Don't add 2.7 m to lead distance in ui. The reference frame shifted a while ago.

pull/1143/head
Willem Melching 5 years ago
parent 175243af40
commit 049f2d0e1b
  1. 8
      selfdrive/ui/paint.cc

@ -120,8 +120,8 @@ static void draw_lead(UIState *s, float d_rel, float v_rel, float y_rel){
}
fillAlpha = (int)(fmin(fillAlpha, 255));
}
draw_chevron(s, d_rel+2.7, y_rel, 25,
nvgRGBA(201, 34, 49, fillAlpha), nvgRGBA(218, 202, 37, 255));
draw_chevron(s, d_rel, y_rel, 25,
nvgRGBA(201, 34, 49, fillAlpha), nvgRGBA(218, 202, 37, 255));
}
static void ui_draw_lane_line(UIState *s, const model_path_vertices_data *pvd, NVGcolor color) {
@ -404,10 +404,10 @@ static void ui_draw_world(UIState *s) {
ui_draw_vision_lanes(s);
if (scene->lead_status) {
draw_lead(s,scene->lead_d_rel,scene->lead_v_rel,scene->lead_y_rel);
draw_lead(s, scene->lead_d_rel, scene->lead_v_rel, scene->lead_y_rel);
}
if ((scene->lead_status2) && (fabs(scene->lead_d_rel - scene->lead_d_rel2) > 3.0)) {
draw_lead(s,scene->lead_d_rel2,scene->lead_v_rel2,scene->lead_y_rel2);
draw_lead(s, scene->lead_d_rel2, scene->lead_v_rel2, scene->lead_y_rel2);
}
}

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