FrameBuffer: move the status,success variables closer to usage (#20308)

old-commit-hash: 4cce4385af
commatwo_master
Dean Lee 4 years ago committed by GitHub
parent 1fab84cd46
commit 1cef96b8a9
  1. 7
      selfdrive/common/framebuffer.cc

@ -48,9 +48,6 @@ void FrameBuffer::set_power(int mode) {
}
FrameBuffer::FrameBuffer(const char *name, uint32_t layer, int alpha, int *out_w, int *out_h) {
status_t status;
int success;
s = new FramebufferState;
s->session = new SurfaceComposerClient();
@ -60,7 +57,7 @@ FrameBuffer::FrameBuffer(const char *name, uint32_t layer, int alpha, int *out_w
ISurfaceComposer::eDisplayIdMain);
assert(s->dtoken != NULL);
status = SurfaceComposerClient::getDisplayInfo(s->dtoken, &s->dinfo);
status_t status = SurfaceComposerClient::getDisplayInfo(s->dtoken, &s->dinfo);
assert(status == 0);
//int orientation = 3; // rotate framebuffer 270 degrees
@ -106,7 +103,7 @@ FrameBuffer::FrameBuffer(const char *name, uint32_t layer, int alpha, int *out_w
s->display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
assert(s->display != EGL_NO_DISPLAY);
success = eglInitialize(s->display, &s->egl_major, &s->egl_minor);
int success = eglInitialize(s->display, &s->egl_major, &s->egl_minor);
assert(success);
printf("egl version %d.%d\n", s->egl_major, s->egl_minor);

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