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					@ -16,16 +16,7 @@ | 
				
			
			
		
	
		
			
				
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					#include <nanovg_gl.h> | 
				
			
			
		
	
		
			
				
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					#include <nanovg_gl_utils.h> | 
				
			
			
		
	
		
			
				
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					#include "selfdrive/common/util.h" | 
				
			
			
		
	
		
			
				
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					#include "selfdrive/hardware/hw.h" | 
				
			
			
		
	
		
			
				
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					#include "selfdrive/ui/ui.h" | 
				
			
			
		
	
		
			
				
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					static void ui_draw_text(const UIState *s, float x, float y, const char *string, float size, NVGcolor color, const char *font_name) { | 
				
			
			
		
	
		
			
				
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					  nvgFontFace(s->vg, font_name); | 
				
			
			
		
	
		
			
				
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					  nvgFontSize(s->vg, size); | 
				
			
			
		
	
		
			
				
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					  nvgFillColor(s->vg, color); | 
				
			
			
		
	
		
			
				
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					  nvgText(s->vg, x, y, string, NULL); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					static void draw_chevron(UIState *s, float x, float y, float sz, NVGcolor fillColor, NVGcolor glowColor) { | 
				
			
			
		
	
		
			
				
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					  // glow
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					@ -49,21 +40,6 @@ static void draw_chevron(UIState *s, float x, float y, float sz, NVGcolor fillCo | 
				
			
			
		
	
		
			
				
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					  nvgFill(s->vg); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					static void ui_draw_circle_image(const UIState *s, int center_x, int center_y, int radius, const char *image, NVGcolor color, float img_alpha) { | 
				
			
			
		
	
		
			
				
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					  nvgBeginPath(s->vg); | 
				
			
			
		
	
		
			
				
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					  nvgCircle(s->vg, center_x, center_y, radius); | 
				
			
			
		
	
		
			
				
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					  nvgFillColor(s->vg, color); | 
				
			
			
		
	
		
			
				
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					  nvgFill(s->vg); | 
				
			
			
		
	
		
			
				
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					  const int img_size = radius * 1.5; | 
				
			
			
		
	
		
			
				
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					  ui_draw_image(s, {center_x - (img_size / 2), center_y - (img_size / 2), img_size, img_size}, image, img_alpha); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					static void ui_draw_circle_image(const UIState *s, int center_x, int center_y, int radius, const char *image, bool active) { | 
				
			
			
		
	
		
			
				
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					  float bg_alpha = active ? 0.3f : 0.1f; | 
				
			
			
		
	
		
			
				
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					  float img_alpha = active ? 1.0f : 0.15f; | 
				
			
			
		
	
		
			
				
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					  ui_draw_circle_image(s, center_x, center_y, radius, image, nvgRGBA(0, 0, 0, (255 * bg_alpha)), img_alpha); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					static void draw_lead(UIState *s, const cereal::RadarState::LeadData::Reader &lead_data, const vertex_data &vd) { | 
				
			
			
		
	
		
			
				
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					  // Draw lead car indicator
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					  auto [x, y] = vd; | 
				
			
			
		
	
	
		
			
				
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					@ -151,60 +127,13 @@ static void ui_draw_world(UIState *s) { | 
				
			
			
		
	
		
			
				
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					  nvgResetScissor(s->vg); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					static void ui_draw_vision_maxspeed(UIState *s) { | 
				
			
			
		
	
		
			
				
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					  const int SET_SPEED_NA = 255; | 
				
			
			
		
	
		
			
				
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					  float maxspeed = (*s->sm)["controlsState"].getControlsState().getVCruise(); | 
				
			
			
		
	
		
			
				
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					  const bool is_cruise_set = maxspeed != 0 && maxspeed != SET_SPEED_NA; | 
				
			
			
		
	
		
			
				
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					  if (is_cruise_set && !s->scene.is_metric) { maxspeed *= KM_TO_MILE; } | 
				
			
			
		
	
		
			
				
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					  const Rect rect = {bdr_s * 2, int(bdr_s * 1.5), 184, 202}; | 
				
			
			
		
	
		
			
				
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					  ui_fill_rect(s->vg, rect, COLOR_BLACK_ALPHA(100), 30.); | 
				
			
			
		
	
		
			
				
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					  ui_draw_rect(s->vg, rect, COLOR_WHITE_ALPHA(100), 10, 20.); | 
				
			
			
		
	
		
			
				
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					  nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE); | 
				
			
			
		
	
		
			
				
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					  ui_draw_text(s, rect.centerX(), 118, "MAX", 26 * 2.5, COLOR_WHITE_ALPHA(is_cruise_set ? 200 : 100), "sans-regular"); | 
				
			
			
		
	
		
			
				
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					  if (is_cruise_set) { | 
				
			
			
		
	
		
			
				
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					    const std::string maxspeed_str = std::to_string((int)std::nearbyint(maxspeed)); | 
				
			
			
		
	
		
			
