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					229 lines
				
				10 KiB
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											6 years ago
										 
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								/*
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								 * Copyright 2014 The Android Open Source Project
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								 *
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								 * Licensed under the Apache License, Version 2.0 (the "License");
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								 * you may not use this file except in compliance with the License.
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								 * You may obtain a copy of the License at
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								 *
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								 *      http://www.apache.org/licenses/LICENSE-2.0
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								 *
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								 * Unless required by applicable law or agreed to in writing, software
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								 * distributed under the License is distributed on an "AS IS" BASIS,
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								 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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								 * See the License for the specific language governing permissions and
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								 * limitations under the License.
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								 */
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								#ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H
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								#define ANDROID_GUI_BUFFERQUEUEPRODUCER_H
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								#include <gui/BufferQueueDefs.h>
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								#include <gui/IGraphicBufferProducer.h>
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								namespace android {
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								class BufferSlot;
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								class BufferQueueProducer : public BnGraphicBufferProducer,
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								                            private IBinder::DeathRecipient {
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								public:
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								    friend class BufferQueue; // Needed to access binderDied
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								    BufferQueueProducer(const sp<BufferQueueCore>& core);
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								    virtual ~BufferQueueProducer();
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								    // requestBuffer returns the GraphicBuffer for slot N.
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								    //
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								    // In normal operation, this is called the first time slot N is returned
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								    // by dequeueBuffer.  It must be called again if dequeueBuffer returns
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								    // flags indicating that previously-returned buffers are no longer valid.
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								    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
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								    // setBufferCount updates the number of available buffer slots.  If this
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								    // method succeeds, buffer slots will be both unallocated and owned by
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								    // the BufferQueue object (i.e. they are not owned by the producer or
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								    // consumer).
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								    //
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								    // This will fail if the producer has dequeued any buffers, or if
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								    // bufferCount is invalid.  bufferCount must generally be a value
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								    // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS
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								    // (inclusive).  It may also be set to zero (the default) to indicate
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								    // that the producer does not wish to set a value.  The minimum value
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								    // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
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								    // ...).
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								    //
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								    // This may only be called by the producer.  The consumer will be told
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								    // to discard buffers through the onBuffersReleased callback.
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								    virtual status_t setBufferCount(int bufferCount);
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								    // dequeueBuffer gets the next buffer slot index for the producer to use.
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								    // If a buffer slot is available then that slot index is written to the
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								    // location pointed to by the buf argument and a status of OK is returned.
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								    // If no slot is available then a status of -EBUSY is returned and buf is
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								    // unmodified.
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								    //
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								    // The outFence parameter will be updated to hold the fence associated with
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								    // the buffer. The contents of the buffer must not be overwritten until the
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								    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
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								    // written immediately.
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								    //
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								    // The width and height parameters must be no greater than the minimum of
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								    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
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								    // An error due to invalid dimensions might not be reported until
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								    // updateTexImage() is called.  If width and height are both zero, the
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								    // default values specified by setDefaultBufferSize() are used instead.
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								    //
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								    // If the format is 0, the default format will be used.
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								    //
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								    // The usage argument specifies gralloc buffer usage flags.  The values
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								    // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
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								    // will be merged with the usage flags specified by setConsumerUsageBits.
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								    //
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								    // The return value may be a negative error value or a non-negative
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								    // collection of flags.  If the flags are set, the return values are
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								    // valid, but additional actions must be performed.
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								    //
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								    // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
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								    // producer must discard cached GraphicBuffer references for the slot
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								    // returned in buf.
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								    // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
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								    // must discard cached GraphicBuffer references for all slots.
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								    //
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								    // In both cases, the producer will need to call requestBuffer to get a
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								    // GraphicBuffer handle for the returned slot.
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								    virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence,
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								            bool async, uint32_t width, uint32_t height, PixelFormat format,
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								            uint32_t usage);
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								    // See IGraphicBufferProducer::detachBuffer
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								    virtual status_t detachBuffer(int slot);
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								    // See IGraphicBufferProducer::detachNextBuffer
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								    virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
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								            sp<Fence>* outFence);
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								    // See IGraphicBufferProducer::attachBuffer
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								    virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer);
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								    // queueBuffer returns a filled buffer to the BufferQueue.
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								    //
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								    // Additional data is provided in the QueueBufferInput struct.  Notably,
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								    // a timestamp must be provided for the buffer. The timestamp is in
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								    // nanoseconds, and must be monotonically increasing. Its other semantics
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								    // (zero point, etc) are producer-specific and should be documented by the
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								    // producer.
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								    //
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								    // The caller may provide a fence that signals when all rendering
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								    // operations have completed.  Alternatively, NO_FENCE may be used,
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								    // indicating that the buffer is ready immediately.
