# pragma once
# include <atomic>
# include <map>
# include <memory>
# include <string>
# include <QObject>
# include <QTimer>
# include "nanovg.h"
# include "cereal/messaging/messaging.h"
# include "cereal/visionipc/visionipc.h"
# include "cereal/visionipc/visionipc_client.h"
# include "common/transformations/orientation.hpp"
# include "selfdrive/camerad/cameras/camera_common.h"
# include "selfdrive/common/glutil.h"
# include "selfdrive/common/mat.h"
# include "selfdrive/common/modeldata.h"
# include "selfdrive/common/params.h"
# include "selfdrive/common/util.h"
# include "selfdrive/common/visionimg.h"
# define COLOR_BLACK nvgRGBA(0, 0, 0, 255)
# define COLOR_BLACK_ALPHA(x) nvgRGBA(0, 0, 0, x)
# define COLOR_WHITE nvgRGBA(255, 255, 255, 255)
# define COLOR_WHITE_ALPHA(x) nvgRGBA(255, 255, 255, x)
# define COLOR_RED_ALPHA(x) nvgRGBA(201, 34, 49, x)
# define COLOR_YELLOW nvgRGBA(218, 202, 37, 255)
# define COLOR_RED nvgRGBA(201, 34, 49, 255)
typedef struct Rect {
int x , y , w , h ;
int centerX ( ) const { return x + w / 2 ; }
int centerY ( ) const { return y + h / 2 ; }
int right ( ) const { return x + w ; }
int bottom ( ) const { return y + h ; }
bool ptInRect ( int px , int py ) const {
return px > = x & & px < ( x + w ) & & py > = y & & py < ( y + h ) ;
}
} Rect ;
const int bdr_s = 30 ;
const int header_h = 420 ;
const int footer_h = 280 ;
const int UI_FREQ = 20 ; // Hz
typedef enum UIStatus {
STATUS_DISENGAGED ,
STATUS_ENGAGED ,
STATUS_WARNING ,
STATUS_ALERT ,
} UIStatus ;
static std : : map < UIStatus , NVGcolor > bg_colors = {
{ STATUS_DISENGAGED , nvgRGBA ( 0x17 , 0x33 , 0x49 , 0xc8 ) } ,
{ STATUS_ENGAGED , nvgRGBA ( 0x17 , 0x86 , 0x44 , 0xf1 ) } ,
{ STATUS_WARNING , nvgRGBA ( 0xDA , 0x6F , 0x25 , 0xf1 ) } ,
{ STATUS_ALERT , nvgRGBA ( 0xC9 , 0x22 , 0x31 , 0xf1 ) } ,
} ;
typedef struct {
float x , y ;
} vertex_data ;
typedef struct {
vertex_data v [ TRAJECTORY_SIZE * 2 ] ;
int cnt ;
} line_vertices_data ;
typedef struct UIScene {
mat3 view_from_calib ;
bool world_objects_visible ;
bool is_rhd ;
bool driver_view ;
cereal : : PandaState : : PandaType pandaType ;
// gps
int satelliteCount ;
float gpsAccuracy ;
// modelV2
float lane_line_probs [ 4 ] ;
float road_edge_stds [ 2 ] ;
line_vertices_data track_vertices ;
line_vertices_data lane_line_vertices [ 4 ] ;
line_vertices_data road_edge_vertices [ 2 ] ;
// lead
vertex_data lead_vertices [ 2 ] ;
float light_sensor , accel_sensor , gyro_sensor ;
bool started , ignition , is_metric , longitudinal_control , end_to_end ;
uint64_t started_frame ;
} UIScene ;
typedef struct UIState {
VisionIpcClient * vipc_client ;
VisionIpcClient * vipc_client_front ;
VisionIpcClient * vipc_client_rear ;
VisionIpcClient * vipc_client_wide ;
VisionBuf * last_frame ;
// framebuffer
int fb_w , fb_h ;
// NVG
NVGcontext * vg ;
// images
std : : map < std : : string , int > images ;
std : : unique_ptr < SubMaster > sm ;
UIStatus status ;
UIScene scene ;
// graphics
std : : unique_ptr < GLShader > gl_shader ;
std : : unique_ptr < EGLImageTexture > texture [ UI_BUF_COUNT ] ;
GLuint frame_vao [ 2 ] , frame_vbo [ 2 ] , frame_ibo [ 2 ] ;
mat4 rear_frame_mat , front_frame_mat ;
bool awake ;
Rect video_rect , viz_rect ;
float car_space_transform [ 6 ] ;
bool wide_camera ;
float zoom ;
} UIState ;
class QUIState : public QObject {
Q_OBJECT
public :
QUIState ( QObject * parent = 0 ) ;
// TODO: get rid of this, only use signal
inline static UIState ui_state = { 0 } ;
signals :
void uiUpdate ( const UIState & s ) ;
void offroadTransition ( bool offroad ) ;
private slots :
void update ( ) ;
private :
QTimer * timer ;
bool started_prev = true ;
} ;
// device management class
class Device : public QObject {
Q_OBJECT
public :
Device ( QObject * parent = 0 ) ;
private :
// auto brightness
const float accel_samples = 5 * UI_FREQ ;
bool awake ;
int awake_timeout = 0 ;
float accel_prev = 0 ;
float gyro_prev = 0 ;
float last_brightness = 0 ;
FirstOrderFilter brightness_filter ;
QTimer * timer ;
void updateBrightness ( const UIState & s ) ;
void updateWakefulness ( const UIState & s ) ;
signals :
void displayPowerChanged ( bool on ) ;
public slots :
void setAwake ( bool on , bool reset ) ;
void update ( const UIState & s ) ;
} ;