ui: extract Widget base class to separate lib/widget.py (#35520)
* extract Widget base class to separate lib/widget.py * format * format --------- Co-authored-by: Shane Smiskol <shane@smiskol.com>pull/35523/head
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03d2e7b2b0
35 changed files with 108 additions and 79 deletions
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import abc |
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import pyray as rl |
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from enum import IntEnum |
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class DialogResult(IntEnum): |
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CANCEL = 0 |
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CONFIRM = 1 |
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NO_ACTION = -1 |
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class Widget(abc.ABC): |
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def __init__(self): |
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self._is_pressed = False |
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def render(self, rect: rl.Rectangle) -> bool | int | None: |
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ret = self._render(rect) |
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# Keep track of whether mouse down started within the widget's rectangle |
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mouse_pos = rl.get_mouse_position() |
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if rl.is_mouse_button_pressed(rl.MouseButton.MOUSE_BUTTON_LEFT): |
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if rl.check_collision_point_rec(mouse_pos, rect): |
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self._is_pressed = True |
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if rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT): |
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if self._is_pressed and rl.check_collision_point_rec(mouse_pos, rect): |
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self._handle_mouse_release(mouse_pos) |
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self._is_pressed = False |
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return ret |
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@abc.abstractmethod |
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def _render(self, rect: rl.Rectangle) -> bool | int | None: |
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"""Render the widget within the given rectangle.""" |
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def _handle_mouse_release(self, mouse_pos: rl.Vector2) -> bool: |
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"""Handle mouse release events, if applicable.""" |
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return False |
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