UI: use YUV stream instead of RGB (#24317)

* UI: use YUV stream instead of RGB

* cleanup

* cleanup
pull/24318/head
Joost Wooning 3 years ago committed by GitHub
parent 01968ca61b
commit 43f43b1c64
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
  1. 2
      selfdrive/ui/qt/offroad/driverview.cc
  2. 4
      selfdrive/ui/qt/onroad.cc
  3. 86
      selfdrive/ui/qt/widgets/cameraview.cc
  4. 3
      selfdrive/ui/qt/widgets/cameraview.h
  5. 1
      selfdrive/ui/replay/main.cc
  6. 2
      selfdrive/ui/replay/replay.cc
  7. 1
      selfdrive/ui/replay/replay.h
  8. 9
      selfdrive/ui/watch3.cc

@ -12,7 +12,7 @@ DriverViewWindow::DriverViewWindow(QWidget* parent) : QWidget(parent) {
layout = new QStackedLayout(this);
layout->setStackingMode(QStackedLayout::StackAll);
cameraView = new CameraViewWidget("camerad", VISION_STREAM_RGB_DRIVER, true, this);
cameraView = new CameraViewWidget("camerad", VISION_STREAM_DRIVER, true, this);
layout->addWidget(cameraView);
scene = new DriverViewScene(this);

@ -20,7 +20,7 @@ OnroadWindow::OnroadWindow(QWidget *parent) : QWidget(parent) {
QStackedLayout *road_view_layout = new QStackedLayout;
road_view_layout->setStackingMode(QStackedLayout::StackAll);
nvg = new NvgWindow(VISION_STREAM_RGB_ROAD, this);
nvg = new NvgWindow(VISION_STREAM_ROAD, this);
road_view_layout->addWidget(nvg);
hud = new OnroadHud(this);
road_view_layout->addWidget(hud);
@ -97,7 +97,7 @@ void OnroadWindow::offroadTransition(bool offroad) {
// update stream type
bool wide_cam = Hardware::TICI() && Params().getBool("EnableWideCamera");
nvg->setStreamType(wide_cam ? VISION_STREAM_RGB_WIDE_ROAD : VISION_STREAM_RGB_ROAD);
nvg->setStreamType(wide_cam ? VISION_STREAM_WIDE_ROAD : VISION_STREAM_ROAD);
}
void OnroadWindow::paintEvent(QPaintEvent *event) {

