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					907 lines
				
				30 KiB
			
		
		
			
		
	
	
					907 lines
				
				30 KiB
			| 
								 
											6 years ago
										 
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								/*
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								 * Mesa 3-D graphics library
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								 *
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								 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
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								 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included
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								 * in all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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								 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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								 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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								 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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								 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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								 * OTHER DEALINGS IN THE SOFTWARE.
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								 */
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								#ifndef SHADER_ENUMS_H
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								#define SHADER_ENUMS_H
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								#include <stdbool.h>
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								/* Project-wide (GL and Vulkan) maximum. */
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								#define MAX_DRAW_BUFFERS 8
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								#ifdef __cplusplus
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								extern "C" {
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								#endif
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								/**
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								 * Shader stages.
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								 *
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								 * The order must match how shaders are ordered in the pipeline.
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								 * The GLSL linker assumes that if i<j, then the j-th shader is
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								 * executed later than the i-th shader.
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								 */
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								typedef enum
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								{
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								   MESA_SHADER_NONE = -1,
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								   MESA_SHADER_VERTEX = 0,
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								   MESA_SHADER_TESS_CTRL = 1,
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								   MESA_SHADER_TESS_EVAL = 2,
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								   MESA_SHADER_GEOMETRY = 3,
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								   MESA_SHADER_FRAGMENT = 4,
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								   MESA_SHADER_COMPUTE = 5,
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								   /* must be last so it doesn't affect the GL pipeline */
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								   MESA_SHADER_KERNEL = 6,
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								} gl_shader_stage;
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								static inline bool
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								gl_shader_stage_is_compute(gl_shader_stage stage)
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								{
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								   return stage == MESA_SHADER_COMPUTE || stage == MESA_SHADER_KERNEL;
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								}
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								/**
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								 * Number of STATE_* values we need to address any GL state.
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								 * Used to dimension arrays.
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								 */
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								#define STATE_LENGTH 5
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								typedef short gl_state_index16; /* see enum gl_state_index */
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								const char *gl_shader_stage_name(gl_shader_stage stage);
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								/**
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								 * Translate a gl_shader_stage to a short shader stage name for debug
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								 * printouts and error messages.
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								 */
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								const char *_mesa_shader_stage_to_string(unsigned stage);
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								/**
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								 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
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								 * for debug printouts and error messages.
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								 */
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								const char *_mesa_shader_stage_to_abbrev(unsigned stage);
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								/**
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								 * GL related stages (not including CL)
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								 */
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								#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
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								/**
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								 * All stages
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								 */
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								#define MESA_ALL_SHADER_STAGES (MESA_SHADER_KERNEL + 1)
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								/**
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								 * Indexes for vertex program attributes.
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								 * GL_NV_vertex_program aliases generic attributes over the conventional
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								 * attributes.  In GL_ARB_vertex_program shader the aliasing is optional.
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								 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
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								 * generic attributes are distinct/separate).
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								 */
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								typedef enum
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								{
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								   VERT_ATTRIB_POS,
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								   VERT_ATTRIB_NORMAL,
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								   VERT_ATTRIB_COLOR0,
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								   VERT_ATTRIB_COLOR1,
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								   VERT_ATTRIB_FOG,
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								   VERT_ATTRIB_COLOR_INDEX,
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								   VERT_ATTRIB_EDGEFLAG,
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								   VERT_ATTRIB_TEX0,
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								   VERT_ATTRIB_TEX1,
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								   VERT_ATTRIB_TEX2,
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								   VERT_ATTRIB_TEX3,
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								   VERT_ATTRIB_TEX4,
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								   VERT_ATTRIB_TEX5,
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								   VERT_ATTRIB_TEX6,
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								   VERT_ATTRIB_TEX7,
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								   VERT_ATTRIB_POINT_SIZE,
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								   VERT_ATTRIB_GENERIC0,
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								   VERT_ATTRIB_GENERIC1,
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								   VERT_ATTRIB_GENERIC2,
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								   VERT_ATTRIB_GENERIC3,
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								   VERT_ATTRIB_GENERIC4,
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								   VERT_ATTRIB_GENERIC5,
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								   VERT_ATTRIB_GENERIC6,
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								   VERT_ATTRIB_GENERIC7,
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								   VERT_ATTRIB_GENERIC8,
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								   VERT_ATTRIB_GENERIC9,
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								   VERT_ATTRIB_GENERIC10,
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								   VERT_ATTRIB_GENERIC11,
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								   VERT_ATTRIB_GENERIC12,
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								   VERT_ATTRIB_GENERIC13,
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								   VERT_ATTRIB_GENERIC14,
