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					@ -285,7 +285,7 @@ void ui_update(UIState *s) { | 
				
			
			
		
	
		
		
			
				
					
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					    if (((s->sm)->rcv_frame("frame") > s->started_frame && | 
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					    if (((s->sm)->rcv_frame("frame") > s->started_frame && | 
				
			
			
		
	
		
		
			
				
					
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					                ((s->sm)->frame - (s->sm)->rcv_frame("frame")) > 5*UI_FREQ) || | 
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					                ((s->sm)->frame - (s->sm)->rcv_frame("frame")) > 5*UI_FREQ) || | 
				
			
			
		
	
		
		
			
				
					
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					               ((s->sm)->frame - (s->sm)->rcv_frame("frame")) > 15*UI_FREQ) { | 
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					               ((s->sm)->frame - (s->sm)->rcv_frame("frame")) > 35*UI_FREQ) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					      // controls is fine, but rear camera is lagging or died
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					      // controls is fine, but rear camera is lagging or died
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					      s->scene.alert_text1 = "Camera Malfunction"; | 
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					      s->scene.alert_text1 = "Camera Malfunction"; | 
				
			
			
		
	
		
		
			
				
					
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					      s->scene.alert_text2 = "Contact Support"; | 
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					      s->scene.alert_text2 = "Contact Support"; | 
				
			
			
		
	
	
		
		
			
				
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