				
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					    ui_draw_text(s, rect.centerX(), 212, maxspeed_str.c_str(), 48 * 2.5, COLOR_WHITE, "sans-bold"); | 
				
			
			
		
	
		
			
				
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					  } else { | 
				
			
			
		
	
		
			
				
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					    ui_draw_text(s, rect.centerX(), 212, "N/A", 42 * 2.5, COLOR_WHITE_ALPHA(100), "sans-semibold"); | 
				
			
			
		
	
		
			
				
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					  } | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					static void ui_draw_vision_speed(UIState *s) { | 
				
			
			
		
	
		
			
				
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					  const float speed = std::max(0.0, (*s->sm)["carState"].getCarState().getVEgo() * (s->scene.is_metric ? MS_TO_KPH : MS_TO_MPH)); | 
				
			
			
		
	
		
			
				
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					  const std::string speed_str = std::to_string((int)std::nearbyint(speed)); | 
				
			
			
		
	
		
			
				
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					  nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE); | 
				
			
			
		
	
		
			
				
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					  ui_draw_text(s, s->fb_w/2, 210, speed_str.c_str(), 96 * 2.5, COLOR_WHITE, "sans-bold"); | 
				
			
			
		
	
		
			
				
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					  ui_draw_text(s, s->fb_w/2, 290, s->scene.is_metric ? "km/h" : "mph", 36 * 2.5, COLOR_WHITE_ALPHA(200), "sans-regular"); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					static void ui_draw_vision_event(UIState *s) { | 
				
			
			
		
	
		
			
				
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					  if (s->scene.engageable) { | 
				
			
			
		
	
		
			
				
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					    // draw steering wheel
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					    const int radius = 96; | 
				
			
			
		
	
		
			
				
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					    const int center_x = s->fb_w - radius - bdr_s * 2; | 
				
			
			
		
	
		
			
				
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					    const int center_y = radius  + (bdr_s * 1.5); | 
				
			
			
		
	
		
			
				
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					    const QColor &color = bg_colors[s->status]; | 
				
			
			
		
	
		
			
				
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					    NVGcolor nvg_color = nvgRGBA(color.red(), color.green(), color.blue(), color.alpha()); | 
				
			
			
		
	
		
			
				
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					    ui_draw_circle_image(s, center_x, center_y, radius, "wheel", nvg_color, 1.0f); | 
				
			
			
		
	
		
			
				
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					  } | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					static void ui_draw_vision_face(UIState *s) { | 
				
			
			
		
	
		
			
				
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					  const int radius = 96; | 
				
			
			
		
	
		
			
				
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					  const int center_x = radius + (bdr_s * 2); | 
				
			
			
		
	
		
			
				
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					  const int center_y = s->fb_h - footer_h / 2; | 
				
			
			
		
	
		
			
				
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					  ui_draw_circle_image(s, center_x, center_y, radius, "driver_face", s->scene.dm_active); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					static void ui_draw_vision_header(UIState *s) { | 
				
			
			
		
	
		
			
				
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					  NVGpaint gradient = nvgLinearGradient(s->vg, 0, header_h - (header_h / 2.5), 0, header_h, | 
				
			
			
		
	
		
			
				
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					                                        nvgRGBAf(0, 0, 0, 0.45), nvgRGBAf(0, 0, 0, 0)); | 
				
			
			
		
	
		
			
				
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					  ui_fill_rect(s->vg, {0, 0, s->fb_w , header_h}, gradient); | 
				
			
			
		
	
		
			
				
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					  ui_draw_vision_maxspeed(s); | 
				
			
			
		
	
		
			
				
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					  ui_draw_vision_speed(s); | 
				
			
			
		
	
		
			
				
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					  ui_draw_vision_event(s); | 
				
			
			
		
	
		
			
				
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					  nvgBeginPath(s->vg); | 
				
			
			
		
	
		
			
				
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					  nvgRect(s->vg, 0, 0, s->fb_w, header_h); | 
				
			
			
		
	
		
			
				
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					  nvgFillPaint(s->vg, gradient); | 
				
			
			
		
	
		
			
				
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					  nvgFill(s->vg); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					static void ui_draw_vision(UIState *s) { | 
				
			
			
		
	
	
		
			
				
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					@ -213,11 +142,8 @@ static void ui_draw_vision(UIState *s) { | 
				
			
			
		
	
		
			
				
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					  if (scene->world_objects_visible) { | 
				
			
			
		
	
		
			
				
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					    ui_draw_world(s); | 
				
			
			
		
	
		
			
				
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					  } | 
				
			
			
		
	
		
			
				
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					  // Set Speed, Current Speed, Status/Events
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					  // TODO: move this to Qt
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					  ui_draw_vision_header(s); | 
				
			
			
		
	
		
			
				
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					  if ((*s->sm)["controlsState"].getControlsState().getAlertSize() == cereal::ControlsState::AlertSize::NONE) { | 
				
			
			
		
	
		
			
				
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					    ui_draw_vision_face(s); | 
				
			
			
		
	
		
			