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								   VERT_ATTRIB_GENERIC15,
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								   VERT_ATTRIB_MAX
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								} gl_vert_attrib;
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								const char *gl_vert_attrib_name(gl_vert_attrib attrib);
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								/**
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								 * Symbolic constats to help iterating over
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								 * specific blocks of vertex attributes.
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								 *
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								 * VERT_ATTRIB_FF
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								 *   includes all fixed function attributes as well as
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								 *   the aliased GL_NV_vertex_program shader attributes.
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								 * VERT_ATTRIB_TEX
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								 *   include the classic texture coordinate attributes.
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								 *   Is a subset of VERT_ATTRIB_FF.
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								 * VERT_ATTRIB_GENERIC
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								 *   include the OpenGL 2.0+ GLSL generic shader attributes.
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								 *   These alias the generic GL_ARB_vertex_shader attributes.
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								 * VERT_ATTRIB_MAT
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								 *   include the generic shader attributes used to alias
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								 *   varying material values for the TNL shader programs.
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								 *   They are located at the end of the generic attribute
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								 *   block not to overlap with the generic 0 attribute.
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								 */
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								#define VERT_ATTRIB_FF(i)           (VERT_ATTRIB_POS + (i))
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								#define VERT_ATTRIB_FF_MAX          VERT_ATTRIB_GENERIC0
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								#define VERT_ATTRIB_TEX(i)          (VERT_ATTRIB_TEX0 + (i))
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								#define VERT_ATTRIB_TEX_MAX         MAX_TEXTURE_COORD_UNITS
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								#define VERT_ATTRIB_GENERIC(i)      (VERT_ATTRIB_GENERIC0 + (i))
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								#define VERT_ATTRIB_GENERIC_MAX     MAX_VERTEX_GENERIC_ATTRIBS
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								#define VERT_ATTRIB_MAT0            \
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								   (VERT_ATTRIB_GENERIC_MAX - VERT_ATTRIB_MAT_MAX)
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								#define VERT_ATTRIB_MAT(i)          \
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								   VERT_ATTRIB_GENERIC((i) + VERT_ATTRIB_MAT0)
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								#define VERT_ATTRIB_MAT_MAX         MAT_ATTRIB_MAX
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								/**
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								 * Bitflags for vertex attributes.
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								 * These are used in bitfields in many places.
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								 */
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								/*@{*/
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								#define VERT_BIT_POS             BITFIELD_BIT(VERT_ATTRIB_POS)
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								#define VERT_BIT_NORMAL          BITFIELD_BIT(VERT_ATTRIB_NORMAL)
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								#define VERT_BIT_COLOR0          BITFIELD_BIT(VERT_ATTRIB_COLOR0)
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								#define VERT_BIT_COLOR1          BITFIELD_BIT(VERT_ATTRIB_COLOR1)
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								#define VERT_BIT_FOG             BITFIELD_BIT(VERT_ATTRIB_FOG)
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								#define VERT_BIT_COLOR_INDEX     BITFIELD_BIT(VERT_ATTRIB_COLOR_INDEX)
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								#define VERT_BIT_EDGEFLAG        BITFIELD_BIT(VERT_ATTRIB_EDGEFLAG)
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								#define VERT_BIT_TEX0            BITFIELD_BIT(VERT_ATTRIB_TEX0)
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								#define VERT_BIT_TEX1            BITFIELD_BIT(VERT_ATTRIB_TEX1)
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								#define VERT_BIT_TEX2            BITFIELD_BIT(VERT_ATTRIB_TEX2)
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								#define VERT_BIT_TEX3            BITFIELD_BIT(VERT_ATTRIB_TEX3)
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								#define VERT_BIT_TEX4            BITFIELD_BIT(VERT_ATTRIB_TEX4)
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								#define VERT_BIT_TEX5            BITFIELD_BIT(VERT_ATTRIB_TEX5)
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								#define VERT_BIT_TEX6            BITFIELD_BIT(VERT_ATTRIB_TEX6)
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								#define VERT_BIT_TEX7            BITFIELD_BIT(VERT_ATTRIB_TEX7)
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								#define VERT_BIT_POINT_SIZE      BITFIELD_BIT(VERT_ATTRIB_POINT_SIZE)
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								#define VERT_BIT_GENERIC0        BITFIELD_BIT(VERT_ATTRIB_GENERIC0)
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								#define VERT_BIT(i)              BITFIELD_BIT(i)
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								#define VERT_BIT_ALL             BITFIELD_RANGE(0, VERT_ATTRIB_MAX)
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								#define VERT_BIT_FF(i)           VERT_BIT(i)
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								#define VERT_BIT_FF_ALL          BITFIELD_RANGE(0, VERT_ATTRIB_FF_MAX)
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								#define VERT_BIT_TEX(i)          VERT_BIT(VERT_ATTRIB_TEX(i))
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								#define VERT_BIT_TEX_ALL         \
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								   BITFIELD_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
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								#define VERT_BIT_GENERIC(i)      VERT_BIT(VERT_ATTRIB_GENERIC(i))
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								#define VERT_BIT_GENERIC_ALL     \
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								   BITFIELD_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
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								#define VERT_BIT_MAT(i)	         VERT_BIT(VERT_ATTRIB_MAT(i))
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								#define VERT_BIT_MAT_ALL         \
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								   BITFIELD_RANGE(VERT_ATTRIB_MAT(0), VERT_ATTRIB_MAT_MAX)
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								/*@}*/
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								#define MAX_VARYING 32 /**< number of float[4] vectors */
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								/**
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								 * Indexes for vertex shader outputs, geometry shader inputs/outputs, and
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								 * fragment shader inputs.
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								 *
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								 * Note that some of these values are not available to all pipeline stages.
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								 *
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								 * When this enum is updated, the following code must be updated too:
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								 * - vertResults (in prog_print.c's arb_output_attrib_string())
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								 * - fragAttribs (in prog_print.c's arb_input_attrib_string())
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								 * - _mesa_varying_slot_in_fs()
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								 */
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								typedef enum
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								{
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								   VARYING_SLOT_POS,
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								   VARYING_SLOT_COL0, /* COL0 and COL1 must be contiguous */
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								   VARYING_SLOT_COL1,
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								   VARYING_SLOT_FOGC,
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								   VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */
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								   VARYING_SLOT_TEX1,
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								   VARYING_SLOT_TEX2,
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								   VARYING_SLOT_TEX3,
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								   VARYING_SLOT_TEX4,
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								   VARYING_SLOT_TEX5,
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| 
								 | 
							
