# pragma once
# include <QOpenGLFunctions>
# include <QOpenGLWidget>
# include <QStackedLayout>
# include <QWidget>
# include "cereal/gen/cpp/log.capnp.h"
# include "selfdrive/ui/qt/qt_window.h"
# include "selfdrive/ui/ui.h"
// ***** onroad widgets *****
class OnroadAlerts : public QWidget {
Q_OBJECT
public :
OnroadAlerts ( QWidget * parent = 0 ) : QWidget ( parent ) { } ;
void updateAlert ( const Alert & a , const QColor & color ) ;
protected :
void paintEvent ( QPaintEvent * ) override ;
private :
QColor bg ;
Alert alert = { } ;
} ;
// container window for the NVG UI
class NvgWindow : public QOpenGLWidget , protected QOpenGLFunctions {
Q_OBJECT
public :
using QOpenGLWidget : : QOpenGLWidget ;
explicit NvgWindow ( QWidget * parent = 0 ) ;
~ NvgWindow ( ) ;
protected :
void paintGL ( ) override ;
void initializeGL ( ) override ;
void resizeGL ( int w , int h ) override ;
private :
double prev_draw_t = 0 ;
public slots :
void updateState ( const UIState & s ) ;
} ;
// container for all onroad widgets
class OnroadWindow : public QWidget {
Q_OBJECT
public :
OnroadWindow ( QWidget * parent = 0 ) ;
QWidget * map = nullptr ;
private :
void paintEvent ( QPaintEvent * event ) ;
OnroadAlerts * alerts ;
NvgWindow * nvg ;
QColor bg = bg_colors [ STATUS_DISENGAGED ] ;
QHBoxLayout * split ;
signals :
void updateStateSignal ( const UIState & s ) ;
void offroadTransitionSignal ( bool offroad ) ;
private slots :
void offroadTransition ( bool offroad ) ;
void updateState ( const UIState & s ) ;
} ;