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@ -1,8 +1,8 @@ |
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import colorsys |
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import bisect |
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import numpy as np |
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import pyray as rl |
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from cereal import messaging, car |
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from dataclasses import dataclass, field |
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from openpilot.common.params import Params |
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from openpilot.system.ui.lib.application import DEFAULT_FPS |
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from openpilot.system.ui.lib.shader_polygon import draw_polygon |
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@ -27,6 +27,18 @@ NO_THROTTLE_COLORS = [ |
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] |
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@dataclass |
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class ModelPoints: |
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raw_points: np.ndarray = field(default_factory=lambda: np.empty((0, 3), dtype=np.float32)) |
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projected_points: np.ndarray = field(default_factory=lambda: np.empty((0, 2), dtype=np.float32)) |
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@dataclass |
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class LeadVehicle: |
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glow: list[float] = field(default_factory=list) |
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chevron: list[float] = field(default_factory=list) |
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fill_alpha: int = 0 |
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class ModelRenderer: |
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def __init__(self): |
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self._longitudinal_control = False |
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@ -35,28 +47,34 @@ class ModelRenderer: |
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self._prev_allow_throttle = True |
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self._lane_line_probs = np.zeros(4, dtype=np.float32) |
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self._road_edge_stds = np.zeros(2, dtype=np.float32) |
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self._lead_vehicles = [LeadVehicle(), LeadVehicle()] |
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self._path_offset_z = 1.22 |
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# Initialize empty polygon vertices |
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self._track_vertices = np.empty((0, 2), dtype=np.float32) |
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self._lane_line_vertices = [np.empty((0, 2), dtype=np.float32) for _ in range(4)] |
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self._road_edge_vertices = [np.empty((0, 2), dtype=np.float32) for _ in range(2)] |
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self._lead_vertices = [None, None] |
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# Initialize ModelPoints objects |
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self._path = ModelPoints() |
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self._lane_lines = [ModelPoints() for _ in range(4)] |
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self._road_edges = [ModelPoints() for _ in range(2)] |
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self._acceleration_x = np.empty((0,), dtype=np.float32) |
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# Transform matrix (3x3 for car space to screen space) |
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self._car_space_transform = np.zeros((3, 3)) |
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self._car_space_transform = np.zeros((3, 3), dtype=np.float32) |
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self._transform_dirty = True |
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self._clip_region = None |
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self._rect = None |
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self._exp_gradient = { |
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'start': (0.0, 1.0), # Bottom of path |
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'end': (0.0, 0.0), # Top of path |
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'colors': [], |
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'stops': [], |
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} |
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# Get longitudinal control setting from car parameters |
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car_params = Params().get("CarParams") |
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if car_params: |