								   VARYING_SLOT_TEX6,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_TEX7,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_PSIZ, /* Does not appear in FS */
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_BFC0, /* Does not appear in FS */
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_BFC1, /* Does not appear in FS */
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_EDGE, /* Does not appear in FS */
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_CLIP_DIST0,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_CLIP_DIST1,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_CULL_DIST0,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_CULL_DIST1,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_LAYER, /* Appears as VS or GS output */
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_FACE, /* FS only */
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_PNTC, /* FS only */
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_BOUNDING_BOX0, /* Only appears as TCS output. */
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_BOUNDING_BOX1, /* Only appears as TCS output. */
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VIEW_INDEX,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VIEWPORT_MASK, /* Does not appear in FS */
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR0, /* First generic varying slot */
							 | 
						||
| 
								 | 
							
								   /* the remaining are simply for the benefit of gl_varying_slot_name()
							 | 
						||
| 
								 | 
							
								    * and not to be construed as an upper bound:
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR1,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR2,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR3,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR4,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR5,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR6,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR7,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR8,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR9,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR10,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR11,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR12,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR13,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR14,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR15,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR16,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR17,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR18,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR19,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR20,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR21,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR22,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR23,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR24,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR25,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR26,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR27,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR28,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR29,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR30,
							 | 
						||
| 
								 | 
							
								   VARYING_SLOT_VAR31,
							 | 
						||
| 
								 | 
							
								} gl_varying_slot;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#define VARYING_SLOT_MAX	(VARYING_SLOT_VAR0 + MAX_VARYING)
							 | 
						||
| 
								 | 
							
								#define VARYING_SLOT_PATCH0	(VARYING_SLOT_MAX)
							 | 
						||
| 
								 | 
							
								#define VARYING_SLOT_TESS_MAX	(VARYING_SLOT_PATCH0 + MAX_VARYING)
							 | 
						||
| 
								 | 
							
								#define MAX_VARYINGS_INCL_PATCH (VARYING_SLOT_TESS_MAX - VARYING_SLOT_VAR0)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								const char *gl_varying_slot_name(gl_varying_slot slot);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Bitflags for varying slots.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								/*@{*/
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U))
							 | 
						||
| 
								 | 
							
								#define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \
							 | 
						||
| 
								 | 
							
								                                              MAX_TEXTURE_COORD_UNITS)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1)
							 | 
						||
| 
								 | 
							
								#define VARYING_BITS_COLOR (VARYING_BIT_COL0 | \
							 | 
						||
| 
								 | 
							
								                            VARYING_BIT_COL1 |        \
							 | 
						||
| 
								 | 
							
								                            VARYING_BIT_BFC0 |        \
							 | 
						||
| 
								 | 
							
								                            VARYING_BIT_BFC1)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_CULL_DIST0 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_CULL_DIST1 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_BOUNDING_BOX0 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX0)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_BOUNDING_BOX1 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX1)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_VIEWPORT_MASK BITFIELD64_BIT(VARYING_SLOT_VIEWPORT_MASK)
							 | 
						||
| 
								 | 
							
								#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
							 | 
						||
| 
								 | 
							
								/*@}*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Bitflags for system values.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								#define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID)
							 | 
						||
| 
								 | 
							
								#define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS)
							 | 
						||
| 
								 | 
							
								#define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN)
							 | 
						||
| 
								 | 
							
								#define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be
							 | 
						||
| 
								 | 
							
								 * one of these values.  If a NIR variable's mode is nir_var_system_value, it
							 | 
						||
| 
								 | 
							
								 * will be one of these values.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								typedef enum
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * \name System values applicable to all shaders
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   /*@{*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * Builtin variables added by GL_ARB_shader_ballot.
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   /*@{*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * From the GL_ARB_shader-ballot spec:
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    *    "A sub-group is a collection of invocations which execute in lockstep.
							 | 
						||
| 
								 | 
							
								    *     The variable <gl_SubGroupSizeARB> is the maximum number of
							 | 
						||
| 
								 | 
							
								    *     invocations in a sub-group. The maximum <gl_SubGroupSizeARB>
							 | 
						||
| 
								 | 
							
								    *     supported in this extension is 64."
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * The spec defines this as a uniform. However, it's highly unlikely that
							 | 
						||
| 
								 | 
							
