@ -12,7 +12,7 @@ PROGRESS_BAR_WIDTH = 1000
PROGRESS_BAR_HEIGHT = 20
DEGREES_PER_SECOND = 360.0 # one full rotation per second
MARGIN_H = 100
MARGIN_V = 20 0
SPACING = 15 0
TEXTURE_SIZE = 360
FONT_SIZE = 88
LINE_HEIGHT = 96
@ -43,7 +43,20 @@ class Spinner:
self . _wrapped_lines = wrap_text ( text , FONT_SIZE , gui_app . width - MARGIN_H )
def render ( self ) :
center = rl . Vector2 ( gui_app . width / 2.0 , gui_app . height / 2.0 )
with self . _lock :
progress = self . _progress
wrapped_lines = self . _wrapped_lines
if wrapped_lines :
# Calculate total height required for spinner and text
total_height = TEXTURE_SIZE + SPACING + len ( wrapped_lines ) * LINE_HEIGHT
center_y = ( gui_app . height - total_height ) / 2.0 + TEXTURE_SIZE / 2.0
else :
# Center spinner vertically
center_y = gui_app . height / 2.0
y_pos = center_y + TEXTURE_SIZE / 2.0 + SPACING
center = rl . Vector2 ( gui_app . width / 2.0 , center_y )
spinner_origin = rl . Vector2 ( TEXTURE_SIZE / 2.0 , TEXTURE_SIZE / 2.0 )
comma_position = rl . Vector2 ( center . x - TEXTURE_SIZE / 2.0 , center . y - TEXTURE_SIZE / 2.0 )
@ -57,11 +70,6 @@ class Spinner:
rl . draw_texture_v ( self . _comma_texture , comma_position , rl . WHITE )
# Display progress bar or text based on user input
y_pos = rl . get_screen_height ( ) - MARGIN_V - PROGRESS_BAR_HEIGHT
with self . _lock :
progress = self . _progress
wrapped_lines = self . _wrapped_lines
if progress is not None :
bar = rl . Rectangle ( center . x - PROGRESS_BAR_WIDTH / 2.0 , y_pos , PROGRESS_BAR_WIDTH , PROGRESS_BAR_HEIGHT )
rl . draw_rectangle_rounded ( bar , 1 , 10 , DARKGRAY )