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if car_params := Params().get("CarParams"): |
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cp = messaging.log_from_bytes(car_params, car.CarParams) |
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self._longitudinal_control = cp.openpilotLongitudinalControl |
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def set_transform(self, transform: np.ndarray): |
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self._car_space_transform = transform |
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self._car_space_transform = transform.astype(np.float32) |
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self._transform_dirty = True |
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def draw(self, rect: rl.Rectangle, sm: messaging.SubMaster): |
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@ -70,161 +88,189 @@ class ModelRenderer: |
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rect.x - CLIP_MARGIN, rect.y - CLIP_MARGIN, rect.width + 2 * CLIP_MARGIN, rect.height + 2 * CLIP_MARGIN |
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) |
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# Update flags based on car state |
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# Update state |
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self._experimental_mode = sm['selfdriveState'].experimentalMode |
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self._path_offset_z = sm['liveCalibration'].height[0] |
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if sm.updated['carParams']: |
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self._longitudinal_control = sm['carParams'].openpilotLongitudinalControl |
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# Get model and radar data |
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model = sm['modelV2'] |
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radar_state = sm['radarState'] if sm.valid['radarState'] else None |
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lead_one = radar_state.leadOne if radar_state else None |
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render_lead_indicator = self._longitudinal_control and radar_state is not None |
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# Update model data when needed |
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if self._transform_dirty or sm.updated['modelV2'] or sm.updated['radarState']: |
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self._update_model(model, lead_one) |
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model_updated = sm.updated['modelV2'] |
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if model_updated or sm.updated['radarState'] or self._transform_dirty: |
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if model_updated: |
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self._update_raw_points(model) |
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pos_x_array = self._path.raw_points[:, 0] |
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if pos_x_array.size == 0: |
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return |
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self._update_model(lead_one, pos_x_array) |
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if render_lead_indicator: |
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self._update_leads(radar_state, model.position) |
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self._update_leads(radar_state, pos_x_array) |
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self._transform_dirty = False |
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# Draw elements |
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self._draw_lane_lines() |
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self._draw_path(sm, model, rect.height) |
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self._draw_path(sm) |
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# Draw lead vehicles if available |
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if render_lead_indicator and radar_state: |
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lead_two = radar_state.leadTwo |
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self._draw_lead_indicator() |
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def _update_raw_points(self, model): |
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"""Update raw 3D points from model data""" |
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self._path.raw_points = np.array([model.position.x, model.position.y, model.position.z], dtype=np.float32).T |
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if lead_one and lead_one.status: |
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self._draw_lead(lead_one, self._lead_vertices[0], rect) |
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for i, lane_line in enumerate(model.laneLines): |
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self._lane_lines[i].raw_points = np.array([lane_line.x, lane_line.y, lane_line.z], dtype=np.float32).T |
