|  |  | @ -100,7 +100,7 @@ void Replay::start(int seconds) { | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
		
		
			
				
					
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					|  |  |  | void Replay::updateEvents(const std::function<bool()> &lambda) { |  |  |  | void Replay::updateEvents(const std::function<bool()> &lambda) { | 
			
		
	
		
		
			
				
					
					|  |  |  |   // set updating_events to true to force stream thread release the lock and wait for evnets_udpated.
 |  |  |  |   // set updating_events to true to force stream thread release the lock and wait for events_updated.
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					|  |  |  |   updating_events_ = true; |  |  |  |   updating_events_ = true; | 
			
		
	
		
		
			
				
					
					|  |  |  |   { |  |  |  |   { | 
			
		
	
		
		
			
				
					
					|  |  |  |     std::unique_lock lk(stream_lock_); |  |  |  |     std::unique_lock lk(stream_lock_); | 
			
		
	
	
		
		
			
				
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