|
|
|
@ -633,6 +633,10 @@ static void ui_draw_rounded_rect( |
|
|
|
|
|
|
|
|
|
// Draw the rect
|
|
|
|
|
nvgFill(c); |
|
|
|
|
|
|
|
|
|
// Draw white border around rect
|
|
|
|
|
nvgStrokeColor(c, nvgRGBA(255,255,255,200)); |
|
|
|
|
nvgStroke(c); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Draw all world space objects.
|
|
|
|
@ -650,14 +654,9 @@ static void ui_draw_world(UIState *s) { |
|
|
|
|
|
|
|
|
|
// Left side
|
|
|
|
|
ui_draw_rounded_rect(s->vg, -15, 0, 570, 180, 20, nvgRGBA(10,10,10,170)); |
|
|
|
|
nvgStrokeColor(s->vg, nvgRGBA(255,255,255,200)); |
|
|
|
|
nvgStroke(s->vg); |
|
|
|
|
|
|
|
|
|
// Right side
|
|
|
|
|
ui_draw_rounded_rect(s->vg, 1920-530, 0, 150, 180, 20, nvgRGBA(10,10,10,170)); |
|
|
|
|
nvgStrokeColor(s->vg, nvgRGBA(255,255,255,200)); |
|
|
|
|
nvgStroke(s->vg); |
|
|
|
|
|
|
|
|
|
/******************************************/ |
|
|
|
|
|
|
|
|
|
draw_steering(s, scene->v_ego, scene->angle_steers); |
|
|
|
@ -683,8 +682,6 @@ static void ui_draw_world(UIState *s) { |
|
|
|
|
******************************************/ |
|
|
|
|
// Draw background for radar text
|
|
|
|
|
ui_draw_rounded_rect(s->vg, 580, 0, 195, 180, 20, nvgRGBA(10,10,10,170)); |
|
|
|
|
nvgStrokeColor(s->vg, nvgRGBA(255,255,255,200)); |
|
|
|
|
nvgStroke(s->vg); |
|
|
|
|
/******************************************/ |
|
|
|
|
|
|
|
|
|
if (s->is_metric) { |
|
|
|
|