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if lead_two and lead_two.status and lead_one and (abs(lead_one.dRel - lead_two.dRel) > 3.0): |
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self._draw_lead(lead_two, self._lead_vertices[1], rect) |
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for i, road_edge in enumerate(model.roadEdges): |
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self._road_edges[i].raw_points = np.array([road_edge.x, road_edge.y, road_edge.z], dtype=np.float32).T |
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def _update_leads(self, radar_state, line): |
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self._lane_line_probs = np.array(model.laneLineProbs, dtype=np.float32) |
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self._road_edge_stds = np.array(model.roadEdgeStds, dtype=np.float32) |
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self._acceleration_x = np.array(model.acceleration.x, dtype=np.float32) |
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def _update_leads(self, radar_state, pos_x_array): |
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"""Update positions of lead vehicles""" |
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self._lead_vehicles = [LeadVehicle(), LeadVehicle()] |
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leads = [radar_state.leadOne, radar_state.leadTwo] |
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for i, lead_data in enumerate(leads): |
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if lead_data and lead_data.status: |
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d_rel = lead_data.dRel |
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y_rel = lead_data.yRel |
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idx = self._get_path_length_idx(line, d_rel) |
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z = line.z[idx] |
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self._lead_vertices[i] = self._map_to_screen(d_rel, -y_rel, z + self._path_offset_z) |
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def _update_model(self, model, lead): |
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d_rel, y_rel, v_rel = lead_data.dRel, lead_data.yRel, lead_data.vRel |
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idx = self._get_path_length_idx(pos_x_array, d_rel) |
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z = self._path.raw_points[idx, 2] if idx < len(self._path.raw_points) else 0.0 |
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point = self._map_to_screen(d_rel, -y_rel, z + self._path_offset_z) |
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if point: |
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self._lead_vehicles[i] = self._update_lead_vehicle(d_rel, v_rel, point, self._rect) |
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def _update_model(self, lead, pos_x_array): |
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"""Update model visualization data based on model message""" |
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model_position = model.position |
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# Determine max distance to render |
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max_distance = np.clip(model_position.x[-1], MIN_DRAW_DISTANCE, MAX_DRAW_DISTANCE) |
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max_distance = np.clip(pos_x_array[-1], MIN_DRAW_DISTANCE, MAX_DRAW_DISTANCE) |
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max_idx = self._get_path_length_idx(pos_x_array, max_distance) |
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# Update lane lines |
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lane_lines = model.laneLines |
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line_probs = model.laneLineProbs |
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max_idx = self._get_path_length_idx(lane_lines[0], max_distance) |
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for i in range(4): |
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self._lane_line_probs[i] = line_probs[i] |
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self._lane_line_vertices[i] = self._map_line_to_polygon( |
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lane_lines[i], 0.025 * self._lane_line_probs[i], 0, max_idx |
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# Update lane lines using raw points |
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for i, lane_line in enumerate(self._lane_lines): |
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lane_line.projected_points = self._map_line_to_polygon( |
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lane_line.raw_points, 0.025 * self._lane_line_probs[i], 0.0, max_idx |
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) |
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# Update road edges |
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road_edges = model.roadEdges |