@ -17,10 +17,10 @@ const char frame_vertex_shader[] =
#else
"#version 300 es\n"
#endif
"in vec4 aPosition;\n"
"in vec4 aTexCoord;\n"
"layout(location = 0) in vec4 aPosition;\n"
"layout(location = 1) in vec2 aTexCoord;\n"
"uniform mat4 uTransform;\n"
"out vec4 vTexCoord;\n"
"out vec2 vTexCoord;\n"
"void main() {\n"
" gl_Position = uTransform * aPosition;\n"
" vTexCoord = aTexCoord;\n"
@ -33,11 +33,19 @@ const char frame_fragment_shader[] =
"#version 300 es\n"
"precision mediump float;\n"
#endif
"uniform sampler2D uTexture;\n"
"in vec4 vTexCoord;\n"
"uniform sampler2D uTextureY;\n"
"uniform sampler2D uTextureU;\n"
"uniform sampler2D uTextureV;\n"
"in vec2 vTexCoord;\n"
"out vec4 colorOut;\n"
"void main() {\n"
" colorOut = texture(uTexture, vTexCoord.xy);\n"
" float y = texture(uTextureY, vTexCoord).r;\n"
" float u = texture(uTextureU, vTexCoord).r - 0.5;\n"
" float v = texture(uTextureV, vTexCoord).r - 0.5;\n"
" float r = y + 1.402 * v;\n"
" float g = y - 0.344 * u - 0.714 * v;\n"
" float b = y + 1.772 * u;\n"
" colorOut = vec4(r, g, b, 1.0);\n"
"}\n";
const mat4 device_transform = {{
@ -102,6 +110,7 @@ CameraViewWidget::~CameraViewWidget() {
glDeleteVertexArrays(1, &frame_vao);
glDeleteBuffers(1, &frame_vbo);
glDeleteBuffers(1, &frame_ibo);
glDeleteBuffers(3, textures);
}
doneCurrent();
}
@ -119,7 +128,7 @@ void CameraViewWidget::initializeGL() {
GLint frame_pos_loc = program->attributeLocation("aPosition");
GLint frame_texcoord_loc = program->attributeLocation("aTexCoord");
auto [x1, x2, y1, y2] = stream_type == VISION_STREAM_RGB_DRIVER ? std::tuple(0.f, 1.f, 1.f, 0.f) : std::tuple(1.f, 0.f, 1.f, 0.f);
auto [x1, x2, y1, y2] = stream_type == VISION_STREAM_DRIVER ? std::tuple(0.f, 1.f, 1.f, 0.f) : std::tuple(1.f, 0.f, 1.f, 0.f);
const uint8_t frame_indicies[] = {0, 1, 2, 0, 2, 3};
const float frame_coords[4][4] = {
{-1.0, -1.0, x2, y1}, // bl
@ -144,6 +153,12 @@ void CameraViewWidget::initializeGL() {
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(frame_indicies), frame_indicies, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glGenTextures(3, textures);
glUseProgram(program->programId());
glUniform1i(program->uniformLocation("uTextureY"), 0);
glUniform1i(program->uniformLocation("uTextureU"), 1);
glUniform1i(program->uniformLocation("uTextureV"), 2);
}
void CameraViewWidget::showEvent(QShowEvent *event) {
@ -167,12 +182,12 @@ void CameraViewWidget::hideEvent(QHideEvent *event) {
void CameraViewWidget::updateFrameMat(int w, int h) {
if (zoomed_view) {
if (stream_type == VISION_STREAM_RGB_DRIVER) {
if (stream_type == VISION_STREAM_DRIVER) {
frame_mat = matmul(device_transform, get_driver_view_transform(w, h, stream_width, stream_height));
} else {
auto intrinsic_matrix = stream_type == VISION_STREAM_RGB_WIDE_ROAD ? ecam_intrinsic_matrix : fcam_intrinsic_matrix;
auto intrinsic_matrix = stream_type == VISION_STREAM_WIDE_ROAD ? ecam_intrinsic_matrix : fcam_intrinsic_matrix;
float zoom = ZOOM / intrinsic_matrix.v[0];
if (stream_type == VISION_STREAM_RGB_WIDE_ROAD) {
if (stream_type == VISION_STREAM_WIDE_ROAD) {
zoom *= 0.5;
}
float zx = zoom * 2 * intrinsic_matrix.v[2] / width();
@ -209,38 +224,43 @@ void CameraViewWidget::paintGL() {
}
glBindVertexArray(frame_vao);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture[latest_texture_id]->frame_tex);
glUseProgram(program->programId());
glUniform1i(program->uniformLocation("uTexture"), 0);
glUniformMatrix4fv(program->uniformLocation("uTransform"), 1, GL_TRUE, frame_mat.v);
for (int i = 0; i < 3; ++i) {
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(GL_TEXTURE_2D, textures[i]);
assert(glGetError() == GL_NO_ERROR);
}
glUniformMatrix4fv(program->uniformLocation("uTransform"), 1, GL_TRUE, frame_mat.v);
assert(glGetError() == GL_NO_ERROR);
glEnableVertexAttribArray(0);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, (const void *)0);
glDisableVertexAttribArray(0);
glBindVertexArray(0);
glBindTexture(GL_TEXTURE_2D, 0);
glActiveTexture(GL_TEXTURE0);
}
void CameraViewWidget::vipcConnected(VisionIpcClient *vipc_client) {
makeCurrent();
for (int i = 0; i < vipc_client->num_buffers; i++) {
texture[i].reset(new EGLImageTexture(&vipc_client->buffers[i]));
glBindTexture(GL_TEXTURE_2D, texture[i]->frame_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// BGR
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
assert(glGetError() == GL_NO_ERROR);
}
latest_texture_id = -1;
stream_width = vipc_client->buffers[0].width;
stream_height = vipc_client->buffers[0].height;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
for (int i = 0; i < 3; ++i) {
glBindTexture(GL_TEXTURE_2D, textures[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
int width = i == 0 ? stream_width : stream_width / 2;
int height = i == 0 ? stream_height : stream_height / 2;
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, nullptr);
assert(glGetError() == GL_NO_ERROR);
}
updateFrameMat(width(), height());
}
@ -290,6 +310,7 @@ void CameraViewWidget::vipcThread() {
{
std::lock_guard lk(lock);
for (int i = 0; i < 3; i++) {
void *texture_buffer = gl_buffer->map(QOpenGLBuffer::WriteOnly);
if (texture_buffer == nullptr) {
@ -297,12 +318,17 @@ void CameraViewWidget::vipcThread() {
continue;
}
memcpy(texture_buffer, buf->addr, buf->len);
int width = i == 0 ? stream_width : stream_width / 2;
int height = i == 0 ? stream_height : stream_height / 2;
uint8_t* tex_buf[] = {buf->y, buf->u, buf->v};
memcpy(texture_buffer, tex_buf[i], width*height);
gl_buffer->unmap();
// copy pixels from PBO to texture object
glBindTexture(GL_TEXTURE_2D, texture[buf->idx]->frame_tex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, buf->width, buf->height, GL_RGB, GL_UNSIGNED_BYTE, 0);
glBindTexture(GL_TEXTURE_2D, textures[i]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_LUMINANCE, GL_UNSIGNED_BYTE, 0);
}
glBindTexture(GL_TEXTURE_2D, 0);
assert(glGetError() == GL_NO_ERROR);