				
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					  } | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					void ui_draw(UIState *s, int w, int h) { | 
				
			
			
		
	
	
		
			
				
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					@ -233,61 +159,10 @@ void ui_draw(UIState *s, int w, int h) { | 
				
			
			
		
	
		
			
				
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					  glDisable(GL_BLEND); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					void ui_draw_image(const UIState *s, const Rect &r, const char *name, float alpha) { | 
				
			
			
		
	
		
			
				
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					  nvgBeginPath(s->vg); | 
				
			
			
		
	
		
			
				
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					  NVGpaint imgPaint = nvgImagePattern(s->vg, r.x, r.y, r.w, r.h, 0, s->images.at(name), alpha); | 
				
			
			
		
	
		
			
				
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					  nvgRect(s->vg, r.x, r.y, r.w, r.h); | 
				
			
			
		
	
		
			
				
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					  nvgFillPaint(s->vg, imgPaint); | 
				
			
			
		
	
		
			
				
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					  nvgFill(s->vg); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					void ui_draw_rect(NVGcontext *vg, const Rect &r, NVGcolor color, int width, float radius) { | 
				
			
			
		
	
		
			
				
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					  nvgBeginPath(vg); | 
				
			
			
		
	
		
			
				
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					  radius > 0 ? nvgRoundedRect(vg, r.x, r.y, r.w, r.h, radius) : nvgRect(vg, r.x, r.y, r.w, r.h); | 
				
			
			
		
	
		
			
				
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					  nvgStrokeColor(vg, color); | 
				
			
			
		
	
		
			
				
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					  nvgStrokeWidth(vg, width); | 
				
			
			
		
	
		
			
				
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					  nvgStroke(vg); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					static inline void fill_rect(NVGcontext *vg, const Rect &r, const NVGcolor *color, const NVGpaint *paint, float radius) { | 
				
			
			
		
	
		
			
				
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					  nvgBeginPath(vg); | 
				
			
			
		
	
		
			
				
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					  radius > 0 ? nvgRoundedRect(vg, r.x, r.y, r.w, r.h, radius) : nvgRect(vg, r.x, r.y, r.w, r.h); | 
				
			
			
		
	
		
			
				
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					  if (color) nvgFillColor(vg, *color); | 
				
			
			
		
	
		
			
				
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					  if (paint) nvgFillPaint(vg, *paint); | 
				
			
			
		
	
		
			
				
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					  nvgFill(vg); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					void ui_fill_rect(NVGcontext *vg, const Rect &r, const NVGcolor &color, float radius) { | 
				
			
			
		
	
		
			
				
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					  fill_rect(vg, r, &color, nullptr, radius); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					void ui_fill_rect(NVGcontext *vg, const Rect &r, const NVGpaint &paint, float radius) { | 
				
			
			
		
	
		
			
				
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					  fill_rect(vg, r, nullptr, &paint, radius); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					void ui_nvg_init(UIState *s) { | 
				
			
			
		
	
		
			
				
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					  // on EON, we enable MSAA
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					  s->vg = Hardware::EON() ? nvgCreate(0) : nvgCreate(NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG); | 
				
			
			
		
	
		
			
				
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					  assert(s->vg); | 
				
			
			
		
	
		
			
				
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					  // init fonts
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					  std::pair<const char *, const char *> fonts[] = { | 
				
			
			
		
	
		
			
				
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					      {"sans-regular", "../assets/fonts/opensans_regular.ttf"}, | 
				
			
			
		
	
		
			
				
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					      {"sans-semibold", "../assets/fonts/opensans_semibold.ttf"}, | 
				
			
			
		
	
		
			
				
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					      {"sans-bold", "../assets/fonts/opensans_bold.ttf"}, | 
				
			
			
		
	
		
			
				
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					  }; | 
				
			
			
		
	
		
			
				
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					  for (auto [name, file] : fonts) { | 
				
			
			
		
	
		
			
				
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					    int font_id = nvgCreateFont(s->vg, name, file); | 
				
			
			
		
	
		
			
				
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					    assert(font_id >= 0); | 
				
			
			
		
	
		
			
				
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					  } | 
				
			
			
		
	
		
			
				
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					  // init images
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					  std::vector<std::pair<const char *, const char *>> images = { | 
				
			
			
		
	
		
			
				
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					    {"wheel", "../assets/img_chffr_wheel.png"}, | 
				
			
			
		
	
		
			
				
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					    {"driver_face", "../assets/img_driver_face.png"}, | 
				
			
			
		
	
		
			
				
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					  }; | 
				
			
			
		
	
		
			
				
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					  for (auto [name, file] : images) { | 
				
			
			
		
	
		
			
				
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					    s->images[name] = nvgCreateImage(s->vg, file, 1); | 
				
			
			
		
	
		
			
				
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					    assert(s->images[name] != 0); | 
				
			
			
		
	
		
			
				
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					  } | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					void ui_resize(UIState *s, int width, int height) { | 
				
			
			
		
	
	
		
			
				
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