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edge_stds = model.roadEdgeStds |
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for i in range(2): |
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self._road_edge_stds[i] = edge_stds[i] |
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self._road_edge_vertices[i] = self._map_line_to_polygon(road_edges[i], 0.025, 0, max_idx) |
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# Update road edges using raw points |
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for road_edge in self._road_edges: |
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road_edge.projected_points = self._map_line_to_polygon(road_edge.raw_points, 0.025, 0.0, max_idx) |
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# Update path |
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# Update path using raw points |
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if lead and lead.status: |
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lead_d = lead.dRel * 2.0 |
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max_distance = np.clip(lead_d - min(lead_d * 0.35, 10.0), 0.0, max_distance) |
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max_idx = self._get_path_length_idx(model_position, max_distance) |
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max_idx = self._get_path_length_idx(pos_x_array, max_distance) |
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self._track_vertices = self._map_line_to_polygon(model_position, 0.9, self._path_offset_z, max_idx, False) |
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self._path.projected_points = self._map_line_to_polygon( |
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self._path.raw_points, 0.9, self._path_offset_z, max_idx, allow_invert=False |
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) |
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def _draw_lane_lines(self): |
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"""Draw lane lines and road edges""" |
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for i, vertices in enumerate(self._lane_line_vertices): |
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# Skip if no vertices |
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if vertices.size == 0: |
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continue |
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self._update_experimental_gradient(self._rect.height) |
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# Draw lane line |
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alpha = np.clip(self._lane_line_probs[i], 0.0, 0.7) |
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color = rl.Color(255, 255, 255, int(alpha * 255)) |
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draw_polygon(self._rect, vertices, color) |
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def _update_experimental_gradient(self, height): |
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"""Pre-calculate experimental mode gradient colors""" |
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if not self._experimental_mode: |
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return |
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for i, vertices in enumerate(self._road_edge_vertices): |
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# Skip if no vertices |
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if vertices.size == 0: |
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max_len = min(len(self._path.projected_points) // 2, len(self._acceleration_x)) |
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segment_colors = [] |
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gradient_stops = [] |
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i = 0 |
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while i < max_len: |
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track_idx = max_len - i - 1 # flip idx to start from bottom right |
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track_y = self._path.projected_points[track_idx][1] |
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if track_y < 0 or track_y > height: |
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i += 1 |
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continue |
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# Draw road edge |
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alpha = np.clip(1.0 - self._road_edge_stds[i], 0.0, 1.0) |
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color = rl.Color(255, 0, 0, int(alpha * 255)) |
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draw_polygon(self._rect, vertices, color) |
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# Calculate color based on acceleration |
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lin_grad_point = (height - track_y) / height |
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def _draw_path(self, sm, model, height): |
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"""Draw the path polygon with gradient based on acceleration""" |