@ -48,7 +48,6 @@ protected:
int latest_texture_id = -1;
GLuint frame_vao, frame_vbo, frame_ibo;
mat4 frame_mat;
std::unique_ptr<EGLImageTexture> texture[UI_BUF_COUNT];
std::unique_ptr<WaitFence> wait_fence;
std::unique_ptr<QOpenGLShaderProgram> program;
QColor bg = QColor("#000000");
@ -59,6 +58,8 @@ protected:
std::atomic<VisionStreamType> stream_type;
QThread *vipc_thread = nullptr;
GLuint textures[3];
protected slots:
void vipcConnected(VisionIpcClient *vipc_client);
};

@ -15,7 +15,6 @@ int main(int argc, char *argv[]) {
{"no-loop", REPLAY_FLAG_NO_LOOP, "stop at the end of the route"},
{"no-cache", REPLAY_FLAG_NO_FILE_CACHE, "turn off local cache"},
{"qcam", REPLAY_FLAG_QCAMERA, "load qcamera"},
{"yuv", REPLAY_FLAG_SEND_YUV, "send yuv frame"},
{"no-hw-decoder", REPLAY_FLAG_NO_HW_DECODER, "disable HW video decoding"},
{"no-vipc", REPLAY_FLAG_NO_VIPC, "do not output video"},
};

@ -289,7 +289,7 @@ void Replay::startStream(const Segment *cur_segment) {
camera_size[type] = {fr->width, fr->height};
}
}
camera_server_ = std::make_unique<CameraServer>(camera_size, hasFlag(REPLAY_FLAG_SEND_YUV));
camera_server_ = std::make_unique<CameraServer>(camera_size, true);
}
// start stream thread

@ -17,7 +17,6 @@ enum REPLAY_FLAGS {
REPLAY_FLAG_NO_LOOP = 0x0010,
REPLAY_FLAG_NO_FILE_CACHE = 0x0020,
REPLAY_FLAG_QCAMERA = 0x0040,
REPLAY_FLAG_SEND_YUV = 0x0080,
REPLAY_FLAG_NO_HW_DECODER = 0x0100,
REPLAY_FLAG_FULL_SPEED = 0x0200,
REPLAY_FLAG_NO_VIPC = 0x0400,

@ -19,15 +19,16 @@ int main(int argc, char *argv[]) {
{
QHBoxLayout *hlayout = new QHBoxLayout();
layout->addLayout(hlayout);
hlayout->addWidget(new CameraViewWidget("navd", VISION_STREAM_RGB_MAP, false));
hlayout->addWidget(new CameraViewWidget("camerad", VISION_STREAM_RGB_ROAD, false));
// TODO: make mapd output YUV
// hlayout->addWidget(new CameraViewWidget("navd", VISION_STREAM_MAP, false));
hlayout->addWidget(new CameraViewWidget("camerad", VISION_STREAM_ROAD, false));
}
{
QHBoxLayout *hlayout = new QHBoxLayout();
layout->addLayout(hlayout);
hlayout->addWidget(new CameraViewWidget("camerad", VISION_STREAM_RGB_DRIVER, false));
hlayout->addWidget(new CameraViewWidget("camerad", VISION_STREAM_RGB_WIDE_ROAD, false));
hlayout->addWidget(new CameraViewWidget("camerad", VISION_STREAM_DRIVER, false));
hlayout->addWidget(new CameraViewWidget("camerad", VISION_STREAM_WIDE_ROAD, false));
}
return a.exec();

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