add ui_draw_image to reduce code repetition

pull/1360/head
Dean Lee 5 years ago committed by GitHub
parent 60f6e12deb
commit 1ecef2c6be
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  1. 39
      selfdrive/ui/paint.cc
  2. 28
      selfdrive/ui/sidebar.cc
  3. 1
      selfdrive/ui/ui.hpp

@ -631,15 +631,7 @@ static void ui_draw_vision_event(UIState *s) {
if (s->scene.decel_for_model && s->scene.engaged) {
// draw winding road sign
const int img_turn_size = 160*1.5;
const int img_turn_x = viz_event_x-(img_turn_size/4);
const int img_turn_y = viz_event_y+bdr_s-25;
float img_turn_alpha = 1.0f;
nvgBeginPath(s->vg);
NVGpaint imgPaint = nvgImagePattern(s->vg, img_turn_x, img_turn_y,
img_turn_size, img_turn_size, 0, s->img_turn, img_turn_alpha);
nvgRect(s->vg, img_turn_x, img_turn_y, img_turn_size, img_turn_size);
nvgFillPaint(s->vg, imgPaint);
nvgFill(s->vg);
ui_draw_image(s->vg, viz_event_x - (img_turn_size / 4), viz_event_y + bdr_s - 25, img_turn_size, img_turn_size, s->img_turn, 1.0f);
} else {
// draw steering wheel
const int bg_wheel_size = 96;
@ -665,12 +657,7 @@ static void ui_draw_vision_event(UIState *s) {
nvgFill(s->vg);
img_wheel_alpha = 1.0f;
}
nvgBeginPath(s->vg);
NVGpaint imgPaint = nvgImagePattern(s->vg, img_wheel_x, img_wheel_y,
img_wheel_size, img_wheel_size, 0, s->img_wheel, img_wheel_alpha);
nvgRect(s->vg, img_wheel_x, img_wheel_y, img_wheel_size, img_wheel_size);
nvgFillPaint(s->vg, imgPaint);
nvgFill(s->vg);
ui_draw_image(s->vg, img_wheel_x, img_wheel_y, img_wheel_size, img_wheel_size, s->img_wheel, img_wheel_alpha);
}
}
@ -687,18 +674,13 @@ static void ui_draw_vision_map(UIState *s) {
float map_img_alpha = map_valid ? 1.0f : 0.15f;
float map_bg_alpha = map_valid ? 0.3f : 0.1f;
NVGcolor map_bg = nvgRGBA(0, 0, 0, (255 * map_bg_alpha));
NVGpaint map_img = nvgImagePattern(s->vg, map_img_x, map_img_y,
map_img_size, map_img_size, 0, s->img_map, map_img_alpha);
nvgBeginPath(s->vg);
nvgCircle(s->vg, map_x, (map_y + (bdr_s * 1.5)), map_size);
nvgFillColor(s->vg, map_bg);
nvgFill(s->vg);
nvgBeginPath(s->vg);
nvgRect(s->vg, map_img_x, map_img_y, map_img_size, map_img_size);
nvgFillPaint(s->vg, map_img);
nvgFill(s->vg);
ui_draw_image(s->vg, map_img_x, map_img_y, map_img_size, map_img_size, s->img_map, map_img_alpha);
}
static void ui_draw_vision_face(UIState *s) {
@ -712,18 +694,13 @@ static void ui_draw_vision_face(UIState *s) {
float face_img_alpha = scene->monitoring_active ? 1.0f : 0.15f;
float face_bg_alpha = scene->monitoring_active ? 0.3f : 0.1f;
NVGcolor face_bg = nvgRGBA(0, 0, 0, (255 * face_bg_alpha));
NVGpaint face_img = nvgImagePattern(s->vg, face_img_x, face_img_y,
face_img_size, face_img_size, 0, s->img_face, face_img_alpha);
nvgBeginPath(s->vg);
nvgCircle(s->vg, face_x, (face_y + (bdr_s * 1.5)), face_size);
nvgFillColor(s->vg, face_bg);
nvgFill(s->vg);
nvgBeginPath(s->vg);
nvgRect(s->vg, face_img_x, face_img_y, face_img_size, face_img_size);
nvgFillPaint(s->vg, face_img);
nvgFill(s->vg);
ui_draw_image(s->vg, face_img_x, face_img_y, face_img_size, face_img_size, s->img_face, face_img_alpha);
}
static void ui_draw_vision_header(UIState *s) {
@ -901,6 +878,14 @@ void ui_draw(UIState *s) {
}
}
void ui_draw_image(NVGcontext *vg, float x, float y, float w, float h, int image, float alpha){
nvgBeginPath(vg);
NVGpaint imgPaint = nvgImagePattern(vg, x, y, w, h, 0, image, alpha);
nvgRect(vg, x, y, w, h);
nvgFillPaint(vg, imgPaint);
nvgFill(vg);
}
#ifdef NANOVG_GL3_IMPLEMENTATION
static const char frame_vertex_shader[] =
"#version 150 core\n"