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if self._track_vertices.size == 0: |
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return |
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# speed up: 120, slow down: 0 |
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path_hue = max(min(60 + self._acceleration_x[i] * 35, 120), 0) |
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path_hue = int(path_hue * 100 + 0.5) / 100 |
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if self._experimental_mode: |
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# Draw with acceleration coloring |
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acceleration = model.acceleration.x |
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max_len = min(len(self._track_vertices) // 2, len(acceleration)) |
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saturation = min(abs(self._acceleration_x[i] * 1.5), 1) |
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lightness = self._map_val(saturation, 0.0, 1.0, 0.95, 0.62) |
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alpha = self._map_val(lin_grad_point, 0.75 / 2.0, 0.75, 0.4, 0.0) |
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# Create segments for gradient coloring |
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segment_colors = [] |
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gradient_stops = [] |
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# Use HSL to RGB conversion |
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color = self._hsla_to_color(path_hue / 360.0, saturation, lightness, alpha) |
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i = 0 |
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while i < max_len: |
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track_idx = max_len - i - 1 # flip idx to start from bottom right |
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track_y = self._track_vertices[track_idx][1] |
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if track_y < 0 or track_y > height: |
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i += 1 |
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continue |
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gradient_stops.append(lin_grad_point) |
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segment_colors.append(color) |
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# Calculate color based on acceleration |
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lin_grad_point = (height - track_y) / height |
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# Skip a point, unless next is last |
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i += 1 + (1 if (i + 2) < max_len else 0) |
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# speed up: 120, slow down: 0 |
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path_hue = max(min(60 + acceleration[i] * 35, 120), 0) |
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path_hue = int(path_hue * 100 + 0.5) / 100 |
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# Store the gradient in the path object |
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self._exp_gradient['colors'] = segment_colors |
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self._exp_gradient['stops'] = gradient_stops |
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saturation = min(abs(acceleration[i] * 1.5), 1) |
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lightness = self._map_val(saturation, 0.0, 1.0, 0.95, 0.62) |
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alpha = self._map_val(lin_grad_point, 0.75 / 2.0, 0.75, 0.4, 0.0) |
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def _update_lead_vehicle(self, d_rel, v_rel, point, rect): |
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speed_buff, lead_buff = 10.0, 40.0 |
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# Use HSL to RGB conversion |
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color = self._hsla_to_color(path_hue / 360.0, saturation, lightness, alpha) |
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# Calculate fill alpha |
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fill_alpha = 0 |
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if d_rel < lead_buff: |
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fill_alpha = 255 * (1.0 - (d_rel / lead_buff)) |
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if v_rel < 0: |
|
|
|
|
fill_alpha += 255 * (-1 * (v_rel / speed_buff)) |
|
|
|
|
fill_alpha = min(fill_alpha, 255) |
|
|
|
|
|
|
|
|
|
# Create quad segment |
|
|
|
|
gradient_stops.append(lin_grad_point) |
|
|
|
|
segment_colors.append(color) |
|
|
|
|
# Calculate size and position |
|
|
|
|
sz = np.clip((25 * 30) / (d_rel / 3 + 30), 15.0, 30.0) * 2.35 |
|
|
|
|
x = np.clip(point[0], 0.0, rect.width - sz / 2) |
|
|
|
|
y = min(point[1], rect.height - sz * 0.6) |
|
|
|
|
|
|
|
|
|
# Skip a point, unless next is last |
|
|
|
|
i += 1 + (1 if (i + 2) < max_len else 0) |