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								    //
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								    // Some values are returned in the output struct: the current settings
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								    // for default width and height, the current transform hint, and the
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								    // number of queued buffers.
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								    virtual status_t queueBuffer(int slot,
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								            const QueueBufferInput& input, QueueBufferOutput* output);
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								    // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
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								    // queue it for use by the consumer.
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								    //
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								    // The buffer will not be overwritten until the fence signals.  The fence
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								    // will usually be the one obtained from dequeueBuffer.
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								    virtual void cancelBuffer(int slot, const sp<Fence>& fence);
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								    // Query native window attributes.  The "what" values are enumerated in
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								    // window.h (e.g. NATIVE_WINDOW_FORMAT).
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								    virtual int query(int what, int* outValue);
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								    // connect attempts to connect a producer API to the BufferQueue.  This
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								    // must be called before any other IGraphicBufferProducer methods are
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								    // called except for getAllocator.  A consumer must already be connected.
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								    //
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								    // This method will fail if connect was previously called on the
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								    // BufferQueue and no corresponding disconnect call was made (i.e. if
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								    // it's still connected to a producer).
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								    //
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								    // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
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								    virtual status_t connect(const sp<IProducerListener>& listener,
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								            int api, bool producerControlledByApp, QueueBufferOutput* output);
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								    // disconnect attempts to disconnect a producer API from the BufferQueue.
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								    // Calling this method will cause any subsequent calls to other
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								    // IGraphicBufferProducer methods to fail except for getAllocator and connect.
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								    // Successfully calling connect after this will allow the other methods to
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								    // succeed again.
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								    //
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								    // This method will fail if the the BufferQueue is not currently
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								    // connected to the specified producer API.
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								    virtual status_t disconnect(int api);
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								    // Attaches a sideband buffer stream to the IGraphicBufferProducer.
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								    //
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								    // A sideband stream is a device-specific mechanism for passing buffers
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								    // from the producer to the consumer without using dequeueBuffer/
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								    // queueBuffer. If a sideband stream is present, the consumer can choose
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								    // whether to acquire buffers from the sideband stream or from the queued
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								    // buffers.
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								    //
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								    // Passing NULL or a different stream handle will detach the previous
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								    // handle if any.
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								    virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
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								    // See IGraphicBufferProducer::allocateBuffers
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								    virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
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								            PixelFormat format, uint32_t usage);
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								    // See IGraphicBufferProducer::allowAllocation
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								    virtual status_t allowAllocation(bool allow);
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								    // See IGraphicBufferProducer::setGenerationNumber
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								    virtual status_t setGenerationNumber(uint32_t generationNumber);
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								    // See IGraphicBufferProducer::getConsumerName
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								    virtual String8 getConsumerName() const override;
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								private:
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								    // This is required by the IBinder::DeathRecipient interface
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								    virtual void binderDied(const wp<IBinder>& who);
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								    // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may
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								    // block if there are no available slots and we are not in non-blocking
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								    // mode (producer and consumer controlled by the application). If it blocks,
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								    // it will release mCore->mMutex while blocked so that other operations on
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								    // the BufferQueue may succeed.
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								    status_t waitForFreeSlotThenRelock(const char* caller, bool async,
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								            int* found, status_t* returnFlags) const;
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								    sp<BufferQueueCore> mCore;
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								    // This references mCore->mSlots. Lock mCore->mMutex while accessing.
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								    BufferQueueDefs::SlotsType& mSlots;
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								    // This is a cached copy of the name stored in the BufferQueueCore.
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								    // It's updated during connect and dequeueBuffer (which should catch
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								    // most updates).
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								    String8 mConsumerName;
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								    uint32_t mStickyTransform;
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								    // This saves the fence from the last queueBuffer, such that the
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								    // next queueBuffer call can throttle buffer production. The prior
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								    // queueBuffer's fence is not nessessarily available elsewhere,
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								    // since the previous buffer might have already been acquired.
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								    sp<Fence> mLastQueueBufferFence;
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								    // Take-a-ticket system for ensuring that onFrame* callbacks are called in
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								    // the order that frames are queued. While the BufferQueue lock
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								    // (mCore->mMutex) is held, a ticket is retained by the producer. After
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								    // dropping the BufferQueue lock, the producer must wait on the condition
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								    // variable until the current callback ticket matches its retained ticket.
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								    Mutex mCallbackMutex;
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								    int mNextCallbackTicket; // Protected by mCore->mMutex
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								    int mCurrentCallbackTicket; // Protected by mCallbackMutex
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								    Condition mCallbackCondition;
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								}; // class BufferQueueProducer
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								} // namespace android
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								#endif
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