@ -16,24 +16,14 @@ static void ui_draw_sidebar_settings_button(UIState *s) {
bool settingsActive = s->active_app == cereal_UiLayoutState_App_settings;
const int settings_btn_xr = !s->scene.uilayout_sidebarcollapsed ? settings_btn_x : -(sbr_w);
nvgBeginPath(s->vg);
NVGpaint imgPaint = nvgImagePattern(s->vg, settings_btn_xr, settings_btn_y,
settings_btn_w, settings_btn_h, 0, s->img_button_settings, settingsActive ? 1.0f : 0.65f);
nvgRect(s->vg, settings_btn_xr, settings_btn_y, settings_btn_w, settings_btn_h);
nvgFillPaint(s->vg, imgPaint);
nvgFill(s->vg);
ui_draw_image(s->vg, settings_btn_xr, settings_btn_y, settings_btn_w, settings_btn_h, s->img_button_settings, settingsActive ? 1.0f : 0.65f);
}
static void ui_draw_sidebar_home_button(UIState *s) {
bool homeActive = s->active_app == cereal_UiLayoutState_App_home;
const int home_btn_xr = !s->scene.uilayout_sidebarcollapsed ? home_btn_x : -(sbr_w);
nvgBeginPath(s->vg);
NVGpaint imgPaint = nvgImagePattern(s->vg, home_btn_xr, home_btn_y,
home_btn_w, home_btn_h, 0, s->img_button_home, homeActive ? 1.0f : 0.65f);
nvgRect(s->vg, home_btn_xr, home_btn_y, home_btn_w, home_btn_h);
nvgFillPaint(s->vg, imgPaint);
nvgFill(s->vg);
ui_draw_image(s->vg, home_btn_xr, home_btn_y, home_btn_w, home_btn_h, s->img_button_home, homeActive ? 1.0f : 0.65f);
}
static void ui_draw_sidebar_network_strength(UIState *s) {
@ -44,12 +34,7 @@ static void ui_draw_sidebar_network_strength(UIState *s) {
const int network_img = s->scene.networkType == cereal_ThermalData_NetworkType_none ?
s->img_network[0] : s->img_network[s->scene.networkStrength + 1];
nvgBeginPath(s->vg);
NVGpaint imgPaint = nvgImagePattern(s->vg, network_img_x, network_img_y,
network_img_w, network_img_h, 0, network_img, 1.0f);
nvgRect(s->vg, network_img_x, network_img_y, network_img_w, network_img_h);
nvgFillPaint(s->vg, imgPaint);
nvgFill(s->vg);
ui_draw_image(s->vg, network_img_x, network_img_y, network_img_w, network_img_h, network_img, 1.0f);
}
static void ui_draw_sidebar_battery_icon(UIState *s) {
@ -67,12 +52,7 @@ static void ui_draw_sidebar_battery_icon(UIState *s) {
nvgFillColor(s->vg, COLOR_WHITE);
nvgFill(s->vg);
nvgBeginPath(s->vg);
NVGpaint imgPaint = nvgImagePattern(s->vg, battery_img_x, battery_img_y,
battery_img_w, battery_img_h, 0, battery_img, 1.0f);
nvgRect(s->vg, battery_img_x, battery_img_y, battery_img_w, battery_img_h);
nvgFillPaint(s->vg, imgPaint);
nvgFill(s->vg);
ui_draw_image(s->vg, battery_img_x, battery_img_y, battery_img_w, battery_img_h, battery_img, 1.0f);
}
static void ui_draw_sidebar_network_type(UIState *s) {

@ -304,6 +304,7 @@ void ui_draw_vision_alert(UIState *s, int va_size, int va_color,
const char* va_text1, const char* va_text2);
void ui_draw(UIState *s);
void ui_draw_sidebar(UIState *s);
void ui_draw_image(NVGcontext *vg, float x, float y, float w, float h, int image, float alpha);
void ui_nvg_init(UIState *s);
#endif

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