|
|
|
|
g_xo = sz / 5 |
|
|
|
|
g_yo = sz / 10 |
|
|
|
|
|
|
|
|
|
if len(segment_colors) < 2: |
|
|
|
|
draw_polygon(self._rect, self._track_vertices, rl.Color(255, 255, 255, 30)) |
|
|
|
|
return |
|
|
|
|
glow = [(x + (sz * 1.35) + g_xo, y + sz + g_yo), (x, y - g_yo), (x - (sz * 1.35) - g_xo, y + sz + g_yo)] |
|
|
|
|
chevron = [(x + (sz * 1.25), y + sz), (x, y), (x - (sz * 1.25), y + sz)] |
|
|
|
|
|
|
|
|
|
# Create gradient specification |
|
|
|
|
gradient = { |
|
|
|
|
'start': (0.0, 1.0), # Bottom of path |
|
|
|
|
'end': (0.0, 0.0), # Top of path |
|
|
|
|
'colors': segment_colors, |
|
|
|
|
'stops': gradient_stops, |
|
|
|
|
} |
|
|
|
|
draw_polygon(self._rect, self._track_vertices, gradient=gradient) |
|
|
|
|
return LeadVehicle(glow=glow,chevron=chevron, fill_alpha=int(fill_alpha)) |
|
|
|
|
|
|
|
|
|
def _draw_lane_lines(self): |
|
|
|
|
"""Draw lane lines and road edges""" |
|
|
|
|
for i, lane_line in enumerate(self._lane_lines): |
|
|
|
|
if lane_line.projected_points.size == 0: |
|
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|
|
continue |
|
|
|
|
|
|
|
|
|
alpha = np.clip(self._lane_line_probs[i], 0.0, 0.7) |
|
|
|
|
color = rl.Color(255, 255, 255, int(alpha * 255)) |
|
|
|
|
draw_polygon(self._rect, lane_line.projected_points, color) |
|
|
|
|
|
|
|
|
|
for i, road_edge in enumerate(self._road_edges): |
|
|
|
|
if road_edge.projected_points.size == 0: |
|
|
|
|
continue |
|
|
|
|
|
|
|
|
|
alpha = np.clip(1.0 - self._road_edge_stds[i], 0.0, 1.0) |
|
|
|
|
color = rl.Color(255, 0, 0, int(alpha * 255)) |
|
|
|
|
draw_polygon(self._rect, road_edge.projected_points, color) |
|
|
|
|
|
|
|
|
|
def _draw_path(self, sm): |
|
|
|
|
"""Draw path with dynamic coloring based on mode and throttle state.""" |
|
|
|
|
if not self._path.projected_points.size: |
|
|
|
|
return |
|
|
|
|
|
|
|
|
|
if self._experimental_mode: |
|
|
|
|
# Draw with acceleration coloring |
|
|
|
|
if len(self._exp_gradient['colors']) > 2: |
|
|
|
|
draw_polygon(self._rect, self._path.projected_points, gradient=self._exp_gradient) |
|
|
|
|
else: |
|
|
|
|
draw_polygon(self._rect, self._path.projected_points, rl.Color(255, 255, 255, 30)) |
|
|
|
|
else: |
|
|
|
|
# Draw with throttle/no throttle gradient |
|
|
|
|
allow_throttle = sm['longitudinalPlan'].allowThrottle or not self._longitudinal_control |
|
|
|
@ -249,46 +295,22 @@ class ModelRenderer: |
|
|
|
|
'colors': blended_colors, |
|
|
|
|
'stops': [0.0, 0.5, 1.0], |
|
|
|
|
} |
|
|
|
|
draw_polygon(self._rect, self._track_vertices, gradient=gradient) |
|
|
|
|
|
|
|
|
|
def _draw_lead(self, lead_data, vd, rect): |
|
|
|
|
"""Draw lead vehicle indicator""" |
|
|
|
|
if not vd: |
|
|
|
|
return |
|
|
|
|
draw_polygon(self._rect, self._path.projected_points, gradient=gradient) |
|
|
|
|
|
|
|
|
|
speed_buff = 10.0 |
|
|
|
|
lead_buff = 40.0 |
|
|
|
|
d_rel = lead_data.dRel |
|
|
|
|
v_rel = lead_data.vRel |
|
|
|
|
|
|
|
|
|
# Calculate fill alpha |
|
|
|
|
fill_alpha = 0 |
|
|
|
|
if d_rel < lead_buff: |
|
|
|
|
fill_alpha = 255 * (1.0 - (d_rel / lead_buff)) |
|
|
|
|
if v_rel < 0: |
|
|
|
|
fill_alpha += 255 * (-1 * (v_rel / speed_buff)) |
|
|
|
|
fill_alpha = min(fill_alpha, 255) |
|
|
|
|
|
|
|
|
|
# Calculate size and position |
|
|
|
|
sz = np.clip((25 * 30) / (d_rel / 3 + 30), 15.0, 30.0) * 2.35 |
|
|
|
|
x = np.clip(vd[0], 0.0, rect.width - sz / 2) |
|
|
|
|
y = min(vd[1], rect.height - sz * 0.6) |
|
|
|
|
|
|
|
|
|
g_xo = sz / 5 |
|
|
|
|
g_yo = sz / 10 |
|
|
|
|
def _draw_lead_indicator(self): |
|
|
|
|
# Draw lead vehicles if available |
|
|
|
|
for lead in self._lead_vehicles: |
|
|
|
|
if not lead.glow or not lead.chevron: |
|
|
|
|
continue |
|
|
|
|
|
|
|
|
|
# Draw glow |
|
|
|
|
glow = [(x + (sz * 1.35) + g_xo, y + sz + g_yo), (x, y - g_yo), (x - (sz * 1.35) - g_xo, y + sz + g_yo)] |
|
|
|
|
rl.draw_triangle_fan(glow, len(glow), rl.Color(218, 202, 37, 255)) |
|
|
|
|
|
|
|
|
|
# Draw chevron |
|
|
|
|
chevron = [(x + (sz * 1.25), y + sz), (x, y), (x - (sz * 1.25), y + sz)] |
|
|
|
|
rl.draw_triangle_fan(chevron, len(chevron), rl.Color(201, 34, 49, int(fill_alpha))) |
|
|
|
|
rl.draw_triangle_fan(lead.glow, len(lead.glow), rl.Color(218, 202, 37, 255)) |
|
|
|
|
rl.draw_triangle_fan(lead.chevron, len(lead.chevron), rl.Color(201, 34, 49, lead.fill_alpha)) |
|
|
|
|
|
|
|
|
|
@staticmethod |
|
|
|
|
def _get_path_length_idx(line, path_height): |
|
|
|
|
def _get_path_length_idx(pos_x_array: np.ndarray, path_height: float) -> int: |
|
|
|
|
"""Get the index corresponding to the given path height""" |
|
|
|
|
return bisect.bisect_right(line.x, path_height) - 1 |
|
|
|
|
idx = np.searchsorted(pos_x_array, path_height, side='right') |
|
|
|
|
return int(np.clip(idx - 1, 0, len(pos_x_array) - 1)) |
|
|
|
|
|
|
|
|
|
def _map_to_screen(self, in_x, in_y, in_z): |
|
|
|
|
"""Project a point in car space to screen space""" |
|
|
|
@ -298,43 +320,71 @@ class ModelRenderer: |
|
|
|
|
if abs(pt[2]) < 1e-6: |
|
|
|
|
return None |
|
|
|
|
|
|
|
|
|
x = pt[0] / pt[2] |
|
|
|
|
y = pt[1] / pt[2] |
|
|
|
|
x, y = pt[0] / pt[2], pt[1] / pt[2] |
|
|
|
|
|
|
|
|
