Merge branch 'master' into label_lb

pull/35952/head
Maxime Desroches 3 days ago
commit 0682c992df
  1. 2
      selfdrive/ui/layouts/sidebar.py
  2. 2
      selfdrive/ui/onroad/exp_button.py
  3. 16
      selfdrive/ui/widgets/exp_mode_button.py
  4. 18
      system/ui/widgets/__init__.py

@ -146,7 +146,7 @@ class Sidebar(Widget):
def _draw_buttons(self, rect: rl.Rectangle):
mouse_pos = rl.get_mouse_position()
mouse_down = self._is_pressed and rl.is_mouse_button_down(rl.MouseButton.MOUSE_BUTTON_LEFT)
mouse_down = self.is_pressed and rl.is_mouse_button_down(rl.MouseButton.MOUSE_BUTTON_LEFT)
# Settings button
settings_down = mouse_down and rl.check_collision_point_rec(mouse_pos, SETTINGS_BTN)

@ -50,7 +50,7 @@ class ExpButton(Widget):
center_y = int(self._rect.y + self._rect.height // 2)
mouse_over = rl.check_collision_point_rec(rl.get_mouse_position(), self._rect)
mouse_down = rl.is_mouse_button_down(rl.MouseButton.MOUSE_BUTTON_LEFT) and self._is_pressed
mouse_down = rl.is_mouse_button_down(rl.MouseButton.MOUSE_BUTTON_LEFT) and self.is_pressed
self._white_color.a = 180 if (mouse_down and mouse_over) or not self._engageable else 255
texture = self._txt_exp if self._held_or_actual_mode() else self._txt_wheel

@ -14,7 +14,6 @@ class ExperimentalModeButton(Widget):
self.params = Params()
self.experimental_mode = self.params.get_bool("ExperimentalMode")
self.is_pressed = False
self.chill_pixmap = gui_app.texture("icons/couch.png", self.img_width, self.img_width)
self.experimental_pixmap = gui_app.texture("icons/experimental_grey.png", self.img_width, self.img_width)
@ -32,19 +31,12 @@ class ExperimentalModeButton(Widget):
rl.draw_rectangle_gradient_h(int(rect.x), int(rect.y), int(rect.width), int(rect.height),
start_color, end_color)
def _handle_interaction(self, rect):
mouse_pos = rl.get_mouse_position()
mouse_in_rect = rl.check_collision_point_rec(mouse_pos, rect)
self.is_pressed = mouse_in_rect and rl.is_mouse_button_down(rl.MOUSE_BUTTON_LEFT)
return mouse_in_rect and rl.is_mouse_button_released(rl.MOUSE_BUTTON_LEFT)
def _handle_mouse_release(self, mouse_pos):
self.experimental_mode = not self.experimental_mode
# TODO: Opening settings for ExperimentalMode
self.params.put_bool("ExperimentalMode", self.experimental_mode)
def _render(self, rect):
if self._handle_interaction(rect):
self.experimental_mode = not self.experimental_mode
# TODO: Opening settings for ExperimentalMode
self.params.put_bool("ExperimentalMode", self.experimental_mode)
rl.draw_rectangle_rounded(rect, 0.08, 20, rl.Color(255, 255, 255, 255))
rl.begin_scissor_mode(int(rect.x), int(rect.y), int(rect.width), int(rect.height))

@ -16,6 +16,8 @@ class Widget(abc.ABC):
self._rect: rl.Rectangle = rl.Rectangle(0, 0, 0, 0)
self._parent_rect: rl.Rectangle = rl.Rectangle(0, 0, 0, 0)
self._is_pressed = [False] * MAX_TOUCH_SLOTS
# if current mouse/touch down started within the widget's rectangle
self._tracking_is_pressed = [False] * MAX_TOUCH_SLOTS
self._enabled: bool | Callable[[], bool] = True
self._is_visible: bool | Callable[[], bool] = True
self._touch_valid_callback: Callable[[], bool] | None = None
@ -83,17 +85,33 @@ class Widget(abc.ABC):
for mouse_event in gui_app.mouse_events:
if not self._multi_touch and mouse_event.slot != 0:
continue
# Ignores touches/presses that start outside our rect
# Allows touch to leave the rect and come back in focus if mouse did not release
if mouse_event.left_pressed and self._touch_valid():
if rl.check_collision_point_rec(mouse_event.pos, self._rect):
self._is_pressed[mouse_event.slot] = True
self._tracking_is_pressed[mouse_event.slot] = True
# Callback such as scroll panel signifies user is scrolling
elif not self._touch_valid():
self._is_pressed[mouse_event.slot] = False
self._tracking_is_pressed[mouse_event.slot] = False
elif mouse_event.left_released:
if self._is_pressed[mouse_event.slot] and rl.check_collision_point_rec(mouse_event.pos, self._rect):
self._handle_mouse_release(mouse_event.pos)
self._is_pressed[mouse_event.slot] = False
self._tracking_is_pressed[mouse_event.slot] = False
# Mouse/touch is still within our rect
elif rl.check_collision_point_rec(mouse_event.pos, self._rect):
if self._tracking_is_pressed[mouse_event.slot]:
self._is_pressed[mouse_event.slot] = True
# Mouse/touch left our rect but may come back into focus later
elif not rl.check_collision_point_rec(mouse_event.pos, self._rect):
self._is_pressed[mouse_event.slot] = False
return ret

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