								    * implementations actually treat it as a uniform (which is loaded from a
							 | 
						||
| 
								 | 
							
								    * constant buffer). Most likely, this is an implementation-wide constant,
							 | 
						||
| 
								 | 
							
								    * or perhaps something that depends on the shader stage.
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_SUBGROUP_SIZE,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * From the GL_ARB_shader_ballot spec:
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    *    "The variable <gl_SubGroupInvocationARB> holds the index of the
							 | 
						||
| 
								 | 
							
								    *     invocation within sub-group. This variable is in the range 0 to
							 | 
						||
| 
								 | 
							
								    *     <gl_SubGroupSizeARB>-1, where <gl_SubGroupSizeARB> is the total
							 | 
						||
| 
								 | 
							
								    *     number of invocations in a sub-group."
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_SUBGROUP_INVOCATION,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * From the GL_ARB_shader_ballot spec:
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    *    "The <gl_SubGroup??MaskARB> variables provide a bitmask for all
							 | 
						||
| 
								 | 
							
								    *     invocations, with one bit per invocation starting with the least
							 | 
						||
| 
								 | 
							
								    *     significant bit, according to the following table,
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    *       variable               equation for bit values
							 | 
						||
| 
								 | 
							
								    *       --------------------   ------------------------------------
							 | 
						||
| 
								 | 
							
								    *       gl_SubGroupEqMaskARB   bit index == gl_SubGroupInvocationARB
							 | 
						||
| 
								 | 
							
								    *       gl_SubGroupGeMaskARB   bit index >= gl_SubGroupInvocationARB
							 | 
						||
| 
								 | 
							
								    *       gl_SubGroupGtMaskARB   bit index >  gl_SubGroupInvocationARB
							 | 
						||
| 
								 | 
							
								    *       gl_SubGroupLeMaskARB   bit index <= gl_SubGroupInvocationARB
							 | 
						||
| 
								 | 
							
								    *       gl_SubGroupLtMaskARB   bit index <  gl_SubGroupInvocationARB
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_SUBGROUP_EQ_MASK,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_SUBGROUP_GE_MASK,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_SUBGROUP_GT_MASK,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_SUBGROUP_LE_MASK,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_SUBGROUP_LT_MASK,
							 | 
						||
| 
								 | 
							
								   /*@}*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * Builtin variables added by VK_KHR_subgroups
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   /*@{*/
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_NUM_SUBGROUPS,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_SUBGROUP_ID,
							 | 
						||
| 
								 | 
							
								   /*@}*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /*@}*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * \name Vertex shader system values
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   /*@{*/
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * OpenGL-style vertex ID.
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * Section 2.11.7 (Shader Execution), subsection Shader Inputs, of the
							 | 
						||
| 
								 | 
							
								    * OpenGL 3.3 core profile spec says:
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    *     "gl_VertexID holds the integer index i implicitly passed by
							 | 
						||
| 
								 | 
							
								    *     DrawArrays or one of the other drawing commands defined in section
							 | 
						||
| 
								 | 
							
								    *     2.8.3."
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * Section 2.8.3 (Drawing Commands) of the same spec says:
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    *     "The commands....are equivalent to the commands with the same base
							 | 
						||
| 
								 | 
							
								    *     name (without the BaseVertex suffix), except that the ith element
							 | 
						||
| 
								 | 
							
								    *     transferred by the corresponding draw call will be taken from
							 | 
						||
| 
								 | 
							
								    *     element indices[i] + basevertex of each enabled array."
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * Additionally, the overview in the GL_ARB_shader_draw_parameters spec
							 | 
						||
| 
								 | 
							
								    * says:
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    *     "In unextended GL, vertex shaders have inputs named gl_VertexID and
							 | 
						||
| 
								 | 
							
								    *     gl_InstanceID, which contain, respectively the index of the vertex
							 | 
						||
| 
								 | 
							
								    *     and instance. The value of gl_VertexID is the implicitly passed
							 | 
						||
| 
								 | 
							
								    *     index of the vertex being processed, which includes the value of
							 | 
						||
| 
								 | 
							
								    *     baseVertex, for those commands that accept it."
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * gl_VertexID gets basevertex added in.  This differs from DirectX where
							 | 
						||
| 
								 | 
							
								    * SV_VertexID does \b not get basevertex added in.
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * \note
							 | 
						||
| 
								 | 
							
								    * If all system values are available, \c SYSTEM_VALUE_VERTEX_ID will be
							 | 
						||
| 
								 | 
							
								    * equal to \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus
							 | 
						||
| 
								 | 
							
								    * \c SYSTEM_VALUE_BASE_VERTEX.
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_BASE_VERTEX
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_VERTEX_ID,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * Instanced ID as supplied to gl_InstanceID
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * Values assigned to gl_InstanceID always begin with zero, regardless of
							 | 
						||
| 
								 | 
							
								    * the value of baseinstance.
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * Section 11.1.3.9 (Shader Inputs) of the OpenGL 4.4 core profile spec
							 | 
						||
| 
								 | 
							
