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					144 lines
				
				5.1 KiB
			
		
		
			
		
	
	
					144 lines
				
				5.1 KiB
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								import carla
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								import numpy as np
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								from openpilot.common.params import Params
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								from openpilot.tools.sim.lib.common import SimulatorState, vec3
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								from openpilot.tools.sim.bridge.common import World
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								from openpilot.tools.sim.lib.camerad import W, H
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								class CarlaWorld(World):
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								  def __init__(self, client, high_quality, dual_camera, num_selected_spawn_point, town):
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								    super().__init__(dual_camera)
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								    low_quality_layers = carla.MapLayer(carla.MapLayer.Ground | carla.MapLayer.Walls | carla.MapLayer.Decals)
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								    layers = carla.MapLayer.All if high_quality else low_quality_layers
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								    world = client.load_world(town, map_layers=layers)
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								    settings = world.get_settings()
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								    settings.fixed_delta_seconds = 0.01
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								    world.apply_settings(settings)
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								    world.set_weather(carla.WeatherParameters.ClearSunset)
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								    self.world = world
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								    world_map = world.get_map()
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								    blueprint_library = world.get_blueprint_library()
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								    vehicle_bp = blueprint_library.filter('vehicle.tesla.*')[1]
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								    vehicle_bp.set_attribute('role_name', 'hero')
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								    spawn_points = world_map.get_spawn_points()
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								    assert len(spawn_points) > num_selected_spawn_point, \
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								      f'''No spawn point {num_selected_spawn_point}, try a value between 0 and {len(spawn_points)} for this town.'''
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								    self.spawn_point = spawn_points[num_selected_spawn_point]
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								    self.vehicle = world.spawn_actor(vehicle_bp, self.spawn_point)
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								    physics_control = self.vehicle.get_physics_control()
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								    physics_control.mass = 2326
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								    physics_control.torque_curve = [[20.0, 500.0], [5000.0, 500.0]]
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								    physics_control.gear_switch_time = 0.0
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								    self.vehicle.apply_physics_control(physics_control)
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								    self.vc: carla.VehicleControl = carla.VehicleControl(throttle=0, steer=0, brake=0, reverse=False)
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								    self.max_steer_angle: float = self.vehicle.get_physics_control().wheels[0].max_steer_angle
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								    self.params = Params()
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								    self.steer_ratio = 15
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								    self.carla_objects = []
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								    transform = carla.Transform(carla.Location(x=0.8, z=1.13))
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								    def create_camera(fov, callback):
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								      blueprint = blueprint_library.find('sensor.camera.rgb')
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								      blueprint.set_attribute('image_size_x', str(W))
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								      blueprint.set_attribute('image_size_y', str(H))
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								      blueprint.set_attribute('fov', str(fov))
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								      blueprint.set_attribute('sensor_tick', str(1/20))
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								      if not high_quality:
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								        blueprint.set_attribute('enable_postprocess_effects', 'False')
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								      camera = world.spawn_actor(blueprint, transform, attach_to=self.vehicle)
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								      camera.listen(callback)
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								      return camera
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								    self.road_camera = create_camera(fov=40, callback=self.cam_callback_road)
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								    if dual_camera:
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								      self.road_wide_camera = create_camera(fov=120, callback=self.cam_callback_wide_road)  # fov bigger than 120 shows unwanted artifacts
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								    else:
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								      self.road_wide_camera = None
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								    # re-enable IMU
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								    imu_bp = blueprint_library.find('sensor.other.imu')
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								    imu_bp.set_attribute('sensor_tick', '0.01')
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								    self.imu = world.spawn_actor(imu_bp, transform, attach_to=self.vehicle)
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								    gps_bp = blueprint_library.find('sensor.other.gnss')
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								    self.gps = world.spawn_actor(gps_bp, transform, attach_to=self.vehicle)
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								    self.params.put_bool("UbloxAvailable", True)
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								    self.carla_objects = [self.imu, self.gps, self.road_camera, self.road_wide_camera, self.vehicle]
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								  def close(self):
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								    for s in self.carla_objects:
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								      if s is not None:
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								        try:
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								          s.destroy()
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								        except Exception as e:
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								          print("Failed to destroy carla object", e)
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								  def carla_image_to_rgb(self, image):
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								    rgb = np.frombuffer(image.raw_data, dtype=np.dtype("uint8"))
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								    rgb = np.reshape(rgb, (H, W, 4))
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								    return np.ascontiguousarray(rgb[:, :, [0, 1, 2]])
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								  def cam_callback_road(self, image):
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								    with self.image_lock:
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								      self.road_image = self.carla_image_to_rgb(image)
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								  def cam_callback_wide_road(self, image):
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								    with self.image_lock:
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								      self.wide_road_image = self.carla_image_to_rgb(image)
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								  def apply_controls(self, steer_angle, throttle_out, brake_out):
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								    self.vc.throttle = throttle_out
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								    steer_carla = steer_angle * -1 / (self.max_steer_angle * self.steer_ratio)
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								    steer_carla = np.clip(steer_carla, -1, 1)
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								    self.vc.steer = steer_carla
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								    self.vc.brake = brake_out
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								    self.vehicle.apply_control(self.vc)
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								  def read_sensors(self, simulator_state: SimulatorState):
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								    simulator_state.imu.bearing = self.imu.get_transform().rotation.yaw
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								    simulator_state.imu.accelerometer = vec3(
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								      self.imu.get_acceleration().x,
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								      self.imu.get_acceleration().y,
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								      self.imu.get_acceleration().z
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								    )
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								    simulator_state.imu.gyroscope = vec3(
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								      self.imu.get_angular_velocity().x,
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								      self.imu.get_angular_velocity().y,
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								      self.imu.get_angular_velocity().z
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								    )
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								    simulator_state.gps.from_xy([self.vehicle.get_location().x, self.vehicle.get_location().y])
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								    simulator_state.velocity = self.vehicle.get_velocity()
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								    simulator_state.valid = True
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								    simulator_state.steering_angle = self.vc.steer * self.max_steer_angle
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								  def read_cameras(self):
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								    pass # cameras are read within a callback for carla
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								  def tick(self):
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								    self.world.tick()
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								  def reset(self):
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								    self.vehicle.set_transform(self.spawn_point)
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								    self.vehicle.set_target_velocity(carla.Vector3D())
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