif
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