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@ -285,7 +285,7 @@ void ui_update(UIState *s) { |
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if (((s->sm)->rcv_frame("frame") > s->started_frame && |
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if (((s->sm)->rcv_frame("frame") > s->started_frame && |
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((s->sm)->frame - (s->sm)->rcv_frame("frame")) > 5*UI_FREQ) || |
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((s->sm)->frame - (s->sm)->rcv_frame("frame")) > 5*UI_FREQ) || |
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((s->sm)->frame - (s->sm)->rcv_frame("frame")) > 15*UI_FREQ) { |
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((s->sm)->frame - (s->sm)->rcv_frame("frame")) > 35*UI_FREQ) { |
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// controls is fine, but rear camera is lagging or died
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// controls is fine, but rear camera is lagging or died
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s->scene.alert_text1 = "Camera Malfunction"; |
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s->scene.alert_text1 = "Camera Malfunction"; |
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s->scene.alert_text2 = "Contact Support"; |
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s->scene.alert_text2 = "Contact Support"; |
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