								    * says:
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    *     "gl_InstanceID holds the integer instance number of the current
							 | 
						||
| 
								 | 
							
								    *     primitive in an instanced draw call (see section 10.5)."
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * Through a big chain of pseudocode, section 10.5 describes that
							 | 
						||
| 
								 | 
							
								    * baseinstance is not counted by gl_InstanceID.  In that section, notice
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    *     "If an enabled vertex attribute array is instanced (it has a
							 | 
						||
| 
								 | 
							
								    *     non-zero divisor as specified by VertexAttribDivisor), the element
							 | 
						||
| 
								 | 
							
								    *     index that is transferred to the GL, for all vertices, is given by
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    *         floor(instance/divisor) + baseinstance
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    *     If an array corresponding to an attribute required by a vertex
							 | 
						||
| 
								 | 
							
								    *     shader is not enabled, then the corresponding element is taken from
							 | 
						||
| 
								 | 
							
								    *     the current attribute state (see section 10.2)."
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * Note that baseinstance is \b not included in the value of instance.
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_INSTANCE_ID,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * Vulkan InstanceIndex.
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * InstanceIndex = gl_InstanceID + gl_BaseInstance
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_INSTANCE_INDEX,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * DirectX-style vertex ID.
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include
							 | 
						||
| 
								 | 
							
								    * the value of basevertex.
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_VERTEX_ID_ZERO_BASE,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * Value of \c basevertex passed to \c glDrawElementsBaseVertex and similar
							 | 
						||
| 
								 | 
							
								    * functions.
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_BASE_VERTEX,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * Depending on the type of the draw call (indexed or non-indexed),
							 | 
						||
| 
								 | 
							
								    * is the value of \c basevertex passed to \c glDrawElementsBaseVertex and
							 | 
						||
| 
								 | 
							
								    * similar, or is the value of \c first passed to \c glDrawArrays and
							 | 
						||
| 
								 | 
							
								    * similar.
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * \note
							 | 
						||
| 
								 | 
							
								    * It can be used to calculate the \c SYSTEM_VALUE_VERTEX_ID as
							 | 
						||
| 
								 | 
							
								    * \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus \c SYSTEM_VALUE_FIRST_VERTEX.
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_VERTEX_ID
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_FIRST_VERTEX,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * If the Draw command used to start the rendering was an indexed draw
							 | 
						||
| 
								 | 
							
								    * or not (~0/0). Useful to calculate \c SYSTEM_VALUE_BASE_VERTEX as
							 | 
						||
| 
								 | 
							
								    * \c SYSTEM_VALUE_IS_INDEXED_DRAW & \c SYSTEM_VALUE_FIRST_VERTEX.
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_IS_INDEXED_DRAW,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * Value of \c baseinstance passed to instanced draw entry points
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * \sa SYSTEM_VALUE_INSTANCE_ID
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_BASE_INSTANCE,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * From _ARB_shader_draw_parameters:
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    *   "Additionally, this extension adds a further built-in variable,
							 | 
						||
| 
								 | 
							
								    *    gl_DrawID to the shading language. This variable contains the index
							 | 
						||
| 
								 | 
							
								    *    of the draw currently being processed by a Multi* variant of a
							 | 
						||
| 
								 | 
							
								    *    drawing command (such as MultiDrawElements or
							 | 
						||
| 
								 | 
							
								    *    MultiDrawArraysIndirect)."
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * If GL_ARB_multi_draw_indirect is not supported, this is always 0.
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_DRAW_ID,
							 | 
						||
| 
								 | 
							
								   /*@}*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * \name Geometry shader system values
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   /*@{*/
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_INVOCATION_ID,  /**< (Also in Tessellation Control shader) */
							 | 
						||
| 
								 | 
							
								   /*@}*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * \name Fragment shader system values
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   /*@{*/
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_FRAG_COORD,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_POINT_COORD,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_FRONT_FACE,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_SAMPLE_ID,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_SAMPLE_POS,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_SAMPLE_MASK_IN,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_HELPER_INVOCATION,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_COLOR0,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_COLOR1,
							 | 
						||
| 
								 | 
							
								   /*@}*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * \name Tessellation Evaluation shader system values
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   /*@{*/
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_TESS_COORD,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_VERTICES_IN,    /**< Tessellation vertices in input patch */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_PRIMITIVE_ID,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_TESS_LEVEL_OUTER, /**< TES input */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_TESS_LEVEL_OUTER_DEFAULT, /**< TCS input for passthru TCS */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_TESS_LEVEL_INNER_DEFAULT, /**< TCS input for passthru TCS */
							 | 
						||
| 
								 | 
							
								   /*@}*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * \name Compute shader system values
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   /*@{*/
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_LOCAL_INVOCATION_ID,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_LOCAL_INVOCATION_INDEX,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_GLOBAL_INVOCATION_ID,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_GLOBAL_INVOCATION_INDEX,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_WORK_GROUP_ID,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_NUM_WORK_GROUPS,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_LOCAL_GROUP_SIZE,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_GLOBAL_GROUP_SIZE,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_WORK_DIM,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_USER_DATA_AMD,
							 | 
						||
| 
								 | 
							