|
clip = self._clip_region |
|
|
|
|
if x < clip.x or x > clip.x + clip.width or y < clip.y or y > clip.y + clip.height: |
|
|
|
|
if not (clip.x <= x <= clip.x + clip.width and clip.y <= y <= clip.y + clip.height): |
|
|
|
|
return None |
|
|
|
|
|
|
|
|
|
return (x, y) |
|
|
|
|
|
|
|
|
|
def _map_line_to_polygon(self, line, y_off, z_off, max_idx, allow_invert=True)-> np.ndarray: |
|
|
|
|
"""Convert a 3D line to a 2D polygon for drawing""" |
|
|
|
|
line_x = line.x |
|
|
|
|
line_y = line.y |
|
|
|
|
line_z = line.z |
|
|
|
|
|
|
|
|
|
points: list = [] |
|
|
|
|
|
|
|
|
|
for i in range(max_idx + 1): |
|
|
|
|
# Skip points with negative x (behind camera) |
|
|
|
|
if line_x[i] < 0: |
|
|
|
|
continue |
|
|
|
|
|
|
|
|
|
left = self._map_to_screen(line_x[i], line_y[i] - y_off, line_z[i] + z_off) |
|
|
|
|
right = self._map_to_screen(line_x[i], line_y[i] + y_off, line_z[i] + z_off) |
|
|
|
|
|
|
|
|
|
if left and right: |
|
|
|
|
# Check for inversion when going over hills |
|
|
|
|
if not allow_invert and points and left[1] > points[-1][1]: |
|
|
|
|
continue |
|
|
|
|
|
|
|
|
|
points.append(left) |
|
|
|
|
points.insert(0, right) |
|
|
|
|
|
|
|
|
|
if not points: |
|
|
|
|
return np.empty((0, 2), dtype=np.float32) |
|
|
|
|
|
|
|
|
|
return np.array(points, dtype=np.float32) |
|
|
|
|
def _map_line_to_polygon(self, line: np.ndarray, y_off: float, z_off: float, max_idx: int, allow_invert: bool = True) -> np.ndarray: |
|
|
|
|
"""Convert 3D line to 2D polygon for rendering.""" |
|
|
|
|
if line.shape[0] == 0: |
|
|
|
|
return np.empty((0, 2), dtype=np.float32) |
|
|
|
|
|
|
|
|
|
# Slice points and filter non-negative x-coordinates |
|
|
|
|
points = line[:max_idx + 1][line[:max_idx + 1, 0] >= 0] |
|
|
|
|
if points.shape[0] == 0: |
|
|
|
|
return np.empty((0, 2), dtype=np.float32) |
|
|
|
|
|
|
|
|
|
# Create left and right 3D points in one array |
|
|
|
|
n_points = points.shape[0] |
|
|
|
|
points_3d = np.empty((n_points * 2, 3), dtype=np.float32) |
|
|
|
|
points_3d[:n_points, 0] = points_3d[n_points:, 0] = points[:, 0] |
|
|
|
|
points_3d[:n_points, 1] = points[:, 1] - y_off |
|
|
|
|
points_3d[n_points:, 1] = points[:, 1] + y_off |
|
|
|
|
points_3d[:n_points, 2] = points_3d[n_points:, 2] = points[:, 2] + z_off |
|
|
|
|
|
|
|
|
|
# Single matrix multiplication for projections |
|
|
|
|
proj = self._car_space_transform @ points_3d.T |
|
|
|
|
valid_z = np.abs(proj[2]) > 1e-6 |
|
|
|
|
if not np.any(valid_z): |
|
|
|
|
return np.empty((0, 2), dtype=np.float32) |
|
|
|
|
|
|
|
|
|
# Compute screen coordinates |
|
|
|
|
screen = proj[:2, valid_z] / proj[2, valid_z][None, :] |
|
|
|
|
left_screen = screen[:, :n_points].T |
|
|
|
|
right_screen = screen[:, n_points:].T |
|
|
|
|
|
|
|
|
|
# Ensure consistent shapes by re-aligning valid points |
|
|
|
|
valid_points = np.minimum(left_screen.shape[0], right_screen.shape[0]) |
|
|
|
|
if valid_points == 0: |
|
|
|
|
return np.empty((0, 2), dtype=np.float32) |
|
|
|
|
left_screen = left_screen[:valid_points] |
|
|
|
|
right_screen = right_screen[:valid_points] |
|
|
|
|
|
|
|
|
|
if self._clip_region: |
|
|
|
|
clip = self._clip_region |
|
|
|
|
bounds_mask = ( |
|
|
|
|
(left_screen[:, 0] >= clip.x) & (left_screen[:, 0] <= clip.x + clip.width) & |
|
|
|
|
(left_screen[:, 1] >= clip.y) & (left_screen[:, 1] <= clip.y + clip.height) & |
|
|
|
|
(right_screen[:, 0] >= clip.x) & (right_screen[:, 0] <= clip.x + clip.width) & |
|
|
|
|
(right_screen[:, 1] >= clip.y) & (right_screen[:, 1] <= clip.y + clip.height) |
|
|
|
|
) |
|
|
|
|
if not np.any(bounds_mask): |
|
|
|
|
return np.empty((0, 2), dtype=np.float32) |
|
|
|
|
left_screen = left_screen[bounds_mask] |
|
|
|
|
right_screen = right_screen[bounds_mask] |
|
|
|
|
|
|
|
|
|
if not allow_invert and left_screen.shape[0] > 1: |
|
|
|
|
keep = np.concatenate(([True], np.diff(left_screen[:, 1]) < 0)) |
|
|
|
|
left_screen = left_screen[keep] |
|
|
|
|
right_screen = right_screen[keep] |
|
|
|
|
if left_screen.shape[0] == 0: |
|
|
|
|
return np.empty((0, 2), dtype=np.float32) |
|
|
|
|
|
|
|
|
|
return np.vstack((left_screen, right_screen[::-1])).astype(np.float32) |
|
|
|
|
|
|
|
|
|
@staticmethod |
|
|
|
|
def _map_val(x, x0, x1, y0, y1): |
|
|
|
@ -345,17 +395,8 @@ class ModelRenderer: |
|
|
|
|
|
|
|
|
|
@staticmethod |
|
|
|
|
def _hsla_to_color(h, s, l, a): |
|
|
|
|
"""Convert HSLA color to Raylib Color using colorsys module""" |
|
|
|
|
# colorsys uses HLS format (Hue, Lightness, Saturation) |
|
|
|
|
r, g, b = colorsys.hls_to_rgb(h, l, s) |
|
|
|
|
|
|
|
|
|
# Ensure values are in valid range |
|
|
|
|
r_val = max(0, min(255, int(r * 255))) |
|
|
|
|
g_val = max(0, min(255, int(g * 255))) |
|
|
|
|
b_val = max(0, min(255, int(b * 255))) |
|
|
|
|
a_val = max(0, min(255, int(a * 255))) |
|
|
|
|
|
|
|
|
|
return rl.Color(r_val, g_val, b_val, a_val) |
|
|
|
|
r, g, b = [max(0, min(255, int(v * 255))) for v in colorsys.hls_to_rgb(h, l, s)] |
|
|
|
|
return rl.Color(r, g, b, max(0, min(255, int(a * 255)))) |
|
|
|
|
|
|
|
|
|
@staticmethod |
|
|
|
|
def _blend_colors(begin_colors, end_colors, t): |
|
|
|
|