								   /*@}*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /** Required for VK_KHR_device_group */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_DEVICE_INDEX,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /** Required for VK_KHX_multiview */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_VIEW_INDEX,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * Driver internal vertex-count, used (for example) for drivers to
							 | 
						||
| 
								 | 
							
								    * calculate stride for stream-out outputs.  Not externally visible.
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_VERTEX_CNT,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * Required for AMD_shader_explicit_vertex_parameter and also used for
							 | 
						||
| 
								 | 
							
								    * varying-fetch instructions.
							 | 
						||
| 
								 | 
							
								    *
							 | 
						||
| 
								 | 
							
								    * The _SIZE value is "primitive size", used to scale i/j in primitive
							 | 
						||
| 
								 | 
							
								    * space to pixel space.
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /**
							 | 
						||
| 
								 | 
							
								    * IR3 specific geometry shader and tesselation control shader system
							 | 
						||
| 
								 | 
							
								    * values that packs invocation id, thread id and vertex id.  Having this
							 | 
						||
| 
								 | 
							
								    * as a nir level system value lets us do the unpacking in nir.
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_GS_HEADER_IR3,
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_TCS_HEADER_IR3,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   SYSTEM_VALUE_MAX             /**< Number of values */
							 | 
						||
| 
								 | 
							
								} gl_system_value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								const char *gl_system_value_name(gl_system_value sysval);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * The possible interpolation qualifiers that can be applied to a fragment
							 | 
						||
| 
								 | 
							
								 * shader input in GLSL.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Note: INTERP_MODE_NONE must be 0 so that memsetting the
							 | 
						||
| 
								 | 
							
								 * ir_variable data structure to 0 causes the default behavior.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								enum glsl_interp_mode
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								   INTERP_MODE_NONE = 0,
							 | 
						||
| 
								 | 
							
								   INTERP_MODE_SMOOTH,
							 | 
						||
| 
								 | 
							
								   INTERP_MODE_FLAT,
							 | 
						||
| 
								 | 
							
								   INTERP_MODE_NOPERSPECTIVE,
							 | 
						||
| 
								 | 
							
								   INTERP_MODE_EXPLICIT,
							 | 
						||
| 
								 | 
							
								   INTERP_MODE_COUNT /**< Number of interpolation qualifiers */
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								enum glsl_interface_packing {
							 | 
						||
| 
								 | 
							
								   GLSL_INTERFACE_PACKING_STD140,
							 | 
						||
| 
								 | 
							
								   GLSL_INTERFACE_PACKING_SHARED,
							 | 
						||
| 
								 | 
							
								   GLSL_INTERFACE_PACKING_PACKED,
							 | 
						||
| 
								 | 
							
								   GLSL_INTERFACE_PACKING_STD430
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								const char *glsl_interp_mode_name(enum glsl_interp_mode qual);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Fragment program results
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								typedef enum
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								   FRAG_RESULT_DEPTH = 0,
							 | 
						||
| 
								 | 
							
								   FRAG_RESULT_STENCIL = 1,
							 | 
						||
| 
								 | 
							
								   /* If a single color should be written to all render targets, this
							 | 
						||
| 
								 | 
							
								    * register is written.  No FRAG_RESULT_DATAn will be written.
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   FRAG_RESULT_COLOR = 2,
							 | 
						||
| 
								 | 
							
								   FRAG_RESULT_SAMPLE_MASK = 3,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
							 | 
						||
| 
								 | 
							
								    * or ARB_fragment_program fragment.color[n]) color results.  If
							 | 
						||
| 
								 | 
							
								    * any are written, FRAG_RESULT_COLOR will not be written.
							 | 
						||
| 
								 | 
							
								    * FRAG_RESULT_DATA1 and up are simply for the benefit of
							 | 
						||
| 
								 | 
							
								    * gl_frag_result_name() and not to be construed as an upper bound
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   FRAG_RESULT_DATA0 = 4,
							 | 
						||
| 
								 | 
							
								   FRAG_RESULT_DATA1,
							 | 
						||
| 
								 | 
							
								   FRAG_RESULT_DATA2,
							 | 
						||
| 
								 | 
							
								   FRAG_RESULT_DATA3,
							 | 
						||
| 
								 | 
							
								   FRAG_RESULT_DATA4,
							 | 
						||
| 
								 | 
							
								   FRAG_RESULT_DATA5,
							 | 
						||
| 
								 | 
							
								   FRAG_RESULT_DATA6,
							 | 
						||
| 
								 | 
							
								   FRAG_RESULT_DATA7,
							 | 
						||
| 
								 | 
							
								} gl_frag_result;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								const char *gl_frag_result_name(gl_frag_result result);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#define FRAG_RESULT_MAX		(FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * \brief Layout qualifiers for gl_FragDepth.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
							 | 
						||
| 
								 | 
							
								 * a layout qualifier.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * \see enum ir_depth_layout
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								enum gl_frag_depth_layout
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								   FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
							 | 
						||
| 
								 | 
							
								   FRAG_DEPTH_LAYOUT_ANY,
							 | 
						||
| 
								 | 
							
								   FRAG_DEPTH_LAYOUT_GREATER,
							 | 
						||
| 
								 | 
							
								   FRAG_DEPTH_LAYOUT_LESS,
							 | 
						||
| 
								 | 
							
								   FRAG_DEPTH_LAYOUT_UNCHANGED
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * \brief Buffer access qualifiers
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								enum gl_access_qualifier
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								   ACCESS_COHERENT      = (1 << 0),
							 | 
						||
| 
								 | 
							
								   ACCESS_RESTRICT      = (1 << 1),
							 | 
						||
| 
								 | 
							
								   ACCESS_VOLATILE      = (1 << 2),
							 | 
						||
| 
								 | 
							
								   ACCESS_NON_READABLE  = (1 << 3),
							 | 
						||
| 
								 | 
							
								   ACCESS_NON_WRITEABLE = (1 << 4),
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /** The access may use a non-uniform buffer or image index */
							 | 
						||
| 
								 | 
							
								   ACCESS_NON_UNIFORM   = (1 << 5),
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /* This has the same semantics as NIR_INTRINSIC_CAN_REORDER, only to be
							 | 
						||
| 
								 | 
							
								    * used with loads. In other words, it means that the load can be
							 | 
						||
| 
								 | 
							
								    * arbitrarily reordered, or combined with other loads to the same address.
							 | 
						||
| 
								 | 
							
								    * It is implied by ACCESS_NON_WRITEABLE together with ACCESS_RESTRICT, and
							 | 
						||
| 
								 | 
							
								    * a lack of ACCESS_COHERENT and ACCESS_VOLATILE.
							 | 
						||
| 
								 | 
							
								    */
							 | 
						||
| 
								 | 
							
								   ACCESS_CAN_REORDER = (1 << 6),
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   /** Use as little cache space as possible. */
							 | 
						||
| 
								 | 
							
								   ACCESS_STREAM_CACHE_POLICY = (1 << 7),
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * \brief Blend support qualifiers
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								enum gl_advanced_blend_mode
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								   BLEND_NONE           = 0x0000,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   BLEND_MULTIPLY       = 0x0001,
							 | 
						||
| 
								 | 
							
								   BLEND_SCREEN         = 0x0002,
							 | 
						||
| 
								 | 
							
								   BLEND_OVERLAY        = 0x0004,
							 | 
						||
| 
								 | 
							
								   BLEND_DARKEN         = 0x0008,
							 | 
						||
| 
								 | 
							
								   BLEND_LIGHTEN        = 0x0010,
							 | 
						||
| 
								 | 
							
								   BLEND_COLORDODGE     = 0x0020,
							 | 
						||
| 
								 | 
							
								   BLEND_COLORBURN      = 0x0040,
							 | 
						||
| 
								 | 
							
								   BLEND_HARDLIGHT      = 0x0080,
							 | 
						||
| 
								 | 
							
								   BLEND_SOFTLIGHT      = 0x0100,
							 | 
						||
| 
								 | 
							
								   BLEND_DIFFERENCE     = 0x0200,
							 | 
						||
| 
								 | 
							
								   BLEND_EXCLUSION      = 0x0400,
							 | 
						||
| 
								 | 
							
								   BLEND_HSL_HUE        = 0x0800,
							 | 
						||
| 
								 | 
							
								   BLEND_HSL_SATURATION = 0x1000,
							 | 
						||
| 
								 | 
							
								   BLEND_HSL_COLOR      = 0x2000,
							 | 
						||
| 
								 | 
							
								   BLEND_HSL_LUMINOSITY = 0x4000,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								   BLEND_ALL            = 0x7fff,
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								enum blend_func
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								   BLEND_FUNC_ADD,
							 | 
						||
| 
								 | 
							
								   BLEND_FUNC_SUBTRACT,
							 | 
						||
| 
								 | 
							
								   BLEND_FUNC_REVERSE_SUBTRACT,
							 | 
						||
| 
								 | 
							
								   BLEND_FUNC_MIN,
							 | 
						||
| 
								 | 
							
								   BLEND_FUNC_MAX,
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								enum blend_factor
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								   BLEND_FACTOR_ZERO,
							 | 
						||
| 
								 | 
							
								   BLEND_FACTOR_SRC_COLOR,
							 | 
						||
| 
								 | 
							
								   BLEND_FACTOR_DST_COLOR,
							 | 
						||
| 
								 | 
							
								   BLEND_FACTOR_SRC_ALPHA,
							 | 
						||
| 
								 | 
							
								   BLEND_FACTOR_DST_ALPHA,
							 | 
						||
| 
								 | 
							
								   BLEND_FACTOR_CONSTANT_COLOR,
							 | 
						||
| 
								 | 
							
								   BLEND_FACTOR_CONSTANT_ALPHA,
							 | 
						||
| 
								 | 
							
								   BLEND_FACTOR_SRC_ALPHA_SATURATE,
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								enum gl_tess_spacing
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								   TESS_SPACING_UNSPECIFIED,
							 | 
						||
| 
								 | 
							
								   TESS_SPACING_EQUAL,
							 | 
						||
| 
								 | 
							
								   TESS_SPACING_FRACTIONAL_ODD,
							 | 
						||
| 
								 | 
							
								   TESS_SPACING_FRACTIONAL_EVEN,
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * A compare function enum for use in compiler lowering passes.  This is in
							 | 
						||
| 
								 | 
							
								 * the same order as GL's compare functions (shifted down by GL_NEVER), and is
							 | 
						||
| 
								 | 
							
								 * exactly the same as gallium's PIPE_FUNC_*.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								enum compare_func
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								   COMPARE_FUNC_NEVER,
							 | 
						||
| 
								 | 
							
								   COMPARE_FUNC_LESS,
							 | 
						||
| 
								 | 
							
								   COMPARE_FUNC_EQUAL,
							 | 
						||
| 
								 | 
							
								   COMPARE_FUNC_LEQUAL,
							 | 
						||
| 
								 | 
							
								   COMPARE_FUNC_GREATER,
							 | 
						||
| 
								 | 
							
								   COMPARE_FUNC_NOTEQUAL,
							 | 
						||
| 
								 | 
							
								   COMPARE_FUNC_GEQUAL,
							 | 
						||
| 
								 | 
							
								   COMPARE_FUNC_ALWAYS,
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Arrangements for grouping invocations from NV_compute_shader_derivatives.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 *   The extension provides new layout qualifiers that support two different
							 | 
						||
| 
								 | 
							
								 *   arrangements of compute shader invocations for the purpose of derivative
							 | 
						||
| 
								 | 
							
								 *   computation.  When specifying
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 *     layout(derivative_group_quadsNV) in;
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 *   compute shader invocations are grouped into 2x2x1 arrays whose four local
							 | 
						||
| 
								 | 
							
								 *   invocation ID values follow the pattern:
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 *       +-----------------+------------------+
							 | 
						||
| 
								 | 
							
								 *       | (2x+0, 2y+0, z) |  (2x+1, 2y+0, z) |
							 | 
						||
| 
								 | 
							
								 *       +-----------------+------------------+
							 | 
						||
| 
								 | 
							
								 *       | (2x+0, 2y+1, z) |  (2x+1, 2y+1, z) |
							 | 
						||
| 
								 | 
							
								 *       +-----------------+------------------+
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 *   where Y increases from bottom to top.  When specifying
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 *     layout(derivative_group_linearNV) in;
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 *   compute shader invocations are grouped into 2x2x1 arrays whose four local
							 | 
						||
| 
								 | 
							
								 *   invocation index values follow the pattern:
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 *       +------+------+
							 | 
						||
| 
								 | 
							
								 *       | 4n+0 | 4n+1 |
							 | 
						||
| 
								 | 
							
								 *       +------+------+
							 | 
						||
| 
								 | 
							
								 *       | 4n+2 | 4n+3 |
							 | 
						||
| 
								 | 
							
								 *       +------+------+
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 *   If neither layout qualifier is specified, derivatives in compute shaders
							 | 
						||
| 
								 | 
							
								 *   return zero, which is consistent with the handling of built-in texture
							 | 
						||
| 
								 | 
							
								 *   functions like texture() in GLSL 4.50 compute shaders.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								enum gl_derivative_group {
							 | 
						||
| 
								 | 
							
								   DERIVATIVE_GROUP_NONE = 0,
							 | 
						||
| 
								 | 
							
								   DERIVATIVE_GROUP_QUADS,
							 | 
						||
| 
								 | 
							
								   DERIVATIVE_GROUP_LINEAR,
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								enum float_controls
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								   FLOAT_CONTROLS_DEFAULT_FLOAT_CONTROL_MODE        = 0x0000,
							 | 
						||
| 
								 | 
							
								   FLOAT_CONTROLS_DENORM_PRESERVE_FP16              = 0x0001,
							 | 
						||
| 
								 | 
							
								   FLOAT_CONTROLS_DENORM_PRESERVE_FP32              = 0x0002,
							 | 
						||
| 
								 | 
							
								   FLOAT_CONTROLS_DENORM_PRESERVE_FP64              = 0x0004,
							 | 
						||
| 
								 | 
							
								   FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP16         = 0x0008,
							 | 
						||
| 
								 | 
							
								   FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP32         = 0x0010,
							 | 
						||
| 
								 | 
							
								   FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP64         = 0x0020,
							 | 
						||
| 
								 | 
							
								   FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP16 = 0x0040,
							 | 
						||
| 
								 | 
							
								   FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP32 = 0x0080,
							 | 
						||
| 
								 | 
							
								   FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP64 = 0x0100,
							 | 
						||
| 
								 | 
							
								   FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP16            = 0x0200,
							 | 
						||
| 
								 | 
							
								   FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP32            = 0x0400,
							 | 
						||
| 
								 | 
							
								   FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP64            = 0x0800,
							 | 
						||
| 
								 | 
							
								   FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP16            = 0x1000,
							 | 
						||
| 
								 | 
							
								   FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP32            = 0x2000,
							 | 
						||
| 
								 | 
							
								   FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP64            = 0x4000,
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef __cplusplus
							 | 
						||
| 
								 | 
							
								} /* extern "C" */
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif /* SHADER_ENUMS_H */
							 |